Jump to content
  • 0

Make .res Use Only Once In 5 Minutes


Question

Posted

hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code

Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java

    import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
 + import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;



		if(Config.ALLOW_ONLINE_VIEW)
		{
			registerVoicedCommandHandler(new Online());
		}

	+      if(Config.RES_COMMAND)
	+     {
	+	       registerVoicedCommandHandler(new Res());
        +     }  

Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java


        public static String FARM1_CUSTOM_MESSAGE;
	public static String FARM2_CUSTOM_MESSAGE;
	public static String PVP1_CUSTOM_MESSAGE;
	public static String PVP2_CUSTOM_MESSAGE;
     + public static boolean RES_COMMAND;
     + public static int RES_ITEM;
     + public static int RES_COUNT;


	FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
	FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
	PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
	PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
 +	RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
 +	RES_ITEM  = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
 +	RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));

Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties


# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False

#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57

#Ammount Of Item.
ResAmount = 1

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java

/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;


public class Res implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "res" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
        if (command.equalsIgnoreCase("res"))
        {
              if (!activeChar.isAlikeDead())
              {
                 activeChar.sendMessage("You cannot be ressurected while alive.");
                 return false;
              }
           if(activeChar.getClan() != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
                {
            	  activeChar.sendMessage("You cannot use this feature during Siege.");
                  return false;
                }
           if(activeChar.isInOlympiadMode())
           {
              activeChar.sendMessage("You cannot use this feature during olympiad.");
             return false;
           }
           if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
           {
              activeChar.sendMessage("You Cant Use This Command without Some Items.");
             return false;
           }
           
           
           
              activeChar.sendMessage("You have been ressurected!");
              activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
              activeChar.doRevive();
              activeChar.getInventory().updateDatabase();
              activeChar.broadcastUserInfo();
              activeChar.sendMessage("Item has dissapeared! Thank you!");
        }
       return true;
    }
    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
}

Recommended Posts

  • 0
Posted

I think best option for you would be to create

Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();

When somebody is trying to use the command you should check

long currentTime = System.currentTimeMillis();
if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
{
activeChar.sendMessage("You cannot use it so often!");
return false;
} 

When somebody successfully used the command you should add

commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));
  • 0
Posted


 

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

{

+ Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();

if (command.equalsIgnoreCase("res"))

{

if (!activeChar.isAlikeDead())

{

activeChar.sendMessage("You cannot be ressurected while alive.");

return false;

}

if(activeChar.getClan() != null

&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null

&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())

{

activeChar.sendMessage("You cannot use this feature during Siege.");

return false;

}

if(activeChar.isInOlympiadMode())

{

activeChar.sendMessage("You cannot use this feature during olympiad.");

return false;

}

if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)

{

activeChar.sendMessage("You Cant Use This Command without Some Items.");

return false;

}

+ if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)

+ {

+ activeChar.sendMessage("You cannot use it so often!");

+ return false;

+ }

 

+ commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));

activeChar.sendMessage("You have been ressurected!");

activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());

activeChar.doRevive();

activeChar.getInventory().updateDatabase();

activeChar.broadcastUserInfo();

activeChar.sendMessage("Item has dissapeared! Thank you!");

}

return true;

}

  • 0
Posted

errors :C

Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();
if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L))
  • 0
Posted (edited)
	
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
+        Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();
        blablalabla
    }

No...

Map must be outside the Method.

 

You are getting errors because you didn't import Map and ConcurrentHashMap classes

Edited by vampir
  • 0
Posted (edited)

Or he can create a boolean like _isLocked which is set to true while usage and a task to make it false after the time is up :P

Edited by SweeTs
  • 0
Posted
+        Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();   
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{

if (command.equalsIgnoreCase("res"))
{
if (!activeChar.isAlikeDead())
{
activeChar.sendMessage("You cannot be ressurected while alive.");
return false;
}
if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
     activeChar.sendMessage("You cannot use this feature during Siege.");
return false;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You cannot use this feature during olympiad.");
return false;
}
if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
{
activeChar.sendMessage("You Cant Use This Command without Some Items.");
return false;
}
+            if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
+            {
+            activeChar.sendMessage("You cannot use it so often!");
+            return false;
+            }
                
+                commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));
activeChar.sendMessage("You have been ressurected!");
activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
activeChar.doRevive();
activeChar.getInventory().updateDatabase();
activeChar.broadcastUserInfo();
activeChar.sendMessage("Item has dissapeared! Thank you!");
}
return true;
}

And click CTRL,SHIFT and O at the same time.

  • 0
Posted

Or he can create a boolean like _isLocked which is set to true while usage and a task to make it false after the time is up :P

You still would have to make a Long with saved time of usage so that's a lot worse solution than simple Map, if i understood it right.

