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Custom Race Starting Items


iSparky

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Custom Race Starting Items v1

 

# New players Starting Items ( Human )
# Default: False
EnableHumanReward = False
# Human Fighter
HumanFighterHelmID = 
HumanFighterChestID = 
HumanFighterLegsID = 
HumanFighterBootsID = 
HumanFighterGlovesID = 
HumanFighterWeaponID = 
# Human Mage
HumanMageHelmID = 
HumanMageChestID = 
HumanMageLegsID = 
HumanMageBootsID = 
HumanMageGlovesID = 
HumanMageWeaponID = 

# New players Starting Items ( Elf )
# Default: False
EnableElfReward = False
# Elf Fighter
ElfFighterHelmID = 
ElfFighterChestID = 
ElfFighterLegsID = 
ElfFighterBootsID = 
ElfFighterGlovesID = 
ElfFighterWeaponID = 
# Elf Mage
ElfMageHelmID = 
ElfMageChestID = 
ElfMageLegsID = 
ElfMageBootsID = 
ElfMageGlovesID = 
ElfMageWeaponID = 

# New players Starting Items ( DarkElf )
# Default: False
EnableDEReward = False
# DarkElf Fighter
DEFighterHelmID = 
DEFighterChestID = 
DEFighterLegsID = 
DEFighterBootsID = 
DEFighterGlovesID = 
DEFighterWeaponID = 
# DarkElf Mage
DEMageHelmID = 
DEMageChestID = 
DEMageLegsID = 
DEMageBootsID = 
DEMageGlovesID = 
DEMageWeaponID = 

# New players Starting Items ( Orc )
# Default: False
EnableOrcReward = False
# Orc Fighter
OrcFighterHelmID = 
OrcFighterChestID = 
OrcFighterLegsID = 
OrcFighterBootsID = 
OrcFighterGlovesID = 
OrcFighterWeaponID =
# Orc Mage
OrcMageHelmID = 
OrcMageChestID = 
OrcMageLegsID = 
OrcMageBootsID = 
OrcMageGlovesID = 
OrcMageWeaponID = 

# New players Starting Items ( Dwarf )
# Default: False
EnableDwarfReward = False
# Dwarf Fighter
DwarfFighterHelmID = 
DwarfFighterChestID = 
DwarfFighterLegsID = 
DwarfFighterBootsID = 
DwarfFighterGlovesID = 
DwarfFighterWeaponID = 

http://pastebin.com/ywGtFmGY

 

 

Credits : (Me) iSparky

Edit: Ignore this :P

 

@@ -233,8 +498,7 @@
               
                // Shortcuts
                newChar.registerShortCut(new L2ShortCut(0, 0, 3, 2, -1, 1)); // Attack
-               newChar.registerShortCut(new L2ShortCut(3, 0, 3, 5, -1, 1)); // Take
-               newChar.registerShortCut(new L2ShortCut(10, 0, 3, 0, -1, 1)); // Sit
+               newChar.registerShortCut(new L2ShortCut(1, 0, 3, 5, -1, 1)); // Take
               
                final ItemTable itemTable = ItemTable.getInstance();
                final L2Item[] items = template.getItems();
Edited by iSparky
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Can you message me the better way ? :)

At me works like this :P

I know i can do it like this:

if (newChar.getRace() == Race.human || newChar.isMageClass())
{
newChar.getInventory().addItem("Start Human Mage Item", Config.HUMAN_M_HELM_ID, Config.REWARD_COUNT, newChar, null);
}
else
{
newChar.getInventory().addItem("Start Human Fighter Item", Config.HUMAN_F_HELM_ID, Config.REWARD_COUNT, newChar, null);
}

But i want to Equip this items :D

Edited by iSparky
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bad coded , too much configs also but still a nice idea.. Everybody has their programming style. Others prefer a straight short code and others they achieve their idea circleing the code.. Well as an exercise its good but if you want to apply that on a project you must organize it a bit. I am not a good coder too i also sometimes add strange methods and using useless stuff.. Exercising its the best option.. Thanks for these share.

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It is a good idea for starting items for each class...

But maybe is more "clean", if you put fewer lines.

For example, make all fighter race to get the same items, apart of weapon if you want.

And the same on mage...

or something better, make 2 item with name "Fighter Items" or "Mage Items" give this in inventory, and then, with 2 click give all that you want... (with class check for item).

Edited by 'Baggos'
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or something better, make 2 item with name "Fighter Items" or "Mage Items" give this in inventory, and then, with 2 click give all that you want... (with class check for item).

 

Trust me i have do that on Live server and some people ask me "Gm why i have no items -.-"

 

and if you put items at inventory they never open the bag to watch starting items ;)

 

i think its a better way to equip the items :)

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On part with fewer lines:

Do something like that... I do not give a try if will be work exactly so, just i give you my idea for fewer lines.

 

Ingore the Items... is a example...

