Jump to content
  • 0

Make .res Use Only Once In 5 Minutes


Question

Posted

hello there can you help me make this when people die when they type .res and after that he must wait 5 minutes till use it again there is code

Index: java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java
+++ java/com/l2j/frozen/gameserver/handler/VoicedCommandHandler.java

    import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Wedding;
 + import com.l2jfrozen.gameserver.handler.voicedcommandhandlers.Res;



		if(Config.ALLOW_ONLINE_VIEW)
		{
			registerVoicedCommandHandler(new Online());
		}

	+      if(Config.RES_COMMAND)
	+     {
	+	       registerVoicedCommandHandler(new Res());
        +     }  

Index: java/com/l2j/frozen/Config.java
===================================================================
--- java/com/l2j/frozen/Config.java
+++ java/com/l2j/frozen/Config.java


        public static String FARM1_CUSTOM_MESSAGE;
	public static String FARM2_CUSTOM_MESSAGE;
	public static String PVP1_CUSTOM_MESSAGE;
	public static String PVP2_CUSTOM_MESSAGE;
     + public static boolean RES_COMMAND;
     + public static int RES_ITEM;
     + public static int RES_COUNT;


	FARM1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm1CustomMeesage", "You have been teleported to Farm Zone 1!");
	FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
	PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
	PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
 +	RES_COMMAND = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ResCommandEnabled", "False"));
 +	RES_ITEM  = Integer.parseInt(L2JFrozenSettings.getProperty("ResItem", "57"));
 +	RES_COUNT = Integer.parseInt(L2JFrozenSettings.getProperty("ResAmount", "1"));

Index: java/config/l2jmods.properties
===================================================================
--- java/config/functions/l2jfrozen.properties
+++ java/config/functions/l2jfrozen.properties


# Allows user to use command .online
# Displays The Number of The Players That are Currently Online.
# Default : False
AllowOnlineView = False

#Allow user to use command.res
#Resurrects a corpse. In addition, restores about 30 percent of Exp.
ResCommandEnabled = False
#Id of Item Need When user use .res command
ResItem = 57

#Ammount Of Item.
ResAmount = 1

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java
===================================================================
--- java/com/l2j/frozen/gameserver/handler/voicedcommandhandlers/Res.java
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Res.java

/* This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.voicedcommandhandlers;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IVoicedCommandHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;


public class Res implements IVoicedCommandHandler
{
    private static final String[] VOICED_COMMANDS = { "res" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
        if (command.equalsIgnoreCase("res"))
        {
              if (!activeChar.isAlikeDead())
              {
                 activeChar.sendMessage("You cannot be ressurected while alive.");
                 return false;
              }
           if(activeChar.getClan() != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
                      && CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
                {
            	  activeChar.sendMessage("You cannot use this feature during Siege.");
                  return false;
                }
           if(activeChar.isInOlympiadMode())
           {
              activeChar.sendMessage("You cannot use this feature during olympiad.");
             return false;
           }
           if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
           {
              activeChar.sendMessage("You Cant Use This Command without Some Items.");
             return false;
           }
           
           
           
              activeChar.sendMessage("You have been ressurected!");
              activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
              activeChar.doRevive();
              activeChar.getInventory().updateDatabase();
              activeChar.broadcastUserInfo();
              activeChar.sendMessage("Item has dissapeared! Thank you!");
        }
       return true;
    }
    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
}

Recommended Posts

  • 0
Posted

I think best option for you would be to create

Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();

When somebody is trying to use the command you should check

long currentTime = System.currentTimeMillis();
if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
{
activeChar.sendMessage("You cannot use it so often!");
return false;
} 

When somebody successfully used the command you should add

commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));
  • 0
Posted


 

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

{

+ Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();

if (command.equalsIgnoreCase("res"))

{

if (!activeChar.isAlikeDead())

{

activeChar.sendMessage("You cannot be ressurected while alive.");

return false;

}

if(activeChar.getClan() != null

&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null

&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())

{

activeChar.sendMessage("You cannot use this feature during Siege.");

return false;

}

if(activeChar.isInOlympiadMode())

{

activeChar.sendMessage("You cannot use this feature during olympiad.");

return false;

}

if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)

{

activeChar.sendMessage("You Cant Use This Command without Some Items.");

return false;

}

+ if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)

+ {

+ activeChar.sendMessage("You cannot use it so often!");

+ return false;

+ }

 

+ commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));

activeChar.sendMessage("You have been ressurected!");

activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());

activeChar.doRevive();

activeChar.getInventory().updateDatabase();

activeChar.broadcastUserInfo();

activeChar.sendMessage("Item has dissapeared! Thank you!");

}

return true;

}

  • 0
Posted

errors :C

Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();
if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L))
  • 0
Posted (edited)
	
    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {   
+        Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();
        blablalabla
    }

No...

