panchio Posted February 19, 2020 Posted February 19, 2020 On 1/27/2020 at 1:45 PM, luannbr said: Any Recharge Script If Player 50% MP regen all MP ? You dont need a script for that, use the UI Settings. Quote
panchio Posted February 19, 2020 Posted February 19, 2020 @adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived I've tried ChatMessage.ChatType= mtSystem but it is not getting anything. Quote
fAkeN Posted February 19, 2020 Posted February 19, 2020 5 hours ago, panchio said: @adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived I've tried ChatMessage.ChatType= mtSystem but it is not getting anything. Use WaitAction instead. var id , p : integer; begin while (true) do begin Engine.WaitAction([laSysMsg],id,p); print(id); end; end. Quote
panchio Posted February 19, 2020 Posted February 19, 2020 Worked like a charm! Thank you @fAkeN Quote
Griffin39 Posted February 27, 2020 Posted February 27, 2020 (edited) hey @adr.bot is there any Method to get current loaded zone name? e.g.: Engine.LoadZone('123'); // print(Engine.GetCurrentZone) or smth . Should print 123 (zone name) And if not, is it possible to manually implement such method somehow? Tnanks in advance. Edited February 27, 2020 by Griffin39 Quote
tesiuu Posted March 18, 2020 Posted March 18, 2020 (edited) [Closed] Edited April 8, 2020 by tesiuu Quote
KejbL Posted April 5, 2020 Posted April 5, 2020 hi, any script for TTs + this captcha https://imgur.com/a/lSufgOl Quote
amita Posted April 6, 2020 Posted April 6, 2020 (edited) hi i need help with this script works normal but when i tp rune reloop the tp and not move to path!!! uses SysUtils,Teleport; procedure AttackDefense; var uX,uY,uZ: integer; begin engine.Facecontrol(0, false); engine.moveto(user.x,user.y,user.z); uX:=user.x; uY:=user.y; uZ:=user.Z; while user.inrange(uX,uY,uZ,500) do begin engine.useitem(736);//soe delay(20000); end; while user.incombat do delay(500); end; procedure Target(id: integer); var i:integer; begin for i:=0 to npclist.count-1 do begin if npclist.items(i).id = id then begin if not npclist.items(i).dead then begin engine.settarget(npclist.items(i)); break(); end; end; end; end; function ValidNPC: boolean; var i,n:integer; npc: TL2Live; begin result:=false; n:=0; for i:=0 to npclist.count-1 do begin if npclist.items(i).id = 31748 then begin if not npclist.items(i).dead then inc(n); end; end; if n = 4 then result:=true; end; procedure chapter1; // Precious Soul 1 var item: TL2item; begin if engine.queststatus(241,1) and not engine.queststatus(241,2) then begin //st1 while not user.inrange(84429, 147265, -3392,300) do begin // Тп в гиран Teleport.TpGiran; end; Engine.MoveTo(83800, 147672, -3392); Engine.MoveTo(83672, 147880, -3384); Engine.MoveTo(83608, 148440, -3384); Engine.MoveTo(83496, 148840, -3392); Engine.MoveTo(83304, 149144, -3392); Engine.MoveTo(82984, 149224, -3456); Engine.MoveTo(82632, 149432, -3456); Engine.MoveTo(82136, 149496, -3456); Engine.MoveTo(81656, 149544, -3456); Engine.MoveTo(81304, 149672, -3448); while not engine.queststatus(241,2) do begin engine.settarget(30753); delay(500); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,2) and not engine.queststatus(241,3) then begin //st2 while not user.inrange(73048, 118300, -3688,300) do begin Teleport.TpDeathPass; end; while not engine.queststatus(241,3) do begin engine.settarget(30754); engine.movetotarget(-100); delay(500); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,3) and not engine.queststatus(241,4) then begin //st3 while not user.inrange(34208, 187379, -3088,300) do begin Teleport.TpBeeHive; end; Engine.MoveTo(33768, 187288, -3248); Engine.MoveTo(33016, 187144, -3200); Engine.MoveTo(32040, 186760, -3232); Engine.MoveTo(30984, 186408, -3400); Engine.MoveTo(30184, 186200, -3632); Engine.MoveTo(28632, 186312, -3664); Engine.MoveTo(26488, 186696, -3536); Engine.MoveTo(25400, 186504, -3360); Engine.MoveTo(23176, 186440, -3456); Engine.MoveTo(21944, 186280, -3336); Engine.MoveTo(21288, 186408, -3248); Engine.MoveTo(20936, 186472, -3240); Engine.MoveTo(20424, 186296, -3344); Engine.MoveTo(19944, 186040, -3344); Engine.MoveTo(19688, 185608, -3344); Engine.MoveTo(19816, 185416, -3336); Engine.MoveTo(20200, 185176, -3336); Engine.MoveTo(20584, 184904, -3336); Engine.MoveTo(20904, 184696, -3336); Engine.LoadZone(script.path+'BarahamNoblesse.zmap'); engine.facecontrol(0, true); while not engine.queststatus(241,4) do delay(500); while user.incombat do delay(500); engine.facecontrol(0, false); end; if engine.queststatus(241,4) and not engine.queststatus(241,5) then begin //st4 while not user.inrange(147452, 27127, -2192,300) do begin Teleport.TpAden; end; Engine.MoveTo(147624, 26904, -2192); Engine.MoveTo(147624, 26504, -2176); Engine.MoveTo(147688, 26360, -2120); while not engine.queststatus(241,5) do begin engine.settarget(31739); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,5) and not engine.queststatus(241,6) then begin //st5 while not user.inrange(111078, 218929, -3520,300) do begin Teleport.TpHeine; end; Engine.MoveTo(110680, 219096, -3520); Engine.MoveTo(110040, 