Jump to content

Recommended Posts

Posted

@adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived

 

I've tried ChatMessage.ChatType= mtSystem but it is not getting anything.

Posted
5 hours ago, panchio said:

@adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived

 

I've tried ChatMessage.ChatType= mtSystem but it is not getting anything.

Use WaitAction instead.

 

var
  id , p : integer;
begin
   while (true) do
   begin
      Engine.WaitAction([laSysMsg],id,p);
      print(id);
   end;
end.

 

Posted (edited)

hey @adr.bot is there any Method to get current loaded zone name? e.g.:

 

Engine.LoadZone('123');
// print(Engine.GetCurrentZone) or smth . Should print 123 (zone name)

And if not, is it possible to manually implement such method somehow? Tnanks in advance.

 

Edited by Griffin39
  • 3 weeks later...
  • 3 weeks later...
Posted (edited)

hi i need help with this script  works normal but when i tp rune reloop the tp and not move to path!!!

 

 

uses SysUtils,Teleport;

procedure AttackDefense;
var
uX,uY,uZ: integer;
begin
 engine.Facecontrol(0, false);
 engine.moveto(user.x,user.y,user.z);
 uX:=user.x;
 uY:=user.y;
 uZ:=user.Z;
 while user.inrange(uX,uY,uZ,500) do begin
     engine.useitem(736);//soe
     delay(20000);
 end;
 while user.incombat do delay(500);
end;
procedure Target(id: integer);
var
i:integer;
begin
for i:=0 to npclist.count-1 do begin
 if npclist.items(i).id = id then begin
  if not npclist.items(i).dead then begin
   engine.settarget(npclist.items(i));
   break();
  end;
 end;
end;
end;
function ValidNPC: boolean;
var
i,n:integer;
npc: TL2Live;
begin
result:=false;
n:=0;
for i:=0 to npclist.count-1 do begin
 if npclist.items(i).id = 31748 then begin
  if not npclist.items(i).dead then inc(n);
 end;
end;
if n = 4 then result:=true;
end;


procedure chapter1;  // Precious Soul 1
var
item: TL2item;
begin
if engine.queststatus(241,1) and not engine.queststatus(241,2) then begin //st1
 while not user.inrange(84429, 147265, -3392,300) do begin // Тп в гиран
   Teleport.TpGiran;
 end;
 Engine.MoveTo(83800, 147672, -3392);
 Engine.MoveTo(83672, 147880, -3384);
 Engine.MoveTo(83608, 148440, -3384);
 Engine.MoveTo(83496, 148840, -3392);
 Engine.MoveTo(83304, 149144, -3392);
 Engine.MoveTo(82984, 149224, -3456);
 Engine.MoveTo(82632, 149432, -3456);
 Engine.MoveTo(82136, 149496, -3456);
 Engine.MoveTo(81656, 149544, -3456);
 Engine.MoveTo(81304, 149672, -3448);
 while not engine.queststatus(241,2) do begin
  engine.settarget(30753);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(241,2) and not engine.queststatus(241,3) then begin //st2
 while not user.inrange(73048, 118300, -3688,300) do begin
  Teleport.TpDeathPass;
 end;
 while not engine.queststatus(241,3) do begin
  engine.settarget(30754);
  engine.movetotarget(-100);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(241,3) and not engine.queststatus(241,4) then begin //st3
 while not user.inrange(34208, 187379, -3088,300) do begin
  Teleport.TpBeeHive;
 end;
 Engine.MoveTo(33768, 187288, -3248);
 Engine.MoveTo(33016, 187144, -3200);
 Engine.MoveTo(32040, 186760, -3232);
 Engine.MoveTo(30984, 186408, -3400);
 Engine.MoveTo(30184, 186200, -3632);
 Engine.MoveTo(28632, 186312, -3664);
 Engine.MoveTo(26488, 186696, -3536);
 Engine.MoveTo(25400, 186504, -3360);
 Engine.MoveTo(23176, 186440, -3456);
 Engine.MoveTo(21944, 186280, -3336);
 Engine.MoveTo(21288, 186408, -3248);
 Engine.MoveTo(20936, 186472, -3240);
 Engine.MoveTo(20424, 186296, -3344);
 Engine.MoveTo(19944, 186040, -3344);
 Engine.MoveTo(19688, 185608, -3344);
 Engine.MoveTo(19816, 185416, -3336);
 Engine.MoveTo(20200, 185176, -3336);
 Engine.MoveTo(20584, 184904, -3336);
 Engine.MoveTo(20904, 184696, -3336);
 Engine.LoadZone(script.path+'BarahamNoblesse.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,4) do delay(500);
 while user.incombat do delay(500);
 engine.facecontrol(0, false);
end;
if engine.queststatus(241,4) and not engine.queststatus(241,5) then begin //st4
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147624, 26904, -2192);
 Engine.MoveTo(147624, 26504, -2176);
 Engine.MoveTo(147688, 26360, -2120);
  while not engine.queststatus(241,5) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,5) and not engine.queststatus(241,6) then begin //st5
 while not user.inrange(111078, 218929, -3520,300) do begin
  Teleport.TpHeine;
 end;
 Engine.MoveTo(110680, 219096, -3520);
 Engine.MoveTo(110040, 219096, -3456);
 Engine.MoveTo(110056, 218536, -3528);
 Engine.MoveTo(110056, 218104, -3528);
 Engine.MoveTo(110072, 217720, -3592);
 Engine.MoveTo(110040, 217288, -3728);
 Engine.MoveTo(109672, 217336, -3728);
 Engine.MoveTo(109336, 217496, -3728);
 Engine.MoveTo(108744, 217512, -3688);
 Engine.MoveTo(108248, 217528, -3672);
 Engine.MoveTo(107832, 217560, -3656);
 Engine.MoveTo(107624, 217848, -3656);
 Engine.MoveTo(107304, 218056, -3656);
 Engine.MoveTo(107144, 218072, -3656);
 Engine.MoveTo(107112, 217736, -3576);
 Engine.MoveTo(107096, 217192, -3576);
 Engine.MoveTo(107000, 217000, -3576);
 while not engine.queststatus(241,6) do begin
   engine.settarget(31042);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
end;
if engine.queststatus(241,6) and not engine.queststatus(241,7) then begin //st6
 while not user.inrange(73048, 118300, -3688,300) do begin
  Teleport.TpDeathPass;
 end;
 Engine.MoveTo(72856, 117736, -3664);
 Engine.MoveTo(72424, 117000, -3664);
 Engine.MoveTo(71928, 115608, -3680);
 Engine.MoveTo(71592, 114440, -3712);
 Engine.MoveTo(71400, 113448, -3696);
 Engine.MoveTo(71336, 112472, -3680);
 Engine.MoveTo(71288, 111176, -3712);
 Engine.MoveTo(71016, 110168, -3712);
 Engine.MoveTo(70904, 108312, -3712);
 Engine.MoveTo(70952, 106984, -3712);
 Engine.MoveTo(71080, 105384, -3680);
 Engine.MoveTo(71240, 104376, -3664);
 Engine.MoveTo(71464, 102968, -3696);
 Engine.MoveTo(71608, 102120, -3712);
 Engine.MoveTo(71768, 101240, -3696);
 Engine.MoveTo(72104, 100888, -3680);
 Engine.MoveTo(72392, 100232, -3616);
 Engine.MoveTo(73176, 99992, -3392);
 Engine.MoveTo(73592, 99848, -3288);
 Engine.MoveTo(74200, 99576, -3264);
 Engine.MoveTo(74920, 99640, -3264);
 Engine.MoveTo(75640, 99800, -3296);
 Engine.MoveTo(76744, 100024, -3376);
 Engine.MoveTo(76648, 101304, -3296);
 Engine.MoveTo(76504, 102552, -3176);
 Engine.MoveTo(76328, 103432, -3056);
 Engine.MoveTo(76088, 104456, -2960);
 Engine.MoveTo(75992, 105016, -2880);
 Engine.MoveTo(76232, 105592, -2912);
 Engine.MoveTo(76920, 106568, -2944);
 Engine.MoveTo(76712, 107000, -2880);
 Engine.LoadZone(script.path+'SuccubusNoblesse.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,7) do delay(500);
 AttackDefense;
end;
if engine.queststatus(241,7) and not engine.queststatus(241,8) then begin //st7
 while not user.inrange(111078, 218929, -3520,300) do begin
  Teleport.TpHeine;
 end;
 Engine.MoveTo(110680, 219096, -3520);
 Engine.MoveTo(110040, 219096, -3456);
 Engine.MoveTo(110056, 218536, -3528);
 Engine.MoveTo(110056, 218104, -3528);
 Engine.MoveTo(110072, 217720, -3592);
 Engine.MoveTo(110040, 217288, -3728);
 Engine.MoveTo(109672, 217336, -3728);
 Engine.MoveTo(109336, 217496, -3728);
 Engine.MoveTo(108744, 217512, -3688);
 Engine.MoveTo(108248, 217528, -3672);
 Engine.MoveTo(107832, 217560, -3656);
 Engine.MoveTo(107624, 217848, -3656);
 Engine.MoveTo(107304, 218056, -3656);
 Engine.MoveTo(107144, 218072, -3656);
 Engine.MoveTo(107112, 217736, -3576);
 Engine.MoveTo(107096, 217192, -3576);
 Engine.MoveTo(107000, 217000, -3576);
 while not engine.queststatus(241,8) do begin
   engine.settarget(31042);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;

