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L2 Adrenaline Scripts.


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@adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived

 

I've tried ChatMessage.ChatType= mtSystem but it is not getting anything.

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5 hours ago, panchio said:

@adr.bot how could i read the system message window? i mean if i would like to catch, record all my damages, pick up or any other consumable actived

 

I've tried ChatMessage.ChatType= mtSystem but it is not getting anything.

Use WaitAction instead.

 

var
  id , p : integer;
begin
   while (true) do
   begin
      Engine.WaitAction([laSysMsg],id,p);
      print(id);
   end;
end.

 

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hey @adr.bot is there any Method to get current loaded zone name? e.g.:

 

Engine.LoadZone('123');
// print(Engine.GetCurrentZone) or smth . Should print 123 (zone name)

And if not, is it possible to manually implement such method somehow? Tnanks in advance.

 

Edited by Griffin39
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  • 3 weeks later...
  • 3 weeks later...

hi i need help with this script  works normal but when i tp rune reloop the tp and not move to path!!!

 

 

uses SysUtils,Teleport;

procedure AttackDefense;
var
uX,uY,uZ: integer;
begin
 engine.Facecontrol(0, false);
 engine.moveto(user.x,user.y,user.z);
 uX:=user.x;
 uY:=user.y;
 uZ:=user.Z;
 while user.inrange(uX,uY,uZ,500) do begin
     engine.useitem(736);//soe
     delay(20000);
 end;
 while user.incombat do delay(500);
end;
procedure Target(id: integer);
var
i:integer;
begin
for i:=0 to npclist.count-1 do begin
 if npclist.items(i).id = id then begin
  if not npclist.items(i).dead then begin
   engine.settarget(npclist.items(i));
   break();
  end;
 end;
end;
end;
function ValidNPC: boolean;
var
i,n:integer;
npc: TL2Live;
begin
result:=false;
n:=0;
for i:=0 to npclist.count-1 do begin
 if npclist.items(i).id = 31748 then begin
  if not npclist.items(i).dead then inc(n);
 end;
end;
if n = 4 then result:=true;
end;


procedure chapter1;  // Precious Soul 1
var
item: TL2item;
begin
if engine.queststatus(241,1) and not engine.queststatus(241,2) then begin //st1
 while not user.inrange(84429, 147265, -3392,300) do begin // Тп в гиран
   Teleport.TpGiran;
 end;
 Engine.MoveTo(83800, 147672, -3392);
 Engine.MoveTo(83672, 147880, -3384);
 Engine.MoveTo(83608, 148440, -3384);
 Engine.MoveTo(83496, 148840, -3392);
 Engine.MoveTo(83304, 149144, -3392);
 Engine.MoveTo(82984, 149224, -3456);
 Engine.MoveTo(82632, 149432, -3456);
 Engine.MoveTo(82136, 149496, -3456);
 Engine.MoveTo(81656, 149544, -3456);
 Engine.MoveTo(81304, 149672, -3448);
 while not engine.queststatus(241,2) do begin
  engine.settarget(30753);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(241,2) and not engine.queststatus(241,3) then begin //st2
 while not user.inrange(73048, 118300, -3688,300) do begin
  Teleport.TpDeathPass;
 end;
 while not engine.queststatus(241,3) do begin
  engine.settarget(30754);
  engine.movetotarget(-100);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(241,3) and not engine.queststatus(241,4) then begin //st3
 while not user.inrange(34208, 187379, -3088,300) do begin
  Teleport.TpBeeHive;
 end;
 Engine.MoveTo(33768, 187288, -3248);
 Engine.MoveTo(33016, 187144, -3200);
 Engine.MoveTo(32040, 186760, -3232);
 Engine.MoveTo(30984, 186408, -3400);
 Engine.MoveTo(30184, 186200, -3632);
 Engine.MoveTo(28632, 186312, -3664);
 Engine.MoveTo(26488, 186696, -3536);
 Engine.MoveTo(25400, 186504, -3360);
 Engine.MoveTo(23176, 186440, -3456);
 Engine.MoveTo(21944, 186280, -3336);
 Engine.MoveTo(21288, 186408, -3248);
 Engine.MoveTo(20936, 186472, -3240);
 Engine.MoveTo(20424, 186296, -3344);
 Engine.MoveTo(19944, 186040, -3344);
 Engine.MoveTo(19688, 185608, -3344);
 Engine.MoveTo(19816, 185416, -3336);
 Engine.MoveTo(20200, 185176, -3336);
 Engine.MoveTo(20584, 184904, -3336);
 Engine.MoveTo(20904, 184696, -3336);
 Engine.LoadZone(script.path+'BarahamNoblesse.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,4) do delay(500);
 while user.incombat do delay(500);
 engine.facecontrol(0, false);
end;
if engine.queststatus(241,4) and not engine.queststatus(241,5) then begin //st4
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147624, 26904, -2192);
 Engine.MoveTo(147624, 26504, -2176);
 Engine.MoveTo(147688, 26360, -2120);
  while not engine.queststatus(241,5) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,5) and not engine.queststatus(241,6) then begin //st5
 while not user.inrange(111078, 218929, -3520,300) do begin
  Teleport.TpHeine;
 end;
 Engine.MoveTo(110680, 219096, -3520);
 Engine.MoveTo(110040, 219096, -3456);
 Engine.MoveTo(110056, 218536, -3528);
 Engine.MoveTo(110056, 218104, -3528);
 Engine.MoveTo(110072, 217720, -3592);
 Engine.MoveTo(110040, 217288, -3728);
 Engine.MoveTo(109672, 217336, -3728);
 Engine.MoveTo(109336, 217496, -3728);
 Engine.MoveTo(108744, 217512, -3688);
 Engine.MoveTo(108248, 217528, -3672);
 Engine.MoveTo(107832, 217560, -3656);
 Engine.MoveTo(107624, 217848, -3656);
 Engine.MoveTo(107304, 218056, -3656);
 Engine.MoveTo(107144, 218072, -3656);
 Engine.MoveTo(107112, 217736, -3576);
 Engine.MoveTo(107096, 217192, -3576);
 Engine.MoveTo(107000, 217000, -3576);
 while not engine.queststatus(241,6) do begin
   engine.settarget(31042);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
end;
if engine.queststatus(241,6) and not engine.queststatus(241,7) then begin //st6
 while not user.inrange(73048, 118300, -3688,300) do begin
  Teleport.TpDeathPass;
 end;
 Engine.MoveTo(72856, 117736, -3664);
 Engine.MoveTo(72424, 117000, -3664);
 Engine.MoveTo(71928, 115608, -3680);
 Engine.MoveTo(71592, 114440, -3712);
 Engine.MoveTo(71400, 113448, -3696);
 Engine.MoveTo(71336, 112472, -3680);
 Engine.MoveTo(71288, 111176, -3712);
 Engine.MoveTo(71016, 110168, -3712);
 Engine.MoveTo(70904, 108312, -3712);
 Engine.MoveTo(70952, 106984, -3712);
 Engine.MoveTo(71080, 105384, -3680);
 Engine.MoveTo(71240, 104376, -3664);
 Engine.MoveTo(71464, 102968, -3696);
 Engine.MoveTo(71608, 102120, -3712);
 Engine.MoveTo(71768, 101240, -3696);
 Engine.MoveTo(72104, 100888, -3680);
 Engine.MoveTo(72392, 100232, -3616);
 Engine.MoveTo(73176, 99992, -3392);
 Engine.MoveTo(73592, 99848, -3288);
 Engine.MoveTo(74200, 99576, -3264);
 Engine.MoveTo(74920, 99640, -3264);
 Engine.MoveTo(75640, 99800, -3296);
 Engine.MoveTo(76744, 100024, -3376);
 Engine.MoveTo(76648, 101304, -3296);
 Engine.MoveTo(76504, 102552, -3176);
 Engine.MoveTo(76328, 103432, -3056);
 Engine.MoveTo(76088, 104456, -2960);
 Engine.MoveTo(75992, 105016, -2880);
 Engine.MoveTo(76232, 105592, -2912);
 Engine.MoveTo(76920, 106568, -2944);
 Engine.MoveTo(76712, 107000, -2880);
 Engine.LoadZone(script.path+'SuccubusNoblesse.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,7) do delay(500);
 AttackDefense;
end;
if engine.queststatus(241,7) and not engine.queststatus(241,8) then begin //st7
 while not user.inrange(111078, 218929, -3520,300) do begin
  Teleport.TpHeine;
 end;
 Engine.MoveTo(110680, 219096, -3520);
 Engine.MoveTo(110040, 219096, -3456);
 Engine.MoveTo(110056, 218536, -3528);
 Engine.MoveTo(110056, 218104, -3528);
 Engine.MoveTo(110072, 217720, -3592);
 Engine.MoveTo(110040, 217288, -3728);
 Engine.MoveTo(109672, 217336, -3728);
 Engine.MoveTo(109336, 217496, -3728);
 Engine.MoveTo(108744, 217512, -3688);
 Engine.MoveTo(108248, 217528, -3672);
 Engine.MoveTo(107832, 217560, -3656);
 Engine.MoveTo(107624, 217848, -3656);
 Engine.MoveTo(107304, 218056, -3656);
 Engine.MoveTo(107144, 218072, -3656);
 Engine.MoveTo(107112, 217736, -3576);
 Engine.MoveTo(107096, 217192, -3576);
 Engine.MoveTo(107000, 217000, -3576);
 while not engine.queststatus(241,8) do begin
   engine.settarget(31042);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;

end;
if engine.queststatus(241,8) and not engine.queststatus(241,9) then begin //st8
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147720, 26360, -2120);
 while not engine.queststatus(241,9) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,9) and not engine.queststatus(241,10) then begin //st9
 while not user.inrange(116543, 76297, -2720,300) do begin
  Teleport.TpHunters;
 end;
 Engine.MoveTo(117112, 76264, -2720);
 Engine.MoveTo(117672, 76216, -2672);
 Engine.MoveTo(118072, 76136, -2672);
 Engine.MoveTo(118488, 76248, -2632);
 Engine.MoveTo(119336, 76504, -2368);
 Engine.MoveTo(119576, 76568, -2256);
 Engine.MoveTo(119688, 76680, -2256);
 Engine.MoveTo(119576, 76840, -2256);
 Engine.MoveTo(119272, 77112, -2256);
 Engine.MoveTo(119368, 77304, -2240);
 Engine.MoveTo(119544, 77400, -2224);
 Engine.MoveTo(119848, 77304, -2224);
 while not engine.queststatus(241,10) do begin
   engine.settarget(30692);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;    
end;
if engine.queststatus(241,10) and not engine.queststatus(241,11) then begin //st10
 while not user.inrange(147452, 27127, -2192,300) do begin
  Teleport.TpAden;
 end;
 Engine.MoveTo(147720, 26360, -2120);
 while not engine.queststatus(241,11) do begin
   engine.settarget(31739);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;     
end;
if engine.queststatus(241,11) and not engine.queststatus(241,12) then begin //st11
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(241,12) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(2000);
 end;
end;
if engine.queststatus(241,12) and not engine.queststatus(241,13) then begin //st12
if not user.inrange(33000, -48200, 1792, 400) then begin
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
end;
 while not engine.queststatus(241,13) do begin
   engine.settarget(31744);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,13) and not engine.queststatus(241,14) then begin //st13
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43880, -49816, -784);
 Engine.MoveTo(43624, -49208, -776);
 Engine.MoveTo(43432, -49176, -776);
 Engine.MoveTo(43112, -49256, -776);
 Engine.MoveTo(42936, -48776, -776);
 Engine.MoveTo(42552, -48328, -784);
 Engine.MoveTo(41656, -48264, -784);
 Engine.MoveTo(40568, -48248, -752);
 Engine.MoveTo(39736, -48232, -752);
 Engine.MoveTo(38168, -48248, -1136);
 Engine.MoveTo(37608, -48408, -1136);
 Engine.MoveTo(37384, -48648, -1112);
 Engine.MoveTo(37352, -49032, -1112);
 Engine.MoveTo(37416, -49240, -1112);
 Engine.MoveTo(37960, -49336, -1112);
 Engine.MoveTo(38184, -49352, -1112);
 Engine.MoveTo(38328, -49256, -1112);
 while not engine.queststatus(241,14) do begin
   engine.settarget(31336);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,14) and not engine.queststatus(241,15) then begin //st14
 while not user.inrange(172120, 20272, -3312,300) do begin
  Teleport.TpCementery;
 end;
 Engine.MoveTo(172216, 20056, -3312);
 Engine.MoveTo(172504, 20088, -3312);
 Engine.MoveTo(172712, 20200, -3312);
 Engine.MoveTo(173032, 20232, -3224);
 Engine.MoveTo(173960, 20232, -3232);
 Engine.MoveTo(174680, 20216, -3232);
 Engine.MoveTo(175768, 20232, -3232);
 Engine.MoveTo(176648, 20216, -3232);
 Engine.MoveTo(177656, 20232, -3232);
 Engine.MoveTo(178088, 20216, -3232);
 Engine.MoveTo(178424, 19816, -3232);
 Engine.MoveTo(178616, 19704, -3200);
 Engine.MoveTo(178840, 19656, -3152);
 Engine.MoveTo(179480, 19432, -3152);
 Engine.MoveTo(179592, 19240, -3152);
 Engine.MoveTo(179656, 19112, -3152);
 Engine.MoveTo(179720, 17192, -3152);
 Engine.MoveTo(181064, 17144, -3152);
 Engine.LoadZone(script.path+'CrimsonMoss.zmap');
 engine.facecontrol(0, true);
 while not engine.queststatus(241,15) do delay(500);
 AttackDefense;
end;
if engine.queststatus(241,15) and not engine.queststatus(241,16) then begin //st15
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43848, -49832, -784);
 Engine.MoveTo(43544, -49176, -776);
 Engine.MoveTo(43112, -49256, -776);
 Engine.MoveTo(42920, -48568, -784);
 Engine.MoveTo(42696, -48328, -784);
 Engine.MoveTo(42008, -48248, -784);
 Engine.MoveTo(40712, -48232, -752);
 Engine.MoveTo(39832, -48216, -752);
 Engine.MoveTo(38136, -48248, -1136);
 Engine.MoveTo(37528, -48440, -1136);
 Engine.MoveTo(37352, -48728, -1112);
 Engine.MoveTo(37384, -49144, -1112);
 Engine.MoveTo(37432, -49320, -1112);
 Engine.MoveTo(37896, -49336, -1112);
 Engine.MoveTo(38280, -49272, -1112);
 Engine.MoveTo(38344, -49272, -1112);
 while not engine.queststatus(241,16) do begin
   engine.settarget(31336);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,16) and not engine.queststatus(241,17) then begin //st16
while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(241,17) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,17) and not engine.queststatus(241,18) then begin //st17
 if not user.inrange(33000, -48200, 1792, 300) then begin
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
end;
 while not engine.queststatus(241,18) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,18) and not engine.queststatus(241,19) then begin //st18
 while not user.inrange(147790, -56496, -2768,300) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(148360, -56216, -2760);
 Engine.MoveTo(149016, -56376, -2768);
 Engine.MoveTo(149240, -56424, -2768);
 Engine.MoveTo(149912, -56904, -2960);
 Engine.MoveTo(150040, -57336, -2960);
 Engine.MoveTo(150104, -57864, -2960);
 while not engine.queststatus(241,19) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(241,19) and not engine.queststatus(241,20) then begin //st19
while not Inventory.Quest.ByID(7677, item) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
/////////////////////////
end;
procedure chapter2;  // Precious Soul 2
var
item: TL2item;
begin
if Inventory.Quest.ByID(7677, item) then begin
 while not user.inrange(44115, -50215, -784,300) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while not engine.queststatus(242,1) do begin
   engine.settarget(31742);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,1) and not engine.queststatus(242,2) then begin
 while not engine.queststatus(242,2) do begin
  engine.settarget(31743);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,2) and not engine.queststatus(242,3) then begin
 while not engine.queststatus(242,3) do begin
  engine.settarget(31744);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,3) and not engine.queststatus(242,4) then begin
 while not user.inrange(93137, -58245, -2832,300) do begin
  Teleport.TpScreams;
 end;
 Engine.MoveTo(94952, -59432, -2424);
 Engine.MoveTo(94984, -60152, -2432);
 Engine.MoveTo(95000, -60584, -2464);
 while not engine.queststatus(242,4) do begin
  engine.settarget(31751);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
 end;
end;
if engine.queststatus(242,4) and not engine.queststatus(242,5) then begin
 while not engine.queststatus(242,5) do begin
  engine.settarget(31752);
  delay(500);
  engine.dlgOpen;
  delay(500);
  engine.DlgSel('Quest');
  delay(500);
  delay(500);
  engine.DlgSel(1);
  delay(500);
  if user.target.dead then engine.canceltarget;
 end;
end;
if engine.queststatus(242,5) and not engine.queststatus(242,6) then begin
 while not engine.queststatus(242,6) do begin
   engine.settarget(31751);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,6) and not engine.queststatus(242,7) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16488, -3624);
 Engine.MoveTo(85352, 16872, -3592);
 Engine.MoveTo(85368, 17384, -3496);
 Engine.MoveTo(85352, 17752, -3496);
 Engine.MoveTo(85368, 18760, -3680);
 Engine.MoveTo(85368, 19560, -3768);
 Engine.MoveTo(85384, 20056, -3768);
 Engine.MoveTo(85384, 20856, -3696);
 Engine.MoveTo(85384, 21368, -3608);
 Engine.MoveTo(85384, 21928, -3512);
 Engine.MoveTo(85384, 22504, -3496);
 Engine.MoveTo(85384, 23160, -3496);
 Engine.MoveTo(85432, 24008, -3624);
 Engine.MoveTo(85496, 24120, -3616);
 Engine.MoveTo(86056, 24424, -3576);
 Engine.MoveTo(86488, 24312, -3584);
 Engine.MoveTo(87288, 23976, -3536);
 Engine.MoveTo(87864, 23944, -3488);
 Engine.MoveTo(88280, 23944, -3504);
 Engine.MoveTo(89016, 23752, -3584);
 Engine.MoveTo(89656, 23608, -3584);
 Engine.MoveTo(90216, 23464, -3584);
 Engine.MoveTo(90760, 23528, -3592);
 Engine.MoveTo(91528, 23400, -3544);
 Engine.MoveTo(92088, 23304, -3408);
 Engine.MoveTo(93016, 23064, -3240);
 Engine.MoveTo(93976, 22872, -3112);
 Engine.MoveTo(94408, 22568, -2992);
 Engine.MoveTo(94872, 22392, -2896);
 Engine.MoveTo(95288, 22184, -2864);
 Engine.MoveTo(95352, 22136, -2864);
 while not engine.queststatus(242,7) do begin
   engine.settarget(30759);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
 