219096, -3456); Engine.MoveTo(110056, 218536, -3528); Engine.MoveTo(110056, 218104, -3528); Engine.MoveTo(110072, 217720, -3592); Engine.MoveTo(110040, 217288, -3728); Engine.MoveTo(109672, 217336, -3728); Engine.MoveTo(109336, 217496, -3728); Engine.MoveTo(108744, 217512, -3688); Engine.MoveTo(108248, 217528, -3672); Engine.MoveTo(107832, 217560, -3656); Engine.MoveTo(107624, 217848, -3656); Engine.MoveTo(107304, 218056, -3656); Engine.MoveTo(107144, 218072, -3656); Engine.MoveTo(107112, 217736, -3576); Engine.MoveTo(107096, 217192, -3576); Engine.MoveTo(107000, 217000, -3576); while not engine.queststatus(241,6) do begin engine.settarget(31042); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,6) and not engine.queststatus(241,7) then begin //st6 while not user.inrange(73048, 118300, -3688,300) do begin Teleport.TpDeathPass; end; Engine.MoveTo(72856, 117736, -3664); Engine.MoveTo(72424, 117000, -3664); Engine.MoveTo(71928, 115608, -3680); Engine.MoveTo(71592, 114440, -3712); Engine.MoveTo(71400, 113448, -3696); Engine.MoveTo(71336, 112472, -3680); Engine.MoveTo(71288, 111176, -3712); Engine.MoveTo(71016, 110168, -3712); Engine.MoveTo(70904, 108312, -3712); Engine.MoveTo(70952, 106984, -3712); Engine.MoveTo(71080, 105384, -3680); Engine.MoveTo(71240, 104376, -3664); Engine.MoveTo(71464, 102968, -3696); Engine.MoveTo(71608, 102120, -3712); Engine.MoveTo(71768, 101240, -3696); Engine.MoveTo(72104, 100888, -3680); Engine.MoveTo(72392, 100232, -3616); Engine.MoveTo(73176, 99992, -3392); Engine.MoveTo(73592, 99848, -3288); Engine.MoveTo(74200, 99576, -3264); Engine.MoveTo(74920, 99640, -3264); Engine.MoveTo(75640, 99800, -3296); Engine.MoveTo(76744, 100024, -3376); Engine.MoveTo(76648, 101304, -3296); Engine.MoveTo(76504, 102552, -3176); Engine.MoveTo(76328, 103432, -3056); Engine.MoveTo(76088, 104456, -2960); Engine.MoveTo(75992, 105016, -2880); Engine.MoveTo(76232, 105592, -2912); Engine.MoveTo(76920, 106568, -2944); Engine.MoveTo(76712, 107000, -2880); Engine.LoadZone(script.path+'SuccubusNoblesse.zmap'); engine.facecontrol(0, true); while not engine.queststatus(241,7) do delay(500); AttackDefense; end; if engine.queststatus(241,7) and not engine.queststatus(241,8) then begin //st7 while not user.inrange(111078, 218929, -3520,300) do begin Teleport.TpHeine; end; Engine.MoveTo(110680, 219096, -3520); Engine.MoveTo(110040, 219096, -3456); Engine.MoveTo(110056, 218536, -3528); Engine.MoveTo(110056, 218104, -3528); Engine.MoveTo(110072, 217720, -3592); Engine.MoveTo(110040, 217288, -3728); Engine.MoveTo(109672, 217336, -3728); Engine.MoveTo(109336, 217496, -3728); Engine.MoveTo(108744, 217512, -3688); Engine.MoveTo(108248, 217528, -3672); Engine.MoveTo(107832, 217560, -3656); Engine.MoveTo(107624, 217848, -3656); Engine.MoveTo(107304, 218056, -3656); Engine.MoveTo(107144, 218072, -3656); Engine.MoveTo(107112, 217736, -3576); Engine.MoveTo(107096, 217192, -3576); Engine.MoveTo(107000, 217000, -3576); while not engine.queststatus(241,8) do begin engine.settarget(31042); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,8) and not engine.queststatus(241,9) then begin //st8 while not user.inrange(147452, 27127, -2192,300) do begin Teleport.TpAden; end; Engine.MoveTo(147720, 26360, -2120); while not engine.queststatus(241,9) do begin engine.settarget(31739); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,9) and not engine.queststatus(241,10) then begin //st9 while not user.inrange(116543, 76297, -2720,300) do begin Teleport.TpHunters; end; Engine.MoveTo(117112, 76264, -2720); Engine.MoveTo(117672, 76216, -2672); Engine.MoveTo(118072, 76136, -2672); Engine.MoveTo(118488, 76248, -2632); Engine.MoveTo(119336, 76504, -2368); Engine.MoveTo(119576, 76568, -2256); Engine.MoveTo(119688, 76680, -2256); Engine.MoveTo(119576, 76840, -2256); Engine.MoveTo(119272, 77112, -2256); Engine.MoveTo(119368, 77304, -2240); Engine.MoveTo(119544, 77400, -2224); Engine.MoveTo(119848, 77304, -2224); while not engine.queststatus(241,10) do begin engine.settarget(30692); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,10) and not engine.queststatus(241,11) then begin //st10 while not user.inrange(147452, 27127, -2192,300) do begin Teleport.TpAden; end; Engine.MoveTo(147720, 26360, -2120); while not engine.queststatus(241,11) do begin engine.settarget(31739); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,11) and not engine.queststatus(241,12) then begin //st11 while not user.inrange(44115, -50215, -784,300) do begin Teleport.TpRune; end; Engine.MoveTo(43928, -49704, -784); Engine.MoveTo(43848, -48968, -784); Engine.MoveTo(43608, -48328, -784); Engine.MoveTo(43368, -48184, -784); Engine.MoveTo(41960, -48184, -784); Engine.MoveTo(40344, -48264, -752); Engine.MoveTo(40344, -48760, -672); Engine.MoveTo(40200, -49592, -384); Engine.MoveTo(40088, -49880, -288); Engine.MoveTo(39672, -50472, -224); Engine.MoveTo(38776, -50968, 16); Engine.MoveTo(37992, -51208, 304); Engine.MoveTo(37112, -51224, 640); Engine.MoveTo(36872, -51224, 728); Engine.MoveTo(36664, -51128, 728); Engine.MoveTo(36680, -50728, 896); Engine.MoveTo(36680, -50504, 912); Engine.MoveTo(37176, -50136, 912); Engine.MoveTo(37912, -49496, 912); Engine.MoveTo(38184, -49016, 912); Engine.MoveTo(38456, -48264, 912); Engine.MoveTo(37656, -48232, 912); Engine.MoveTo(36728, -48216, 912); Engine.MoveTo(36328, -48104, 912); Engine.MoveTo(35928, -47752, 912); Engine.MoveTo(35928, -47064, 1072); Engine.MoveTo(35896, -46952, 1088); Engine.MoveTo(35640, -46920, 1160); Engine.MoveTo(35176, -46920, 1336); Engine.MoveTo(35000, -46920, 1408); Engine.MoveTo(34888, -46968, 1408); Engine.MoveTo(34904, -47528, 1560); Engine.MoveTo(34888, -47976, 1688); Engine.MoveTo(34872, -48168, 1728); Engine.MoveTo(34776, -48200, 1736); Engine.MoveTo(34280, -48216, 1792); Engine.MoveTo(33432, -48168, 1792); Engine.MoveTo(33048, -48184, 1792); while not engine.queststatus(241,12) do begin engine.settarget(31742); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(2000); end; end; if engine.queststatus(241,12) and not engine.queststatus(241,13) then begin //st12 if not user.inrange(33000, -48200, 1792, 400) then begin while not user.inrange(44115, -50215, -784,300) do begin Teleport.TpRune; end; Engine.MoveTo(43928, -49704, -784); Engine.MoveTo(43848, -48968, -784); Engine.MoveTo(43608, -48328, -784); Engine.MoveTo(43368, -48184, -784); Engine.MoveTo(41960, -48184, -784); Engine.MoveTo(40344, -48264, -752); Engine.MoveTo(40344, -48760, -672); Engine.MoveTo(40200, -49592, -384); Engine.MoveTo(40088, -49880, -288); Engine.MoveTo(39672, -50472, -224); Engine.MoveTo(38776, -50968, 16); Engine.MoveTo(37992, -51208, 304); Engine.MoveTo(37112, -51224, 640); Engine.MoveTo(36872, -51224, 728); Engine.MoveTo(36664, -51128, 728); Engine.MoveTo(36680, -50728, 896); Engine.MoveTo(36680, -50504, 912); Engine.MoveTo(37176, -50136, 912); Engine.MoveTo(37912, -49496, 912); Engine.MoveTo(38184, -49016, 912); Engine.MoveTo(38456, -48264, 912); Engine.MoveTo(37656, -48232, 912); Engine.MoveTo(36728, -48216, 912); Engine.MoveTo(36328, -48104, 912); Engine.MoveTo(35928, -47752, 912); Engine.MoveTo(35928, -47064, 1072); Engine.MoveTo(35896, -46952, 1088); Engine.MoveTo(35640, -46920, 1160); Engine.MoveTo(35176, -46920, 1336); Engine.MoveTo(35000, -46920, 1408); Engine.MoveTo(34888, -46968, 1408); Engine.MoveTo(34904, -47528, 1560); Engine.MoveTo(34888, -47976, 1688); Engine.MoveTo(34872, -48168, 1728); Engine.MoveTo(34776, -48200, 1736); Engine.MoveTo(34280, -48216, 1792); Engine.MoveTo(33432, -48168, 1792); Engine.MoveTo(33048, -48184, 1792); end; while not engine.queststatus(241,13) do begin engine.settarget(31744); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,13) and not engine.queststatus(241,14) then begin //st13 while not user.inrange(44115, -50215, -784,300) do begin Teleport.TpRune; end; Engine.MoveTo(43880, -49816, -784); Engine.MoveTo(43624, -49208, -776); Engine.MoveTo(43432, -49176, -776); Engine.MoveTo(43112, -49256, -776); Engine.MoveTo(42936, -48776, -776); Engine.MoveTo(42552, -48328, -784); Engine.MoveTo(41656, -48264, -784); Engine.MoveTo(40568, -48248, -752); Engine.MoveTo(39736, -48232, -752); Engine.MoveTo(38168, -48248, -1136); Engine.MoveTo(37608, -48408, -1136); Engine.MoveTo(37384, -48648, -1112); Engine.MoveTo(37352, -49032, -1112); Engine.MoveTo(37416, -49240, -1112); Engine.MoveTo(37960, -49336, -1112); Engine.MoveTo(38184, -49352, -1112); Engine.MoveTo(38328, -49256, -1112); while not engine.queststatus(241,14) do begin engine.settarget(31336); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,14) and not engine.queststatus(241,15) then begin //st14 while not user.inrange(172120, 20272, -3312,300) do begin Teleport.TpCementery; end; Engine.MoveTo(172216, 20056, -3312); Engine.MoveTo(172504, 20088, -3312); Engine.MoveTo(172712, 20200, -3312); Engine.MoveTo(173032, 20232, -3224); Engine.MoveTo(173960, 20232, -3232); Engine.MoveTo(174680, 20216, -3232); Engine.MoveTo(175768, 20232, -3232); Engine.MoveTo(176648, 20216, -3232); Engine.MoveTo(177656, 20232, -3232); Engine.MoveTo(178088, 20216, -3232); Engine.MoveTo(178424, 19816, -3232); Engine.MoveTo(178616, 19704, -3200); Engine.MoveTo(178840, 19656, -3152); Engine.MoveTo(179480, 19432, -3152); Engine.MoveTo(179592, 19240, -3152); Engine.MoveTo(179656, 19112, -3152); Engine.MoveTo(179720, 17192, -3152); Engine.MoveTo(181064, 17144, -3152); Engine.LoadZone(script.path+'CrimsonMoss.zmap'); engine.facecontrol(0, true); while not engine.queststatus(241,15) do delay(500); AttackDefense; end; if engine.queststatus(241,15) and not engine.queststatus(241,16) then begin //st15 while not user.inrange(44115, -50215, -784,300) do begin Teleport.TpRune; end; Engine.MoveTo(43848, -49832, -784); Engine.MoveTo(43544, -49176, -776); Engine.MoveTo(43112, -49256, -776); Engine.MoveTo(42920, -48568, -784); Engine.MoveTo(42696, -48328, -784); Engine.MoveTo(42008, -48248, -784); Engine.MoveTo(40712, -48232, -752); Engine.MoveTo(39832, -48216, -752); Engine.MoveTo(38136, -48248, -1136); Engine.MoveTo(37528, -48440, -1136); Engine.MoveTo(37352, -48728, -1112); Engine.MoveTo(37384, -49144, -1112); Engine.MoveTo(37432, -49320, -1112); Engine.MoveTo(37896, -49336, -1112); Engine.MoveTo(38280, -49272, -1112); Engine.MoveTo(38344, -49272, -1112); while not engine.queststatus(241,16) do begin engine.settarget(31336); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,16) and not engine.queststatus(241,17) then begin //st16 while not user.inrange(44115, -50215, -784,300) do begin Teleport.TpRune; end; Engine.MoveTo(43928, -49704, -784); Engine.MoveTo(43848, -48968, -784); Engine.MoveTo(43608, -48328, -784); Engine.MoveTo(43368, -48184, -784); Engine.MoveTo(41960, -48184, -784); Engine.MoveTo(40344, -48264, -752); Engine.MoveTo(40344, -48760, -672); Engine.MoveTo(40200, -49592, -384); Engine.MoveTo(40088, -49880, -288); Engine.MoveTo(39672, -50472, -224); Engine.MoveTo(38776, -50968, 16); Engine.MoveTo(37992, -51208, 304); Engine.MoveTo(37112, -51224, 640); Engine.MoveTo(36872, -51224, 728); Engine.MoveTo(36664, -51128, 728); Engine.MoveTo(36680, -50728, 896); Engine.MoveTo(36680, -50504, 912); Engine.MoveTo(37176, -50136, 912); Engine.MoveTo(37912, -49496, 912); Engine.MoveTo(38184, -49016, 912); Engine.MoveTo(38456, -48264, 912); Engine.MoveTo(37656, -48232, 912); Engine.MoveTo(36728, -48216, 912); Engine.MoveTo(36328, -48104, 912); Engine.MoveTo(35928, -47752, 912); Engine.MoveTo(35928, -47064, 1072); Engine.MoveTo(35896, -46952, 1088); Engine.MoveTo(35640, -46920, 1160); Engine.MoveTo(35176, -46920, 1336); Engine.MoveTo(35000, -46920, 1408); Engine.MoveTo(34888, -46968, 1408); Engine.MoveTo(34904, -47528, 1560); Engine.MoveTo(34888, -47976, 1688); Engine.MoveTo(34872, -48168, 1728); Engine.MoveTo(34776, -48200, 1736); Engine.MoveTo(34280, -48216, 1792); Engine.MoveTo(33432, -48168, 1792); Engine.MoveTo(33048, -48184, 1792); while not engine.queststatus(241,17) do begin engine.settarget(31743); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,17) and not engine.queststatus(241,18) then begin //st17 if not user.inrange(33000, -48200, 1792, 300) then begin while not user.inrange(44115, -50215, -784,300) do begin Teleport.TpRune; end; Engine.MoveTo(43928, -49704, -784); Engine.MoveTo(43848, -48968, -784); Engine.MoveTo(43608, -48328, -784); Engine.MoveTo(43368, -48184, -784); Engine.MoveTo(41960, -48184, -784); Engine.MoveTo(40344, -48264, -752); Engine.MoveTo(40344, -48760, -672); Engine.MoveTo(40200, -49592, -384); Engine.MoveTo(40088, -49880, -288); Engine.MoveTo(39672, -50472, -224); Engine.MoveTo(38776, -50968, 16); Engine.MoveTo(37992, -51208, 304); Engine.MoveTo(37112, -51224, 640); Engine.MoveTo(36872, -51224, 728); Engine.MoveTo(36664, -51128, 728); Engine.MoveTo(36680, -50728, 896); Engine.MoveTo(36680, -50504, 912); Engine.MoveTo(37176, -50136, 912); Engine.MoveTo(37912, -49496, 912); Engine.MoveTo(38184, -49016, 912); Engine.MoveTo(38456, -48264, 912); Engine.MoveTo(37656, -48232, 912); Engine.MoveTo(36728, -48216, 912); Engine.MoveTo(36328, -48104, 912); Engine.MoveTo(35928, -47752, 912); Engine.MoveTo(35928, -47064, 1072); Engine.MoveTo(35896, -46952, 1088); Engine.MoveTo(35640, -46920, 1160); Engine.MoveTo(35176, -46920, 1336); Engine.MoveTo(35000, -46920, 1408); Engine.MoveTo(34888, -46968, 1408); Engine.MoveTo(34904, -47528, 1560); Engine.MoveTo(34888, -47976, 1688); Engine.MoveTo(34872, -48168, 1728); Engine.MoveTo(34776, -48200, 1736); Engine.MoveTo(34280, -48216, 1792); Engine.MoveTo(33432, -48168, 1792); Engine.MoveTo(33048, -48184, 1792); end; while not engine.queststatus(241,18) do begin engine.settarget(31742); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,18) and not engine.queststatus(241,19) then begin //st18 while not user.inrange(147790, -56496, -2768,300) do begin Teleport.TpGoddard; end; Engine.MoveTo(148360, -56216, -2760); Engine.MoveTo(149016, -56376, -2768); Engine.MoveTo(149240, -56424, -2768); Engine.MoveTo(149912, -56904, -2960); Engine.MoveTo(150040, -57336, -2960); Engine.MoveTo(150104, -57864, -2960); while not engine.queststatus(241,19) do begin engine.settarget(31740); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(241,19) and not engine.queststatus(241,20) then begin //st19 while not Inventory.Quest.ByID(7677, item) do begin engine.settarget(31740); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; ///////////////////////// end; procedure chapter2; // Precious Soul 2 var item: TL2item; begin if Inventory.Quest.ByID(7677, item) then begin while not user.inrange(44115, -50215, -784,300) do begin Teleport.TpRune; end; Engine.MoveTo(43928, -49704, -784); Engine.MoveTo(43848, -48968, -784); Engine.MoveTo(43608, -48328, -784); Engine.MoveTo(43368, -48184, -784); Engine.MoveTo(41960, -48184, -784); Engine.MoveTo(40344, -48264, -752); Engine.MoveTo(40344, -48760, -672); Engine.MoveTo(40200, -49592, -384); Engine.MoveTo(40088, -49880, -288); Engine.MoveTo(39672, -50472, -224); Engine.MoveTo(38776, -50968, 16); Engine.MoveTo(37992, -51208, 304); Engine.MoveTo(37112, -51224, 640); Engine.MoveTo(36872, -51224, 728); Engine.MoveTo(36664, -51128, 728); Engine.MoveTo(36680, -50728, 896); Engine.MoveTo(36680, -50504, 912); Engine.MoveTo(37176, -50136, 912); Engine.MoveTo(37912, -49496, 912); Engine.MoveTo(38184, -49016, 912); Engine.MoveTo(38456, -48264, 912); Engine.MoveTo(37656, -48232, 912); Engine.MoveTo(36728, -48216, 912); Engine.MoveTo(36328, -48104, 912); Engine.MoveTo(35928, -47752, 912); Engine.MoveTo(35928, -47064, 1072); Engine.MoveTo(35896, -46952, 1088); Engine.MoveTo(35640, -46920, 1160); Engine.MoveTo(35176, -46920, 1336); Engine.MoveTo(35000, -46920, 1408); Engine.MoveTo(34888, -46968, 1408); Engine.MoveTo(34904, -47528, 1560); Engine.MoveTo(34888, -47976, 1688); Engine.MoveTo(34872, -48168, 1728); Engine.MoveTo(34776, -48200, 1736); Engine.MoveTo(34280, -48216, 1792); Engine.MoveTo(33432, -48168, 1792); Engine.MoveTo(33048, -48184, 1792); while not engine.queststatus(242,1) do begin engine.settarget(31742); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,1) and not engine.queststatus(242,2) then begin while not engine.queststatus(242,2) do begin engine.settarget(31743); delay(500); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,2) and not engine.queststatus(242,3) then begin while not engine.queststatus(242,3) do begin engine.settarget(31744); delay(500); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,3) and not engine.queststatus(242,4) then begin while not user.inrange(93137, -58245, -2832,300) do begin Teleport.TpScreams; end; Engine.MoveTo(94952, -59432, -2424); Engine.MoveTo(94984, -60152, -2432); Engine.MoveTo(95000, -60584, -2464); while not engine.queststatus(242,4) do begin engine.settarget(31751); delay(500); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,4) and not engine.queststatus(242,5) then begin while not engine.queststatus(242,5) do begin engine.settarget(31752); delay(500); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); delay(500); engine.DlgSel(1); delay(500); if user.target.dead then engine.canceltarget; end; end; if engine.queststatus(242,5) and not engine.queststatus(242,6) then begin while not engine.queststatus(242,6) do begin engine.settarget(31751); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,6) and not engine.queststatus(242,7) then begin while not user.inrange(85235, 16207, -3656,500) do begin Teleport.TpIvory; end; Engine.MoveTo(85400, 16488, -3624); Engine.MoveTo(85352, 16872, -3592); Engine.MoveTo(85368, 17384, -3496); Engine.MoveTo(85352, 17752, -3496); Engine.MoveTo(85368, 18760, -3680); Engine.MoveTo(85368, 19560, -3768); Engine.MoveTo(85384, 20056, -3768); Engine.MoveTo(85384, 20856, -3696); Engine.MoveTo(85384, 21368, -3608); Engine.MoveTo(85384, 21928, -3512); Engine.MoveTo(85384, 22504, -3496); Engine.MoveTo(85384, 23160, -3496); Engine.MoveTo(85432, 24008, -3624); Engine.MoveTo(85496, 24120, -3616); Engine.MoveTo(86056, 24424, -3576); Engine.MoveTo(86488, 24312, -3584); Engine.MoveTo(87288, 23976, -3536); Engine.MoveTo(87864, 23944, -3488); Engine.MoveTo(88280, 23944, -3504); Engine.MoveTo(89016, 23752, -3584); Engine.MoveTo(89656, 23608, -3584); Engine.MoveTo(90216, 23464, -3584); Engine.MoveTo(90760, 23528, -3592); Engine.MoveTo(91528, 23400, -3544); Engine.MoveTo(92088, 23304, -3408); Engine.MoveTo(93016, 23064, -3240); Engine.MoveTo(93976, 22872, -3112); Engine.MoveTo(94408, 22568, -2992); Engine.MoveTo(94872, 22392, -2896); Engine.MoveTo(95288, 22184, -2864); Engine.MoveTo(95352, 22136, -2864); while not engine.queststatus(242,7) do begin engine.settarget(30759); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,7) and not engine.queststatus(242,8) then begin while not user.inrange(85235, 16207, -3656,500) do begin Teleport.TpIvory; end; Engine.MoveTo(85400, 16360, -3648); Engine.MoveTo(85336, 17032, -3584); Engine.MoveTo(85336, 17544, -3496); Engine.MoveTo(85336, 19784, -3768); Engine.MoveTo(85352, 20984, -3680); Engine.MoveTo(85352, 21832, -3528); Engine.MoveTo(85352, 22664, -3496); Engine.MoveTo(85336, 23240, -3496); Engine.MoveTo(85336, 24024, -3632); Engine.MoveTo(85064, 24088, -3616); Engine.MoveTo(84856, 24008, -3568); Engine.MoveTo(84376, 24232, -3552); Engine.MoveTo(83640, 24264, -3552); Engine.MoveTo(82968, 24088, -3504); Engine.MoveTo(82056, 23848, -3520); Engine.MoveTo(81336, 23656, -3552); Engine.MoveTo(80312, 23272, -3552); Engine.MoveTo(79768, 22952, -3552); Engine.MoveTo(79032, 22248, -3536); Engine.MoveTo(78552, 21624, -3552); Engine.MoveTo(78168, 20760, -3552); Engine.MoveTo(77848, 19976, -3552); Engine.MoveTo(77640, 19112, -3600); Engine.MoveTo(77480, 17992, -3792); Engine.MoveTo(75656, 18568, -3744); Engine.MoveTo(74232, 18440, -3632); Engine.MoveTo(71592, 18360, -3664); Engine.MoveTo(70104, 18168, -3632); Engine.MoveTo(69880, 18120, -3648); while not engine.queststatus(242,8) do begin engine.settarget(30738); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,8) and not engine.queststatus(242,9) then begin while not user.inrange(85235, 16207, -3656,500) do begin Teleport.TpIvory; end; Engine.MoveTo(85400, 16488, -3624); Engine.MoveTo(85352, 16872, -3592); Engine.MoveTo(85368, 17384, -3496); Engine.MoveTo(85352, 17752, -3496); Engine.MoveTo(85368, 18760, -3680); Engine.MoveTo(85368, 19560, -3768); Engine.MoveTo(85384, 20056, -3768); Engine.MoveTo(85384, 20856, -3696); Engine.MoveTo(85384, 21368, -3608); Engine.MoveTo(85384, 21928, -3512); Engine.MoveTo(85384, 22504, -3496); Engine.MoveTo(85384, 23160, -3496); Engine.MoveTo(85432, 24008, -3624); Engine.MoveTo(85496, 24120, -3616); Engine.MoveTo(86056, 24424, -3576); Engine.MoveTo(86488, 24312, -3584); Engine.MoveTo(87288, 23976, -3536); Engine.MoveTo(87864, 23944, -3488); Engine.MoveTo(88280, 23944, -3504); Engine.MoveTo(89016, 23752, -3584); Engine.MoveTo(89656, 23608, -3584); Engine.MoveTo(90216, 23464, -3584); Engine.MoveTo(90760, 23528, -3592); Engine.MoveTo(91528, 23400, -3544); Engine.MoveTo(92088, 23304, -3408); Engine.MoveTo(93016, 23064, -3240); Engine.MoveTo(93976, 22872, -3112); Engine.MoveTo(94408, 22568, -2992); Engine.MoveTo(94872, 22392, -2896); Engine.MoveTo(95288, 22184, -2864); Engine.MoveTo(95352, 22136, -2864); while not engine.queststatus(242,9) do begin engine.settarget(30759); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(242,9) and not engine.queststatus(242,10) then begin // как будет перс для теста, переписать, пока и так работает. if not user.inrange(86488, -75912, -3464, 3000) then begin while not user.inrange(67989, -71937, -3728,500) do begin Teleport.TpVOS; end; Engine.MoveTo(69000, -72120, -3776); Engine.MoveTo(70152, -72760, -3776); Engine.MoveTo(71912, -73672, -3728); Engine.MoveTo(73608, -74600, -3536); Engine.MoveTo(74728, -74472, -3328); Engine.MoveTo(75704, -74408, -3184); Engine.MoveTo(77064, -74152, -3040); Engine.MoveTo(77752, -73192, -2992); Engine.MoveTo(77976, -72536, -2968); Engine.MoveTo(78728, -70968, -3488); Engine.MoveTo(80024, -71192, -3440); Engine.MoveTo(81192, -71384, -3424); Engine.MoveTo(82440, -71672, -3456); Engine.MoveTo(83400, -72296, -3472); Engine.MoveTo(84152, -72920, -3488); Engine.MoveTo(84936, -73576, -3600); Engine.MoveTo(86408, -73992, -3552); Engine.MoveTo(87416, -74232, -3520); Engine.MoveTo(87848, -74408, -3488); Engine.MoveTo(87160, -75160, -3480); Engine.MoveTo(86424, -75864, -3464); Engine.MoveTo(86040, -76216, -3456); Engine.MoveTo(85880, -76488, -3456); end; Engine.LoadZone(script.path+'VOS_Unicorn.zmap'); engine.facecontrol(0, true); while not inventory.Quest.ByID(7595, item) or (item.count < 4) do delay(500); AttackDefense; Engine.MoveTo(85880, -76536, -3456); while not ValidNPC do delay(500); while inventory.Quest.ByID(7595, item) and (item.count > 0) do begin Target(31748); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); if user.target.dead then engine.canceltarget; delay(500); end; end; if engine.queststatus(242,10) and not engine.queststatus(242,11) then begin if not user.inrange(86488, -75912, -3464, 3000) then begin while not user.inrange(67989, -71937, -3728,500) do begin Teleport.TpVOS; end; Engine.MoveTo(69000, -72120, -3776); Engine.MoveTo(70152, -72760, -3776); Engine.MoveTo(71912, -73672, -3728); Engine.MoveTo(73608, -74600, -3536); Engine.MoveTo(74728, -74472, -3328); Engine.MoveTo(75704, -74408, -3184); Engine.MoveTo(77064, -74152, -3040); Engine.MoveTo(77752, -73192, -2992); Engine.MoveTo(77976, -72536, -2968); Engine.MoveTo(78728, -70968, -3488); Engine.MoveTo(80024, -71192, -3440); Engine.MoveTo(81192, -71384, -3424); Engine.MoveTo(82440, -71672, -3456); Engine.MoveTo(83400, -72296, -3472); Engine.MoveTo(84152, -72920, -3488); Engine.MoveTo(84936, -73576, -3600); Engine.MoveTo(86408, -73992, -3552); Engine.MoveTo(87416, -74232, -3520); Engine.MoveTo(87848, -74408, -3488); Engine.MoveTo(87160, -75160, -3480); Engine.MoveTo(86424, -75864, -3464); Engine.MoveTo(86040, -76216, -3456); Engine.MoveTo(85880, -76488, -3456); end; while not engine.queststatus(242,11) do begin engine.settarget(31746); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.canceltarget; delay(500); engine.settarget(31747); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); end; end; if engine.queststatus(242,11) then begin while not user.inrange(44083, -50161, -784,500) do begin Teleport.TpRune; end; Engine.MoveTo(43928, -49704, -784); Engine.MoveTo(43848, -48968, -784); Engine.MoveTo(43608, -48328, -784); Engine.MoveTo(43368, -48184, -784); Engine.MoveTo(41960, -48184, -784); Engine.MoveTo(40344, -48264, -752); Engine.MoveTo(40344, -48760, -672); Engine.MoveTo(40200, -49592, -384); Engine.MoveTo(40088, -49880, -288); Engine.MoveTo(39672, -50472, -224); Engine.MoveTo(38776, -50968, 16); Engine.MoveTo(37992, -51208, 304); Engine.MoveTo(37112, -51224, 640); Engine.MoveTo(36872, -51224, 728); Engine.MoveTo(36664, -51128, 728); Engine.MoveTo(36680, -50728, 896); Engine.MoveTo(36680, -50504, 912); Engine.MoveTo(37176, -50136, 912); Engine.MoveTo(37912, -49496, 912); Engine.MoveTo(38184, -49016, 912); Engine.MoveTo(38456, -48264, 912); Engine.MoveTo(37656, -48232, 912); Engine.MoveTo(36728, -48216, 912); Engine.MoveTo(36328, -48104, 912); Engine.MoveTo(35928, -47752, 912); Engine.MoveTo(35928, -47064, 1072); Engine.MoveTo(35896, -46952, 1088); Engine.MoveTo(35640, -46920, 1160); Engine.MoveTo(35176, -46920, 