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Καλησπέρα. Μετά από προσπάθεια κατάφερα να σηκώσω το server μου. Μπήκα, χάζεψα και όταν ήρθε η στιγμή να βάλω κάποιους άλλους να μπούν, εκεί ήταν που αντιμετώπισα πρόβλημα. Ενώ από το δικό μου pc( που είναι και ο server) μπορώ να μπαίνω έχοντας στο l2.ini σαν serveraddr=127.0.0.1, αλλά  το l2.ini με στοιχεία του no-ip, δεν μπαίνει καθόλου. Έχω ανοίξει τα ports, έχω φτιάξει σωστά το no-ip, έχω φτιάχνει το externalhostname να είναι ίδιο με αυτό του no-ip και στο server και στο login config.

 

Ο server που έχω ανοίξει είναι interlude, τα αρχεία του τα κατέβασα απο το SVN του l2j, και ελπίζω να μην απαγορεύεται να ζητησω βοήθεια

Ευχαριστώ

Recommended Posts

  • 0
Posted

enoite pos den apagorevete na zitas voithia lol.. gia afto eisai se forum :)

 

vale tin ip pou exeis oxi to no-ip kai des ean ta port sou einai on

http://www.yougetsignal.com/tools/open-ports/

 

r27K552.png

 

ean einai on checkare xana to no-ip sou

 

des kai sta config ti exeis valei..

  • 0
Posted

Ρώτησα αν απαγορεύεται γιατί κάααατι έλεγε στα sticky, οτι απαγορεύεται αλλά δεν κατάλαβα. Anyway, λπν, οι port είναι κανονικά ανοιχτές όπως θα πρέπει. στα config είχα βάλει το ''link'' του no-ip, και το άλλαξα με την ip μου. Και μάντεψε! Δεν πιάνει ούτε τώρα. Που σημαίνει οτι το πρόβλημα είναι αλλού. Καμιά ιδέα? Θα μπορούσε να φταίει το l2.ini που χρησιμοποιώ?

  • 0
Posted (edited)

Καλησπέρα...

 

Μπορείς να στείλεις λίγο εδώ με

 το περιεχόμενο του l2.ini και το περιεχόμενο από loginserver & gameserver,properties?

Το καθένα ξεχωριστά για να βγει άκρη..

Edited by 'Baggos'
  • 0
Posted

l2.ini

[url]

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Player

Map=Index.unr

LocalMap=Entry.unr

Host=

Portal=

MapExt=unr

EXEName=l2.exe

SaveExt=usa

Port=7777

Class=LineageWarrior.MFighter

ServerAddr=l2g.no-ip-biz

IsL2NetLogin=True

IsL2Console=True

IsL2Seamless=True

IsL2Projector=True

ISL2Mark=2

ForceAspectRatio=False

AspectRatio=1.334

IsDefaultShaodw=False

IsUnderWaterEffect=False

IsUseCommand=True

L2VersionCheck=false

IsL2MemLog=False

L2ThreadFilter=1

L2TestServer=false

EnablePurgeLevel=True

SharedSky=True

L2MaxPawnResourceLoad=1.0

L2UseKeyCrypt=true

L2UseReplayManager=true

EnableSecondWindow=true

IsUseXMLUI=True



[L2WaterEffect]

ColorReference=(A=180,R=38,G=56,B=64,RR=150)

EffectResolution=512



[LanguageSet]

Language=0



[FontSet]

;Font=L2Font.Japan

;Glyph=Japan.gly

Font=L2Font.gulim

Glyph=gulim.gly



[CharacterDisplay]

Name=true

Dist=1000



[ClippingRange]

PawnMax=3.0

PawnMin=1.5

AntiPortal=1.5

Terrain=8.0

StaticMesh=4.0

Projector=0.2

StaticMeshLod=5.0

Pawn=2.0

Actor=4.0



[AutoLogOn]

IsL2AutoLogOn=Ture

L2ID=zodiac

L2Passwd=zodiac

L2Slot=7



[FirstRun]

FirstRun=2110



[Engine.Engine]

RenderDevice=D3DDrv.D3DRenderDevice

;RenderDevice=Engine.NullRenderDevice

;RenderDevice=OpenGLDrv.OpenGLRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

;AudioDevice=XboxAudio.XboxAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=Engine.Console

DefaultPlayerMenu=UDebugMenu.UDebugRootWindow

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

GUIController=Engine.BaseGUIController

;DefaultGame=WarfareGame.WarfareTeamGame

;DefaultServerGame=WarfareGame.WarfareTeamGame

DefaultGame=Engine.GameInfo

DefaultServerGame=Engine.GameInfo

ViewportManager=WinDrv.WindowsClient

;ViewportManager=XboxDrv.XboxClient

;ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas

DefaultPlayerController=Engine.LineagePlayerController

L2NetHandler=Engine.NetHandler

L2Console=NWindow.ConsoleWnd

L2Font=NWindow.L2Font



[Core.System]

PurgeCacheDays=30

SavePath=../Save

CachePath=../Cache

CacheExt=.uxx

Paths=../System/*.u

Paths=../StaticMeshes/*.usx

Paths=../Textures/*.utx

Paths=../Sounds/*.uax

Paths=../Voice/*.uax

Paths=../Maps/*.unr

;Paths=../Music/*.umx

Paths=../Animations/*.ukx

Paths=../SysTextures/*.utx

Paths=../Animations/*.usk

Paths=../Saves/*.uvx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp



[Engine.GameEngine]

CacheSizeMegs=32

UseSound=True

;ServerActors=IpDrv.UdpBeacon

;ServerActors=IpServer.UdpServerQuery

;ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900

;ServerActors=UWeb.WebServer

ServerPackages=AmbientCreatures

;ServerPackages=WarEffects

;ServerPackages=Decorations

ServerPackages=GamePlay

ServerPackages=UnrealGame

;ServerPackages=WarfareGame

;ServerPackages=WarClassLight

;ServerPackages=WarClassHeavy

;ServerPackages=WarClassMisc

;ServerPackages=Pickups



[WinDrv.WindowsClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=1024

FullscreenViewportY=768

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

CaptureMouse=True

StartupFullscreen=True

UseWindowFrame=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Higher

TextureDetailTerrain=Higher

TextureDetailWeaponSkin=Higher

TextureDetailPlayerSkin=Higher

TextureDetailWorld=Higher

TextureDetailRenderMap=Higher

TextureDetailLightmap=Higher

NoFractalAnim=False

ScaleHUDX=0.0



[SDLDrv.SDLClient]

WindowedViewportX=640

WindowedViewportY=480

FullscreenViewportX=800

FullscreenViewportY=600

MenuViewportX=640

MenuViewportY=480

Brightness=0.800000

Contrast=0.700000

Gamma=0.800000

UseJoystick=True

JoystickNumber=0

IgnoreHat=False

JoystickHatNumber=0

CaptureMouse=True

StartupFullscreen=True

ScreenFlashes=True

NoLighting=False

MinDesiredFrameRate=35.000000

Decals=True

Coronas=True

DecoLayers=True

Projectors=True

NoDynamicLights=False

ReportDynamicUploads=False

TextureDetailInterface=Normal

TextureDetailTerrain=Normal

TextureDetailWeaponSkin=Normal

TextureDetailPlayerSkin=Normal

TextureDetailWorld=Normal

TextureDetailRenderMap=Normal

TextureDetailLightmap=UltraHigh

NoFractalAnim=False



[Engine.Player]

ConfiguredInternetSpeed=10000

ConfiguredLanSpeed=20000



[ALAudio.ALAudioSubsystem]

UseEAX=False

Use3DSound=False

UseDefaultDriver=False

CompatibilityMode=False

UsePrecache=True

ReverseStereo=false

Channels=32

MusicVolume=0.1

AmbientVolume=1.0

SoundVolume=1.0

DopplerFactor=1.0

Rolloff=0.5

TimeBetweenHWUpdates=15

DisablePitch=False

LowQualitySound=False



[IpDrv.TcpNetDriver]

AllowDownloads=True

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload



[IpDrv.HTTPDownload]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True



[Engine.DemoRecDriver]

DemoSpectatorClass=Warriors.CHSpectator

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60



[Engine.GameReplicationInfo]

ServerName=Another Unreal Server

ShortName=Unreal Server



[IpDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0



[IpServer.UdpServerQuery]

GameName=ut



[IpDrv.UdpBeacon]

DoBeacon=True

BeaconTime=0.50

BeaconTimeout=5.0

BeaconProduct=ut



[XboxDrv.XboxClient]

TextureDetail=Medium

SkinDetail=Medium

LightmapDetail=High

TextureMinLOD=6

TextureMaxLOD=9

Brightness=0.8

Contrast=0.7

Gamma=0.8

NoFractalAnim=True



[XBoxAudio.XBoxAudioSubsystem]

ReverseStereo=False

Channels=32

MusicVolume=1.0

SoundVolume=1.0

AmbientFactor=1.0

UsePrecache=True



[D3DDrv.D3DRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseTrilinear=True

AdapterNumber=-1

ReduceMouseLag=True

UseTripleBuffering=False

UseHardwareTL=True

UseHardwareVS=True

UseCubemaps=True

DesiredRefreshRate=60

UseCompressedLightmaps=True

UseStencil=False

Use16bit=False

Use16bitTextures=False

MaxPixelShaderVersion=255

UseVSync=False

LevelOfAnisotropy=1

DetailTexMipBias=0.8

DefaultTexMipBias=-0.5

UseNPatches=False

TesselationFactor=1.0

CheckForOverflow=False



[OpenGLDrv.OpenGLRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseTrilinear=True

UseStencil=False

MaxTextureUnits=8

VARSize=32

ReduceMouseLag=False



[Engine.NullRenderDevice]

DetailTextures=True

HighDetailActors=True

SuperHighDetailActors=True

UsePrecaching=True

UseCompressedLightmaps=True

UseStencil=False



[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=32

GridEnabled=True

SnapVertices=False

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=True

AutoSaveTimeMinutes=5

AutoSaveIndex=6

UseAxisIndicator=True

MatineeCurveDetail=0.1

LoadEntirePackageWhenSaving=0

EditPackages=Core

EditPackages=Engine

EditPackages=Fire

EditPackages=Editor

EditPackages=UWindow

EditPackages=UnrealEd

EditPackages=IpDrv

EditPackages=GamePlay

EditPackages=LineageEffect

EditPackages=LineageWarrior

EditPackages=LineageNpc

EditPackages=LineageNpc2

EditPackages=LineageNpcEv

EditPackages=LineageMonster

EditPackages=LineageMonster2

EditPackages=LineageMonster3

EditPackages=LineageVehicle

EditPackages=LineageDeco

EditPackages=LineageCreature

EditPackages=UDebugMenu

EditPackages=NWindow

;EditPackages=WarEffects

;EditPackages=Decorations

;EditPackages=WarfareGame

;EditPackages=IHVDemoContent

;EditPackages=Pickups

;EditPackages=WarClassLight

;EditPackages=WarClassHeavy

;EditPackages=WarClassMisc

;EditPackages=AmbientCreatures

;EditPackages=Vehicles

;EditPackages=UPreview



[UMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True



[UMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu



[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False



[UWeb.WebServer]

;Applications[0]=UTServerAdmin.UTServerAdmin

;ApplicationPaths[0]=/ServerAdmin

;Applications[1]=UTServerAdmin.UTImageServer

;ApplicationPaths[1]=/images

DefaultApplication=0

bEnabled=False



[Engine.LevelInfo]

PhysicsDetailLevel=PDL_Medium



[Engine.Console]

ConsoleKey=9



[WindowPositions]

GameLog=(X=0,Y=0,XL=512,YL=256)

gameserver.properties

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================



# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777



# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=l2g.no-ip-biz



# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=192.168.1.1



# The Loginserver host and port

LoginPort=9014

LoginHost=192.168.1.1



# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True



# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

MaximumDbConnections=100



# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack



# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*



# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7



# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100





# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 740

MaxProtocolRevision = 746

loginserver.properties

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================



# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================



# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=l2g.no-ip-biz



# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=192.168.1.1



# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname=*

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

GMMinLevel=100



# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname=*



# The port on which login will listen for GameServers

LoginPort=9014



# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = False



# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True



# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

MaximumDbConnections=10



# Useable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=true



# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime=15





# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================



Debug = False

Assert = False

Developer = False



# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=True



#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50
  • 0
Posted

Μια χαρά τα'χεις...

Δεν βλέπω κάτι λάθος.. Και το l2.ini καλά είναι..

 

Το firewall το'χεις κλειστό?

  • 0
Posted

firewall κλειστό, ports στο router και στο pc, ανοιχτά. Υπάρχει περίπτωση να φταίει το pack? Να δοκιμάσω με κανά άλλο?

  • 0
Posted (edited)

External Ip : what is my ip  / No ip

Internal Ip : IPV4 ( run/cmd/ipconfig/ipv4 )

L2.ini > Localhost : 127.0.0.1

L2.ini > online : What is my ip / No ip

Ports > Router / Computer

LoginHost=192.168.1.1 << Wrong, make it 127.0.0.1

 

:S

 

 

 

Μια χαρά τα'χεις...