  • 0
Posted (edited)

You still would have to make a Long with saved time of usage so that's a lot worse solution than simple Map, if i understood it right.

Not rly. There is no need to save anything or so. The lock is fired on the command use, _isLocked(true); and threadpool (scheduleGeneral) is launched after 5min to set it false.

 

Comparing the currentTime is also a good idea.

Edited by SweeTs
  • 0
Posted (edited)

private long lastUsed = 0;
public void useShit()
{
     if (System.currentTimeMillis() - lastUsed < "needed time to wait in milliseconds")
    {
         // send message like "You must wait blabla before using this shit again."
         return;
    }
    
    stuff();
    shits();
    useshits();
    lastUsed = System.currentTimeMillis();
}

Why you need to use the f*cking Map?

 

EDIT:

Oh, now I understand. You don't want to use that stuff with L2PcInstance.

But I suggest you to change your mind and put that long variable in L2PcInstance. :D

Using Map in this situation is not recommended. 

Edited by DarthVader
Guest
This topic is now closed to further replies.



  • Posts

    • My official facebook profile!: https://www.facebook.com/spectrumL2 Specifications: Revamped L2JACIS revision FROM the core Private project!!! Revision that has been receiving corrections for over 3 years!!! Events already installed in the revision: TVT CTF KTB PARTY FARM SPOIL EVENT CRAZY RATES TOURNAMENT TIME ZONE (INSTANCE) All working correctly!!! SIEGE ESSENTIAL FEATURES: Walls fix Gates fix Flags fix 100% functional: OLYMPIADS: Implemented settings Hero receives enchanted Weapons with equal status PvP Weapons Optional /true/false Hero can acquire all Hero Weapons Optional true/false OTHER IMPLEMENTATIONS: Teleport fixed (directly to Giran) Teleport effect classic Vip skins vip collor name Pack NPCs with effect already configured BOSES already configured Mobs already configured CLASS BALANCE SPECIAL SYSTEM We have a SPECIAL system developed for Class Balance with only 1 digit in XML %tage of configurable debuffs Player limitation system in BOSES or PvP zones BS blocking system in FLEG zones or events Among others dozens of improvements made in the review... price: 390 USD !  OBS: WE CAN CHANGE THE BANNER AND NAME OF THE SERVICE TO THE ONE OF YOUR PREFERENCE BUT THE SETTINGS MUST BE KEPT ANY CHANGES REQUIRE ADDITION        
    • Server is Online – 1,000+ Active Players! We’re excited to announce the addition of a Europe Proxy to improve connectivity for our EU players! Clans can now benefit from VIP Access to help you catch up faster. 🎯 If you're a clan leader with at least 9 active members, join our Discord and open a ticket to claim your VIP rewards!  
    • The Telegram team is rolling out a new batch of Stars-only gifts you’ll be able to mint as NFTs. Don’t miss your chance to join the next Telegram trend and earn from it! Buy Telegram Stars cheap and KYC-free 1 Star from $0.0149 (min. 50 Stars, bulk discounts available) Promo code STARS5 — 5 % off Pay any way you like: bank cards · crypto · other popular methods How to purchase: ➡Online Store — Click ➡ Telegram bot — Click Other services: ➡ SMM panel — Click Regular buyers get extra discounts and promo codes. Support: ➡ Telegram: https://t.me/solomon_bog ➡ Telegram channel: https://t.me/accsforyou_shop ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ Email: solomonbog@socnet.store Use these contacts to discuss wholesale orders, partnerships (current list: https://socnet.bgng.io/partners) or to become a supplier. SocNet — your shop for digital goods and premium subscriptions
    • The Telegram team is rolling out a new batch of Stars-only gifts you’ll be able to mint as NFTs. Don’t miss your chance to join the next Telegram trend and earn from it! Buy Telegram Stars cheap and KYC-free 1 Star from $0.0149 (min. 50 Stars, bulk discounts available) Promo code STARS5 — 5 % off Pay any way you like: bank cards · crypto · other popular methods How to purchase: ➡Online Store — Click ➡ Telegram bot — Click Other services: ➡ SMM panel — Click Regular buyers get extra discounts and promo codes. Support: ➡ Telegram: https://t.me/solomon_bog ➡ Telegram channel: https://t.me/accsforyou_shop ➡ Discord: https://discord.gg/y9AStFFsrh ➡ WhatsApp: https://wa.me/79051904467 ➡ Email: solomonbog@socnet.store Use these contacts to discuss wholesale orders, partnerships (current list: https://socnet.bgng.io/partners) or to become a supplier. SocNet — your shop for digital goods and premium subscriptions
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock