Hello guys, I have a custom zone and whenever you die in that zone it shows you the timer when you will respawn and after timer reaches 0 it respawns you.This was my first try:
public void onDieInside(L2Character character)
{
if(character instanceof L2PcInstance){
final L2PcInstance player = (L2PcInstance) character;
countdown = 5;
ThreadPoolManager.getInstance().scheduleGeneralAtFixedRate(new Runnable(){
@Override
public void run(){
if(player.isDead()){
if(countdown >0){
SystemMessage smg = SystemMessage.getSystemMessage(SystemMessageId.RESPAWN_AFTER_S1_SECONDS);
smg.addString(String.valueOf(countdown));
player.sendPacket(SystemMessageId.RESPAWN_AFTER_S1_SECONDS);
countdown--;
}else if(countdown == 0){
player.doRevive();
int x = 174132 + (int)(Math.random() * ((179862 - 174132) + 1));
int y = 112225 + (int)(Math.random() * ((117715 - 112225) + 1));
int z = -7708;
Location loc = new Location(x, y, z);
player.teleToLocation(loc,0);
}
}
}
}
,0,1000);
}
}
It works fine for first time,but then it just get shorter and shorter.I believe it's because thread doesn't stop working after respawning player,so whenever a player dies again the countdown is set to 5,but there is 2threads running and subtracting 1from countdown and then threads just keep increasing. My second try was this method:
public void onDieInside(L2Character character)
{
if(character instanceof L2PcInstance){
final L2PcInstance player = (L2PcInstance) character;
countdown = 5;
while(countdown > 0 && player.isDead()){
ThreadPoolManager.getInstance().scheduleGeneral(new showCountdown(countdown,player), 6000-countdown*1000);
countdown--;
}
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable(){
@Override
public void run(){
if(player.isDead()){
player.doRevive();
int x = 174132 + (int)(Math.random() * ((179862 - 174132) + 1));
int y = 112225 + (int)(Math.random() * ((117715 - 112225) + 1));
int z = -7708;
Location loc = new Location(x, y, z);
player.teleToLocation(loc,0);
}
}
}, 6000);
}
}
This is showCountdown class:
class showCountdown implements Runnable{
int timer = 0;
L2PcInstance player;
public showCountdown(int countdown,L2PcInstance p){
timer = countdown;
player = p;
}
@Override
public void run(){
SystemMessage smg = SystemMessage.getSystemMessage(SystemMessageId.RESPAWN_AFTER_S1_SECONDS);
smg.addNumber(timer);
player.sendPacket(smg);
}
}
It works just fine,but it seems dumb just to create so many Threads for a simple countdown.
I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
StealthyS4m
Hello guys,
I have a custom zone and whenever you die in that zone it shows you the timer when you will respawn and after timer reaches 0 it respawns you.This was my first try:
It works fine for first time,but then it just get shorter and shorter.I believe it's because thread doesn't stop working after respawning player,so whenever a player dies again the countdown is set to 5,but there is 2threads running and subtracting 1from countdown and then threads just keep increasing.
My second try was this method:
This is showCountdown class:
It works just fine,but it seems dumb just to create so many Threads for a simple countdown.
Edited by StealthyS4m15 answers to this question
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