end;
if engine.queststatus(241,8) and not engine.queststatus(241,9) then begin //st8
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147720, 26360, -2120);
 while not engine.queststatus(241,9) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,9) and not engine.queststatus(241,10) then begin //st9
 while not user.inrange(116543, 76297, -2720,300) do begin
  Teleport.TpHunters;
 end;
 Engine.MoveTo(117112, 76264, -2720);
 Engine.MoveTo(117672, 76216, -2672);
 Engine.MoveTo(118072, 76136, -2672);
 Engine.MoveTo(118488, 76248, -2632);
 Engine.MoveTo(119336, 76504, -2368);
 Engine.MoveTo(119576, 76568, -2256);
 Engine.MoveTo(119688, 76680, -2256);
 Engine.MoveTo(119576, 76840, -2256);
 Engine.MoveTo(119272, 77112, -2256);
 Engine.MoveTo(119368, 77304, -2240);
 Engine.MoveTo(119544, 77400, -2224);
 Engine.MoveTo(119848, 77304, -2224);
 while not engine.queststatus(241,10) do begin
   engine.settarget(30692);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;    
end;
if engine.queststatus(241,10) and not engine.queststatus(241,11) then begin //st10
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147720, 26360, -2120);
 while not engine.queststatus(241,11) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,11) and not engine.queststatus(241,12) then begin //st11
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(241,12) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(2000);
 end;
end;
if engine.queststatus(241,12) and not engine.queststatus(241,13) then begin //st12
if not user.inrange(33000, -48200, 1792, 400) then begin
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
end;
 while not engine.queststatus(241,13) do begin
   engine.settarget(31744);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,13) and not engine.queststatus(241,14) then begin //st13
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43880, -49816, -784);
 Engine.MoveTo(43624, -49208, -776);
 Engine.MoveTo(43432, -49176, -776);
 Engine.MoveTo(43112, -49256, -776);
 Engine.MoveTo(42936, -48776, -776);
 Engine.MoveTo(42552, -48328, -784);
 Engine.MoveTo(41656, -48264, -784);
 Engine.MoveTo(40568, -48248, -752);
 Engine.MoveTo(39736, -48232, -752);
 Engine.MoveTo(38168, -48248, -1136);
 Engine.MoveTo(37608, -48408, -1136);
 Engine.MoveTo(37384, -48648, -1112);
 Engine.MoveTo(37352, -49032, -1112);
 Engine.MoveTo(37416, -49240, -1112);
 Engine.MoveTo(37960, -49336, -1112);
 Engine.MoveTo(38184, -49352, -1112);
 Engine.MoveTo(38328, -49256, -1112);
 while not engine.queststatus(241,14) do begin
   engine.settarget(31336);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,14) and not engine.queststatus(241,15) then begin //st14
 while not user.inrange(172120, 20272, -3312,300) do begin
  Teleport.TpCementery;
 end;
 Engine.MoveTo(172216, 20056, -3312);
 Engine.MoveTo(172504, 20088, -3312);
 Engine.MoveTo(172712, 20200, -3312);
 Engine.MoveTo(173032, 20232, -3224);
 Engine.MoveTo(173960, 20232, -3232);
 Engine.MoveTo(174680, 20216, -3232);
 Engine.MoveTo(175768, 20232, -3232);
 Engine.MoveTo(176648, 20216, -3232);
 Engine.MoveTo(177656, 20232, -3232);
 Engine.MoveTo(178088, 20216, -3232);
 Engine.MoveTo(178424, 19816, -3232);
 Engine.MoveTo(178616, 19704, -3200);
 Engine.MoveTo(178840, 19656, -3152);
 Engine.MoveTo(179480, 19432, -3152);
 Engine.MoveTo(179592, 19240, -3152);
 Engine.MoveTo(179656, 19112, -3152);
 Engine.MoveTo(179720, 17192, -3152);
 Engine.MoveTo(181064, 17144, -3152);
 Engine.LoadZone(script.path+'CrimsonMoss.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,15) do delay(500);
 AttackDefense;
end;
if engine.queststatus(241,15) and not engine.queststatus(241,16) then begin //st15
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43848, -49832, -784);
 Engine.MoveTo(43544, -49176, -776);
 Engine.MoveTo(43112, -49256, -776);
 Engine.MoveTo(42920, -48568, -784);
 Engine.MoveTo(42696, -48328, -784);
 Engine.MoveTo(42008, -48248, -784);
 Engine.MoveTo(40712, -48232, -752);
 Engine.MoveTo(39832, -48216, -752);
 Engine.MoveTo(38136, -48248, -1136);
 Engine.MoveTo(37528, -48440, -1136);
 Engine.MoveTo(37352, -48728, -1112);
 Engine.MoveTo(37384, -49144, -1112);
 Engine.MoveTo(37432, -49320, -1112);
 Engine.MoveTo(37896, -49336, -1112);
 Engine.MoveTo(38280, -49272, -1112);
 Engine.MoveTo(38344, -49272, -1112);
 while not engine.queststatus(241,16) do begin
   engine.settarget(31336);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,16) and not engine.queststatus(241,17) then begin //st16
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(241,17) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,17) and not engine.queststatus(241,18) then begin //st17
 if not user.inrange(33000, -48200, 1792, 300) then begin
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
end;
 while not engine.queststatus(241,18) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,18) and not engine.queststatus(241,19) then begin //st18
 while not user.inrange(147790, -56496, -2768,300) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(148360, -56216, -2760);
 Engine.MoveTo(149016, -56376, -2768);
 Engine.MoveTo(149240, -56424, -2768);
 Engine.MoveTo(149912, -56904, -2960);
 Engine.MoveTo(150040, -57336, -2960);
 Engine.MoveTo(150104, -57864, -2960);
 while not engine.queststatus(241,19) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,19) and not engine.queststatus(241,20) then begin //st19
while not Inventory.Quest.ByID(7677, item) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
/////////////////////////
end;
procedure chapter2;  // Precious Soul 2
var
item: TL2item;
begin
if Inventory.Quest.ByID(7677, item) then begin
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(242,1) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,1) and not engine.queststatus(242,2) then begin
 while not engine.queststatus(242,2) do begin
  engine.settarget(31743);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,2) and not engine.queststatus(242,3) then begin
 while not engine.queststatus(242,3) do begin
  engine.settarget(31744);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,3) and not engine.queststatus(242,4) then begin
 while not user.inrange(93137, -58245, -2832,300) do begin
  Teleport.TpScreams;
 end;
 Engine.MoveTo(94952, -59432, -2424);
 Engine.MoveTo(94984, -60152, -2432);
 Engine.MoveTo(95000, -60584, -2464);
 while not engine.queststatus(242,4) do begin
  engine.settarget(31751);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,4) and not engine.queststatus(242,5) then begin
 while not engine.queststatus(242,5) do begin
  engine.settarget(31752);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  if user.target.dead then engine.canceltarget;
 end;
end;
if engine.queststatus(242,5) and not engine.queststatus(242,6) then begin
 while not engine.queststatus(242,6) do begin
   engine.settarget(31751);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,6) and not engine.queststatus(242,7) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16488, -3624);
 Engine.MoveTo(85352, 16872, -3592);
 Engine.MoveTo(85368, 17384, -3496);
 Engine.MoveTo(85352, 17752, -3496);
 Engine.MoveTo(85368, 18760, -3680);
 Engine.MoveTo(85368, 19560, -3768);
 Engine.MoveTo(85384, 20056, -3768);
 Engine.MoveTo(85384, 20856, -3696);
 Engine.MoveTo(85384, 21368, -3608);
 Engine.MoveTo(85384, 21928, -3512);
 Engine.MoveTo(85384, 22504, -3496);
 Engine.MoveTo(85384, 23160, -3496);
 Engine.MoveTo(85432, 24008, -3624);
 Engine.MoveTo(85496, 24120, -3616);
 Engine.MoveTo(86056, 24424, -3576);
 Engine.MoveTo(86488, 24312, -3584);
 Engine.MoveTo(87288, 23976, -3536);
 Engine.MoveTo(87864, 23944, -3488);
 Engine.MoveTo(88280, 23944, -3504);
 Engine.MoveTo(89016, 23752, -3584);
 Engine.MoveTo(89656, 23608, -3584);
 Engine.MoveTo(90216, 23464, -3584);
 Engine.MoveTo(90760, 23528, -3592);
 Engine.MoveTo(91528, 23400, -3544);
 Engine.MoveTo(92088, 23304, -3408);
 Engine.MoveTo(93016, 23064, -3240);
 Engine.MoveTo(93976, 22872, -3112);
 Engine.MoveTo(94408, 22568, -2992);
 Engine.MoveTo(94872, 22392, -2896);
 Engine.MoveTo(95288, 22184, -2864);
 Engine.MoveTo(95352, 22136, -2864);
 while not engine.queststatus(242,7) do begin
   engine.settarget(30759);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
 
end;
if engine.queststatus(242,7) and not engine.queststatus(242,8) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16360, -3648);
 Engine.MoveTo(85336, 17032, -3584);
 Engine.MoveTo(85336, 17544, -3496);
 Engine.MoveTo(85336, 19784, -3768);
 Engine.MoveTo(85352, 20984, -3680);
 Engine.MoveTo(85352, 21832, -3528);
 Engine.MoveTo(85352, 22664, -3496);
 Engine.MoveTo(85336, 23240, -3496);
 Engine.MoveTo(85336, 24024, -3632);
 Engine.MoveTo(85064, 24088, -3616);
 Engine.MoveTo(84856, 24008, -3568);
 Engine.MoveTo(84376, 24232, -3552);
 Engine.MoveTo(83640, 24264, -3552);
 Engine.MoveTo(82968, 24088, -3504);
 Engine.MoveTo(82056, 23848, -3520);
 Engine.MoveTo(81336, 23656, -3552);
 Engine.MoveTo(80312, 23272, -3552);
 Engine.MoveTo(79768, 22952, -3552);
 Engine.MoveTo(79032, 22248, -3536);
 Engine.MoveTo(78552, 21624, -3552);
 Engine.MoveTo(78168, 20760, -3552);
 Engine.MoveTo(77848, 19976, -3552);
 Engine.MoveTo(77640, 19112, -3600);
 Engine.MoveTo(77480, 17992, -3792);
 Engine.MoveTo(75656, 18568, -3744);
 Engine.MoveTo(74232, 18440, -3632);
 Engine.MoveTo(71592, 18360, -3664);
 Engine.MoveTo(70104, 18168, -3632);
 Engine.MoveTo(69880, 18120, -3648);
 while not engine.queststatus(242,8) do begin
   engine.settarget(30738);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
 
end;
if engine.queststatus(242,8) and not engine.queststatus(242,9) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16488, -3624);
 Engine.MoveTo(85352, 16872, -3592);
 Engine.MoveTo(85368, 17384, -3496);
 Engine.MoveTo(85352, 17752, -3496);
 Engine.MoveTo(85368, 18760, -3680);
 Engine.MoveTo(85368, 19560, -3768);
 Engine.MoveTo(85384, 20056, -3768);
 Engine.MoveTo(85384, 20856, -3696);
 Engine.MoveTo(85384, 21368, -3608);
 Engine.MoveTo(85384, 21928, -3512);
 Engine.MoveTo(85384, 22504, -3496);
 Engine.MoveTo(85384, 23160, -3496);
 Engine.MoveTo(85432, 24008, -3624);
 Engine.MoveTo(85496, 24120, -3616);
 Engine.MoveTo(86056, 24424, -3576);
 Engine.MoveTo(86488, 24312, -3584);
 Engine.MoveTo(87288, 23976, -3536);
 Engine.MoveTo(87864, 23944, -3488);
 Engine.MoveTo(88280, 23944, -3504);
 Engine.MoveTo(89016, 23752, -3584);
 Engine.MoveTo(89656, 23608, -3584);
 Engine.MoveTo(90216, 23464, -3584);
 Engine.MoveTo(90760, 23528, -3592);
 Engine.MoveTo(91528, 23400, -3544);
 Engine.MoveTo(92088, 23304, -3408);
 Engine.MoveTo(93016, 23064, -3240);
 Engine.MoveTo(93976, 22872, -3112);
 Engine.MoveTo(94408, 22568, -2992);
 Engine.MoveTo(94872, 22392, -2896);
 Engine.MoveTo(95288, 22184, -2864);
 Engine.MoveTo(95352, 22136, -2864);
 while not engine.queststatus(242,9) do begin
   engine.settarget(30759);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,9) and not engine.queststatus(242,10) then begin // как будет перс для теста, переписать, пока и так работает.
 if not user.inrange(86488, -75912, -3464, 3000) then begin
 while not user.inrange(67989, -71937, -3728,500) do begin
  Teleport.TpVOS;
 end;
 Engine.MoveTo(69000, -72120, -3776);
 Engine.MoveTo(70152, -72760, -3776);
 Engine.MoveTo(71912, -73672, -3728);
 Engine.MoveTo(73608, -74600, -3536);
 Engine.MoveTo(74728, -74472, -3328);
 Engine.MoveTo(75704, -74408, -3184);
 Engine.MoveTo(77064, -74152, -3040);
 Engine.MoveTo(77752, -73192, -2992);
 Engine.MoveTo(77976, -72536, -2968);
 Engine.MoveTo(78728, -70968, -3488);
 Engine.MoveTo(80024, -71192, -3440);
 Engine.MoveTo(81192, -71384, -3424);
 Engine.MoveTo(82440, -71672, -3456);
 Engine.MoveTo(83400, -72296, -3472);
 Engine.MoveTo(84152, -72920, -3488);
 Engine.MoveTo(84936, -73576, -3600);
 Engine.MoveTo(86408, -73992, -3552);
 Engine.MoveTo(87416, -74232, -3520);
 Engine.MoveTo(87848, -74408, -3488);
 Engine.MoveTo(87160, -75160, -3480);
 Engine.MoveTo(86424, -75864, -3464);
 Engine.MoveTo(86040, -76216, -3456);
 Engine.MoveTo(85880, -76488, -3456);
 end;
 Engine.LoadZone(script.path+'VOS_Unicorn.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7595, item) or (item.count < 4) do delay(500);
 AttackDefense;
 Engine.MoveTo(85880, -76536, -3456);
 while not ValidNPC do delay(500);
 while inventory.Quest.ByID(7595, item) and (item.count > 0) do begin
   Target(31748);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   if user.target.dead then engine.canceltarget;
   delay(500);
 end;
 
