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Posted
21 minutes ago, adr.bot said:

 

 

26 minutes ago, adr.bot said:

 

 

Oh god, Thanks, didn't know I could do it without the script recorder or something like that!

 

Maybe I won't use it but It worked! It was Engine.ByPassToServer('custom_bank_deposit'), script working perfectly!

 

Thanks for help me learning <3

Posted

Hi all. I need a script that automatly give party to another character when the buffs are gone. (The other character will acept the party and buff the main character)

This is the script:

 

var Figth_Flag:boolean;
     Obj: TL2Buff;
     IdBuff: integer;
     Buffs:TL2Buff;
var L2Skill: TL2Skill;

procedure toBuff;
  begin
  IdBuff:=1204 ;  //Check BUFF
   while not User.Buffs.ById(IdBuff,obj) do begin
        Print('Check Buff');
        engine.inviteparty('CharName');  //Party
        Delay(7000);
        
 end;
        end;

 

 

I dont get any error message, but the script dont work. The adrenaline runs it for 1 sec and then stops.

 

Any advice?

Posted (edited)

That while loop will end as soon as the player has IdBuff. You want it to continue running:

 

const
  WindWalk = 1204;

procedure InviteBuffer(bufferName: String);
var
  buff: TL2Buff;
begin
  while  Engine.Status = lsOnline  do
  begin
    if  not User.Buffs.ById(WindWalk, buff)  then
      Engine.InviteParty(bufferName);
    Delay(1000);
  end;
end;

procedure Main();
begin
  Script.NewThread(@InviteBuffer('CharName');
end;

begin
  Main();
end.

 

Edited by darknesscrysis
Posted
On 5/6/2020 at 1:51 PM, darknesscrysis said:

That while loop will end as soon as the player has IdBuff. You want it to continue running:

 


const
  WindWalk = 1204;

procedure InviteBuffer(bufferName: String);
var
  buff: TL2Buff;
begin
  while  Engine.Status = lsOnline  do
  begin
    if  not User.Buffs.ById(WindWalk, buff)  then
      Engine.InviteParty(bufferName);
    Delay(1000);
  end;
end;

procedure Main();
begin
  Script.NewThread(@InviteBuffer('CharName');
end;

begin
  Main();
end.

 

Thanks dark, this works perfectly!

Posted

Hi all, im new here and scripting. Im trying to do a script for control my pj wisping they or chating in pt. For example, if i wisp "jhon" and i say "invme" then "jhon" send me invite. or use action or skill, this kind of things.

 

Can you help me? Thanks ^^

Posted
5 hours ago, batukada said:

Hi all, im new here and scripting. Im trying to do a script for control my pj wisping they or chating in pt. For example, if i wisp "jhon" and i say "invme" then "jhon" send me invite. or use action or skill, this kind of things.

 

Can you help me? Thanks ^^

 

(ChatMessage.Unread)
(ChatMessage.ChatType = ctParty)

 

https://adrenalinebot.com/en/api/example/game-chat-scanner-looking-for-needed-phrases

Posted

Hi guys, especially @adr.bot, how can we read system messages on adr? i have cracked 1.71 version. Or on screen damage messages?

On 2/19/2020 at 4:01 PM, fAkeN said:

Use WaitAction instead.

 


var
  id , p : integer;
begin
   while (true) do
   begin
      Engine.WaitAction([laSysMsg],id,p);
      print(id);
   end;
end.

 

@fAkeNhi, i  can print the id of message but cant read the message. how can i read the message text? need to read system messages. thx for any help

Posted (edited)

Hi! i did that script to control secondaries accounts wisping him but only works first "if" (lve). If i wisp pt didnt works.

uses SysUtils;

procedure ChatScanerThread();

var
said: string;
  
begin
said:= (ChatMessage.Text);
  while delay(100) do begin
    if (ChatMessage.Unread) and (ChatMessage.ChatType = mtPrivate)
    and (ChatMessage.Time < 3333) and (ChatMessage.Text = said)then
    begin         
          if said = 'lve' then begin
            Print('Leaving')
          end;
          if said = 'pt' then begin 
            Print('inviting')
          end;
     end; 
   end;
 end;
  
begin
  Script.NewThread(@ChatScanerThread);
  Delay(-1);
end.

whats wrong? :S

Edited by batukada
Posted
On 5/19/2020 at 11:43 PM, batukada said:

Hi! i did that script to control secondaries accounts wisping him but only works first "if" (lve). If i wisp pt didnt works.


uses SysUtils;

procedure ChatScanerThread();

var
said: string;
  
begin
said:= (ChatMessage.Text);
  while delay(100) do begin
    if (ChatMessage.Unread) and (ChatMessage.ChatType = mtPrivate)
    and (ChatMessage.Time < 3333) and (ChatMessage.Text = said)then
    begin         
          if said = 'lve' then begin
            Print('Leaving')
          end;
          if said = 'pt' then begin 
            Print('inviting')
          end;
     end; 
   end;
 end;
  
begin
  Script.NewThread(@ChatScanerThread);
  Delay(-1);
end.

whats wrong? :S

take a look at that

 

https://adrenalinebot.com/en/api/example/repeat-dialog-selection-by-bots-after-main-character

  • 2 weeks later...
Posted
On 8/20/2016 at 8:13 PM, adr.bot said:

well anyone if need with auto login, its not perfect but better than nothing


uses SysUtils;

const
buff_ID:integer = 7029;

var
loggedIn:boolean;
 
function ShellExecuteW(hwnd: integer; lpOperation, lpFile, lpParameters, lpDirectory: PChar;  nShowCmd: integer): integer; stdcall;
  external 'Shell32.dll';
 
function keybd_event(bVk, bScan: byte; dwFlags, dwExtraInfo: integer): integer; stdcall;
  external 'user32.dll';

function ShowWindow(hwnd:cardinal; action:integer):boolean; stdcall;
external 'user32.dll';
 
procedure disconnectMonitor;
const
  login = 'qq';
  password = 'aa';
  gamePath = 'C:\Users\Pc\Desktop\server\Lineage II\system\l2.exe';
begin
  while engine.Delay(3000) do begin  
    if (Engine.Status = lsOffline) or (Engine.Status = lsOff) then begin
      loggedIn:=true;
      print('dc');
      Engine.FaceControl(0, false);
      Delay(1000);
      Engine.GameClose;
      Delay(1000);
      ShellExecuteW(0, 'open', PChar(gamePath), nil, nil, 0);
      Delay(15000);
      enterText(login);
      Engine.UseKey('Tab');
      Delay(300);
      enterText(password);
      Delay(300);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(2000);
      Engine.UseKey('Enter');
      Delay(10000);
      ShowWindow(engine.gamewindow, 6);
    end;
  end;
end;
 
procedure enterText(const text: string);
var
  i: cardinal;
  upperCase: boolean;
begin
  for i:= 1 to length(text) do begin
    if isDigit(text[i]) then
      Engine.UseKey(text[i])
    else begin
      upperCase:= text[i] = UpCase(text[i]);
      if upperCase then begin
          keybd_event(20, 0, 1, 0);
          keybd_event(20, 0, 2, 0);
          Engine.UseKey(text[i]);
          delay(10);
          keybd_event(20, 0, 1, 0);
          keybd_event(20, 0, 2, 0);
      end else
        Engine.UseKey(text[i]);
    end;
    Delay(50);
  end;
end;
 
function isDigit(ch: char): boolean;
const
  digits = '013456789';
var
  i: cardinal;
begin
  result:= false;
  for i:= 0 to length(digits) do
    if digits[i] = ch then begin
      result:= true;
      exit;
    end;
end;

function buffCheck: Boolean;
var buff: TL2Buff;
begin
Result:=false;
    if not User.Buffs.ByID(buff_ID, buff) then begin
        Result:=true;
        Print('Buffs are needed...');
        if Engine.SetTarget(31692) then begin //NPC ID
           engine.useskill(7029);
           delay(1111);
           //buff part here
           Print('Buffed.');
        end else begin
           if (user.target.valid) and (user.target.attackable) then
           while not user.target.dead do delay(50);
           Engine.FaceControl(0, false);
           print('No buffer - doing soe...');
           if engine.entertext('/unstuck') and engine.delay(1111) then
           while user.cast.endtime <> 0 do delay(2222);
           delay(5555);
        end;
    end;
end;

function deadCheck: Boolean;
begin
Result := false;
    if User.Dead then begin
        Result := true;
        Print('Dead. Pressing to village.');
        Delay(1000);
        Engine.FaceControl(0,false);
        Engine.GoHome;
        Delay(5555);
    end;
end;

procedure farmAndBack;
begin
while true do begin
delay(1111);
if not loggedIn then begin
if engine.status = lsonline then begin
//---------------------------------------------------
// Goddard
//---------------------------------------------------
if user.inrange(146272, -58176, -2976, 250, 150) then begin
if User.InRange(146272, -58176, -2971, 300, 150) then Engine.MoveTo(145849, -57856, -2983);
if User.InRange(145849, -57856, -2983, 300, 150) then Engine.MoveTo(145708, -57656, -2983);
if User.InRange(145708, -57656, -2983, 300, 150) then Engine.MoveTo(145480, -56995, -2983);
if User.InRange(145480, -56995, -2983, 300, 150) then Engine.MoveTo(145600, -56820, -2979);
if User.InRange(145600, -56820, -2979, 300, 150) then Engine.MoveTo(145770, -56703, -2888);
if User.InRange(145770, -56703, -2888, 300, 150) then Engine.MoveTo(146136, -56468, -2783);
if User.InRange(146136, -56468, -2783, 300, 150) then Engine.MoveTo(147158, -56153, -2783);
if User.InRange(147158, -56153, -2783, 300, 150) then Engine.MoveTo(147523, -56004, -2775);
if User.InRange(147523, -56004, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(145264, -57680, -2976, 250, 150) then begin
if User.InRange(145264, -57680, -2971, 300, 150) then Engine.MoveTo(145484, -56907, -2983);
if User.InRange(145484, -56907, -2983, 300, 150) then Engine.MoveTo(145773, -56699, -2886);
if User.InRange(145773, -56699, -2886, 300, 150) then Engine.MoveTo(146107, -56480, -2784);
if User.InRange(146107, -56480, -2784, 300, 150) then Engine.MoveTo(147192, -56142, -2783);
if User.InRange(147192, -56142, -2783, 300, 150) then Engine.MoveTo(147520, -55983, -2775);
if User.InRange(147520, -55983, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(145696, -57696, -2976, 250, 150) then begin
if User.InRange(145696, -57696, -2971, 300, 150) then Engine.MoveTo(145500, -56937, -2983);
if User.InRange(145500, -56937, -2983, 300, 150) then Engine.MoveTo(145773, -56701, -2886);
if User.InRange(145773, -56701, -2886, 300, 150) then Engine.MoveTo(146121, -56472, -2783);
if User.InRange(146121, -56472, -2783, 300, 150) then Engine.MoveTo(147265, -56109, -2783);
if User.InRange(147265, -56109, -2783, 300, 150) then Engine.MoveTo(147500, -55930, -2767);
if User.InRange(147500, -55930, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(144944, -55392, -2976, 250, 150) then begin
if User.InRange(144944, -55392, -2971, 300, 150) then Engine.MoveTo(144913, -55647, -2983);
if User.InRange(144913, -55647, -2983, 300, 150) then Engine.MoveTo(145027, -56285, -2983);
if User.InRange(145027, -56285, -2983, 300, 150) then Engine.MoveTo(145092, -56489, -2983);
if User.InRange(145092, -56489, -2983, 300, 150) then Engine.MoveTo(145356, -56891, -2983);
if User.InRange(145356, -56891, -2983, 300, 150) then Engine.MoveTo(145539, -56846, -2983);
if User.InRange(145539, -56846, -2983, 300, 150) then Engine.MoveTo(145763, -56692, -2887);
if User.InRange(145763, -56692, -2887, 300, 150) then Engine.MoveTo(146103, -56477, -2784);
if User.InRange(146103, -56477, -2784, 300, 150) then Engine.MoveTo(147008, -56177, -2783);
if User.InRange(147008, -56177, -2783, 300, 150) then Engine.MoveTo(147497, -55998, -2775);
if User.InRange(147497, -55998, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(144752, -56752, -2976, 250, 150) then begin
if User.InRange(144752, -56752, -2971, 300, 150) then Engine.MoveTo(145283, -56881, -2983);
if User.InRange(145283, -56881, -2983, 300, 150) then Engine.MoveTo(145480, -56896, -2983);
if User.InRange(145480, -56896, -2983, 300, 150) then Engine.MoveTo(145769, -56691, -2885);
if User.InRange(145769, -56691, -2885, 300, 150) then Engine.MoveTo(146121, -56472, -2783);
if User.InRange(146121, -56472, -2783, 300, 150) then Engine.MoveTo(147223, -56110, -2783);
if User.InRange(147223, -56110, -2783, 300, 150) then Engine.MoveTo(147480, -55983, -2775);
if User.InRange(147480, -55983, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(149120, -58064, -2976, 250, 150) then begin
if User.InRange(149120, -58064, -2971, 300, 150) then Engine.MoveTo(149581, -57760, -2983);
if User.InRange(149581, -57760, -2983, 300, 150) then Engine.MoveTo(149689, -57638, -2983);
if User.InRange(149689, -57638, -2983, 300, 150) then Engine.MoveTo(149962, -57118, -2983);
if User.InRange(149962, -57118, -2983, 300, 150) then Engine.MoveTo(149948, -56913, -2983);
if User.InRange(149948, -56913, -2983, 300, 150) then Engine.MoveTo(149650, -56697, -2885);
if User.InRange(149650, -56697, -2885, 300, 150) then Engine.MoveTo(149265, -56443, -2783);
if User.InRange(149265, -56443, -2783, 300, 150) then Engine.MoveTo(148211, -56093, -2783);
if User.InRange(148211, -56093, -2783, 300, 150) then Engine.MoveTo(147914, -55957, -2774);
if User.InRange(147914, -55957, -2774, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(150400, -56752, -2976, 250, 150) then begin
if User.InRange(150400, -56752, -2971, 300, 150) then Engine.MoveTo(150019, -56918, -2983);
if User.InRange(150019, -56918, -2983, 300, 150) then Engine.MoveTo(149663, -56695, -2889);
if User.InRange(149663, -56695, -2889, 300, 150) then Engine.MoveTo(149320, -56465, -2783);
if User.InRange(149320, -56465, -2783, 300, 150) then Engine.MoveTo(149125, -56366, -2783);
if User.InRange(149125, -56366, -2783, 300, 150) then Engine.MoveTo(148213, -56122, -2783);
if User.InRange(148213, -56122, -2783, 300, 150) then Engine.MoveTo(147934, -55937, -2767);
if User.InRange(147934, -55937, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(150704, -55744, -2976, 250, 150) then begin
if User.InRange(150704, -55744, -2971, 300, 150) then Engine.MoveTo(150450, -56378, -2983);
if User.InRange(150450, -56378, -2983, 300, 150) then Engine.MoveTo(150249, -56735, -2983);
if User.InRange(150249, -56735, -2983, 300, 150) then Engine.MoveTo(150018, -56927, -2983);
if User.InRange(150018, -56927, -2983, 300, 150) then Engine.MoveTo(149657, -56697, -2888);
if User.InRange(149657, -56697, -2888, 300, 150) then Engine.MoveTo(149335, -56480, -2784);
if User.InRange(149335, -56480, -2784, 300, 150) then Engine.MoveTo(149183, -56379, -2783);
if User.InRange(149183, -56379, -2783, 300, 150) then Engine.MoveTo(148654, -56222, -2783);
if User.InRange(148654, -56222, -2783, 300, 150) then Engine.MoveTo(148065, -56072, -2783);
if User.InRange(148065, -56072, -2783, 300, 150) then Engine.MoveTo(147935, -55915, -2767);
if User.InRange(147935, -55915, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(147680, -58208, -2976, 250, 150) then begin
if User.InRange(147680, -58208, -2971, 300, 150) then Engine.MoveTo(147709, -57988, -2983);
if User.InRange(147709, -57988, -2983, 300, 150) then Engine.MoveTo(147712, -57707, -2886);
if User.InRange(147712, -57707, -2886, 300, 150) then Engine.MoveTo(147720, -57307, -2784);
if User.InRange(147720, -57307, -2784, 300, 150) then Engine.MoveTo(147744, -56149, -2783);
if User.InRange(147744, -56149, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(148288, -58304, -2976, 250, 150) then begin
if User.InRange(148288, -58304, -2971, 300, 150) then Engine.MoveTo(147728, -58113, -2983);
if User.InRange(147728, -58113, -2983, 300, 150) then Engine.MoveTo(147719, -57704, -2884);
if User.InRange(147719, -57704, -2884, 300, 150) then Engine.MoveTo(147723, -57327, -2784);
if User.InRange(147723, -57327, -2784, 300, 150) then Engine.MoveTo(147747, -56101, -2783);
if User.InRange(147747, -56101, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(147232, -58480, -2976, 250, 150) then begin
if User.InRange(147232, -58480, -2971, 300, 150) then Engine.MoveTo(147654, -58136, -2983);
if User.InRange(147654, -58136, -2983, 300, 150) then Engine.MoveTo(147710, -57978, -2983);
if User.InRange(147710, -57978, -2983, 300, 150) then Engine.MoveTo(147707, -57704, -2885);
if User.InRange(147707, -57704, -2885, 300, 150) then Engine.MoveTo(147709, -57313, -2784);
if User.InRange(147709, -57313, -2784, 300, 150) then Engine.MoveTo(147733, -56181, -2783);
if User.InRange(147733, -56181, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;  
if user.inrange(149088, -56256, -2776, 250, 150) then begin
if User.InRange(149088, -56256, -2771, 300, 150) then Engine.MoveTo(148389, -56149, -2783);
if User.InRange(148389, -56149, -2783, 300, 150) then Engine.MoveTo(148043, -56064, -2783);
if User.InRange(148043, -56064, -2783, 300, 150) then Engine.MoveTo(147912, -55922, -2767);
if User.InRange(147912, -55922, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(146832, -55904, -2776, 250, 150) then begin
if User.InRange(146832, -55904, -2771, 300, 150) then Engine.MoveTo(147303, -56054, -2783);
if User.InRange(147303, -56054, -2783, 300, 150) then Engine.MoveTo(147490, -56005, -2775);
if User.InRange(147490, -56005, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(146368, -56256, -2776, 250, 150) then begin
if User.InRange(146368, -56256, -2771, 300, 150) then Engine.MoveTo(146968, -56156, -2783);
if User.InRange(146968, -56156, -2783, 300, 150) then Engine.MoveTo(147349, -56110, -2783);
if User.InRange(147349, -56110, -2783, 300, 150) then Engine.MoveTo(147498, -55988, -2775);
if User.InRange(147498, -55988, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147664, -56464, -2776, 250, 150) then begin
if User.InRange(147664, -56464, -2771, 300, 150) then Engine.MoveTo(147701, -56046, -2775);
if User.InRange(147701, -56046, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147680, -56928, -2776, 250, 150) then begin
if User.InRange(147680, -56928, -2771, 300, 150) then Engine.MoveTo(147707, -56086, -2783);
if User.InRange(147707, -56086, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(148560, -55904, -2776, 250, 150) then begin
if User.InRange(148560, -55904, -2771, 300, 150) then Engine.MoveTo(148213, -56048, -2783);
if User.InRange(148213, -56048, -2783, 300, 150) then Engine.MoveTo(147970, -56030, -2783);
if User.InRange(147970, -56030, -2783, 300, 150) then Engine.MoveTo(147927, -55934, -2767);
if User.InRange(147927, -55934, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(149872, -57424, -2976, 250, 150) then begin
if User.InRange(149872, -57424, -2971, 300, 150) then Engine.MoveTo(149954, -56966, -2983);
if User.InRange(149954, -56966, -2983, 300, 150) then Engine.MoveTo(149857, -56845, -2983);
if User.InRange(149857, -56845, -2983, 300, 150) then Engine.MoveTo(149650, -56703, -2887);
if User.InRange(149650, -56703, -2887, 300, 150) then Engine.MoveTo(149320, -56472, -2784);
if User.InRange(149320, -56472, -2784, 300, 150) then Engine.MoveTo(149157, -56414, -2783);
if User.InRange(149157, -56414, -2783, 300, 150) then Engine.MoveTo(148651, -56204, -2783);
if User.InRange(148651, -56204, -2783, 300, 150) then Engine.MoveTo(147991, -56027, -2783);
if User.InRange(147991, -56027, -2783, 300, 150) then Engine.MoveTo(147888, -55926, -2767);
if User.InRange(147888, -55926, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(144960, -56224, -2976, 250, 150) then begin
if User.InRange(144960, -56224, -2971, 300, 150) then Engine.MoveTo(145058, -56508, -2983);
if User.InRange(145058, -56508, -2983, 300, 150) then Engine.MoveTo(145266, -56844, -2983);
if User.InRange(145266, -56844, -2983, 300, 150) then Engine.MoveTo(145477, -56903, -2983);
if User.InRange(145477, -56903, -2983, 300, 150) then Engine.MoveTo(145776, -56696, -2884);
if User.InRange(145776, -56696, -2884, 300, 150) then Engine.MoveTo(146140, -56448, -2783);
if User.InRange(146140, -56448, -2783, 300, 150) then Engine.MoveTo(146776, -56191, -2783);
if User.InRange(146776, -56191, -2783, 300, 150) then Engine.MoveTo(147356, -56089, -2783);
if User.InRange(147356, -56089, -2783, 300, 150) then Engine.MoveTo(147516, -55930, -2767);
if User.InRange(147516, -55930, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;   
if user.inrange(144496, -55088, -2976, 250, 150) then begin
if User.InRange(144496, -55088, -2971, 300, 150) then Engine.MoveTo(144742, -55433, -2983);
if User.InRange(144742, -55433, -2983, 300, 150) then Engine.MoveTo(144847, -56003, -2983);
if User.InRange(144847, -56003, -2983, 300, 150) then Engine.MoveTo(145064, -56560, -2983);
if User.InRange(145064, -56560, -2983, 300, 150) then Engine.MoveTo(145339, -56939, -2983);
if User.InRange(145339, -56939, -2983, 300, 150) then Engine.MoveTo(145563, -56858, -2983);
if User.InRange(145563, -56858, -2983, 300, 150) then Engine.MoveTo(145799, -56680, -2884);
if User.InRange(145799, -56680, -2884, 300, 150) then Engine.MoveTo(146159, -56446, -2783);
if User.InRange(146159, -56446, -2783, 300, 150) then Engine.MoveTo(146788, -56217, -2783);
if User.InRange(146788, -56217, -2783, 300, 150) then Engine.MoveTo(147374, -56057, -2783);
if User.InRange(147374, -56057, -2783, 300, 150) then Engine.MoveTo(147521, -55936, -2767);
if User.InRange(147521, -55936, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(145392, -56960, -2976, 250, 150) then begin
if User.InRange(145392, -56960, -2971, 300, 150) then Engine.MoveTo(145577, -56837, -2983);
if User.InRange(145577, -56837, -2983, 300, 150) then Engine.MoveTo(145791, -56684, -2884);
if User.InRange(145791, -56684, -2884, 300, 150) then Engine.MoveTo(146151, -56432, -2783);
if User.InRange(146151, -56432, -2783, 300, 150) then Engine.MoveTo(146760, -56200, -2783);
if User.InRange(146760, -56200, -2783, 300, 150) then Engine.MoveTo(147179, -56107, -2783);
if User.InRange(147179, -56107, -2783, 300, 150) then Engine.MoveTo(147476, -56003, -2775);
if User.InRange(147476, -56003, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(147705, -58490, -2981, 500, 150) then begin
if User.InRange(147705, -58490, -2976, 300, 150) then Engine.MoveTo(147720, -57977, -2983);
if User.InRange(147720, -57977, -2983, 300, 150) then Engine.MoveTo(147713, -57704, -2885);
if User.InRange(147713, -57704, -2885, 300, 150) then Engine.MoveTo(147711, -57295, -2783);
if User.InRange(147711, -57295, -2783, 300, 150) then Engine.MoveTo(147723, -56053, -2783);
if User.InRange(147723, -56053, -2783, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(150257, -57162, -2981, 500, 150) then begin
if User.InRange(150257, -57162, -2976, 300, 150) then Engine.MoveTo(149917, -56883, -2983);
if User.InRange(149917, -56883, -2983, 300, 150) then Engine.MoveTo(149643, -56689, -2884);
if User.InRange(149643, -56689, -2884, 300, 150) then Engine.MoveTo(149271, -56442, -2783);
if User.InRange(149271, -56442, -2783, 300, 150) then Engine.MoveTo(148627, -56183, -2783);
if User.InRange(148627, -56183, -2783, 300, 150) then Engine.MoveTo(148028, -56075, -2783);
if User.InRange(148028, -56075, -2783, 300, 150) then Engine.MoveTo(147923, -55927, -2767);
if User.InRange(147923, -55927, -2767, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;
if user.inrange(145152, -57116, -2981, 500, 150) then begin
if User.InRange(145152, -57116, -2976, 300, 150) then Engine.MoveTo(145552, -56852, -2983);
if User.InRange(145552, -56852, -2983, 300, 150) then Engine.MoveTo(145797, -56682, -2884);
if User.InRange(145797, -56682, -2884, 300, 150) then Engine.MoveTo(146120, -56451, -2783);
if User.InRange(146120, -56451, -2783, 300, 150) then Engine.MoveTo(146788, -56201, -2783);
if User.InRange(146788, -56201, -2783, 300, 150) then Engine.MoveTo(147303, -56071, -2783);
if User.InRange(147303, -56071, -2783, 300, 150) then Engine.MoveTo(147508, -55967, -2775);
if User.InRange(147508, -55967, -2775, 300, 150) then Engine.MoveTo(147963, -55257, -2736);
end;

    if user.inrange(147963, -55257, -2736, 500) then begin
        buffCheck;
    end;                                                
    
    if user.inrange(147963, -55257, -2736, 150) and User.Buffs.ByID(buff_ID, buffCheck) then begin
        //teleport
        engine.settarget(31275);
        delay(1111);
        engine.dlgopen;
        delay(1111);
        engine.dlgsel(1);
        delay(1111);
        engine.dlgsel(11);
        Delay(5000);
    end;    
                
    if user.inrange(149574, -112680, -2060, 500) then begin
        //coord to spot
        Engine.MoveTo(150009, -111081, -2236);
    
        Delay(500);
        engine.loadzone('hs');
        Engine.FaceControl(0, true);
        while (not (deadCheck or buffCheck)) and (engine.status = lsonline) do delay(2000);
    end;
end;
end else begin
if engine.status = lsonline then begin
if engine.entertext('/unstuck') and engine.delay(1111) then
while user.cast.endtime <> 0 do delay(2222);
delay(5555);
loggedIn:=false;
end;
end;
end;
end;
                        
begin
if engine.status <> lsonline then loggedIn:= true else loggedIn:= false;
  Script.NewThread(@disconnectMonitor);
  Script.NewThread(@farmAndBack);
end. 

Google translator...

Hello people!
Well, I prepared my script based on the one described above. Apparently, it is flowing normally, however, because my notebook is old, this video card warning appears, I already know the cause and the solution would be to buy only a more current notebook, but my notebook has good settings, the only problem it is the recognition of the plate by the game.
 

If anyone can help, I would like a line of code that I can confirm with OK, so that the game opens and the rest of the script continues.PW7LRAS.jpg

  • 2 weeks later...

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  • Posts

    • I would like to clarify something publicly because false statements should not go unanswered. I have absolutely no relationship, partnership, or special connection with SkyLord. Any claim suggesting otherwise is entirely unsupported and based on assumptions rather than facts. It is disappointing to see people making accusations against others without presenting a single piece of evidence. Disagreement is one thing; inventing narratives and presenting personal opinions as facts is something completely different. If someone believes I have acted improperly, they are welcome to provide verifiable proof. Until then, these allegations are nothing more than speculation and should be treated as such. I have always been responsible for my own actions and opinions, and I do not need anyone's protection, influence, or assistance to participate in any community. Making accusations without evidence does not strengthen an argumen it only damages the credibility of the person making them. It should be clarified that I have already filed a report so that action can be taken; it is not fair that a post is being distorted in the way that has been happening.  
    • I don't think there is any bias on maxcheaters, this is the only forum left of the major ones where there is an honest administration. You may have meant mmodev, where the administration really has an interest in such fakes about competitors. I am not in favor of posting other people's correspondence, where they discuss with each other how to destroy us... but I'm not going to do this and post it, it's low, I hope that people themselves will finally understand that they are behaving completely wrong and unprofessionally.
    • I am really sorry for what SkyLord is doing to you. Unfortunately, this is not an isolated problem. The same kind of attacks have been happening to me as well. From my point of view, the issue is bigger than just one person, because SkyLord works closely with UnknownSoldier, who is a moderator on MaxCheaters, and that gives them influence and protection inside the forum. This is why they attack you in the same way they attack me: with pressure, manipulation, false accusations, and attempts to damage your reputation. In my opinion, the real problem is that privileges were given to the wrong people. As long as people like this have power there, the forum cannot be trusted anymore. I just wanted to tell you that I understand what you are going through, and I stand with you. They have done the same to me.
    • Let's be clear about what's happening here. You came to this thread as a provocateur, having already created a coordinated thread on MMO-Dev and invited people who have never been our clients and never will be — because their entire approach to this industry is based on free downloads and reverse engineering other people's work. Not a single person who wrote negatively about us on MMO-Dev has ever been our customer. Not one. Meanwhile, real clients wrote there too — but you conveniently ignore those. Your goal was never objectivity. It was a deliberate smear campaign, and the pattern is transparent to anyone reading this thread. As for MMO-Dev — platforms built on facilitating hatred and settling personal scores don't tend to last. We've seen it before with Zonegame. Communities that exist to tear others down eventually turn on themselves. In the meantime, our clients are running successful projects — the kind that generate real revenue, real growth, real results. That's where our focus is and will remain. While you wait for the 58th reopening of your server, we'll be here doing what we've been doing for 20 years — working.     Haha, well, the math is flattering — thank you for doing it for us! 😄 On the AI point — you might actually be right, and we're not afraid of that. We've been adapting for 20 years already. When new tools arrive, experienced developers use them better than anyone else. AI helps us work faster, not replace us — at least for now. And when the day comes that AI can fully build, maintain, and support a complex private L2 server end-to-end — we'll be the first to embrace it. Until then, our developers are doing just fine. 😉
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