end;
if engine.queststatus(242,7) and not engine.queststatus(242,8) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16360, -3648);
 Engine.MoveTo(85336, 17032, -3584);
 Engine.MoveTo(85336, 17544, -3496);
 Engine.MoveTo(85336, 19784, -3768);
 Engine.MoveTo(85352, 20984, -3680);
 Engine.MoveTo(85352, 21832, -3528);
 Engine.MoveTo(85352, 22664, -3496);
 Engine.MoveTo(85336, 23240, -3496);
 Engine.MoveTo(85336, 24024, -3632);
 Engine.MoveTo(85064, 24088, -3616);
 Engine.MoveTo(84856, 24008, -3568);
 Engine.MoveTo(84376, 24232, -3552);
 Engine.MoveTo(83640, 24264, -3552);
 Engine.MoveTo(82968, 24088, -3504);
 Engine.MoveTo(82056, 23848, -3520);
 Engine.MoveTo(81336, 23656, -3552);
 Engine.MoveTo(80312, 23272, -3552);
 Engine.MoveTo(79768, 22952, -3552);
 Engine.MoveTo(79032, 22248, -3536);
 Engine.MoveTo(78552, 21624, -3552);
 Engine.MoveTo(78168, 20760, -3552);
 Engine.MoveTo(77848, 19976, -3552);
 Engine.MoveTo(77640, 19112, -3600);
 Engine.MoveTo(77480, 17992, -3792);
 Engine.MoveTo(75656, 18568, -3744);
 Engine.MoveTo(74232, 18440, -3632);
 Engine.MoveTo(71592, 18360, -3664);
 Engine.MoveTo(70104, 18168, -3632);
 Engine.MoveTo(69880, 18120, -3648);
 while not engine.queststatus(242,8) do begin
   engine.settarget(30738);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
 
end;
if engine.queststatus(242,8) and not engine.queststatus(242,9) then begin
 while not user.inrange(85235, 16207, -3656,500) do begin
  Teleport.TpIvory;
 end;
 Engine.MoveTo(85400, 16488, -3624);
 Engine.MoveTo(85352, 16872, -3592);
 Engine.MoveTo(85368, 17384, -3496);
 Engine.MoveTo(85352, 17752, -3496);
 Engine.MoveTo(85368, 18760, -3680);
 Engine.MoveTo(85368, 19560, -3768);
 Engine.MoveTo(85384, 20056, -3768);
 Engine.MoveTo(85384, 20856, -3696);
 Engine.MoveTo(85384, 21368, -3608);
 Engine.MoveTo(85384, 21928, -3512);
 Engine.MoveTo(85384, 22504, -3496);
 Engine.MoveTo(85384, 23160, -3496);
 Engine.MoveTo(85432, 24008, -3624);
 Engine.MoveTo(85496, 24120, -3616);
 Engine.MoveTo(86056, 24424, -3576);
 Engine.MoveTo(86488, 24312, -3584);
 Engine.MoveTo(87288, 23976, -3536);
 Engine.MoveTo(87864, 23944, -3488);
 Engine.MoveTo(88280, 23944, -3504);
 Engine.MoveTo(89016, 23752, -3584);
 Engine.MoveTo(89656, 23608, -3584);
 Engine.MoveTo(90216, 23464, -3584);
 Engine.MoveTo(90760, 23528, -3592);
 Engine.MoveTo(91528, 23400, -3544);
 Engine.MoveTo(92088, 23304, -3408);
 Engine.MoveTo(93016, 23064, -3240);
 Engine.MoveTo(93976, 22872, -3112);
 Engine.MoveTo(94408, 22568, -2992);
 Engine.MoveTo(94872, 22392, -2896);
 Engine.MoveTo(95288, 22184, -2864);
 Engine.MoveTo(95352, 22136, -2864);
 while not engine.queststatus(242,9) do begin
   engine.settarget(30759);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
 end;
end;
if engine.queststatus(242,9) and not engine.queststatus(242,10) then begin // как будет перс для теста, переписать, пока и так работает.
 if not user.inrange(86488, -75912, -3464, 3000) then begin
 while not user.inrange(67989, -71937, -3728,500) do begin
  Teleport.TpVOS;
 end;
 Engine.MoveTo(69000, -72120, -3776);
 Engine.MoveTo(70152, -72760, -3776);
 Engine.MoveTo(71912, -73672, -3728);
 Engine.MoveTo(73608, -74600, -3536);
 Engine.MoveTo(74728, -74472, -3328);
 Engine.MoveTo(75704, -74408, -3184);
 Engine.MoveTo(77064, -74152, -3040);
 Engine.MoveTo(77752, -73192, -2992);
 Engine.MoveTo(77976, -72536, -2968);
 Engine.MoveTo(78728, -70968, -3488);
 Engine.MoveTo(80024, -71192, -3440);
 Engine.MoveTo(81192, -71384, -3424);
 Engine.MoveTo(82440, -71672, -3456);
 Engine.MoveTo(83400, -72296, -3472);
 Engine.MoveTo(84152, -72920, -3488);
 Engine.MoveTo(84936, -73576, -3600);
 Engine.MoveTo(86408, -73992, -3552);
 Engine.MoveTo(87416, -74232, -3520);
 Engine.MoveTo(87848, -74408, -3488);
 Engine.MoveTo(87160, -75160, -3480);
 Engine.MoveTo(86424, -75864, -3464);
 Engine.MoveTo(86040, -76216, -3456);
 Engine.MoveTo(85880, -76488, -3456);
 end;
 Engine.LoadZone(script.path+'VOS_Unicorn.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7595, item) or (item.count < 4) do delay(500);
 AttackDefense;
 Engine.MoveTo(85880, -76536, -3456);
 while not ValidNPC do delay(500);
 while inventory.Quest.ByID(7595, item) and (item.count > 0) do begin
   Target(31748);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   if user.target.dead then engine.canceltarget;
   delay(500);
 end;
 
 
end;
if engine.queststatus(242,10) and not engine.queststatus(242,11) then begin
 if not user.inrange(86488, -75912, -3464, 3000) then begin
 while not user.inrange(67989, -71937, -3728,500) do begin
  Teleport.TpVOS;
 end;
 Engine.MoveTo(69000, -72120, -3776);
 Engine.MoveTo(70152, -72760, -3776);
 Engine.MoveTo(71912, -73672, -3728);
 Engine.MoveTo(73608, -74600, -3536);
 Engine.MoveTo(74728, -74472, -3328);
 Engine.MoveTo(75704, -74408, -3184);
 Engine.MoveTo(77064, -74152, -3040);
 Engine.MoveTo(77752, -73192, -2992);
 Engine.MoveTo(77976, -72536, -2968);
 Engine.MoveTo(78728, -70968, -3488);
 Engine.MoveTo(80024, -71192, -3440);
 Engine.MoveTo(81192, -71384, -3424);
 Engine.MoveTo(82440, -71672, -3456);
 Engine.MoveTo(83400, -72296, -3472);
 Engine.MoveTo(84152, -72920, -3488);
 Engine.MoveTo(84936, -73576, -3600);
 Engine.MoveTo(86408, -73992, -3552);
 Engine.MoveTo(87416, -74232, -3520);
 Engine.MoveTo(87848, -74408, -3488);
 Engine.MoveTo(87160, -75160, -3480);
 Engine.MoveTo(86424, -75864, -3464);
 Engine.MoveTo(86040, -76216, -3456);
 Engine.MoveTo(85880, -76488, -3456);
 end;
  while not engine.queststatus(242,11) do begin
   engine.settarget(31746);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.canceltarget;
   delay(500);
   engine.settarget(31747);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
 end;
end;
if engine.queststatus(242,11) then begin
 while not user.inrange(44083, -50161, -784,500) do begin
  Teleport.TpRune;
 end;
 Engine.MoveTo(43928, -49704, -784);
 Engine.MoveTo(43848, -48968, -784);
 Engine.MoveTo(43608, -48328, -784);
 Engine.MoveTo(43368, -48184, -784);
 Engine.MoveTo(41960, -48184, -784);
 Engine.MoveTo(40344, -48264, -752);
 Engine.MoveTo(40344, -48760, -672);
 Engine.MoveTo(40200, -49592, -384);
 Engine.MoveTo(40088, -49880, -288);
 Engine.MoveTo(39672, -50472, -224);
 Engine.MoveTo(38776, -50968, 16);
 Engine.MoveTo(37992, -51208, 304);
 Engine.MoveTo(37112, -51224, 640);
 Engine.MoveTo(36872, -51224, 728);
 Engine.MoveTo(36664, -51128, 728);
 Engine.MoveTo(36680, -50728, 896);
 Engine.MoveTo(36680, -50504, 912);
 Engine.MoveTo(37176, -50136, 912);
 Engine.MoveTo(37912, -49496, 912);
 Engine.MoveTo(38184, -49016, 912);
 Engine.MoveTo(38456, -48264, 912);
 Engine.MoveTo(37656, -48232, 912);
 Engine.MoveTo(36728, -48216, 912);
 Engine.MoveTo(36328, -48104, 912);
 Engine.MoveTo(35928, -47752, 912);
 Engine.MoveTo(35928, -47064, 1072);
 Engine.MoveTo(35896, -46952, 1088);
 Engine.MoveTo(35640, -46920, 1160);
 Engine.MoveTo(35176, -46920, 1336);
 Engine.MoveTo(35000, -46920, 1408);
 Engine.MoveTo(34888, -46968, 1408);
 Engine.MoveTo(34904, -47528, 1560);
 Engine.MoveTo(34888, -47976, 1688);
 Engine.MoveTo(34872, -48168, 1728);
 Engine.MoveTo(34776, -48200, 1736);
 Engine.MoveTo(34280, -48216, 1792);
 Engine.MoveTo(33432, -48168, 1792);
 Engine.MoveTo(33048, -48184, 1792);
 while engine.queststatus(242,11) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   
 end;
end;
////////////////////////////////////////////////
end;
procedure chapter3;  // Precious Soul 3
var
item: TL2item;
begin
if Inventory.Quest.ByID(7678, item) then begin
 while not user.inrange(147816, -56514, -2768,500) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(147928, -56152, -2768);
 Engine.MoveTo(148488, -56200, -2768);
 Engine.MoveTo(149048, -56376, -2768);
 Engine.MoveTo(149272, -56488, -2760);
 Engine.MoveTo(149576, -56696, -2864);
 Engine.MoveTo(149896, -56952, -2960);
 Engine.MoveTo(150008, -57352, -2960);
 Engine.MoveTo(150104, -57816, -2960);
 Engine.MoveTo(150104, -57880, -2960);
 while Inventory.Quest.ByID(7678, item) do begin
   engine.settarget(31740);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;

 
end;
if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin
 while not engine.queststatus(246,2) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;
end;
if engine.queststatus(246,2) and not engine.queststatus(246,3) then begin
 while not user.inrange(67959, -71929, -3728,500) do begin
   Teleport.TpVOS;
 end;
 //to Piligrim
 Engine.MoveTo(68408, -72152, -3728);
 Engine.MoveTo(69032, -72472, -3776);
 Engine.MoveTo(70136, -72968, -3760);
 Engine.MoveTo(71528, -73576, -3752);
 Engine.MoveTo(72952, -74120, -3680);
 Engine.MoveTo(73736, -74408, -3504);
 Engine.MoveTo(74600, -74472, -3376);
 Engine.MoveTo(75512, -74408, -3200);
 Engine.MoveTo(76696, -74280, -3088);
 Engine.MoveTo(77464, -74264, -3024);
 Engine.MoveTo(77960, -74168, -3080);
 Engine.MoveTo(78328, -74360, -3224);
 Engine.MoveTo(78920, -75048, -3480);
 Engine.MoveTo(79384, -75736, -3672);
 Engine.MoveTo(79736, -76328, -3920);
 Engine.MoveTo(79896, -76808, -4000);
 Engine.LoadZone(script.path+'NoblessePiligrim.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7591, item) do begin
 if user.target = nil then Engine.DMoveTo(80488, -79192, -4032);
 delay(500); // вставить ID кольца.
 end;
 // вставить ID кольца.
 engine.facecontrol(0,false); ///////////
 //to Judge
 Engine.MoveTo(81544, -79496, -4032);
 Engine.MoveTo(82392, -79880, -3936);
 Engine.MoveTo(83192, -80040, -3728);
 Engine.MoveTo(83640, -80120, -3544);
 Engine.MoveTo(84408, -80456, -3504);
 Engine.MoveTo(85400, -80792, -3600);
 Engine.MoveTo(86280, -80760, -3696);
 Engine.MoveTo(87256, -79864, -3696);
 Engine.MoveTo(88056, -79032, -3696);
 Engine.MoveTo(89096, -78296, -3760);
 Engine.MoveTo(89656, -78088, -3776);
 Engine.LoadZone(script.path+'NoblesseJudge.zmap');
 engine.facecontrol(0, true);
 while not inventory.Quest.ByID(7592, item) do delay(500); // вставить ID кольца.
 AttackDefense; // придумать как фиксануть проверку на атаку
 
 
end;
if engine.queststatus(246,3) and not engine.queststatus(246,4) then begin
  while not user.inrange(147816, -56514, -2768,500) do begin
   Teleport.TpGoddard;
  end;
  Engine.MoveTo(148600, -56184, -2768);
  Engine.MoveTo(149224, -56424, -2768);
  Engine.MoveTo(149592, -56696, -2864);
  Engine.MoveTo(149896, -56920, -2960);
  Engine.MoveTo(149960, -57288, -2960);
  Engine.MoveTo(150088, -57656, -2960);
  Engine.MoveTo(150152, -57816, -2960);
  while not engine.queststatus(246,4) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(2);
   delay(500);
end;
end;  
if engine.queststatus(246,4) and not engine.queststatus(246,5) then begin
 while not user.inrange(67959, -71929, -3728,500) do begin
   Teleport.TpVOS;
 end;
 Engine.MoveTo(69224, -72456, -3792);
 Engine.MoveTo(69976, -72776, -3776);
 Engine.MoveTo(70952, -73208, -3776);
 Engine.MoveTo(71832, -73576, -3744);
 Engine.MoveTo(73384, -74296, -3568);
 Engine.MoveTo(73976, -74504, -3472);
 Engine.MoveTo(75096, -74424, -3248);
 Engine.MoveTo(76104, -74392, -3152);
 Engine.MoveTo(76936, -74232, -3056);
 Engine.MoveTo(77688, -74216, -3040);
 Engine.MoveTo(78200, -74360, -3192);
 Engine.MoveTo(79272, -75048, -3552);
 Engine.MoveTo(80232, -77176, -4032);
 Engine.MoveTo(80408, -77736, -4032);
 Engine.MoveTo(81336, -78824, -4032);
 Engine.MoveTo(82264, -79704, -3968);
 Engine.MoveTo(83160, -79976, -3744);
 Engine.MoveTo(83688, -80056, -3536);
 Engine.MoveTo(84040, -80216, -3488);
 Engine.MoveTo(84584, -81160, -3504);
 Engine.MoveTo(84920, -82936, -3552);
 Engine.MoveTo(85320, -84664, -3552);
 Engine.MoveTo(86184, -85944, -3408);
 Engine.MoveTo(86648, -86344, -3192);
 Engine.MoveTo(87288, -86536, -2984);
 Engine.MoveTo(88168, -86424, -2840);
 Engine.MoveTo(89016, -86168, -2744);
 Engine.MoveTo(89208, -86984, -2752);
 Engine.MoveTo(88728, -87656, -2752);
 Engine.MoveTo(88488, -88456, -2760);
 Engine.MoveTo(88344, -88968, -2760);
 Engine.MoveTo(87704, -89192, -2704);
 Engine.MoveTo(87064, -89208, -2704);
 Engine.LoadZone(script.path+'NoblesseStuff.zmap');
 engine.facecontrol(0,true);
 while not inventory.Quest.ByID(7593, item) do delay(500);
 engine.facecontrol(0,false);
 AttackDefense;
end;
if engine.queststatus(246,5) and not engine.queststatus(246,6) then begin
  while not user.inrange(147816, -56514, -2768,500) do begin
   Teleport.TpGoddard;
  end;
  Engine.MoveTo(148392, -56200, -2760);
  Engine.MoveTo(148872, -56264, -2768);
  Engine.MoveTo(149256, -56424, -2760);
  Engine.MoveTo(149592, -56664, -2864);
  Engine.MoveTo(149880, -56888, -2960);
  Engine.MoveTo(149976, -57032, -2960);
  Engine.MoveTo(150040, -57432, -2960);
  Engine.MoveTo(150184, -57832, -2960);
  while not engine.queststatus(246,6) do begin
   engine.settarget(31741);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
end;
if engine.queststatus(246,6) and not engine.queststatus(246,7) then begin
  while not user.inrange(85279, 16107, -3656,500) do begin
   Teleport.TpIvory;
  end;
  while not user.inrange(85424, 16071, -1760,500) do begin  //go 4 floor
   engine.settarget(30727);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel(3);
   delay(500);
   engine.DlgSel(4);
   delay(500);
  end;
  while not Inventory.Quest.ByID(7679, item) do begin
   engine.settarget(30721);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
   engine.DlgSel(1);
   delay(500);
  end;
            
end;  
//////////////////////////////////
end;
procedure chapter4;  // Precious Soul 4
var
item: TL2item;
begin
if Inventory.Quest.ByID(7679, item) then begin
 while not user.inrange(147816, -56514, -2768,500) do begin
  Teleport.TpGoddard;
 end;
 Engine.MoveTo(148072, -56312, -2768);
 Engine.MoveTo(148392, -56232, -2760);
 Engine.MoveTo(148728, -56280, -2768);
 Engine.MoveTo(149016, -56424, -2768);
 Engine.MoveTo(149272, -56488, -2760);
 Engine.MoveTo(149624, -56696, -2864);
 Engine.MoveTo(149848, -56936, -2960);
 Engine.MoveTo(149944, -57112, -2960);
 Engine.MoveTo(149992, -57432, -2960);
 Engine.MoveTo(150024, -57720, -2960);
 Engine.MoveTo(150072, -57848, -2960);
end;
////////////
end;

 


begin
  chapter1;
  chapter2;
  chapter3;
  chapter4;
end.

 
// разная хуйня
// пофиксить отбивку через интерфейс.
Engine.LoadZone(script.path+'VOS_Unicorn.zmap');


if engine.queststatus(246,1) and not engine.queststatus(246,2) then begin
 while not user.inrange(84429, 147265, -3392,500) do begin
   Teleport.TpGiran;
 end;

end;

while not engine.queststatus(242,11) do begin
   engine.settarget(31743);
   engine.movetotarget(-100);
   engine.dlgOpen;
   delay(500);
   engine.DlgSel('Quest');
   delay(500);
   engine.DlgSel(1);
   delay(500);
end;

 

 

 

Edited by amita
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On 4/3/2020 at 4:28 PM, l3g0las said:

hi, 

does anyone has a nobless quest script?

I have nobless quest script but it doesn't kill the raidboss for you.

 

Quote

hi, any script for TTs + this captcha

https://imgur.com/a/lSufgOl

I have TTs script with sound when a dialog appears so you have to be there to enter captcha.

 

Amita what is the name of the quest and where do I start it? I'll check the script.

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  • 2 weeks later...

 

On 4/9/2020 at 7:22 AM, darknesscrysis said:

I have nobless quest script but it doesn't kill the raidboss for you.

 

I have TTs script with sound when a dialog appears so you have to be there to enter captcha.

 

Amita what is the name of the quest and where do I start it? I'll check the script.

Hi! Do u have still the captcha script? Becuase i need it. In this server a captcha appears when u are leveling. So it would be easier for me to check my pc when adrenaline replays a sound than checking my pc every minute for this annoying captcha.

 

 

Edited by elrey2
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Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder.

 

uses sysutils,classes;
var
alarm:boolean= false;

procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word);
begin
  if  (ID = 160)  and  (not alarm)  then alarm := true; 
end;

procedure doAlarm;
begin
  while true do
  begin
    if alarm then begin
      playsound(exepath+'\sounds\beep.wav');
      delay(2222);
    end;
    Delay(1111)
  end;
end;

begin
  script.newthread(@doAlarm);
  delay(-1);
end.

 

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13 hours ago, darknesscrysis said:

Here is the captcha script. You have to stop it and run it again for the sound to stop. You have to have a sound named 'beep.wav' in a folder 'sounds' in the adrenaline folder.

 


uses sysutils,classes;
var
alarm:boolean= false;

procedure OnPacket(ID, ID2: Cardinal; Data: Pointer; Size: Word);
begin
  if  (ID = 160)  and  (not alarm)  then alarm := true; 
end;

procedure doAlarm;
begin
  while true do
  begin
    if alarm then begin
      playsound(exepath+'\sounds\beep.wav');
      delay(2222);
    end;
    Delay(1111)
  end;
end;

begin
  script.newthread(@doAlarm);
  delay(-1);
end.

 

Thank you dark for the answer. Unfortunately the script doesnt work for me. The captcha is like a trade/party window. See in the image below. Anyone have a captcha script for this? I need only a sound when the captcha appears

Captcha2.png

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The above script works for tutorial windows. For trade chats you would only need to change the packet ID, so search for that. You don't need to ask for a whole other script when you already have one that you just need to modify for it to work.

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