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Posted (edited)

10991553_691070281019621_418835824500867

 

 Rates 
 
  - XP  1000x
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  - Adena  1000x
  - Karma Drop  10%
 
  - Safe Enchant +3
  - Max Weapon Enchant  +16
  - Max Armor Enchant  +12
  - Normal Enchant  70%
  - Blessed Enchant  80%
  - Crystal Enchant  40%
 
  - Top Ls Rate 5%
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  - 1 Act   or  1 Pass
 
  Features
 
  - No Custom items
  - Passive Nobless

  - Server working for clans
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  - Max Subclass 5
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  - 101% working interlude skills
 
  Unique Features
 
  - Special Hero Shop
  - Chant of Victory aren't decrease runspeed
  - Berserker Spirit aren't decrease p def & m def
  - Benediction Fully Restores Party Member's CPs
  - Removed Snipe's +range & immobilization
  - Removed Rapid Fire's -range and decreased p atk
  - Decreased Dead Eye's atk power and increased atk speed
  - Curse Gloom decreases dark vuln
  - Decreased Magic Crt rate & power of nukers and increased m atk
  - Cat & Seraphim buff durations up to 30mins
  - Almost every skills in database got rework
  - Increased Shield Def rate
  - Agression down type skills changed with remove target except Veil
  - Check our forum daily for updates
 
  - Auto Nobless will be active for first 2 days
  - Gludin will be safe farm zone for first 2 days
 
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http://L2.Crashko.com
http://forum.crashko.com/index.php?%2Fforum%2F28-lineage-interlude%2F
http://forum.crashko.com/

Edited by CrashkoL2
Posted

so what ... mages 0 criticals? it sounds reealllly bad !

No actually. On Official mages already hiting much criticals, we just nerf that. If u use pow and if u get Wild Magic augment u will hit enough magics.

Posted

No actually. On Official mages already hiting much criticals, we just nerf that. If u use pow and if u get Wild Magic augment u will hit enough magics.

 

it is normal if in official mages hit many criticals .... i think archers hitting them 4k+ and mages just normal hits it is really unbalanced , isnt it?

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