Map must be outside the Method.

 

You are getting errors because you didn't import Map and ConcurrentHashMap classes

Edited by vampir
  • 0
Posted (edited)

Or he can create a boolean like _isLocked which is set to true while usage and a task to make it false after the time is up :P

Edited by SweeTs
  • 0
Posted
+        Map<Integer, Long> commandUsages = new ConcurrentHashMap<>();   
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{

if (command.equalsIgnoreCase("res"))
{
if (!activeChar.isAlikeDead())
{
activeChar.sendMessage("You cannot be ressurected while alive.");
return false;
}
if(activeChar.getClan() != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null
&& CastleManager.getInstance().getCastleByOwner(activeChar.getClan()).getSiege().getIsInProgress())
{
     activeChar.sendMessage("You cannot use this feature during Siege.");
return false;
}
if(activeChar.isInOlympiadMode())
{
activeChar.sendMessage("You cannot use this feature during olympiad.");
return false;
}
if(activeChar.getInventory().getItemByItemId(Config.RES_ITEM) == null)
{
activeChar.sendMessage("You Cant Use This Command without Some Items.");
return false;
}
+            if(commandUsages.getOrDefault(activeChar.getObjectId(), 0L) > currentTime)
+            {
+            activeChar.sendMessage("You cannot use it so often!");
+            return false;
+            }
                
+                commandUsages.put(activeChar.getObjectId(), currentTime + TimeUnit.MINUTES.toMillis(5L));
activeChar.sendMessage("You have been ressurected!");
activeChar.getInventory().destroyItemByItemId("RessSystem", Config.RES_ITEM, Config.RES_COUNT, activeChar, activeChar.getTarget());
activeChar.doRevive();
activeChar.getInventory().updateDatabase();
activeChar.broadcastUserInfo();
activeChar.sendMessage("Item has dissapeared! Thank you!");
}
return true;
}

And click CTRL,SHIFT and O at the same time.

  • 0
Posted

Or he can create a boolean like _isLocked which is set to true while usage and a task to make it false after the time is up :P

You still would have to make a Long with saved time of usage so that's a lot worse solution than simple Map, if i understood it right.

  • 0
Posted (edited)

You still would have to make a Long with saved time of usage so that's a lot worse solution than simple Map, if i understood it right.

Not rly. There is no need to save anything or so. The lock is fired on the command use, _isLocked(true); and threadpool (scheduleGeneral) is launched after 5min to set it false.

 

Comparing the currentTime is also a good idea.

Edited by SweeTs
  • 0
Posted (edited)

private long lastUsed = 0;
public void useShit()
{
     if (System.currentTimeMillis() - lastUsed < "needed time to wait in milliseconds")
    {
         // send message like "You must wait blabla before using this shit again."
         return;
    }
    
    stuff();
    shits();
    useshits();
    lastUsed = System.currentTimeMillis();
}

Why you need to use the f*cking Map?

 

EDIT:

Oh, now I understand. You don't want to use that stuff with L2PcInstance.

But I suggest you to change your mind and put that long variable in L2PcInstance. :D

Using Map in this situation is not recommended. 

Edited by DarthVader
Guest
This topic is now closed to further replies.