Δεν βλέπω κάτι λάθος.. Και το l2.ini καλά είναι..

 

Το firewall το'χεις κλειστό?

 

που το βλέπεις το μια χαρά ?

Edited by .Thug
  • 0
Posted

External Ip : what is my ip  / No ip

Internal Ip : IPV4 ( run/cmd/ipconfig/ipv4 )

L2.ini > Localhost : 127.0.0.1

L2.ini > online : What is my ip / No ip

Ports > Router / Computer

LoginHost=192.168.1.1 << Wrong, make it 127.0.0.1

 

:S

 

που το βλέπεις το μια χαρά ?

Ξέρεις τι είναι το "InternalHostname" ?

Δε νομίζω...

 

 

το loginhost δουλεύει και με τα 2. local ip kai to 127.0.1 kai to 192.168.1.1

Να σε ρωτήσω κάτι...

Δεν κάνει καθόλου login ή μήπως κολλάτε εκεί που λέει Barz?

  • 0
Posted

κοίταξε να δεις ψηλέ , έτσι έχω μάθει και έτσι ανοίγει ο κάθε Server!

ξέρεις τι σημαίνει το IPV4? δε νομίζω...

 

Internal Ip θα βάλεις το 192.168.1.???? που θα το βρεις ανοίγοντας το CMD στην έναρξη και μετά θα γράφεις ipconfig έτσι θα βρεις το IPV4 έκανα καινούργιο account γιατί το άλλο έχει c.bat μόνο και μόνο να πω όλα αυτά

.. που βλέπεις και μια χαρά 

  • 0
Posted

Το προβλημα του ειναι οτι ενω αυτος μπορει να μπει κανονικα οι αλλοι κολλανε στο Log in .

  • 0
Posted

External Ip : what is my ip  / No ip

Internal Ip : IPV4 ( run/cmd/ipconfig/ipv4 )

L2.ini > Localhost : 127.0.0.1

L2.ini > online : What is my ip / No ip

Ports > Router / Computer

LoginHost=192.168.1.1 << Wrong, make it 127.0.0.1

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    • I can see that the admins arent taking any action, yet they still seem willing to share information about various other people names and IP addresses. But when it comes to scams, no one reacts.      
    • Server Info Chronicle:  Interlude                                                                                                                                    XP: 100x | SP: 100x | Drop: 50x | Adena: 75x Enchant: Safe +3 |  Max +21 Website: Website Link Discord: Discord Link   WHY? When I was a teenager I had this idea. Build my own Lineage 2 server. My own rules. My own world. I wasn't a programmer. I had no idea how any of it worked. I tried, hit a wall, and quit. But the idea never left. I came back years later. Got further. Quit again. Watched friends try similar things. The idea stayed stuck in my head for fifteen years. I'm a developer now. I finally finished it. Not because I suddenly had more time - I have a full-time job and real responsibilities. An hour before bed if I'm lucky. That's actually exactly why I finished it.   The problem I kept running into I still love this game. But every server I tried as an adult made that one hour feel worthless. Log in, kill a few mobs, make no real progress, log out frustrated. The game was designed for someone with unlimited time. That person doesn't exist in my life anymore. I looked around. Everyone I used to play with has the same problem. Same love for the game. Same lack of time. Jobs, families, maybe an hour late at night. So I stopped waiting for someone else to build it.           WHAT? Custom starting zone in Gludin (up until 2nd profession start) Talent system - rebirth at level 80 and choose your talents Bounty hunter system - daily tasks to kill random monsters to receive great reward! Potion crafting system - custom HP/MP potions and recipes Custom 1st & 2nd class quests (shorter) Scheme buffer Shop until C grade   Visit our website to get more info: Website Link   The philosophy 95% of the game is completely soloable. No clan required. No raid schedules. No guilt when you have to log off. You are the solo director of your own session. Log in, pursue your goal for an hour, log out on your own terms. When you've conquered what you wanted - you stop naturally. A new season drops with fresh Talent Tree changes and you come back to build something completely different. No endless stretched grind. No pay-to-win. No shady admin decisions. No surprise wipes. I'm one developer who built this because I love it.                                          This is the server I needed fifteen years ago. Glad I finally had the skills to build it. Come see what I made. [Forever Lineage]
    • Hello MaxCheaters community! We’ve all been there: you spend months customizing your NPCs, balancing classes, and setting up the perfect farm zones. You launch your server, the hype is real, and suddenly you hit 200 players—and the "delay" starts. The mobs stop reacting, the Olympiad matches stutter, and your players start complaining on Discord. Many "newbie" admins think the solution is just throwing more RAM at the VPS. While hardware matters, Java is a finicky beast. If you don't tune your JVM (Java Virtual Machine) and your core code, you’ll lag even on a NASA supercomputer. Today, I’m sharing a deep dive into optimizing your L2 server for maximum performance. 1. The Myth of "More RAM" The biggest mistake people make is assigning 32GB of RAM to a server that only needs 8GB. In Java, if your Heap size is too large, the "Garbage Collector" (GC) has to work much harder. When the GC runs a "Full GC" cycle on a massive heap, it performs a "Stop-the-World" event. This literally freezes your server threads for 1–3 seconds to clear memory. Recommendation: For a mid-rate server with 500 players, 6GB to 8GB of Xmx (Max Heap) is usually the sweet spot. Use G1GC (Garbage First Garbage Collector) instead of the old ParallelGC. It handles large heaps much more gracefully by breaking memory into regions. 2. JVM Startup Flags (The Secret Sauce) Don't just run java -jar l2jserver.jar. You need specific flags to ensure the CPU prioritizes the right tasks. Try adding these to your start.sh or start.bat: Bash   -Xms6G -Xmx6G -XX:+UseG1GC -XX:MaxGCPauseMillis=50 -XX:+OptimizeStringConcat -XX:+UseStringDeduplication -XX:+ParallelRefProcEnabled -XX:+TieredCompilation MaxGCPauseMillis=50: This tells Java, "Try not to freeze the server for more than 50ms at a time." It makes the gameplay feel much smoother for the end-user. 3. Geodata and Pathfinding Optimization Geodata is the biggest CPU killer in Lineage 2. Every time a mob moves or a player clicks, the server calculates "Can I see this target?" and "Is there a wall in the way?". The Fix: Use a "Pathfinding Cache." If 100 players are running from the Giran Gate to the Luxury Shop, the server shouldn't calculate that path 100 times. Check your Geodata format: Ensure you are using the .l2j or .dat formats optimized for your specific core. If your console is flooded with "Pathfind node limit reached," increase your node limit in the geo.properties file, but be prepared for higher RAM usage. 4. Database Pooling (HikariCP vs. C3P0) If your server freezes for a split second every time someone saves their character or buys an item, your Database Connection Pool is the bottleneck. Most old L2J cores use C3P0, which is outdated and slow. Switch to HikariCP: It is significantly faster and handles "dead" connections much better. Also, ensure your characters and items tables are indexed correctly in MySQL. Running a VACUUM or OPTIMIZE TABLE once a week can prevent those annoying "saving player data" spikes. 5. Network Threading In your server settings, look for "Network" or "Thread" configurations. Usually, you’ll see SelectorThreads and WorkerThreads. Selector Threads: Should be equal to the number of physical CPU cores. Worker Threads: This is where the logic happens (skills, movement). If this is too low, actions will "queue up," creating a delay even if your ping is low. 6. Community Board (BBS) Optimization On MaxCheaters, we love fancy Community Boards. However, if your Buffer or Shop script is poorly coded, it might be reloading the entire HTML from the hard drive every time a player clicks a button. The Fix: Ensure your scripts cache the HTML in the RAM. Reading from an SSD is fast, but reading from RAM is thousands of times faster. Conclusion Optimization isn't a "one-click" fix; it’s about finding the balance between your hardware and your software. Start with your JVM flags, clean up your Geodata settings, and make sure your Database isn't choking on old logs. If you found this helpful, leave a comment or a "Thank You" below! If you have specific lag issues with a certain core (aCis, L2Emu, etc.), post your server.properties and I’ll try to help you tune it.
    • Hello all, we are a small team of developers working on two servers right now. One of them is Interlude and the other Gracia Final. Both will be pride-like aiming to make the servers similar to old pride's chronicles, C6 and GF respectively. For those not familiar here's some quick info:  9300x XP / 5500x Adena 1x Drop / 1x Spoil Safe Enchant +3 Start at Level 80 Custom PvP Zones & Reward System  Reworked Buffer Classes Wondrous Cubic All-in-one Panel  For more information visit our discord: https://discord.com/invite/YmCa7kbMuG
    • Up! Can make c4 project too retail x1 if someone is interested
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