Jump to content

Recommended Posts

Posted

Ty guys, i use the simple way that adr.bot give, but i do this for knowledge... nothing more than learning and having fun.. if i got any problem again, i 'll ask you ! Have a nice day!

Posted

 

Is what Engine.Facecontrol stand for ? which means when it is set to true, your character begins his routine setting from the main Menu ?

 

'Engine.Facecontrol' is the buttons you see on your config interface. Ei. 'Engine.Facecontrol(0, true)' enables bot (and false disables), 'Engine.Facecontrol(1, true)' enables attacking, 'Engine.Facecontrol(2, true)' enables the 'Heal' option.

Posted (edited)

Hello again. So anyone could write a script working in party for every character to when buffs fades to use server alt + b and rebuff out of combat?- but of course also doing things properly in party. Skill rebuff time about 20 min- probably better than waiting to buffs fade, but dunno- would be nice to know yours opinion; to avoid going bots to often out of combat when they are needed (for example healer healing).

Big THX in advance.

 

 

I use this script written by adr.bot for warrior's classes- it works perfect for one character (with noone else in party), but when I use this sript for every warrior class in party and use also a script for healer rebuff, then characters simpy dont follow, dont assist, goes randomly etc.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1388;  //change buff id
seconds:= 30;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < seconds*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  //use alt and b change for your server
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.bypasstoserver('04');
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;
end.
 
 
Also I don't know where is rebuff timer (and condition) for doing rebuff in this script? When buffs fades till 30 s or every 1000 s? Pls help.
Should I put here mine parameter??? :
 
(buff.endtime < seconds*1000) 
Edited by palanch0
Posted

Ty guys, i use the simple way that adr.bot give, but i do this for knowledge... nothing more than learning and having fun.. if i got any problem again, i 'll ask you ! Have a nice day!

 
i was using this 
 
procedure SendMoney(const receiver: string);
var adena: Integer;
begin
   adena := CheckItem(ADENAID) - 1100;
   
   if adena > 100000 then begin          // если больше 100к отсылаем.
      Engine.SendMail(receiver, 'AchYle, '', [ADENAID, adena]); 
      Engine.MSG('MAIL', 'Sent: ' + adena.toString + ' adena.', 32768);
   end;
end;
 
begin
 
   SendMoney('AchYle');
 
end;
Posted

 

I use this script written by adr.bot for warrior's classes- it works perfect for one character (with noone else in party), but when I use this sript for every warrior class in party and use also a script for healer rebuff, then characters simpy dont follow, dont assist, goes randomly etc.

 

Double check your settings in bot interface. Sounds like you have not set that up properly.

Posted (edited)

Guys anyone could help me to understand conditions and parameters here?:

 

 

seconds:= 30;   //buff end time seconds   trying to rebuff when buffs are on fade from 30 s? ??????
while true do begin
if not user.buffs.byid(buffID, buff)  I understand this one: no buffs= starts to rebuff
or (buff.endtime < seconds*1000) then begin completely don't understand this one condition; when there is less than 30 s tries to rebuff? ???? or when there is less than 30 s x 1000= 30000s? 
 
Pls help this is urgent.
Edited by palanch0
Posted (edited)

Any time you declare is in ms.

Let's say we put 'time = 30'.

In which case: 'Delay(time)' = 30ms delay and 'Delay(time*1000)' = 30s delay.

Thx for responce! :)

So according to this rebuff script, when it goes to try to rebuff?:

1. first conditition when buffs are tottally of

2. second condition? ???? ???

 

I checked all bot setup and everything is ok, so this script seems to not work properly and I'm trying to know why.

So the second condition is:

 

buff tries to rebuff when there is less than 30s on buff timer?----- trying this script on solo character seems not couse it rebuffs randomly even when there is 1h to buffs to fade.

 

 

SO WHEN I WANT SCRIPT TO REBUFF WHEN BUFFS ARE 5 MIN (300s) TO FADE I SHOULD PUT:

300000 HERE:

or (buff.endtime < seconds*1000)

=

or (buff.endtime < 300000)

=

or (buff.endtime < 300*1000)

 

?????

Edited by palanch0
Posted

 

 
i was using this 
 
procedure SendMoney(const receiver: string);
var adena: Integer;
begin
   adena := CheckItem(ADENAID) - 1100;
   
   if adena > 100000 then begin          // если больше 100к отсылаем.
      Engine.SendMail(receiver, 'AchYle, '', [ADENAID, adena]); 
      Engine.MSG('MAIL', 'Sent: ' + adena.toString + ' adena.', 32768);
   end;
end;
 
begin
 
   SendMoney('AchYle');
 
end;

 

This is the way i use it now. But thank you... i believe this is the best way to farm with a bot char and sending adena or farm items to your main w/o risking your main char get banned xD ;)

Posted

Thx for responce! :)

So accordi....