  • Posts

    • I'm using Myext64 HF and recently tried to replicate the "br_xmas09_event" Raising Rudolph Event. Detailed event information can be found at https://legacy-lineage2.com/news/_rudolf_the_red.html After configuring .eventdata.xml and starting the server, t  server log shows: 12/02/2025 15:39:01.809, [NO_ERROR] SpawnEx2 [br_xmas2009_invisible][schuttgart20_npc2213_xs03m1] [1][0][0][0][0][346796390] 12/02/2025 15:39:02.057, DummyPacket received from L2Server 12/02/2025 15:39:02.058, server socket close 312ac(f0820224) error(997) 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][0] Begin 12/02/2025 15:39:02.058, [CallStack][tid:0][tick:2][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][2][1] void IOThread_common 1 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][4][3] void __cdecl CServerSocket::OnClose(void) 12/02/2025 15:39:02.059, [CallStack][tid:0][tick:2][5] End l2server log: 12/02/2025 15:39:02.112, npc server closed(127.0.0.1) error: 64 read buffer size: (server:0 npc:0) 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.112, [NO_ERROR] L2Server is under protection mode!!! 12/02/2025 15:39:02.131, dwTime[0] < 80 !!!!!!! 12/02/2025 15:39:02.131, [CallStack][tid:7][tick:1][0] Begin 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][1][0] void __cdecl IOThreadCallback::IOThread_common(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][2][1] void IOThread_common 1 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][4][3] void __cdecl NpcSocket::OnClose(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][3][2] void __cdecl CIOSocketEx<class CIOBufferEx<16384> >::Close(void) 12/02/2025 15:39:02.132, [CallStack][tid:7][tick:1][5] End 12/02/2025 15:39:31.767, server closed(127.0.0.1) Error: 64 Read buffer size: (server:0 npc:0) 12/02/2025 15:39:31.768, [NO_ERROR] Logout All Characters : 1   The NPC server sent a packet to the L2 server while generating the br_xmas2009_invisible game NPC server, and the NPC server subsequently crashed.     After some digging, I found a clue in a very old MXC post, but the fix was for the GF version. The whole problem is in l2server side support for NPC function CreateOnePrivateNearUser. It sends CreatePacket but Koreans made some changes in it (added instance ID) so it got broken. As Santa event is the only AI that uses this function, they probably don't know about it    So is there a way to fix this problem, specifically for Myext64 HF? I'd be happy to buy him coffee.
    • Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ?   The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could.   If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid.   Hope I was short enough, 🧂🤡.
    • Hi guys, this is a CMS im sharing for lineage 2 servers, im tired of the crap i see on new release servers. Dont let me start on the IA developed ones lmao.   📋 Description Free and open source template to create landing pages for Lineage 2 private servers. Designed with a dark fantasy theme and modern animations. ✨ Current Features This FREE version includes: Complete Landing Page - Professional design ready to use Multi-language Support - Spanish, English, Portuguese Dark Fantasy Theme - With animated UI elements Server Information - Rates, features, and rules Olympiad Ranking - Rankings display Download Section - For game client Skins and Animations Gallery Streaming Widget - Twitch/Kick integration Fully Customizable - Via configuration files ❌ Not Included in Free Version ❌ User Registration System ❌ Online Players Counter ❌ Donation Panel 💎 Premium Integrations IntegrationPrice Registration System $50 USD Online Players Counter $50 USD Donation Panel $50 USD   📧 Contact: https://gh0tstudio.com 🛠️ Tech Stack Technology    Version    Description React              19.2.0       UI Library TypeScript       5.8.2        Static typing Vite                 6.2.0         Build tool TailwindCSS   CDNCSS    Framework Lucide React   0.554.0         Icons i18next           23.16.0       Internationalization react-i18next   15.1.0        React bindings for i18n All documentation provided for AI AGENTS to make changes on the ui texts and so on. u can have a look on the cms fully working with donation panel, online count and register via: https://crmlineage2.vercel.app/ https://github.com/6h0T/CRM-LINEAGE2-FREE If u are in the lookings to develop a unique website for ur projects, u can dm me or contact me throw my socials on my profile. all code has encrypted references so any type of rebranding, copying or selling without authorization will result in take downs
    • Hello dude, i can help u out, i reached to u via DM, my studio is https://gh0tstudio.com i have worked with almost 40 brands on developing Private Lineage and Mu online servers, dashboard for vote pages and more. I sent u some examples too
    • L2 TARTARUS - HTML DESIGN       L2 KOMBAT - ANIMATED BORDER   L2 SERENITY - ANIMATED LOGO   L2 ARCANE - COMMUNITY BOARD     L2 AMERIKA - ADVERTISING BANNER   L2 ZERON - ADVERTISING BANNER  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock