legolasdsv Posted May 14, 2019 Posted May 14, 2019 Hello, I'd like to have an script for l2 classic to extract fragments at a determined level. What it would need is, when you hit the desired level, you need to be out of combat, extract fragment and then start attacking again. Quote
jhomgtw Posted May 28, 2019 Posted May 28, 2019 I am trying to unravel this mystery by creating an alt + b buff script, I am stuck with this situation, according to the lines below in HTML I can see the other alt + b icons but when creating my scheme buff what is detected in the HTML is only two ('') empty and soon after action = "bypass 1874409986" ... being that the number after the bypass always changes I'm using the RegExp system is working correctly. Bypass ('Mage') this command I find the Set Mage made by the server, but my 'Scheme Buff' is in this problem, with only the '' empty. I tried using the bypass command ('') but it had no effect whatsoever. Quote <table border=0 cellspacing=0 cellpadding=2 width=550> <tr> <td width=115 align=left valign=top> <table> <tr> <td width=115 align=left valign=top> <font name="hs12" color="LEVEL">Personal buffs:</font> </td> <td width=300 align=center valign=top> <button value="Create Scheme" action="bypass 1492358313" width=150 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> </td> </tr> </table> </td> </tr> <tr> <td width=265 align=left valign=top> <table> <tr> <center> <td width=120 height=30 valign=top align=center> <table border=0 width=110 height=40 cellspacing=4 cellpadding=3 bgcolor=10100E> <tr> <td align=right valign=top> <table border=0 cellspacing=0 cellpadding=0 width=32 height=32 background=Icon.skill1527> <tr> <td width=32 height=32 align=center valign=top> <button value=" " action="bypass 1612491900" width=34 height=34 back=L2UI_CT1.ItemWindow_DF_Frame_Down fore=L2UI_CT1.ItemWindow_DF_Frame /> </td> </tr> </table> </td> <td width=110 valign=top> <font name=hs9 color=FFFFFF>Mago</font> </td> <td width=30 align=center> <br> <button value=" " action="bypass 1874409986" width=32 height=32 back=L2UI_CT1.RadarMap_DF_OptionBtn_Down fore=L2UI_CT1.RadarMap_DF_OptionBtn /> </td> </tr> </table> <br> </td> <td width=110 height=40 valign=top align=center></td> <td width=110 height=40 valign=top align=center></td> Quote
GreenNigga Posted June 21, 2019 Posted June 21, 2019 @adr.bothello ... im trying to make adrena use my f12 key but this engine.usekey('123'); dont work... any idea ? Quote
adr.bot Posted June 21, 2019 Posted June 21, 2019 4 hours ago, GreenNigga said: @adr.bothello ... im trying to make adrena use my f12 key but this engine.usekey('123'); dont work... any idea ? you can try engine.usekey('F12'); 1 Quote
rageN1x Posted July 2, 2019 Posted July 2, 2019 (edited) can someone give me this bot protection script? most of them are black one and i need to pick colorful one. if everyone works i could give a little bit of money. waiting for answers @adr.bot Edited July 2, 2019 by rageN1x Quote
adr.bot Posted July 3, 2019 Posted July 3, 2019 5 hours ago, rageN1x said: can someone give me this bot protection script? most of them are black one and i need to pick colorful one. if everyone works i could give a little bit of money. waiting for answers @adr.bot http://getscript.net/ Quote
iselladena Posted July 30, 2019 Posted July 30, 2019 HI @adr.bot gn. I've managed to set a script for alarm captcha in the server i'm playing: uses SysUtils, Classes; function SetForegroundWindow(hwnd: integer):boolean; stdcall; external 'user32.dll'; const // words / phrase to detect CaptchaTexts: array of string = ['=', 'Question:', '=', '?']; // play sound when detected (true - yes / false - no) CaptchaSound = true; // sound file name (in the Sounds folder) CaptchaSoundName = 'hp.wav'; // highlight the desired window on the taskbar (true - yes / false - no) CaptchaFlashWindow = true; // move the window to the foreground (true - yes / false - no) CaptchaSetForegroundWindow = true; procedure CaptchaThread(CaptchaTexts: array of string); var a1, a2: integer; s1, s2: integer; EngineCustom: TL2Control; i, j: integer; Have: boolean; L: TStringList; SoundPath: string; begin SoundPath:= ExePath + 'Sounds\' + CaptchaSoundName; if (CaptchaSound) and (not FileExists(SoundPath)) then begin print('No sound file found. Path: ' + SoundPath); Script.Stop; end; while (true) do begin delay(1000); for i:= 0 to 100 do begin EngineCustom:= GetControlByIndex(i); if (EngineCustom = nil) then break; if (EngineCustom.Status <> lsOnline) then continue; Have:= false; //print(EngineCustom.hlpText); //print(EngineCustom.CBTime); print(GetTickCount()); print(EngineCustom.HlpTime); s1:=GetTickCount(); s2:=EngineCustom.HlpTime; print(s1-s2); //engine.dlgtext.contains L:= TStringList.Create; // Create an object (list for strings) L.Add(EngineCustom.hlpText);//(EngineCustom.hlpText); // Add the line to the L.Sort; //L.SaveToFile('C:/1.html'); // Save the list to the file //L.Free; if (Pos('Question:', L.Text) > 0) and ((s1-s2) < 19000)then//L.Find('Question:', i) then//EngineCustom.hlpText.contains('Question:') then begin Have:= true; if (Have) then begin L.Free; PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav'); delay(5000); end; //PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav'); if (user.target.dead) then begin while user.incombat do delay(1000); engine.autosoulshot(5789, true); engine.autotarget(2500); engine.attack; engine.pickup; end; engine.restart; //restart to char select screen; engine.gamestart(0); //0 is char id end end; end; end; begin Script.NewThread(@CaptchaThread(CaptchaTexts)); end. --------- Alarm works fine. And i added the last 2 lines (engine.restart) since once captcha window appears (tutorial window), if i relog the char, the captcha wont kick me and i can continue playing normally. But what i dont know how to do, is once alarm sounds (something like... if (Pos('Question:', L.Text) > 0) and ((s1-s2) < 19000)then//L.Find('Question:', i) ???? Make the char finish aggro mobs and once out of combat relog. Quote
