public static List<L2Effect> calcCancelStealEffects(L2Character activeChar, L2Character target, L2Skill skill, double power)
{
// Resists.
int cancelMagicLvl = skill.getMagicLevel();
int count = skill.getMaxNegatedEffects();
final double vuln = target.calcStat(Stats.CANCEL_VULN, 0, target, null);
final double prof = activeChar.calcStat(Stats.CANCEL_PROF, 0, target, null);
double resMod = 1 + (((vuln + prof) * -1) / 100);
double rate = power / resMod;
if (activeChar.isDebug() || Config.DEVELOPER)
{
final StringBuilder stat = new StringBuilder(100);
StringUtil.append(stat, skill.getName(), " Base Rate:", String.valueOf((int) power), " Magiclvl:", String.valueOf(cancelMagicLvl), " resMod:", String.format("%1.2f", resMod), "(", String.format("%1.2f", prof), "/", String.format("%1.2f", vuln), ") Rate:", String.valueOf(rate));
final String result = stat.toString();
if (activeChar.isDebug())
{
activeChar.sendDebugMessage(result);
}
if (Config.DEVELOPER)
{
_log.info(result);
}
}
// Cancel for Abnormals.
final L2Effect[] effects = target.getAllEffects();
List<L2Effect> canceled = new ArrayList<>(count);
if (skill.getNegateAbnormals() != null)
{
for (L2Effect eff : effects)
{
if (eff == null)
{
continue;
}
for (String negateAbnormalType : skill.getNegateAbnormals().keySet())
{
if (negateAbnormalType.equalsIgnoreCase(eff.getAbnormalType()) && (skill.getNegateAbnormals().get(negateAbnormalType) >= eff.getAbnormalLvl()))
{
if (calcCancelSuccess(eff, cancelMagicLvl, (int) rate, skill))
{
eff.exit();
}
}
}
}
}
// Common Cancel/Steal.
else
{
// First Pass.
int lastCanceledSkillId = 0;
L2Effect effect;
for (int i = effects.length; --i >= 0;) // reverse order
{
effect = effects[i];
if (effect == null)
{
continue;
}
// remove effect if can't be stolen
if (!effect.canBeStolen())
{
effects[i] = null;
continue;
}
// if effect time is smaller than 5 seconds, will not be stolen, just to save CPU,
// avoid synchronization(?) problems and NPEs
if ((effect.getAbnormalTime() - effect.getTime()) < 5)
{
effects[i] = null;
continue;
}
// Only Dances/Songs.
if (!effect.getSkill().isDance())
{
continue;
}
if (!calcCancelSuccess(effect, cancelMagicLvl, (int) rate, skill))
{
continue;
}
if (effect.getSkill().getId() != lastCanceledSkillId)
{
lastCanceledSkillId = effect.getSkill().getId();
count--;
}
canceled.add(effect);
if (count == 0)
{
break;
}
}
// Second Pass.
if (count > 0)
{
lastCanceledSkillId = 0;
for (int i = effects.length; --i >= 0;)
{
effect = effects[i];
if (effect == null)
{
continue;
}
// All Except Dances/Songs.
if (effect.getSkill().isDance())
{
continue;
}
if (!calcCancelSuccess(effect, cancelMagicLvl, (int) rate, skill))
{
continue;
}
if (effect.getSkill().getId() != lastCanceledSkillId)
{
lastCanceledSkillId = effect.getSkill().getId();
count--;
}
canceled.add(effect);
if (count == 0)
{
break;
}
}
}
}
return canceled;
}
public static boolean calcCancelSuccess(L2Effect eff, int cancelMagicLvl, int rate, L2Skill skill)
{
// Lvl Bonus Modifier.
rate *= (eff.getSkill().getMagicLevel() > 0) ? (cancelMagicLvl / eff.getSkill().getMagicLevel()) : 1;
// Check the Rate Limits.
rate = Math.min(Math.max(rate, skill.getMinChance()), skill.getMaxChance());
return Rnd.get(100) < rate;
}
}
to calculate the amount of stolen debuffs based on the character resists, however it appears that songs and dances are not being removed as first when a steal skill type is used.
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Original was based off L2OFF, so how would he even be able to compete or deliver the same quality? It will be just another L2F from shein.
Whatsoever, some times you should just let the horse die.
Question
Gries
Hello, i currently have this code:
to calculate the amount of stolen debuffs based on the character resists, however it appears that songs and dances are not being removed as first when a steal skill type is used.
7 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.