 

 

O WHEN I WANT SCRIPT TO REBUFF WHEN BUFFS ARE 5 MIN (300s) TO FADE I SHOULD PUT:

300000 HERE:

or (buff.endtime < seconds*1000)

=

or (buff.endtime < 300000)

=

or (buff.endtime < 300*1000)

 

?????

 

Conditions should be pretty straight forward granted you know what '<' means.

 

Last part: yes. 300s = 5mins = 300000ms.

 

The script looks fine to me but then again maybe I'm missing something.

Posted (edited)

Conditions should be pretty straight forward granted you know what '<' means.

 

Last part: yes. 300s = 5mins = 300000ms.

 

The script looks fine to me but then again maybe I'm missing something.

 

THX mate.

Now its running gr8 in solo botting gonna test it now in pt.

Final version:

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1388;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  //use alt and b change for your server
delay(1000);
engine.bypasstoserver('_bbsgetfav');
delay(1000);
engine.bypasstoserver('04');
delay(1000);
engine.bypasstoserver('02');
delay(1000);
engine.facecontrol(0,true);
end;
end;
end;
end.
 
 
So I checked it in pt and it does not work properly. After 10- 15 min of normall playing scripts makes bot to walk randomly, targets- retargets, stops attacking, using skills, stops healing; stops assist, stops follow; from time to time comes back to normall boting but again goes crazy. Don't know what makes that.
In solo botting script works really good.
Edited by palanch0
Posted (edited)

Hello guys,

 

I'm currently developing my own 1-40 auto level script and it's going pretty smooth, eventhough my scripting knowledge is very narrow and dumb.

 

Anyway, what I'm doing is setting functions that have prerequisites to trigger, such as: position, check level, check items, check buffs, and if everything is ok they start. It's not the best way, but it's working and I'm pretty excited about it.

 

The main problem I'm facing atm is that after I get to my designated spot of leveling, I wanna keep checking 3 conditions to stay there:

 

1) Level restriction (user.level>=32)

2) Buffs ended User.Buffs.ByID(4326, buff)

3) Dead (User.Dead)

 

I have set those 3 functions written properly, but I dont know how to keep checking them in the previous function to be triggered. I managed to set one of them at a time, by using this:

while not level32check do Delay(1000); // while not level >31, keep leveling

But if I die, my script will be stuck in this loop, same if I ran out of buffs, it will probably die and do nothing. I tried to do something like this code below with "while not" at the end of the spot function, but it failed to work because it only considers the first if:

function spot3check: Boolean;
          var buff: TL2Buff;
          begin
          if User.Dead then begin
          deadcheck;             
          end else User.Buffs.ByID(4326, buff) then begin
          soe;
          end else (user.level>=32) then begin
          level32check

The point is that after it get to the spot, keep checking buff,level and dead. If any of them, begin that function and end the previous one. Glad if you can help me, Im breaking my head for 4h already.

 

Some bonus questions: :D

 

1) How can I set a function to keep checking if my char is standing (not moving, not sitting, not dead, not fighting) for more than xx seconds and if true, use SOE (stuck check)

2) How can I check a specific skill from my character and check if he doenst have it. Same if he has it, then check it's level?

Edited by fahir1
Posted (edited)

Hello guys,

 

I'm currently developing my own 1-40 auto level script and it's going pretty smooth, eventhough my scripting knowledge is very narrow and dumb.

 

Anyway, what I'm doing is setting functions that have prerequisites to trigger, such as: position, check level, check items, check buffs, and if everything is ok they start. It's not the best way, but it's working and I'm pretty excited about it.

 

The main problem I'm facing atm is that after I get to my designated spot of leveling, I wanna keep checking 3 conditions to stay there:

 

1) Level restriction (user.level>=32)

2) Buffs ended User.Buffs.ByID(4326, buff)

3) Dead (User.Dead)

 

I have set those 3 functions written properly, but I dont know how to keep checking them in the previous function to be triggered. I managed to set one of them at a time, by using this:

while not level32check do Delay(1000); // while not level >31, keep leveling

But if I die, my script will be stuck in this loop, same if I ran out of buffs, it will probably die and do nothing. I tried to do something like this code below with "while not" at the end of the spot function, but it failed to work because it only considers the first if:

function spot3check: Boolean;
          var buff: TL2Buff;
          begin
          if User.Dead then begin
          deadcheck;             
          end else User.Buffs.ByID(4326, buff) then begin
          soe;
          end else (user.level>=32) then begin
          level32check

The point is that after it get to the spot, keep checking buff,level and dead. If any of them, begin that function and end the previous one. Glad if you can help me, Im breaking my head for 4h already.

