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Posted

(57, 0) < Config.FIGHTER_Items_PRICE ... it mean -500 return true; 500+ return false;

Hello. no offense but learn some java ( i dont know much but) please go back to your cave

Posted (edited)

(57, 0) < Config.FIGHTER_Items_PRICE ... it mean -500 return true; 500+ return false;

+ if(activeChar.getInventory().getInventoryItemCount(57, 0) < Config.FIGHTER_ITEMS_PRICE)  This mean: if char have adena less than config.

            {

                        activeChar.sendMessage("You do not have enough Adena");

                        return false;

            }

 

Just put this...

I'll update the code later... now i'm on my job.

Edited by 'Baggos'
Posted

+ if(activeChar.getInventory().getInventoryItemCount(57, 0) < Config.FIGHTER_ITEMS_PRICE)  This mean: if char have adena less than config.

            {

                        activeChar.sendMessage("You do not have enough Adena");

                        return false;

            }

 

Just put this...

I'll update the code later... now i'm on my job.

 

youre wrong dude :)

already explained 

next time test before you say crap i know who you are stop posting crap, i remember when you spam me with your CAPITAL GREEKS about 

 

fullfix  - classic greek lame word

fullbalancer - classic greek lame word

FULL PRIDE- classic yours lame word

 

i wont spam more 

 

i told to baggos which was the problem he will update it as he said end of story

Posted (edited)

Updated!

 

Fixes:

- if(activeChar.getInventory().getInventoryItemCount(57, 0) >= Config.FIGHTER_ITEMS_PRICE)
+ if (activeChar.getInventory().getInventoryItemCount(57, 0) < Config.COMMANDS_ITEMS_PRICE)
 
 
- if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_GK && activeChar.getKarma() > 0)
+ if (activeChar.getKarma() > 0)

- activeChar.getInventory().reduceAdena("Adena", Config.FIGHTER_ITEMS_PRICE, activeChar, null);
- activeChar.getInventory().destroyItemByItemId("Adena", 57, Config.MAGE_ITEMS_PRICE, activeChar, null);
+ activeChar.getInventory().destroyItemByItemId("Adena", 57, Config.COMMANDS_ITEMS_PRICE, activeChar, null);

- /**
-  * @see com.l2jfrozen.gameserver.handler.IVoicedCommandHandler(java.lang.String, com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
-  */
- @SuppressWarnings("javadoc")

- Useless Check.

 

Added:

Soulshots Grade-S on fighters.

B.Spirishots Grade-S on Mages.

Shining Arrows On bowitems.

Crusader Shield On tankitems.

 

Duelist Items.

Tyrant Items.

Edited by 'Baggos'

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