Because i like your idea, i want to you find a easy way...

if (Config.STARTINGS_ITEMS_RACES)
   {
  if (!newChar.isMageClass())
  {
  if (newChar.getRace() == Race.Human)
        {
         newChar.getInventory().addItem("Angel Slayer", 6367, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Light", 6379, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Boots", 6380, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Gloves", 6381, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Helmet", 6382, 1, newChar, newChar);
         newChar.getInventory().addItem("TEO Necklace", 920, 1, newChar, newChar );
         newChar.getInventory().addItem("TEO Earring", 858, 2, newChar, newChar);
         newChar.getInventory().addItem("TEO Ring", 889, 2, newChar, newChar );
        }
  if (newChar.getRace() == Race.Elf)
        {
         newChar.getInventory().addItem("Angel Slayer", 6367, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Light", 6379, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Boots", 6380, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Gloves", 6381, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Helmet", 6382, 1, newChar, newChar);
         newChar.getInventory().addItem("TEO Necklace", 920, 1, newChar, newChar );
         newChar.getInventory().addItem("TEO Earring", 858, 2, newChar, newChar);
         newChar.getInventory().addItem("TEO Ring", 889, 2, newChar, newChar );
         }
   if (newChar.getRace() == Race.DarkElf)
        {
         newChar.getInventory().addItem("Angel Slayer", 6367, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Light", 6379, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Boots", 6380, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Gloves", 6381, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Helmet", 6382, 1, newChar, newChar);
         newChar.getInventory().addItem("TEO Necklace", 920, 1, newChar, newChar );
         newChar.getInventory().addItem("TEO Earring", 858, 2, newChar, newChar);
         newChar.getInventory().addItem("TEO Ring", 889, 2, newChar, newChar );
         }
   if (newChar.getRace() == Race.Orc)
        {
         newChar.getInventory().addItem("Angel Slayer", 6367, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Light", 6379, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Boots", 6380, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Gloves", 6381, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Helmet", 6382, 1, newChar, newChar);
         newChar.getInventory().addItem("TEO Necklace", 920, 1, newChar, newChar );
         newChar.getInventory().addItem("TEO Earring", 858, 2, newChar, newChar);
         newChar.getInventory().addItem("TEO Ring", 889, 2, newChar, newChar );
         }
  
   if (newChar.getRace() == Race.Dwarf)
        {
         newChar.getInventory().addItem("Angel Slayer", 6367, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Light", 6379, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Boots", 6380, 1, newChar, newChar);
         newChar.getInventory().addItem("Dragonic Gloves", 6381, 1, newChar, newChar );
         newChar.getInventory().addItem("Dragonic Helmet", 6382, 1, newChar, newChar);
         newChar.getInventory().addItem("TEO Necklace", 920, 1, newChar, newChar );
         newChar.getInventory().addItem("TEO Earring", 858, 2, newChar, newChar);
         newChar.getInventory().addItem("TEO Ring", 889, 2, newChar, newChar );
         }
  
   else
        {
         newChar.getInventory().addItem("Arcana Mace Acumen", 6608, 1, newChar, newChar);
         newChar.getInventory().addItem("DC Robe", 2407, 1, newChar, newChar );
         newChar.getInventory().addItem("DC Gloves", 5767, 1, newChar, newChar);
         newChar.getInventory().addItem("DC Boots", 5779, 1, newChar, newChar );
         newChar.getInventory().addItem("DC Helmet", 512, 1, newChar, newChar);
         newChar.getInventory().addItem("TEO Necklace", 920, 1, newChar, newChar );
         newChar.getInventory().addItem("TEO Earring", 858, 2, newChar, newChar);
         newChar.getInventory().addItem("TEO Ring", 889, 2, newChar, newChar );
        }
Edited by 'Baggos'
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If you want a clean code, use xml... for example:

<?xml version="1.0" encoding="UTF-8"?>
<list>
    <template race="-1" classId="-1">
        <equipment slot="rhand" item="12345"/>
        <equipment slot="lhand" item="12345"/>
        <inventory>
            <item id="1234" count="12313" />
            <item id="567" count="2222" />
        </inventory>
        <shortCut slot="1" page="1" type="1" id="5555" level="-1" charType="1">
    </template>
</list>

Everything is optional and gives a lot more flexibility... you can set an default template which will be used by all races, you can define an special template for a specific race/class while all others uses the default, you can inherit an template and so on... the only limit will be your imagination :lol:

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If you want a clean code, use xml... for example:

<?xml version="1.0" encoding="UTF-8"?>
<list>
    <template race="-1" classId="-1">
        <equipment slot="rhand" item="12345"/>
        <equipment slot="lhand" item="12345"/>
        <inventory>
            <item id="1234" count="12313" />
            <item id="567" count="2222" />
        </inventory>
        <shortCut slot="1" page="1" type="1" id="5555" level="-1" charType="1">
    </template>
</list>

Everything is optional and gives a lot more flexibility... you can set an default template which will be used by all races, you can define an special template for a specific race/class while all others uses the default, you can inherit an template and so on... the only limit will be your imagination :lol:

Yes... A better way... and equipment items! ;)

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add items on arrays and use a loop to equip everything with one method.

it will not be more than 5 lines

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well i will exlain you what i was saying,

there will be a loop for the ids of an array. ( ids will be all ids for mage class for example )

 

on this loop you will add on players inventory one by one the items using .getInventory().addItem(..blabla.) and then force them to auto equip on character using .getInventory().equipItem(id here);

you will propably need also inventory update and broadcastUserInfo each time you loop.

 

its just an idea, and code will be much better, try it alone and if you cant do it, i will help you!

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As I said before, there is no need for equip part, since it's already there, few lines below :P

 

 

            if (item.isEquipable())
            {
                if (newChar.getActiveWeaponItem() == null || !(item.getItem().getType2() != Item.TYPE2_WEAPON))
                    newChar.getInventory().equipItemAndRecord(item);
            }
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