hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code
Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
+ import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;
if(Config.ALLOW_ONLINE_VIEW)
{
registerVoicedCommandHandler(new Online());
}
+ if(Config.RES_COMMAND)
+ {
+ registerVoicedCommandHandler(new Res());
+ }
Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java
public static String FARM1_CUSTOM_MESSAGE;
public static String FARM2_CUSTOM_MESSAGE;
public static String PVP1_CUSTOM_MESSAGE;
public static String PVP2_CUSTOM_MESSAGE;
+ public static boolean RES_COMMAND;
+ public static int RES_ITEM;
+ public static int RES_COUNT;
FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
+ RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
+ RES_ITEM = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
+ RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));
Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties
# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False
#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57
#Ammount Of Item.
ResAmount = 1
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
public class Res implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = { "res" };
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
if (command.equalsIgnoreCase("res"))
{
if (!activeChar.isAlikeDead())
{
activeChar.sendMessage("You cannot be ressurected while alive.");
return false;
}
if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
activeChar.sendMessage("You cannot use this feature during Siege.");
return false;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You cannot use this feature during olympiad.");
return false;
}
if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
{
activeChar.sendMessage("You Cant Use This Command without Some Items.");
return false;
}
activeChar.sendMessage("You have been ressurected!");
activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
activeChar.doRevive();
activeChar.getInventory().updateDatabase();
activeChar.broadcastUserInfo();
activeChar.sendMessage("Item has dissapeared! Thank you!");
}
return true;
}
public String[] getVoicedCommandList()
{
return VOICED_COMMANDS;
}
}
Question
iAlreadyExist
hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code
Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java =================================================================== --- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java +++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding; + import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res; if(Config.ALLOW_ONLINE_VIEW) { registerVoicedCommandHandler(new Online()); } + if(Config.RES_COMMAND) + { + registerVoicedCommandHandler(new Res()); + } Index: java/com/l2j/frozen/Config.java =================================================================== --- java/com/l2j/frozen/Config.java +++ java/com/l2j/frozen/Config.java public static String FARM1_CUSTOM_MESSAGE; public static String FARM2_CUSTOM_MESSAGE; public static String PVP1_CUSTOM_MESSAGE; public static String PVP2_CUSTOM_MESSAGE; + public static boolean RES_COMMAND; + public static int RES_ITEM; + public static int RES_COUNT; FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!"); FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!"); PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!"); PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); + RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False")); + RES_ITEM = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57")); + RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1")); Index: java/config/l2jmods.properties =================================================================== --- java/config/functions/l2jfrozen.properties +++ java/config/functions/l2jfrozen.properties # Allows user to use command .online # Displays The Number of The Players That are Currently Online. # Default : False AllowOnlineView = False #Allow user to use command.res #Resurrects a corpse. In addition, restores about 30 percent of Exp. ResCommandEnabled = False #Id of Item Need When user use .res command ResItem = 57 #Ammount Of Item. ResAmount = 1 Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java =================================================================== --- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java +++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.handler.voicedcommandhandlers; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler; import com.l2jfrozen.gameserver.managers.CastleManager; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; public class Res implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "res" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if (command.equalsIgnoreCase("res")) { if (!activeChar.isAlikeDead()) { activeChar.sendMessage("You cannot be ressurected while alive."); return false; } if(activeChar.getClan() != null && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress()) { activeChar.sendMessage("You cannot use this feature during Siege."); return false; } if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("You cannot use this feature during olympiad."); return false; } if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null) { activeChar.sendMessage("You Cant Use This Command without Some Items."); return false; } activeChar.sendMessage("You have been ressurected!"); activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget()); activeChar.doRevive(); activeChar.getInventory().updateDatabase(); activeChar.broadcastUserInfo(); activeChar.sendMessage("Item has dissapeared! Thank you!"); } return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }47 answers to this question
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