 
end;
if engine.queststatus(242,10) and not engine.queststatus(242,11) then begin
 if not user.inrange(86488, -75912, -3464, 3000) then begin
 while not user.inrange(67989, -71937, -3728,500) do begin
  Teleport.TpVOS;
 end;
 Engine.MoveTo(69000, -72120, -3776);
 Engine.MoveTo(70152, -72760, -3776);
 Engine.MoveTo(71912, -73672, -3728);
 Engine.MoveTo(73608, -74600, -3536);
 Engine.MoveTo(74728, -74472, -3328);
 Engine.MoveTo(75704, -74408, -3184);
 Engine.MoveTo(77064, -74152, -3040);
 Engine.MoveTo(77752, -73192, -2992);
 Engine.MoveTo(77976, -72536, -2968);
 Engine.MoveTo(78728, -70968, -3488);
 Engine.MoveTo(80024, -71192, -3440);
 Engine.MoveTo(81192, -71384, -3424);
 Engine.MoveTo(82440, -71672, -3456);
 Engine.MoveTo(83400, -72296, -3472);
 Engine.MoveTo(84152, -72920, -3488);
 Engine.MoveTo(84936, -73576, -3600);
 Engine.MoveTo(86408, -73992, -3552);
 Engine.MoveTo(87416, -74232, -3520);
 Engine.MoveTo(87848, -74408, -3488);
 Engine.MoveTo(87160, -75160, -3480);
 Engine.MoveTo(86424, -75864, -3464);
 Engine.MoveTo(86040, -76216, -3456);
 Engine.MoveTo(85880, -76488, -3456);
 end;
  while not engine.queststatus(242,11) do begin
   engine.settarget(31746);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.canceltarget;
   delay(500);
   engine.settarget(31747);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
 end;
end;
if engine.queststatus(242,11) then begin
 while not user.inrange(44083, -50161, -784,500) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while engine.queststatus(242,11) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   
 end;
end;
////////////////////////////////////////////////
end;
procedure chapter3;  // Precious Soul 3
var
item: TL2item;
begin
if Inventory.Quest.ByID(7678, item) then begin
 while not user.inrange(147816, -56514, -2768,500) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(147928, -56152, -2768);
 Engine.MoveTo(148488, -56200, -2768);
 Engine.MoveTo(149048, -56376, -2768);
 Engine.MoveTo(149272, -56488, -2760);
 Engine.MoveTo(149576, -56696, -2864);
 Engine.MoveTo(149896, -56952, -2960);
 Engine.MoveTo(150008, -57352, -2960);
 Engine.MoveTo(150104, -57816, -2960);
 Engine.MoveTo(150104, -57880, -2960);
 while Inventory.Quest.ByID(7678, item) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;

 
end;
if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin
 while not engine.queststatus(246,2) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;
end;
if engine.queststatus(246,2) and not engine.queststatus(246,3) then begin
 while not user.inrange(67959, -71929, -3728,500) do begin
   Teleport.TpVOS;
 end;
 //to Piligrim
 Engine.MoveTo(68408, -72152, -3728);
 Engine.MoveTo(69032, -72472, -3776);
 Engine.MoveTo(70136, -72968, -3760);
 Engine.MoveTo(71528, -73576, -3752);
 Engine.MoveTo(72952, -74120, -3680);
 Engine.MoveTo(73736, -74408, -3504);
 Engine.MoveTo(74600, -74472, -3376);
 Engine.MoveTo(75512, -74408, -3200);
 Engine.MoveTo(76696, -74280, -3088);
 Engine.MoveTo(77464, -74264, -3024);
 Engine.MoveTo(77960, -74168, -3080);
 Engine.MoveTo(78328, -74360, -3224);
 Engine.MoveTo(78920, -75048, -3480);
 Engine.MoveTo(79384, -75736, -3672);
 Engine.MoveTo(79736, -76328, -3920);
 Engine.MoveTo(79896, -76808, -4000);
 Engine.LoadZone(script.path+'NoblessePiligrim.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7591, item) do begin
 if user.target = nil then Engine.DMoveTo(80488, -79192, -4032);
 delay(500); // вставить ID кольца.
 end;
 // вставить ID кольца.
 engine.facecontrol(0,false); ///////////
 //to Judge
 Engine.MoveTo(81544, -79496, -4032);
 Engine.MoveTo(82392, -79880, -3936);
 Engine.MoveTo(83192, -80040, -3728);
 Engine.MoveTo(83640, -80120, -3544);
 Engine.MoveTo(84408, -80456, -3504);
 Engine.MoveTo(85400, -80792, -3600);
 Engine.MoveTo(86280, -80760, -3696);
 Engine.MoveTo(87256, -79864, -3696);
 Engine.MoveTo(88056, -79032, -3696);
 Engine.MoveTo(89096, -78296, -3760);
 Engine.MoveTo(89656, -78088, -3776);
 Engine.LoadZone(script.path+'NoblesseJudge.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7592, item) do delay(500); // вставить ID кольца.
 AttackDefense; // придумать как фиксануть проверку на атаку
 
 
end;
if engine.queststatus(246,3) and not engine.queststatus(246,4) then begin
  while not user.inrange(147816, -56514, -2768,500) do begin
   Teleport.TpGoddard;
  end;
  Engine.MoveTo(148600, -56184, -2768);
  Engine.MoveTo(149224, -56424, -2768);
  Engine.MoveTo(149592, -56696, -2864);
  Engine.MoveTo(149896, -56920, -2960);
  Engine.MoveTo(149960, -57288, -2960);
  Engine.MoveTo(150088, -57656, -2960);
  Engine.MoveTo(150152, -57816, -2960);
  while not engine.queststatus(246,4) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(2);
   delay(500);
end;
end;  
if engine.queststatus(246,4) and not engine.queststatus(246,5) then begin
 while not user.inrange(67959, -71929, -3728,500) do begin
   Teleport.TpVOS;
 end;
 Engine.MoveTo(69224, -72456, -3792);
 Engine.MoveTo(69976, -72776, -3776);
 Engine.MoveTo(70952, -73208, -3776);
 Engine.MoveTo(71832, -73576, -3744);
 Engine.MoveTo(73384, -74296, -3568);
 Engine.MoveTo(73976, -74504, -3472);
 Engine.MoveTo(75096, -74424, -3248);
 Engine.MoveTo(76104, -74392, -3152);
 Engine.MoveTo(76936, -74232, -3056);
 Engine.MoveTo(77688, -74216, -3040);
 Engine.MoveTo(78200, -74360, -3192);
 Engine.MoveTo(79272, -75048, -3552);
 Engine.MoveTo(80232, -77176, -4032);
 Engine.MoveTo(80408, -77736, -4032);
 Engine.MoveTo(81336, -78824, -4032);
 Engine.MoveTo(82264, -79704, -3968);
 Engine.MoveTo(83160, -79976, -3744);
 Engine.MoveTo(83688, -80056, -3536);
 Engine.MoveTo(84040, -80216, -3488);
 Engine.MoveTo(84584, -81160, -3504);
 Engine.MoveTo(84920, -82936, -3552);
 Engine.MoveTo(85320, -84664, -3552);
 Engine.MoveTo(86184, -85944, -3408);
 Engine.MoveTo(86648, -86344, -3192);
 Engine.MoveTo(87288, -86536, -2984);
 Engine.MoveTo(88168, -86424, -2840);
 Engine.MoveTo(89016, -86168, -2744);
 Engine.MoveTo(89208, -86984, -2752);
 Engine.MoveTo(88728, -87656, -2752);
 Engine.MoveTo(88488, -88456, -2760);
 Engine.MoveTo(88344, -88968, -2760);
 Engine.MoveTo(87704, -89192, -2704);
 Engine.MoveTo(87064, -89208, -2704);
 Engine.LoadZone(script.path+'NoblesseStuff.zmap');
 engine.facecontrol(0,true);
 while not inventory.Quest.ByID(7593, item) do delay(500);
 engine.facecontrol(0,false);
 AttackDefense;
end;
if engine.queststatus(246,5) and not engine.queststatus(246,6) then begin
  while not user.inrange(147816, -56514, -2768,500) do begin
   Teleport.TpGoddard;
  end;
  Engine.MoveTo(148392, -56200, -2760);
  Engine.MoveTo(148872, -56264, -2768);
  Engine.MoveTo(149256, -56424, -2760);
  Engine.MoveTo(149592, -56664, -2864);
  Engine.MoveTo(149880, -56888, -2960);
  Engine.MoveTo(149976, -57032, -2960);
  Engine.MoveTo(150040, -57432, -2960);
  Engine.MoveTo(150184, -57832, -2960);
  while not engine.queststatus(246,6) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
end;
if engine.queststatus(246,6) and not engine.queststatus(246,7) then begin
  while not user.inrange(85279, 16107, -3656,500) do begin
   Teleport.TpIvory;
  end;
  while not user.inrange(85424, 16071, -1760,500) do begin  //go 4 floor
   engine.settarget(30727);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel(3);
   delay(500);
   engine.DlgSel(4);
   delay(500);
  end;
  while not Inventory.Quest.ByID(7679, item) do begin
   engine.settarget(30721);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
            
end;  
//////////////////////////////////
end;
procedure chapter4;  // Precious Soul 4
var
item: TL2item;
begin
if Inventory.Quest.ByID(7679, item) then begin
 while not user.inrange(147816, -56514, -2768,500) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(148072, -56312, -2768);
 Engine.MoveTo(148392, -56232, -2760);
 Engine.MoveTo(148728, -56280, -2768);
 Engine.MoveTo(149016, -56424, -2768);
 Engine.MoveTo(149272, -56488, -2760);
 Engine.MoveTo(149624, -56696, -2864);
 Engine.MoveTo(149848, -56936, -2960);
 Engine.MoveTo(149944, -57112, -2960);
 Engine.MoveTo(149992, -57432, -2960);
 Engine.MoveTo(150024, -57720, -2960);
 Engine.MoveTo(150072, -57848, -2960);
end;
////////////
end;

 


begin
  chapter1;
  chapter2;
  chapter3;
  chapter4;
end.

 
// разная хуйня
// пофиксить отбивку через интерфейс.
Engine.LoadZone(script.path+'VOS_Unicorn.zmap');


if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin
 while not user.inrange(84429, 147265, -3392,500) do begin
   Teleport.TpGiran;
 end;

end;

while not engine.queststatus(242,11) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;

 

 

 

Edited by amita
Posted
On 4/3/2020 at 4:28 PM, l3g0las said:

hi, 

does anyone has a nobless quest script?

I have nobless quest script but it doesn't kill the raidboss for you.

 

Quote

hi, any script for TTs + this captcha

https://imgur.com/a/lSufgOl

I have TTs script with sound when a dialog appears so you have to be there to enter captcha.

 

Amita what is the name of the quest and where do I start it? I'll check the script.

  • 2 weeks later...
Posted (edited)

 

On 4/9/2020 at 7:22 AM, darknesscrysis said:

I have nobless quest script but it doesn't kill the raidboss for you.

 

I have TTs script with sound when a dialog appears so you have to be there to enter captcha.

 

Amita what is the name of the quest and where do I start it? I'll check the script.

Hi! Do u have still the captcha script? Becuase i need it. In this server a captcha appears when u are leveling. So it would be easier for me to check my pc when adrenaline replays a sound than checking my pc every minute for this annoying captcha.

 

 

Edited by elrey2
Posted

Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder.

 

uses sysutils,classes;
var
alarm:boolean= false;

procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word);
begin
  if  (ID = 160)  and  (not alarm)  then alarm := true; 
end;

procedure doAlarm;
begin
  while true do
  begin
    if alarm then begin
      playsound(exepath+'\sounds\beep.wav');
      delay(2222);
    end;
    Delay(1111)
  end;
end;

begin
  script.newthread(@doAlarm);
  delay(-1);
end.

 

Posted
13 hours ago, darknesscrysis said:

Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder.

 


uses sysutils,classes;
var
alarm:boolean= false;

procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word);
begin
  if  (ID = 160)  and  (not alarm)  then alarm := true; 
end;

procedure doAlarm;
begin
  while true do
  begin
    if alarm then begin
      playsound(exepath+'\sounds\beep.wav');
      delay(2222);
    end;
    Delay(1111)
  end;
end;

begin
  script.newthread(@doAlarm);
  delay(-1);
end.

 

Thank you dark for the answer. Unfortunately the script doesnt work for me. The captcha is like a trade/party window. See in the image below. Anyone have a captcha script for this? I need only a sound when the captcha appears

Captcha2.png

Posted

The above script works for tutorial windows. For trade chats you would only need to change the packet ID, so search for that. You don't need to ask for a whole other script when you already have one that you just need to modify for it to work.

  • Upvote 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • ⚔️ JOIN US – L2CLASSIC.GLOBAL – DISCORD.GG/L2CLASSICGLOBAL - TEASER   ━━━━━━━━━━━━━━━━━━ 🔥 SERVER CONCEPT A lot of people want to play, but they don't have the same amount of time available in the spring & summer as they do in the winter. That’s why we created a  High Rate Server focused on PvP. 🎯 Obtain items by playing PvP - not by autofarming mobs or using bots ⚔️ Progress through PvP, events, sieges, and real competition ⏳ Farming still exists, but it’s optional and balanced 🚀 Fast-paced progression – reach full gear in a short time This server is built for action. ━━━━━━━━━━━━━━━━━━ 🎮 WHY LINEAGE II CLASSIC? We chose Lineage II Classic to maximize your gameplay experience: 🎥 Modern damage & heal indicators 🖥️ Improved video rendering options with🛠️ Major bug fixes 🧩 Huge potential for unique custom content & ⚙️ Stable and optimized performance ⚔️ Client: Lineage II Classic / Skilltree: Interlude (C6) ━━━━━━━━━━━━━━━━━━ ⚙️ SERVER SETTINGS ⚡ XP 800x / SP 800x / Adena 800x 🎒 Unique Auto Farm system ⏳ Buff duration: 3 Hours 🎉 Automatic Events (TVT, CTF, DM, RACE, DUNGEONS & HIGHRATE) 👥 Maximum 3 Clients per PC 🎯 Max 28 buffs (including dances & songs) 💰 Auto Loot for monsters / Manual Loot for Raid Bosses 🧬 Custom Rebirth & PvP Skills 👑 Custom Noblesse & subclass System 📜 Customized Community Board (ALT+B) ━━━━━━━━━━━━━━━━━━ 🎭 Enchant System 🛡️ Max Enchant on armor is +12 and safe is +3 ⚔️ Max Enchant on weapons is +21 and safe is +3 ⚡ Normal Enchant Scrolls Chance is 65% ⚡ Blessed Enchant scrolls Chance is 75%) ⚡ Ancient Enchant scroll Chance is 85% (If the enchant fails, the enchant value remains unchanged)     ━━━━━━━━━━━━━━━━━━ 🎯 Implemented PvP Name & Title Color 🎨 Your name will glow based on your strenght.   ━━━━━━━━━━━━━━━━━━ 🏰 NEW MAIN TOWN – SUMMER GIRAN CASTLE TOWN All characters spawn in the new Summer Giran Castle Town. Fully prepared for battle from the start. ✅ All NPCs located in Main Town ✅ AIO Buffer (3-hour buffs, free) ✅ Global Gatekeeper (free teleport) ✅ Class Changer – Carola ✅ Event Shop – Dianne (Event Medals rewards) ✅ Free consumables – Misc Shop Harvana ✅ A/S Non-Custom Weapons, Armors, Shields & Jewelry – Mantra Mannager ✅ Apella, Elegia armors & Vesper, Dusk Weapons - Custom Shop Start fast. No wasted time. ━━━━━━━━━━━━━━━━━━ 💎 CUSTOM PROGRESSION SYSTEM 🛡️ ARMOR REFINING SYSTEM On L2CLASSIC.GLOBAL, refining gives you a real PvP advantage. You start with S Grade armor at 100% available on shop. Upgrade Path: S Grade → Apella → Elegia ✔ No failure chance when refining ✔ Enchant remains after refine ✔ Entire set must be refined equally to activate Set Bonus ✔ Materials dropped from Raid Bosses Refinement increases your PvP power significantly.   ━━━━━━━━━━━━━━━━━━ ⚔️ WEAPON TIERS 🔹 Vesper Weapons – Tier 1 🔹 Dusk Weapons – Tier 2 – Upgraded Vesper (materials from Raid Bosses) 🔹 Dusk Weapons & Shields – also from Raid Boss drops Dusk weapons include additional bonus stats.  -  ━━━━━━━━━━━━━━━━━━ 👑 CUSTOM NOBLESSE SYSTEM To become Noblesse, collect items from the raid bosses (Each raid drop 2 to 3 crowns): • Death Lord Hallate / Kernon / Longhorn Golkonda / Shilen's Messenger Cabrio ( 2h respawn time) Noblesse Manager: Eddy Wally (Main Town, near church entrance) ━━━━━━━━━━━━━━━━━━ 🧩 CUSTOM SUBCLASS SYSTEM To unlock Subclass, collect items from bosses: • Gariott Pudge / Death Prophet / Priest Slardar located in Elven Ruins ( 2h respawn time) Subclass Manager: Klaus (beside Noblesse Manager) ✔ Up to 3 subclasses ✔ 2nd and 3rd subclass are free ━━━━━━━━━━━━━━━━━━ 🧬 REBIRTH SYSTEM When you collect 50 PvP Runes, visit Rebirth Manager Selenor. ✔ Maximum 3 Rebirths ✔ 1 Book of Rebirth per chosen skill ✔ Additional unique PvP skills available   Available Rebirth Skills include: Rebirth Acumen                                 Rebirth Agility Rebirth Empower                               Rebirth Focus Rebirth Guidance                               Rebirth Haste Rebirth Heal                                       Rebirth Might Rebirth Magic Barrier                         Rebirth Mana PvP Resurrection                                PvP Medusa PvP Return                                          PvP Dash PvP Arcane Frenzy ━━━━━━━━━━━━━━━━━━ 👹 High Rate event & items No restrictions. The High Rate Event will take place in the catacombs twice per week. During this event,you will encounter monsters with drop rates 5times higher than in normal zones. You will also face two famous RaidBosses in the world of LINEAGE2: Anakim & Lilith. These bosses will drop a special tattoo called the Adennian Tatto. This tattoo accupies a separate slot, diferent from the regular tattoo slot. The Adennian Tattoo will be visibly displayed on your character's skin and will make a real diference in PvP. ━━━━━━━━━━━━━━━━━━ ⚡ The Adventurer's Bracelet The Adventurer's Bracelet has been added to our gameplay.