 

Some bonus questions: :D

 

1) How can I set a function to keep checking if my char is standing (not moving, not sitting, not dead, not fighting) for more than xx seconds and if true, use SOE (stuck check)

2) How can I check a specific skill from my character and check if he doenst have it. Same if he has it, then check it's level?

here is example maybe it help  http://rghost.net/74jH9rxPg  http://rghost.net/7fQCRgpLH

Edited by adr.bot
Posted (edited)

hi,where i fail ? buffer work good.but script for "to village" and teleport to exp place not work and captcha alarm too,i have function captcha:boolean redlide :X.where i fail ? thx fow answer.sry for my english.

 

var buff:tl2buff;
    buffID,seconds:cardinal;
begin
buffID:= 1085;  //change buff id
seconds:= 300;   //buff end time seconds
while true do begin
if not user.buffs.byid(buffID, buff) or (buff.endtime < 300*1000) then begin
if (user.target.dead) or (user.target = nil) then begin
engine.facecontrol(0,false);
while user.incombat do delay(1000);
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0b');
  delay(1000);
   Engine.bypasstoserver('0f');
  delay(1000);
  Engine.bypasstoserver('_bbsgetfav');
  delay(1000);
  engine.facecontrol(0,true);
 end;
end;
end;
 
 
 
 
 
  function captcha:boolean; begin
             if engine.dlgtext.contains('Refresh') or
             engine.dlgtext.contains('Captcha') or
             engine.dlgtext.contains('60 seconds') or
             engine.dlgtext.contains('Bot')   then begin
       SetForegroundWindow(Engine.GameWindow);             
      PlaySound(exepath+'\sounds\'+'PlayerAlarm'+'.wav');
      delay(500);  
      StopSound;
          end;   
  end;
begin
  while true do begin
  delay(300);
   captcha();
   
end;
end;
 
 
begin
engine.bypasstoserver('_bbshome'); 
  delay(1000);
   Engine.bypasstoserver('02');
   delay(1000);
   Engine.bypasstoserver('0a');
  delay(1000);
   Engine.bypasstoserver('033');
  delay(1000);
  Engine.bypasstoserver('0f');
  delay(1000);
  Engine.MoveTo(-18824,13544,-4880)
end;
end.
Edited by lynxik

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Inventory restock: Premium business accounts are now available.   ✔ Wallester Business EU 🇪🇺|💳 Unlimited virtual cards, physical cards, 🏦 multi-currency IBAN, ₿ crypto & stablecoin deposits. ✔ Stripe Business UK 🇬🇧|💳 Instant virtual cards (Visa/Mastercard), high-conversion checkout, multi-currency payouts, ₿ crypto payments, no-code payment links. ✔ Mercury Business US 🇺🇸|🏦 US checking & savings, 💳 unlimited virtual cards, domestic & International wires, native stablecoin settlement. ✔ Payset Business EU 🇪🇺|🏦 Multiple IBANs, UK sort code, SEPA Instant, 💳 unlimited virtual cards, multi-currency accounts. ✔ Novo Business US 🇺🇸|🏦 Business checking account, ACH payments & invoicing, 💳 virtual & physical cards, novo boost.
    • Let me see if I understand correctly, older gentlemen, when a newcomer shows up to create modern things with the help of AI, doing what you charge them to do, you point the finger and laugh. I believe that's why everything is stagnant. The product isn't for programming experts, it's for newcomers. Don't buy from you if they can do it themselves using this base. You're going to deliver a similar product, maybe even worse than this one, so why are you complaining? PowerShell, as you well know, started with it, then came new platforms and new apps, new creation models, all with different languages; I chose the simplest one for my taste. This is about being organized and knowing how to choose the right words for each situation. It's not 100%, but it already gives a good impression. Nothing is 100%, so a topic written by AI, and all the code that you charge an absurd amount for to prohibit and sell hacks, could be open source so that everyone can create new practices, new models, new information for passing packets, prohibiting the use of cheats that cause server owners to break so much. Let's remember that the Admin doesn't always shut down the server; it's the players who find problems and take advantage by buying and reselling items, and they say that the GM shuts down the server every week, but that's a lie. What they do is duplicate items with packages and sell them, but perhaps this could give some future developers a starting point to create their own protection following the model in the initial documentation. Because none of you answer a question from a newbie, you think you're superior because you have knowledge, but with AI, people like that can have the same knowledge as you, but with less practice. And if they practice a lot, 10,000 hours, they can be as good as all of you older developers in the L2J field.
    • ✨ Exclusive Offer for Marketplace Growth 🔥 Elevate your performance with a premium bonus. 💲 Top up your balance with $100 or more and receive an additional $5 credit — seamlessly added to your account. ⭐️ Designed for those who value efficiency, scale, and results. ⚡️ Effortless. Refined. Effective. 💥 Enhance your strategy today 💥
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..