I've got a custom boss engine and whenever boss dies it uses this method:
public void delete()
{
if (_lastSpawn == null)
{
return;
}
_lastSpawn.getLastSpawn().deleteMe();
_lastSpawn.stopRespawn();
SpawnTable.getInstance().deleteSpawn(_lastSpawn, false);
_lastSpawn = null;
setStatus(0);
setRespawnTime((System.currentTimeMillis()/1000)+((getMinutes()*60) + (randInt(0, (int)getDelay()*60))));
updateDbResp(getNpcId(), getRespawnTime()+(System.currentTimeMillis()/1000) , getStatus());
ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
@Override
public void run()
{
doSpawn();
}
}, getRespawnTime()*1000);
Announcements.announceToAll("Mighty Boss "+getName()+" has been killed!");
}
but it doesn't drop anything,what do I have to change so it starts dropping items?I've watched other instances,but it requires instance and I just want to drop items on the ground and everyone can pick them up.
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
StealthyS4m
I've got a custom boss engine and whenever boss dies it uses this method:
but it doesn't drop anything,what do I have to change so it starts dropping items?I've watched other instances,but it requires instance and I just want to drop items on the ground and everyone can pick them up.
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