adr.bot Posted July 30, 2019 Posted July 30, 2019 13 hours ago, iselladena said: HI @adr.bot gn. I've managed to set a script for alarm captcha in the server i'm playing: uses SysUtils, Classes; function SetForegroundWindow(hwnd: integer):boolean; stdcall; external 'user32.dll'; const // words / phrase to detect CaptchaTexts: array of string = ['=', 'Question:', '=', '?']; // play sound when detected (true - yes / false - no) CaptchaSound = true; // sound file name (in the Sounds folder) CaptchaSoundName = 'hp.wav'; // highlight the desired window on the taskbar (true - yes / false - no) CaptchaFlashWindow = true; // move the window to the foreground (true - yes / false - no) CaptchaSetForegroundWindow = true; procedure CaptchaThread(CaptchaTexts: array of string); var a1, a2: integer; s1, s2: integer; EngineCustom: TL2Control; i, j: integer; Have: boolean; L: TStringList; SoundPath: string; begin SoundPath:= ExePath + 'Sounds\' + CaptchaSoundName; if (CaptchaSound) and (not FileExists(SoundPath)) then begin print('No sound file found. Path: ' + SoundPath); Script.Stop; end; while (true) do begin delay(1000); for i:= 0 to 100 do begin EngineCustom:= GetControlByIndex(i); if (EngineCustom = nil) then break; if (EngineCustom.Status <> lsOnline) then continue; Have:= false; //print(EngineCustom.hlpText); //print(EngineCustom.CBTime); print(GetTickCount()); print(EngineCustom.HlpTime); s1:=GetTickCount(); s2:=EngineCustom.HlpTime; print(s1-s2); //engine.dlgtext.contains L:= TStringList.Create; // Create an object (list for strings) L.Add(EngineCustom.hlpText);//(EngineCustom.hlpText); // Add the line to the L.Sort; //L.SaveToFile('C:/1.html'); // Save the list to the file //L.Free; if (Pos('Question:', L.Text) > 0) and ((s1-s2) < 19000)then//L.Find('Question:', i) then//EngineCustom.hlpText.contains('Question:') then begin Have:= true; if (Have) then begin L.Free; PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav'); delay(5000); end; //PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav'); if (user.target.dead) then begin while user.incombat do delay(1000); engine.autosoulshot(5789, true); engine.autotarget(2500); engine.attack; engine.pickup; end; engine.restart; //restart to char select screen; engine.gamestart(0); //0 is char id end end; end; end; begin Script.NewThread(@CaptchaThread(CaptchaTexts)); end. --------- Alarm works fine. And i added the last 2 lines (engine.restart) since once captcha window appears (tutorial window), if i relog the char, the captcha wont kick me and i can continue playing normally. But what i dont know how to do, is once alarm sounds (something like... if (Pos('Question:', L.Text) > 0) and ((s1-s2) < 19000)then//L.Find('Question:', i) ???? Make the char finish aggro mobs and once out of combat relog. function AggroCheck():boolean; var i : integer; begin result := false; if npclist.count = 0 then exit; for i := 0 to npclist.count -1 do begin if (npclist(i).target = user) or (npclist(i).atkoid = user.oid) then begin result := true; exit; end; end; end; Quote
iselladena Posted July 30, 2019 Posted July 30, 2019 @adr.bot thank u very much. Should i add that part to the end keeping the "relog" part intact? or add a new function for relog affter aggrocheck? My knowledge is pretty limited, but i'm trying lol. Quote
adr.bot Posted July 30, 2019 Posted July 30, 2019 12 minutes ago, iselladena said: @adr.bot thank u very much. Should i add that part to the end keeping the "relog" part intact? or add a new function for relog affter aggrocheck? My knowledge is pretty limited, but i'm trying lol. ur alarm makes no sense, u need chose if u doing one script for all windows, or only for single window, now is half with get control, half with engine (current control) Quote
Zimoki Posted September 12, 2019 Posted September 12, 2019 Hi guys, Im trying to setup auto bishop res but its proving impossible, ive been able to have everything working on my bot bp in the party apart from res/mass res, to use this skill do I need to write a script? Im confused Thanks, Quote
fAkeN Posted September 12, 2019 Posted September 12, 2019 Party heal-buff > Condition for target 1 > target dead Quote
Zimoki Posted September 13, 2019 Posted September 13, 2019 10 hours ago, fAkeN said: Party heal-buff > Condition for target 1 > target dead Hello, Its not giving me a "dead" option it gives me "dead <" and "dead>", ive tried a few variations in the value section next to the option but it doesnt seem to work, am i missing something? Thanks Quote
Zimoki Posted September 14, 2019 Posted September 14, 2019 (edited) Hi Guys, Im now trying to configure my own scripts and figured starting with auto buffs and teleporting is a good place to start!! With Gatekeeper it was easy to find the numbers needed to go in the DlgSel Im having a problem with the buffer and the macro section, im able to open dlgesl 12 which is macro buffs but my problem now is how do i select "Use on me" at the mage setting? is there a way of figuring what dlgsel I need to allocate or is it guesswork? or am I going the wrong way about this? Pictures attached, Thanks, Edited September 14, 2019 by Zimoki Quote
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