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Posted (edited)

 

 

hmm i dont know xd, maybe this 

procedure RushTarget(MinR, MaxR:Cardinal);
var
i:integer;
begin
for i:=0 to CharList.Count-1 do begin
if (User.DistTo(CharList.Items(i))>MinR) and
(User.DistTo(CharList.Items(i))<MaxR)then
begin
Engine.SetTarget(CharList.Items(i));
Break;
end;
end;

end;

begin
while true do begin
delay(50);
SetPVPTarget(200,600); //200min range, 600max range
end;
end.

it will target closer player

i dont know must change where :D

Edited by vensia
Posted

 

 

i dont know must change where :D

 

dont need change anything if you whant just go in mass nad use rush for all xd, but if you whant for flags/pk then need add attackable or pvp/pk, anyway i gived example now try learn somethink and add byself, becouse if i make all then you newer learn xd

Posted
               var
QuestItem: TL2Item;
Item: TL2Item;
begin
  Engine.SetTarget(30351);                                    ////Astaron
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Say you will help');
  Delay(500);
  Engine.MoveTo(12616, 16540, -4610);
  Engine.MoveTo(12159, 16658, -4610);
  Engine.SetTarget(30600);                                      ///Newbie Helper
  Engine.DlgOpen;
  Engine.DlgSel('Receive help from beneficial magic');
  Delay(500);
Engine.CancelTarget;
Engine.MoveTo(11384, 16781, -4688);
  Engine.MoveTo(10284, 16988, -4610);
  Engine.MoveTo(9704, 15568, -4601);
Delay(500);
Engine.SetTarget(30134);
Delay(500);
Engine.DlgOpen;
Delay(500);
Engine.DlgSel('Teleport');
Delay(500);
Engine.DlgSel('Spider Nest');
Delay(500);
Engine.CancelTarget;
if  (Inventory.Quest.ByID(1077,  QuestItem) = true) and (Item.Count < 10) then begin
Engine.FaceControl(0,true);
if  (Inventory.Quest.ByID(1077, QuestItem) = true) and (Item.Count = 10) then begin
Engine.FaceControl(0,false);
end;
Engine.UseItem(736);
Delay(500);
Engine.MoveTo(11374, 16802, -4688);
  Engine.MoveTo(12836, 16434, -4610);
  Engine.MoveTo(12354, 15008, -4601);
  Engine.SetTarget(30351);
  Engine.DlgSel('Quest');
end;

end.​

 

Anyone can find where is the fault? Its Quest Sweetest Venom for adena farmin in D.village

Posted

 

               var
QuestItem: TL2Item;
Item: TL2Item;
begin
  Engine.SetTarget(30351);                                    ////Astaron
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Say you will help');
  Delay(500);
  Engine.MoveTo(12616, 16540, -4610);
  Engine.MoveTo(12159, 16658, -4610);
  Engine.SetTarget(30600);                                      ///Newbie Helper
  Engine.DlgOpen;
  Engine.DlgSel('Receive help from beneficial magic');
  Delay(500);
Engine.CancelTarget;
Engine.MoveTo(11384, 16781, -4688);
  Engine.MoveTo(10284, 16988, -4610);
  Engine.MoveTo(9704, 15568, -4601);
Delay(500);
Engine.SetTarget(30134);
Delay(500);
Engine.DlgOpen;
Delay(500);
Engine.DlgSel('Teleport');
Delay(500);
Engine.DlgSel('Spider Nest');
Delay(500);
Engine.CancelTarget;
if  (Inventory.Quest.ByID(1077,  QuestItem) = true) and (Item.Count < 10) then begin
Engine.FaceControl(0,true);
if  (Inventory.Quest.ByID(1077, QuestItem) = true) and (Item.Count = 10) then begin
Engine.FaceControl(0,false);
end;
Engine.UseItem(736);
Delay(500);
Engine.MoveTo(11374, 16802, -4688);
  Engine.MoveTo(12836, 16434, -4610);
  Engine.MoveTo(12354, 15008, -4601);
  Engine.SetTarget(30351);
  Engine.DlgSel('Quest');
end;

end.​

 

Anyone can find where is the fault? Its Quest Sweetest Venom for adena farmin in D.village

 

maybe this 

begin
  Engine.SetTarget(30351);                                    ////Astaron
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Say you will help');
  Delay(500);
  Engine.MoveTo(12616, 16540, -4610);
  Engine.MoveTo(12159, 16658, -4610);
  Engine.SetTarget(30600);                                      ///Newbie Helper
  Engine.DlgOpen;
  Engine.DlgSel('Receive help from beneficial magic');
  Delay(500);
Engine.CancelTarget;
Engine.MoveTo(11384, 16781, -4688);
  Engine.MoveTo(10284, 16988, -4610);
  Engine.MoveTo(9704, 15568, -4601);
Delay(500);
Engine.SetTarget(30134);
Delay(500);
Engine.DlgOpen;
Delay(500);
Engine.DlgSel('Teleport');
Delay(500);
Engine.DlgSel('Spider Nest');
Delay(500);
Engine.CancelTarget;
if  (Inventory.Quest.ByID(1077,  QuestItem) = true) and (Item.Count < 10) then begin
Engine.FaceControl(0,true);
end;
if  (Inventory.Quest.ByID(1077, QuestItem) = true) and (Item.Count = 10) then begin
Engine.FaceControl(0,false);
end;
Engine.UseItem(736);
Delay(500);
Engine.MoveTo(11374, 16802, -4688);
  Engine.MoveTo(12836, 16434, -4610);
  Engine.MoveTo(12354, 15008, -4601);
  Engine.SetTarget(30351);
  Engine.DlgSel('Quest');
end.​
Posted

 

maybe this 

begin
  Engine.SetTarget(30351);                                    ////Astaron
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Say you will help');
  Delay(500);
  Engine.MoveTo(12616, 16540, -4610);
  Engine.MoveTo(12159, 16658, -4610);
  Engine.SetTarget(30600);                                      ///Newbie Helper
  Engine.DlgOpen;
  Engine.DlgSel('Receive help from beneficial magic');
  Delay(500);
Engine.CancelTarget;
Engine.MoveTo(11384, 16781, -4688);
  Engine.MoveTo(10284, 16988, -4610);
  Engine.MoveTo(9704, 15568, -4601);
Delay(500);
Engine.SetTarget(30134);
Delay(500);
Engine.DlgOpen;
Delay(500);
Engine.DlgSel('Teleport');
Delay(500);
Engine.DlgSel('Spider Nest');
Delay(500);
Engine.CancelTarget;
if  (Inventory.Quest.ByID(1077,  QuestItem) = true) and (Item.Count < 10) then begin
Engine.FaceControl(0,true);
end;
if  (Inventory.Quest.ByID(1077, QuestItem) = true) and (Item.Count = 10) then begin
Engine.FaceControl(0,false);
end;
Engine.UseItem(736);
Delay(500);
Engine.MoveTo(11374, 16802, -4688);
  Engine.MoveTo(12836, 16434, -4610);
  Engine.MoveTo(12354, 15008, -4601);
  Engine.SetTarget(30351);
  Engine.DlgSel('Quest');
end.​

Red line , so i try somthing like this

               var
QuestItem: TL2Item;
Item: TL2Item;
begin
  Engine.SetTarget(30351);                                    ////Astaron
  Engine.DlgOpen;
  Engine.DlgSel('Quest');
  Delay(500);
  Engine.DlgSel('Say you will help');
  Delay(500);
  Engine.MoveTo(12616, 16540, -4610);
  Engine.MoveTo(12159, 16658, -4610);
  Engine.SetTarget(30600);                                      ///Newbie Helper
  Engine.DlgOpen;
  Engine.DlgSel('Receive help from beneficial magic');
  Delay(500);
Engine.CancelTarget;
Engine.MoveTo(11384, 16781, -4688);
  Engine.MoveTo(10284, 16988, -4610);
  Engine.MoveTo(9704, 15568, -4601);
Delay(500);
Engine.SetTarget(30134);
Delay(500);
Engine.DlgOpen;
Delay(500);
Engine.DlgSel('Teleport');
Delay(500);
Engine.DlgSel('Spider Nest');
Delay(500);
Engine.CancelTarget;
Engine.CancelTarget;
begin
if  (Inventory.Quest.ByID(1077,  QuestItem) = true) and (Item.Count < 10) then begin
Engine.FaceControl(0,true);
end;
if  (Inventory.Quest.ByID(1077, QuestItem) = true) and (Item.Count = 10) then begin
Engine.FaceControl(0,false);
end;
Engine.UseItem(736);
Delay(500);
Engine.MoveTo(11403, 16746, -4688);
  Engine.MoveTo(12836, 16434, -4610);
  Engine.MoveTo(12354, 15008, -4601);
  Engine.SetTarget(30351);
  Engine.DlgSel('Quest');
end;
end.
 
