Jump to content

Recommended Posts

Posted (edited)

Tell me how you look if Amazing admits even here he cheated and you still don't want to explain why he wasn't banned. how does it make to look you as an admin?

Edited by SweeTs
Posted (edited)
Tell me how you look if Amazing admits even here he cheated and you still don't want to explain why he wasn't banned. how does it make to look you as an admin?

 

Where do you see he admitted he cheated? do you know how many people have more than 1 PC in their house? do you know how many changes I've made for the next season in order to prevent excactly this? you know because it exists in an answer I already gave a couple of posts back but you busy spamming in this topic trying to prove something which currently you fail at.

Anyway I do not owe you any answer, specially when you refuse to listen and no-one in here have a clue of what you're talking about and the answers existed on our forum for a very long time, I only made a cleanup to topics irrelevant to the new season 2 days ago so you could find anything you ever wanted there.

Edited by SweeTs
Posted (edited)

Where do you see he admitted he cheated? do you know how many people have more than 1 PC in their house? do you know how many changes I've made for the next season in order to prevent excactly this? you know because it exists in an answer I already gave a couple of posts back but you busy spamming in this topic trying to prove something which currently you fail at.

Anyway I do not owe you any answer, specially when you refuse to listen and no-one in here have a clue of what you're talking about and the answers existed on our forum for a very long time, I only made a cleanup to topics irrelevant to the new season 2 days ago so you could find anything you ever wanted there.

you said on forum not me that killing box is against rules, you did it in post that was report about him. he admited here and on your forum that he's brother is just truning on L2 and then he leaves it as it is and that is dualbox which you said is forbiden and you will ban for it but still not amazing.

 

and i'm sory but you'r one who refuse to listen over and over again. i've spoken with mates who read this forum as well and thay all agree that here you present same attitude like on your forum. deny, deny and deny. all is fine for you. there was no fail in 1st season. amazing didn't broke rules and all changes you make are great.

 

that's your problem and that's reason why you had 20 online in most after 2 weeks and wipe after month.

Edited by SweeTs
Posted

Your opinion, we had around 400 players past season and wer're going to have around the same amount again, which is perfectly fine for a factions server.

Anyways I only asked the guy if he said that because he dislike the game version, because if it is then this is not the place to discuss it, you're turning my topic into a general H5 server discussion.

 

 

Back on topic: we have opened the account registration, please feel free to start registering accounts at:

http://l2ovc.com/register.php

 

~24hours remaining for the server opening!

 

400 online where?

you barely had visitors in counterflag ,2-3x almost less than mine at opening day lol

 

Like i said, community is gone

they dont play farm faction servers

 

You will regret making high five again.

Posted

400 online where?

you barely had visitors in counterflag ,2-3x almost less than mine at opening day lol

 

Like i said, community is gone

they dont play farm faction servers

 

You will regret making high five again.

We had 400 online players when we started our first H5 season, and it was the greatest online we had than all interlude seasons we had before it, so you can keep talkimg, I see facts.

 

No-one want to play farm faction servers? define farm, people on our server start with S, everything is a piece of cake to get, S80 is obtainable in a day or less so newbies can close the gap faster with veterans at a later stage, only S84 takes a long time to get and thats for keeping players in.

Posted

We had 400 online players when we started our first H5 season, and it was the greatest online we had than all interlude seasons we had before it, so you can keep talkimg, I see facts.

 

No-one want to play farm faction servers? define farm, people on our server start with S, everything is a piece of cake to get, S80 is obtainable in a day or less so newbies can close the gap faster with veterans at a later stage, only S84 takes a long time to get and thats for keeping players in.

 

jesus christ, i have nothing with you

 

Im just saying that old times are gone. You wont see even 100 real online stable on high five faction now days, you think im some random kid throwing BS at you?

I did countless hi5 pvp servers to say that.

 

Interlude PvP Community is very alive in EU/NA comparing to High Five / but too many interlude servers

Posted

btw ignorance is the tool for fail. use it at your own risk

GL! im no comment right now

Posted

jesus christ, i have nothing with you

 

Im just saying that old times are gone. You wont see even 100 real online stable on high five faction now days, you think im some random kid throwing BS at you?

I did countless hi5 pvp servers to say that.

 

Interlude PvP Community is very alive in EU/NA comparing to High Five / but too many interlude servers

I never said you have anything with me, but you saying really false things over there, you keep arguing that servers will have only 100 real players while interlude have much more, while I keep telling you that only past season (1 month ago) this server had around 400 players and its H5, and its the best online compared to around 4 interlude seasons we had in the past.

Posted (edited)

yup. so cant download even system :o

No worry even when you have the system it's doesn't work for me :P

 

@L2 OvC I think your isp have some problem handling the traffic ^^"

Edited by Jojo_
Guest
This topic is now closed to further replies.



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock