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Posted (edited)

Hello members of maxcheaters!

 

I have make this idea for my test project. It's a small code.

Example: if a player is mage or fighter in x pvp count, will get Custom Tattoo. (Fighter or Mage depending in class)!

You can choose the count of pvp and Tattoo id you want on config.

 

It's for pvp server.. with this, the pvp has more interest.

I've seen in l2mora, giving an item pvp in every pvp, for to get these tattoos .. now instead be given an item pvp in each pvp, given once, with the count of pvp want.

 

I think it would be best if given like this way. To have importance the pvps and trade.

For example, players will trade, since it does not exist in the shop, and will go for pvp, instead of waiting for the vote reward!

 

An example for for stats on tattoos:

Data/stats/armor/0400-0499.xml

<item id='492' name="Tattoo of Soul">
  <for>
    <set val='500' order='0x010' stat='pAtk'/>
    <set val='300' order='0x010' stat='pAtkSpd'/>
    <set val='15' order='0x010' stat='rCrit'/>
    <add val='100' order='0x10' stat='pDef'/>
    <add val='50' order='0x010' stat='runSpd'/>
    <add val='100' order='0x10' stat='mDef'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>
<item id='493' name="Tattoo of Avadon">
  <for>
    <set val='500' order='0x010' stat='mAtk'/>
    <set val='300' order='0x010' stat='mAtkSpd'/>
    <set val='15' order='0x010' stat='mCrit'/>
    <add val='50' order='0x010' stat='runSpd'/>
    <add val='100' order='0x10' stat='pDef'/>
    <add val='100' order='0x10' stat='mDef'/>
    <enchant val='0' order='0x0C' stat='pDef'/>
  </for>
</item>

NOTE: On your Lineage 2 system find armorgrp.dat and do there a edit. (With L2FileEdit). Find the tattoo's name and replace "Tattoo of soul with Fighter Tattoo" and "Tattoo of Avadon with Mage Tattoo".

 

http://pastebin.com/TjyTWj6c

Edited by 'Baggos'
Posted (edited)

I'm sure this doesn't work as expected! :lol:

Will you try to find why?

+       if (isMageClass())
+       return;
Edited by Tessa
Posted (edited)

I'm sure this doesn't work as expected! :lol:

Will you try to find why?

Yes, but in private message do not fill again. :lol:

 

Or make edit your post and i'll see...

+       if (isMageClass())
+       return;

What with this? :-\  We need to get it out, and put something else?

 

this?

-       if (isMageClass())
-       return;

+       if (getClassId() == ClassId.mage)
+       return;

Or all this is wrong?

Edited by 'Baggos'
Posted (edited)

Yes, but in private message do not fill again. :lol:

 

Or make edit your post and i'll see...

+       if (isMageClass())
+       return;

What with this? :-\  We need to get it out, and put something else?

this?

if (getClassId() == ClassId.mage)
   return;

Or all this is wrong?

mate just do it: 

 

+ if (Config.FIGHTER_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT && !isMageClass())
+ {
+ addItem(Config.TATTOO_FIGHTER_ID);
+ sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
 also here need a invetory-items update
+ }
+ else if(Config.MAGE_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT1 )
+     {
+        addItem(Config.TATTOO_MAGE_ID);
+ sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
 also here need a invetory-items update
+ }
+ }
Edited by AbSoLuTePoWeR
Posted (edited)

Updated on this:

Thank you AbsolutePower for your replay...

Tessa Thank you also... :P :lol:

-       // Check if the character is Mage, and if is, do not give Fighter Tattoo.
-       if (isMageClass())
-        return;
-            
-       if (Config.FIGHTER_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT)
 
+       if (Config.FIGHTER_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT && !isMageClass())
 
        {
        addItem(Config.TATTOO_FIGHTER_ID);
        sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+       getInventory().updateDatabase();
        }
-       else if(Config.MAGE_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT1 && !isMageClass())
+       else if(Config.MAGE_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT1)
        {
        addItem(Config.TATTOO_MAGE_ID);
        sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+       getInventory().updateDatabase();
    }
}

I do not think updateDatabase be a problem ... but i put it .

Edited by 'Baggos'
Posted

Almost done... :lol:

Now you should correct the addItem() method, because I'm not sure if your current code will give something to someone!

Posted (edited)

Almost done... :lol:

Now you should correct the addItem() method, because I'm not sure if your current code will give something to someone!

Yesterday i tried with fighter and gave two, as i had no class check.

Now why not? :P

The PC, does not open the second window Lineage will burn. :lol:

Yesterday i was in a friend. haha

Edited by 'Baggos'
Posted (edited)

Are you sure?

addItem(Config.TATTOO_FIGHTER_ID);

Which pack uses only 1 argument?

 

You trying to call your own method by this... it's not a good practice to name your methods like that, addItem already exists.

Edited by Tessa
Posted

 

mate just do it: 

 

+ if (Config.FIGHTER_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT && !isMageClass())
+ {
+ addItem(Config.TATTOO_FIGHTER_ID);
+ sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
 also here need a invetory-items update
+ }
+ else if(Config.MAGE_TATTOO_ENABLE && pvpKillCount == Config.PVP_COUNT1 )
+     {
+        addItem(Config.TATTOO_MAGE_ID);
+ sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
 also here need a invetory-items update
+ }
+ }

 

it won't work,lol.check the way he created the method he calls.

 

baggos,there's no reason to make your life harder by doing all these(which doesn't work btw) stuff for something simple.

check below,for such a code you need just a simple check in the place that pvps are increased,nothing else.

 

### Eclipse Workspace Patch 1.0
#P gameserver
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (revision 42)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (working copy)
@@ -4811,6 +4811,18 @@
         // Add karma to attacker and increase its PK counter
         setPvpKills(getPvpKills() + 1);
         
+        if (getPvpKills() == 100)
+        {
+            if (!isMageClass())
+            {
+                addItem("PvP Reward", Config.REWARD_FIGHTER_ID, Config.REWARD_FIGHTER_COUNT, this, true);
+                sendMessage("You've been rewarded with a fighter tattoo");
+            }
+            else
+               {
+                addItem("PvP Reward", Config.REWARD_MAGE_ID, Config.REWARD_MAGE_COUNT, this, true);
+                    sendMessage("You've been rewarded with a mage tatoo");
+               }
+        }
+        
         PvpPkColorSystem.getInstance().checkPvpColors(this);
 
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 41)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -422,6 +422,11 @@
     /** Buffs */
     public static boolean STORE_SKILL_COOLTIME;
     public static byte BUFFS_MAX_AMOUNT;
+    
+    public static int REWARD_FIGHTER_ID;
+    public static int REWARD_FIGHTER_COUNT;
+    public static int REWARD_MAGE_ID;
+    public static int REWARD_MAGE_COUNT;
     
     //--------------------------------------------------
     // Server
@@ -1134,6 +1139,10 @@
                 
                 BUFFS_MAX_AMOUNT = Byte.parseByte(players.getProperty("MaxBuffsAmount","20"));
                 STORE_SKILL_COOLTIME = Boolean.parseBoolean(players.getProperty("StoreSkillCooltime", "true"));
+                REWARD_FIGHTER_ID = Integer.parseInt(players.getProperty("RewardFighterID","1"));
+                REWARD_FIGHTER_COUNT = Integer.parseInt(players.getProperty("RewardFightCount","2"));
+                REWARD_MAGE_ID = Integer.parseInt(players.getProperty("RewardMageId","3"));
+                REWARD_MAGE_COUNT = Integer.parseInt(players.getProperty("RewardMageCount","4"));
             }
             catch (Exception e)
             {
Index: config/players.properties
===================================================================
--- config/players.properties    (revision 41)
+++ config/players.properties    (working copy)
@@ -310,4 +310,10 @@
 MaxBuffsAmount = 20
 
 # Store buffs/debuffs on user logout?
-StoreSkillCooltime = True
\ No newline at end of file
+StoreSkillCooltime = True
+
+#Class Based pvp reward at 100 pvps
+RewardFighterID = 1
+RewardFighterCount = 2
+RewardMageID = 3
+RewardMageCount = 4
\ No newline at end of file
Posted

 

it won't work,lol.check the way he created the method he calls.

 

baggos,there's no reason to make your life harder by doing all these(which doesn't work btw) stuff for something simple.

check below,for such a code you need just a simple check in the place that pvps are increased,nothing else.

### Eclipse Workspace Patch 1.0
#P gameserver
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (revision 42)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java    (working copy)
@@ -4811,6 +4811,18 @@
         // Add karma to attacker and increase its PK counter
         setPvpKills(getPvpKills() + 1);
         
+        if (getPvpKills() == 100)
+        {
+            if (!isMageClass())
+            {
+                addItem("PvP Reward", Config.REWARD_FIGHTER_ID, Config.REWARD_FIGHTER_COUNT, this, true);
+                sendMessage("You've been rewarded with a fighter tattoo");
+            }
+            else
+               {
+                addItem("PvP Reward", Config.REWARD_MAGE_ID, Config.REWARD_MAGE_COUNT, this, true);
+                    sendMessage("You've been rewarded with a mage tatoo");
+               }
+        }
+        
         PvpPkColorSystem.getInstance().checkPvpColors(this);
 
         // Send a Server->Client UserInfo packet to attacker with its Karma and PK Counter
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 41)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -422,6 +422,11 @@
     /** Buffs */
     public static boolean STORE_SKILL_COOLTIME;
     public static byte BUFFS_MAX_AMOUNT;
+    
+    public static int REWARD_FIGHTER_ID;
+    public static int REWARD_FIGHTER_COUNT;
+    public static int REWARD_MAGE_ID;
+    public static int REWARD_MAGE_COUNT;
     
     //--------------------------------------------------
     // Server
@@ -1134,6 +1139,10 @@
                 
                 BUFFS_MAX_AMOUNT = Byte.parseByte(players.getProperty("MaxBuffsAmount","20"));
                 STORE_SKILL_COOLTIME = Boolean.parseBoolean(players.getProperty("StoreSkillCooltime", "true"));
+                REWARD_FIGHTER_ID = Integer.parseInt(players.getProperty("RewardFighterID","1"));
+                REWARD_FIGHTER_COUNT = Integer.parseInt(players.getProperty("RewardFightCount","2"));
+                REWARD_MAGE_ID = Integer.parseInt(players.getProperty("RewardMageId","3"));
+                REWARD_MAGE_COUNT = Integer.parseInt(players.getProperty("RewardMageCount","4"));
             }
             catch (Exception e)
             {
Index: config/players.properties
===================================================================
--- config/players.properties    (revision 41)
+++ config/players.properties    (working copy)
@@ -310,4 +310,10 @@
 MaxBuffsAmount = 20
 
 # Store buffs/debuffs on user logout?
-StoreSkillCooltime = True
\ No newline at end of file
+StoreSkillCooltime = True
+
+#Class Based pvp reward at 100 pvps
+RewardFighterID = 1
+RewardFighterCount = 2
+RewardMageID = 3
+RewardMageCount = 4
\ No newline at end of file

I made my own way, because I did not want to do copy/paste, but I had to get an idea of ​​how to do it.

Yesterday I tried like you, without the "pvpkillCount" is work, and i thought all will work if i put only addItem.Configblabla.

For the reason to i create something new and not like all this is already share...

This is my false... I wanted something new. and probably needs more knowledge than i thought.

Anyway... Updated with your choose... also with ""if (getPvpKills() == Config.PVP_COUNT)"" and choose enable or not..

Thank thus nevertheless..

Posted

nice! =)

 

As I said for something like that - i mean such small and easy2do codes - there isn't any reason to make your life harder.Just use the existing methods and you are done.

 

gl in your next ones

Posted (edited)

That's logically wrong, kinda..

+                       // Add Fighter or Mage Tattoos
+                       if (getPvpKills() == Config.PVP_COUNT)
+                       {
+                       if (Config.FIGHTER_TATTOO_ENABLE && !isMageClass())
+                       {
+                       addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+                       }
+                       else if(Config.MAGE_TATTOO_ENABLE)
+                       {
+                       addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+                       }
+                       }

From my pov, first of all, you should check if the config is enabled. If yes, proceed, else do nothing. :P

Edited by SweeTs
Posted (edited)

That's logically wrong, kinda..

+                       // Add Fighter or Mage Tattoos
+                       if (getPvpKills() == Config.PVP_COUNT)
+                       {
+                       if (Config.FIGHTER_TATTOO_ENABLE && !isMageClass())
+                       {
+                       addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+                       }
+                       else if(Config.MAGE_TATTOO_ENABLE)
+                       {
+                       addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+                       }
+                       }

From my pov, first of all, you should check if the config is enabled. If yes, proceed, else do nothing. :P

 

That's logically wrong, kinda..

+                       // Add Fighter or Mage Tattoos
+                       if (getPvpKills() == Config.PVP_COUNT)
+                       {
+                       if (Config.FIGHTER_TATTOO_ENABLE && !isMageClass())
+                       {
+                       addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+                       }
+                       else if(Config.MAGE_TATTOO_ENABLE)
+                       {
+                       addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+                       }
+                       }

From my pov, first of all, you should check if the config is enabled. If yes, proceed, else do nothing. :P

you are right,I didnt noticed it

Edited by Fanky
Posted (edited)

That's logically wrong, kinda..

+                       // Add Fighter or Mage Tattoos
+                       if (getPvpKills() == Config.PVP_COUNT)
+                       {
+                       if (Config.FIGHTER_TATTOO_ENABLE && !isMageClass())
+                       {
+                       addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+                       }
+                       else if(Config.MAGE_TATTOO_ENABLE)
+                       {
+                       addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
+                       sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+                       }
+                       }

From my pov, first of all, you should check if the config is enabled. If yes, proceed, else do nothing. :P

 

You mean this way?

+  // Add Fighter or Mage Tattoos
+  if (Config.REWARD_TATTOOS_ENABLE && !isMageClass())
+  {
+  if (getPvpKills() == Config.PVP_COUNT)
+  {
+  addItem("Tattoo", Config.TATTOO_FIGHTER_ID, Config.FIGHTER_TATTOO_COUNT, this, true);
+  sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Fighter Tattoo.");
+  }
+  else
+  {
+  addItem("Tattoo", Config.TATTOO_MAGE_ID, Config.MAGE_TATTOO_COUNT, this, true);
+  sendMessage("Congratulations! " + Config.PVP_COUNT + "  PvP Kills! You won Mage Tattoo.");
+  }
+  }
+  }
Edited by 'Baggos'
Posted (edited)

Wrong.. :D

 

Try to understand the code, let me explain

if (Config.FIGHTER_TATTOO_ENABLE && Config.MAGE_TATTOO_ENABLE && !isMageClass())

If fighter and mage tatto enabled and the char is not mage.

 

Also rest of the code is logically wrong as well.

 

Well, it's kinda stupid to have 2 options for fighter and mage tattoo, since why you would reward only one class, so you can make it only with one config and use Fanky version

if (Config.CUSTOM_TATTOO_ENABLE)
{
        if (getPvpKills() == 100)
        {
            if (!isMageClass())
            {
                addItem("PvP Reward", Config.REWARD_FIGHTER_ID, Config.REWARD_FIGHTER_COUNT, this, true);
                sendMessage("You've been rewarded with a fighter tattoo");
            }
            else
               {
                addItem("PvP Reward", Config.REWARD_MAGE_ID, Config.REWARD_MAGE_COUNT, this, true);
                    sendMessage("You've been rewarded with a mage tatoo");
               }
        }
}

Otherwise, you have to check 2 times the pvp count (if for example you enable fighter, and disable mage), one check for fighter and then the same shit for mage. :)

Edited by SweeTs

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    • Interlude x15 –  No soy el administrador de este servidor, pero es un nuevo proyecto que está muy bien configurado — ¡solo necesita una comunidad! Si estás buscando una experiencia nueva, equilibrada y emocionante en Interlude, este es el lugar. ¡Participa! Únete al servidor Trae tu clan o equipo ¡Ayuda a que el servidor crezca!   Fecha de Apertura 16 de Mayo de 2025 Horario de Apertura 19:00 GMT-3 Versión del Juego Interlude Versión de la Interfaz Classic (protocolo 166) Rates de EXP y SP Dinámicos Niveles 1 al 19: EXP 15, SP 10 Niveles 20 al 39: EXP 13, SP 7 Niveles 40 al 51: EXP 11, SP 3 Niveles 52 al 60: EXP 9, SP 3 Niveles 61 al 75: EXP 7, SP 1.5 Niveles 76+: EXP 2, SP 1 Otros Rates Adena: x1 Chance de Drop: x1 Chance de Spoil: x1 Cantidad de SealStone: x2 RB XP/SP: x3 RB Drop: x2 Configuraciones Únicas Hasta 3 cuentas por PC (2 gratis + 1 paga) Sistema de Enchant skill desactivado Sistema de Augment weapon desactivado Mana potion: efecto de 2000, reutilización de 15 segundos Sin auto-learn skill SP y Book para aprender skills Quests 1ª y 2ª Transferencia de Clase por Adena 3ª Transferencia de Clase por 700 Halisha Marks Subclase custom: solo hablar con las cajas de los 4 jefes Nobles Retail Recompensa de Transferencia de Profesión Recibe un ticket de 1ª profesión (artículos del starter pack) Recibe un ticket de 2ª profesión (Montura de Clase) Mejoras en el Auto-farm Hemos reestructurado la IA del auto-farm Corregida la zona de caza Configuraciones de alcance de la caza automática Clanes y Alianzas Máximo de miembros por clan: 25 miembros Máximo de clanes por alianza: 1 clan El clan ya inicia nivel 8, sin reputación y sin skills Comandos Dentro del Juego .cfg - Para ajustar configuraciones del juego .instancezone - Verificar el tiempo de instancias .sellbuff - Para comenzar a vender buffs .topclan - Para verificar el top clan .acp - Para usar el sistema de auto potion Bono de EXP Extra en la Party 6 miembros: 20% 7 miembros: 30% 8 miembros: 40% 9 miembros: 50% NPC Buff Duración: 1 hora Total de buffs: 24 + 4 (Divine Inspiration) Buffs básicos sin protección y sin profecías   Join  >> DISCORD <<    
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