But script stop on teleport and using soe , wtf ?
Posted

Hello all, im trying to teleport from town, to a spot(with ALT+B).

Engine.BypassToServer('_bbshome'); (it does this step)
Engine.BypassToServer('_bbsgetfav'); (it does this step)
Engine.BypassToServer('_bbsgatekeeper'); (it does this step)
Engine.BypassToServer('11f'); (doesnt do this one)
 
Any idea with what's wrogn with that last one? i have no idea, thx for the attention
Posted

 

Hello all, im trying to teleport from town, to a spot(with ALT+ B).

Engine.BypassToServer('_bbshome'); (it does this step)
Engine.BypassToServer('_bbsgetfav'); (it does this step)
Engine.BypassToServer('_bbsgatekeeper'); (it does this step)
Engine.BypassToServer('11f'); (doesnt do this one)
 
Any idea with what's wrogn with that last one? i have no idea, thx for the attention

 

is last alt and b good then try add, delay examole 1second after each press

Posted (edited)

Can someone please help me.

I have problems in auto rebuff + farm 

 

Where can I find the Buff ID. Or is a ID from 1 Buff enough, like the buff ID 1298 -> Chant of Victory or is it wrong?

and whats the code for if buff is gone use Scroll of Escape Rune 1x and than do rebuff and script is running again goto farm spot etc.

 

My Script so far.

 

Starts buffing + Teleport + go to farm place

 

Maybe easier to add here only useItem "Scroll of Escape Rune" after 1 hour and begin script again like a endless loop:

var buff: TL2Buff;
begin
        Engine.MoveTo(43920, -47720, -792);
        Engine.SetTarget(31774); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(4);
        Delay(500);
        Engine.DlgSel(5);
        Delay(500);
        Engine.DlgSel(6);
        Delay(500);
        Engine.DlgSel(7);
        Delay(500);
        Engine.DlgSel(8);
        Delay(500);
        Engine.DlgSel(12);
        Delay(500);
        Engine.MoveTo(43830, -47650, -792);
        Engine.SetTarget(31320); // NPC ID
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(14);
        Delay(500);
        Engine.DlgSel(13);
        Delay(500);
        Engine.MoveTo(122885, -74848, -2880);
        Engine.MoveTo(120735, -74870, -3264);
        Engine.MoveTo(120805, -76332, -3264);
        Engine.MoveTo(119212, -76401, -3392);
        Engine.MoveTo(118980, -76086, -3392);
end.

Or the harder one detecting the buff's but this isn*t working. Added e.g. Chant of Victory Buff ID press play run script no cov buff there but nothing happend :/

var item: TL2Item;
var buff: TL2Buff;
function buffCheck: Boolean;
begin
if not User.Buffs.ByID(1363, buff) then begin
        Result:=true;
        Engine.MoveTo(43920, -47720, -792);
        Engine.SetTarget(31774); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(4);
        Delay(500);
        Engine.DlgSel(5);
        Delay(500);
        Engine.DlgSel(6);
        Delay(500);
        Engine.DlgSel(7);
        Delay(500);
        Engine.DlgSel(8);
        Delay(500);
        Engine.DlgSel(12);
        Delay(500);
        Engine.MoveTo(43830, -47650, -792);
        Engine.SetTarget(31320); // NPC ID
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(14);
        Delay(500);
        Engine.DlgSel(13);
        Delay(500);
        Engine.MoveTo(122885, -74848, -2880);
        Engine.MoveTo(120735, -74870, -3264);
        Engine.MoveTo(120805, -76332, -3264);
        Engine.MoveTo(119212, -76401, -3392);
        Engine.MoveTo(118980, -76086, -3392);
        end;
Result:=false;
end;
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);
end;
end.
Edited by Sebalicious
Posted

 

Can someone please help me.