1336); Engine.MoveTo(35000, -46920, 1408); Engine.MoveTo(34888, -46968, 1408); Engine.MoveTo(34904, -47528, 1560); Engine.MoveTo(34888, -47976, 1688); Engine.MoveTo(34872, -48168, 1728); Engine.MoveTo(34776, -48200, 1736); Engine.MoveTo(34280, -48216, 1792); Engine.MoveTo(33432, -48168, 1792); Engine.MoveTo(33048, -48184, 1792); while engine.queststatus(242,11) do begin engine.settarget(31743); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; //////////////////////////////////////////////// end; procedure chapter3; // Precious Soul 3 var item: TL2item; begin if Inventory.Quest.ByID(7678, item) then begin while not user.inrange(147816, -56514, -2768,500) do begin Teleport.TpGoddard; end; Engine.MoveTo(147928, -56152, -2768); Engine.MoveTo(148488, -56200, -2768); Engine.MoveTo(149048, -56376, -2768); Engine.MoveTo(149272, -56488, -2760); Engine.MoveTo(149576, -56696, -2864); Engine.MoveTo(149896, -56952, -2960); Engine.MoveTo(150008, -57352, -2960); Engine.MoveTo(150104, -57816, -2960); Engine.MoveTo(150104, -57880, -2960); while Inventory.Quest.ByID(7678, item) do begin engine.settarget(31740); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin while not engine.queststatus(246,2) do begin engine.settarget(31741); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(246,2) and not engine.queststatus(246,3) then begin while not user.inrange(67959, -71929, -3728,500) do begin Teleport.TpVOS; end; //to Piligrim Engine.MoveTo(68408, -72152, -3728); Engine.MoveTo(69032, -72472, -3776); Engine.MoveTo(70136, -72968, -3760); Engine.MoveTo(71528, -73576, -3752); Engine.MoveTo(72952, -74120, -3680); Engine.MoveTo(73736, -74408, -3504); Engine.MoveTo(74600, -74472, -3376); Engine.MoveTo(75512, -74408, -3200); Engine.MoveTo(76696, -74280, -3088); Engine.MoveTo(77464, -74264, -3024); Engine.MoveTo(77960, -74168, -3080); Engine.MoveTo(78328, -74360, -3224); Engine.MoveTo(78920, -75048, -3480); Engine.MoveTo(79384, -75736, -3672); Engine.MoveTo(79736, -76328, -3920); Engine.MoveTo(79896, -76808, -4000); Engine.LoadZone(script.path+'NoblessePiligrim.zmap'); engine.facecontrol(0, true); while not inventory.Quest.ByID(7591, item) do begin if user.target = nil then Engine.DMoveTo(80488, -79192, -4032); delay(500); // вставить ID кольца. end; // вставить ID кольца. engine.facecontrol(0,false); /////////// //to Judge Engine.MoveTo(81544, -79496, -4032); Engine.MoveTo(82392, -79880, -3936); Engine.MoveTo(83192, -80040, -3728); Engine.MoveTo(83640, -80120, -3544); Engine.MoveTo(84408, -80456, -3504); Engine.MoveTo(85400, -80792, -3600); Engine.MoveTo(86280, -80760, -3696); Engine.MoveTo(87256, -79864, -3696); Engine.MoveTo(88056, -79032, -3696); Engine.MoveTo(89096, -78296, -3760); Engine.MoveTo(89656, -78088, -3776); Engine.LoadZone(script.path+'NoblesseJudge.zmap'); engine.facecontrol(0, true); while not inventory.Quest.ByID(7592, item) do delay(500); // вставить ID кольца. AttackDefense; // придумать как фиксануть проверку на атаку end; if engine.queststatus(246,3) and not engine.queststatus(246,4) then begin while not user.inrange(147816, -56514, -2768,500) do begin Teleport.TpGoddard; end; Engine.MoveTo(148600, -56184, -2768); Engine.MoveTo(149224, -56424, -2768); Engine.MoveTo(149592, -56696, -2864); Engine.MoveTo(149896, -56920, -2960); Engine.MoveTo(149960, -57288, -2960); Engine.MoveTo(150088, -57656, -2960); Engine.MoveTo(150152, -57816, -2960); while not engine.queststatus(246,4) do begin engine.settarget(31741); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(2); delay(500); end; end; if engine.queststatus(246,4) and not engine.queststatus(246,5) then begin while not user.inrange(67959, -71929, -3728,500) do begin Teleport.TpVOS; end; Engine.MoveTo(69224, -72456, -3792); Engine.MoveTo(69976, -72776, -3776); Engine.MoveTo(70952, -73208, -3776); Engine.MoveTo(71832, -73576, -3744); Engine.MoveTo(73384, -74296, -3568); Engine.MoveTo(73976, -74504, -3472); Engine.MoveTo(75096, -74424, -3248); Engine.MoveTo(76104, -74392, -3152); Engine.MoveTo(76936, -74232, -3056); Engine.MoveTo(77688, -74216, -3040); Engine.MoveTo(78200, -74360, -3192); Engine.MoveTo(79272, -75048, -3552); Engine.MoveTo(80232, -77176, -4032); Engine.MoveTo(80408, -77736, -4032); Engine.MoveTo(81336, -78824, -4032); Engine.MoveTo(82264, -79704, -3968); Engine.MoveTo(83160, -79976, -3744); Engine.MoveTo(83688, -80056, -3536); Engine.MoveTo(84040, -80216, -3488); Engine.MoveTo(84584, -81160, -3504); Engine.MoveTo(84920, -82936, -3552); Engine.MoveTo(85320, -84664, -3552); Engine.MoveTo(86184, -85944, -3408); Engine.MoveTo(86648, -86344, -3192); Engine.MoveTo(87288, -86536, -2984); Engine.MoveTo(88168, -86424, -2840); Engine.MoveTo(89016, -86168, -2744); Engine.MoveTo(89208, -86984, -2752); Engine.MoveTo(88728, -87656, -2752); Engine.MoveTo(88488, -88456, -2760); Engine.MoveTo(88344, -88968, -2760); Engine.MoveTo(87704, -89192, -2704); Engine.MoveTo(87064, -89208, -2704); Engine.LoadZone(script.path+'NoblesseStuff.zmap'); engine.facecontrol(0,true); while not inventory.Quest.ByID(7593, item) do delay(500); engine.facecontrol(0,false); AttackDefense; end; if engine.queststatus(246,5) and not engine.queststatus(246,6) then begin while not user.inrange(147816, -56514, -2768,500) do begin Teleport.TpGoddard; end; Engine.MoveTo(148392, -56200, -2760); Engine.MoveTo(148872, -56264, -2768); Engine.MoveTo(149256, -56424, -2760); Engine.MoveTo(149592, -56664, -2864); Engine.MoveTo(149880, -56888, -2960); Engine.MoveTo(149976, -57032, -2960); Engine.MoveTo(150040, -57432, -2960); Engine.MoveTo(150184, -57832, -2960); while not engine.queststatus(246,6) do begin engine.settarget(31741); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; end; if engine.queststatus(246,6) and not engine.queststatus(246,7) then begin while not user.inrange(85279, 16107, -3656,500) do begin Teleport.TpIvory; end; while not user.inrange(85424, 16071, -1760,500) do begin //go 4 floor engine.settarget(30727); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel(3); delay(500); engine.DlgSel(4); delay(500); end; while not Inventory.Quest.ByID(7679, item) do begin engine.settarget(30721); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); engine.DlgSel(1); delay(500); end; end; ////////////////////////////////// end; procedure chapter4; // Precious Soul 4 var item: TL2item; begin if Inventory.Quest.ByID(7679, item) then begin while not user.inrange(147816, -56514, -2768,500) do begin Teleport.TpGoddard; end; Engine.MoveTo(148072, -56312, -2768); Engine.MoveTo(148392, -56232, -2760); Engine.MoveTo(148728, -56280, -2768); Engine.MoveTo(149016, -56424, -2768); Engine.MoveTo(149272, -56488, -2760); Engine.MoveTo(149624, -56696, -2864); Engine.MoveTo(149848, -56936, -2960); Engine.MoveTo(149944, -57112, -2960); Engine.MoveTo(149992, -57432, -2960); Engine.MoveTo(150024, -57720, -2960); Engine.MoveTo(150072, -57848, -2960); end; //////////// end; begin chapter1; chapter2; chapter3; chapter4; end. // разная хуйня // пофиксить отбивку через интерфейс. Engine.LoadZone(script.path+'VOS_Unicorn.zmap'); if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin while not user.inrange(84429, 147265, -3392,500) do begin Teleport.TpGiran; end; end; while not engine.queststatus(242,11) do begin engine.settarget(31743); engine.movetotarget(-100); engine.dlgOpen; delay(500); engine.DlgSel('Quest'); delay(500); engine.DlgSel(1); delay(500); end; Edited April 6, 2020 by amita Quote
darknesscrysis Posted April 9, 2020 Posted April 9, 2020 On 4/3/2020 at 4:28 PM, l3g0las said: hi, does anyone has a nobless quest script? I have nobless quest script but it doesn't kill the raidboss for you. Quote hi, any script for TTs + this captcha https://imgur.com/a/lSufgOl I have TTs script with sound when a dialog appears so you have to be there to enter captcha. Amita what is the name of the quest and where do I start it? I'll check the script. Quote
elrey2 Posted April 20, 2020 Posted April 20, 2020 (edited) On 4/9/2020 at 7:22 AM, darknesscrysis said: I have nobless quest script but it doesn't kill the raidboss for you. I have TTs script with sound when a dialog appears so you have to be there to enter captcha. Amita what is the name of the quest and where do I start it? I'll check the script. Hi! Do u have still the captcha script? Becuase i need it. In this server a captcha appears when u are leveling. So it would be easier for me to check my pc when adrenaline replays a sound than checking my pc every minute for this annoying captcha. Edited April 20, 2020 by elrey2 Quote
darknesscrysis Posted April 20, 2020 Posted April 20, 2020 Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder. uses sysutils,classes; var alarm:boolean= false; procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word); begin if (ID = 160) and (not alarm) then alarm := true; end; procedure doAlarm; begin while true do begin if alarm then begin playsound(exepath+'\sounds\beep.wav'); delay(2222); end; Delay(1111) end; end; begin script.newthread(@doAlarm); delay(-1); end. Quote
elrey2 Posted April 20, 2020 Posted April 20, 2020 13 hours ago, darknesscrysis said: Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder. uses sysutils,classes; var alarm:boolean= false; procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word); begin if (ID = 160) and (not alarm) then alarm := true; end; procedure doAlarm; begin while true do begin if alarm then begin playsound(exepath+'\sounds\beep.wav'); delay(2222); end; Delay(1111) end; end; begin script.newthread(@doAlarm); delay(-1); end. Thank you dark for the answer. Unfortunately the script doesnt work for me. The captcha is like a trade/party window. See in the image below. Anyone have a captcha script for this? I need only a sound when the captcha appears Quote
darknesscrysis Posted April 25, 2020 Posted April 25, 2020 The above script works for tutorial windows. For trade chats you would only need to change the packet ID, so search for that. You don't need to ask for a whole other script when you already have one that you just need to modify for it to work. 2 Quote
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