(You can obtain it from Raid Bosses with a 25% chance drop rate. You will buy the Talismans from Harvana in the main town and they are consumable and will disappear when their mana runs out. ━━━━━━━━━━━━━━━━━━ 🏆 OLYMPIAD SYSTEM  & SPECIAL GLOW No restrictions. Best gear wins. And for the strongest competitors we have ✨ Unique “True Hero” Glow. Players who achieve Hero multiple times will receive exclusive visual glow. ━━━━━━━━━━━━━━━━━━ 🧨 CHAOTIC PvP ZONE A completely new chaotic zone: ⚔️ Free-for-all combat 👁️ No identity visibility 🔥 Everyone vs Everyone New Item: Chaos Fragment Obtained only through PvP inside Chaotic Zone & Used at Laena Buffer to obtain special buffs. You can choose: 3 Attack Buffs & 3 Defense Buffs (15 Chaos Fragments per buff) ⚠️ Only 1 Attack + 1 Defense buff active at the same time. ━━━━━━━━━━━━━━━━━━ 🌍 RAID BOSSES Many additional Raid Bosses added at original spawn locations. ✔ Only Lv 76+ Raid Bosses Including Ant Queen, Core, Orfen Raid Bosses drop: • Custom Jewelry • Gold Weapons • Refining Materials • Attribute Stones • Subclass & Noblesse Items   ━━━━━━━━━━━━━━━━━━ 🔥 ATTRIBUTE SYSTEM Six elements: 🔥 Fire /💧 Water /🌪 Wind /🌍 Earth /✨ Holy /🌑 Dark ✔ 50% chance success (cannot downgrade) ✔ Attack attribute +5 on weapon ✔ Defense attribute +6 on armor ✔ Max level 3 & Max 1 attack element + 3 defense elements Attribute Stones drop from: ⚔️ Raid Bosses 👹 Ancient Giants (Giants Cave 3) 👑 Baylor Monsters (random spawn hourly) When engaging Baylor → you become flagged. ━━━━━━━━━━━━━━━━━━ 🛠 ADDITIONAL SYSTEMS 📜 Community Board (ALT+B) includes: • PvP/PvE/Pk Ranking • Raid Points & Raid Status Ranking • Online Ranking & Fame Ranking • Clan & Premium + Advanced Drop Search 🎯 Daily Missions (retail-like + custom) & Attendance Check System ⚙️ .menu command: Disable/Enable animations, AutoPotions, Refusal Mode. 🩸 PK Manager – Redemption Sphere allows you to Remove PK's. 🎭 Custom Accessories: Hats, masks, agathions, pets, monsters — PvP unlock based. 🎨 Custom Appearance Costumes & Restore Stone available if removed.   ━━━━━━━━━━━━━━━━━━ ⚡ JOIN US NOW: BETA IS ANNOUNCED DAY 20FEB,2026. Fast progression / PvP-focused gameplay / No pointless grind /Real competition. Welcome to the new era of Lineage II : L2CLASSIC.GLOBAL     
    • 🚀 Client Optimization Sources — High Five (H5) — $3,500 After a long internal development cycle, my Client Optimization System for Lineage 2 High Five is ready. This is NOT a “config tweak” pack. This is a real performance + stability optimization system, delivered as FULL SOURCE CODE. ✅ What you get Full Sources (not a license, not binaries-only) Optimizations focused on FPS consistency, stutter reduction, and heavy PvP / crowded zones Real work done at the engine/client level (not placebo “ini magic”) Clean structure, ready to integrate into your own client-side project Documentation / notes included so you understand what you’re applying 🎯 Intended results (typical scenarios) Smoother gameplay in towns / sieges / mass PvP Reduced frame drops when many characters/effects are on screen More stable client behavior under heavy load 💼 Delivery model You receive full sources No license system (you own the code you receive) Private delivery + support for integration guidance (basic) 💲 Price ✅ High Five (H5) Sources: $3,500 USD 📩 DM me for details / proof / integration requirements. 🔥 Next Release — Client Optimization Sources — Classic 166EU — $3,500 The same optimization line is being adapted for Lineage 2 Classic 166EU. ✅ Release: Next week ✅ Full Sources ✅ Same goal: stability, FPS consistency, heavy-load performance 💲 Classic 166EU Sources: $3,500 USD Serious buyers only If you run a real project and you care about real client performance, message me and I’ll share what’s included, compatibility notes, and delivery terms. 📩 DM to buy / reserve your copy  
    • I didn't reply because I was sleeping... you should be more patient instead of posting the same thing on every forum... I also replied to you on Facebook...
    • ☞ We are available 24/7. ✔ Listen up: a truly clean transaction means cutting all ties to its past. The only way to eliminate that trail is to swap your tainted crypto for our clean reserves. That’s exactly why our mixer outperforms everyone else in the game. ✔ Attention! Be sure to follow the direct link on Telegram. The link is in the thread's first post. We do not have a channel, bot, etc. ⠀⠀⠀⠀⠀⠀⣀⣠⣤⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣴⡿⠋⠉⠉⠻⢿⣦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸⣿⠀⠀⠀⠀⠀⠀⠹⣷⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠈⣿⡄⠀⠀⠀⠀⠀⠀⢸⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠸⣷⠀⠀⠀⠀⠀⠀⢸⣿⠀⠀⢀⣀⣀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢻⣇⠀⠀⠀⠀⠀⢸⣿⣿⡿⠿⠿⠟⠛⠛⠻⢿⣿⣶⣄⠀⠀⠀ ⠀⠀⠀⠀⠀⢈⣿⠆⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⣤⣤⣤⣤⠀⠈⠻⣿⣇⠀⠀ ⠀⠀⠀⠀⢀⣾⡏⠀⠀⠀⠀⠀⠀⠀⣴⡿⠋⠉⠀⠀⠀⠀⠀⠀⠀⢹⡿⠀⠀ ⠀⠀⣀⣤⣼⣿⠀⠀⠀⠀⠀⠀⠀⢸⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣿⣷⣄⠀ ⢠⣾⠟⠋⠉⠋⠀⠀⠀⠀⠀⠀⠀⠈⣿⣦⣀⣀⣀⣤⣤⣶⣶⠿⠋⠁⢹⣿ ⢸⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡟⢉⣿⠋⠉⠉⠉⠁⠀⠀⠀⠀⢸⣿⠀ ⢸⣿⠀⠀⠀⠀⠀⢀⣀⣀⣤⣴⠿⠋⠀⠘⣷⡀⠀⠀⠀⠀⠀⠀⢀⣴⣿⠏⠀ ⢸⣿⡄⠀⠀⠀⠀⠈⠉⠉⠁⠀⠀⠀⠀⠀⣸⣿⢶⣤⣤⣴⡶⠿⠛⠙⣿⣆⠀ ⠈⣿⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠁⠀⠀⠀⠀⠀⠀⠀⠀⣽⣿⠀ ⠀⠘⣿⣆⠀⠀⠀⠀⣠⣤⡀⠀⠀⠀⠀⠈⠻⣧⣀⡀⠀⠀⠀⣀⣠⣴⡿⠇⠀ ⠀⠀⠘⢿⣿⣦⣤⣴⡿⠻⠿⣷⣦⣤⣤⣤⣴⣾⣿⡿⠿⠿⠿⠟⠛⠉⠀⠀⠀ ⠀⠀⠀⠀⠀⠀  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..