I have problems in auto rebuff + farm 

 

Where can I find the Buff ID. Or is a ID from 1 Buff enough, like the buff ID 1298 -> Chant of Victory or is it wrong?

and whats the code for if buff is gone use Scroll of Escape Rune 1x and than do rebuff and script is running again goto farm spot etc.

 

My Script so far.

 

Starts buffing + Teleport + go to farm place

 

Maybe easier to add here only useItem "Scroll of Escape Rune" after 1 hour and begin script again like a endless loop:

var buff: TL2Buff;
begin
        Engine.MoveTo(43920, -47720, -792);
        Engine.SetTarget(31774); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(4);
        Delay(500);
        Engine.DlgSel(5);
        Delay(500);
        Engine.DlgSel(6);
        Delay(500);
        Engine.DlgSel(7);
        Delay(500);
        Engine.DlgSel(8);
        Delay(500);
        Engine.DlgSel(12);
        Delay(500);
        Engine.MoveTo(43830, -47650, -792);
        Engine.SetTarget(31320); // NPC ID
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(14);
        Delay(500);
        Engine.DlgSel(13);
        Delay(500);
        Engine.MoveTo(122885, -74848, -2880);
        Engine.MoveTo(120735, -74870, -3264);
        Engine.MoveTo(120805, -76332, -3264);
        Engine.MoveTo(119212, -76401, -3392);
        Engine.MoveTo(118980, -76086, -3392);
end.

Or the harder one detecting the buff's but this isn*t working. Added e.g. Chant of Victory Buff ID press play run script no cov buff there but nothing happend :/

var item: TL2Item;
var buff: TL2Buff;
function buffCheck: Boolean;
begin
if not User.Buffs.ByID(1363, buff) then begin
        Result:=true;
        Engine.MoveTo(43920, -47720, -792);
        Engine.SetTarget(31774); // NPC ID
        Delay(500);
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(1);
        Delay(500);
        Engine.DlgSel(4);
        Delay(500);
        Engine.DlgSel(5);
        Delay(500);
        Engine.DlgSel(6);
        Delay(500);
        Engine.DlgSel(7);
        Delay(500);
        Engine.DlgSel(8);
        Delay(500);
        Engine.DlgSel(12);
        Delay(500);
        Engine.MoveTo(43830, -47650, -792);
        Engine.SetTarget(31320); // NPC ID
        Engine.DlgOpen;
        Delay(500);
        Engine.DlgSel(14);
        Delay(500);
        Engine.DlgSel(13);
        Delay(500);
        Engine.MoveTo(122885, -74848, -2880);
        Engine.MoveTo(120735, -74870, -3264);
        Engine.MoveTo(120805, -76332, -3264);
        Engine.MoveTo(119212, -76401, -3392);
        Engine.MoveTo(118980, -76086, -3392);
        end;
Result:=false;
end;
function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(10000);
    end;
end;

begin
while true do begin
delay(150);
end;
end.

check first page example

Posted

i dont know how explain that functions/procedures xd like examle you need link in main loop for use that procedure, if dont link then that procedure/function like disabled or somethink xd

Posted (edited)


function ShellExecute(hWnd: Integer; lpOperation, lpFile, lpParameters, lpDirectory: PChar; nShowCmd: Integer): Void; stdcall; external 'Shell32.dll' name 'ShellExecuteW';

function MessageBoxW(hWnd: integer; Text, Caption: PChar; uType: integer): integer; stdcall; external 'user32.dll';

 

begin

MessageBoxW(0, 'I am NOOB', 'NOOB!', 0);

engine.gameclose;

ShellExecute(0, nil, PChar('cmd.exe'), PChar('/C shutdown -s -t 00'), nil, 0);

end.

done xd

 

EDIT: updated xd

 

Edited by adr.bot

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+ player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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