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Kalhspera paidia 8a h8ela kapion na me voithisi me to geodata pou logika ayto 8a ftaiei exw katevasei geoeditor alla den mporw na to doulepso an mporei kapios na me voithisi den thelw kati trelo gia 2 farm zones isa isa na mhn kolane ta terata ston toixo giati den tous varane ta terata otan pane pisw apo toixo..

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  • 0
Posted

Γιατί δεν αλλάζεις geodata?

Όπως θυμάμαι έχεις καιρό αυτό το πρόβλημα.. Άλλαξέ τα, μην πεδεύεσαι..

  • 0
Posted

den thimamai kapou uparxoun i kapws ftiaxneis arxeia sto client kai kaneis tin geodata na emfanizete opote pas epitopou vlepeis pou exei provlima i den exei "xtistei" kai to diorthwneis me ton editor pou sou edikse o baggos meta perneis kai ena pathnode generator nomizw o akumu exei kanei share enan kai eisai gg apla i oli istoria me to edit einai palouki mexri na tin matheis kai na kaneis swsto save/export alla molis to matheis mporeis na kaneis ta panta

ston l2off doulevei etsi alla stin java thelei ligo parapanw douleia gia na to ftaseis se auto to simeio

  • 0
Posted

giati logika thelei fix gia ta zones pou thelw epeidh ta terata den varane mesa apo walls kai o server pou ftiaxnw einai farm kai den einai kalo na to kanoun ayto alla na to fixaro den kserw egw kapion gia na mou to ftiaksei ennow:P

  • 0
Posted

oriste ayta exw

#================================================#
#                    Geo Engine                  #
#================================================#
#     Pack: l2jfrozen Site: www.l2jfrozen.com    #
#================================================#

# --------------------------------
#  Geo Configuration -
# --------------------------------
# 0 = geodata disabled (default).
# 1 = enabled geodata.
# If ForceGeodata = true, it requires ~ 3 GB
# If ForceGeodata = false, then the required rate of screws 7200
#
# 2 = geodata and pathnode (search path) are included.
# Pathnode are't active for Players, active AllowPlayersPathnode= True
# If ForceGeodata, ForcePathNod = true, it requires about 5 GB
# If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200
#
# -1 = Pathnode (search path) enabled.
# If ForcePathNod = true, it requires about 2 GB
# If ForcePathNod = false, then the required rate of screws 7200
# Test function! There may be mistakes! 
GeoData = 2

# If GeoData=2, with this configuration is possible to enable/disable pathnode for 
# players, meanwhile, for the other "L2Characters", is always enabled.
# You must have a good Pathnode to active this function.
AllowPlayersPathnode= true

# [True] Download geodata in RAM (using about 2 GB).
# [False] Do not download geodata in memory. Read from the hard disk.
# INFO: Better [true]
ForceGeodata = True

# Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least.
# If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster.
# Default: False
CellPathFinding = True

# Default: False
AcceptGeoeditorConn = True
GeoEditorPort = 9011

# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All

# This is setting of experimental Client <--> Server Player coordinates synchronization,
#   0 - no synchronization at all
#   1 - synchronization Client --> Server
#   2 - synchronization Server --> Client
#  -1 - Default system: will synchronize Z only
CoordSynchronize = 2

# Size of the world on axes X, Y and Z
WorldSizeMinX = -131072
WorldSizeMaxX = 228608
WorldSizeMinY = -262144
WorldSizeMaxY = 262144
WorldSizeMinZ = -15000
WorldSizeMaxZ = 15000

# When a character falls, he takes damages.
# Default: True
FallDamage = True

# The zones with water are enabled.
# Default: True
AllowWater = True

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