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Posted (edited)

logo.png

 

WEB: HTTP://L2EUPHORIA.COM

FORUM: HTTP://L2EUPHORIA.COM/FORUM

OPENING DATE (MAY CHANGE): 12.12.2015, BETA PERIOD UNTIL THEN.

 

Why euphoria? x999 INSTANT PVP

since very beginning our goal is to provide possibly most comfortable dimension of gaming, putting tremendous pressure on smooth control of your character. no more crappy movements louvered under visually impressive customs!

 

enchants.png ENCHANTMENT

spacer.pngenchant safe: +5

spacer.pngenchant maximum: +20

 

spacer.pngnormal scrolls max enchant (+15), chance (90%) and don't break.

spacer.pngblessed scrolls max enchant (+20), chance (80%) and is safe.

 

augmentation.png AUGMENTATION

spacer.pngnormal augmentation within 100% of chance, provides only an active augments.

spacer.pngproper count of pvp points bring to possess one extra passive augment, then level it up.

 

valor.png OLYMPIAD GAMES

spacer.pnggrand olympiad competitions two weeks long (calculating new heroes on sunday).

spacer.pnghero weapons (attack/magic attack stats) corresponds s-grade weapons +20.

 


  • no custom armors/weapons.
  • custom underwears (tattoos) » sort of attributes against counter-profession.
  • custom farming zones » including one safe-zone.
  • custom automatic events.
  • custom noblesse quest.
  • custom bosses.
  • each pvp/pk point is an award winning game.
  • every pvp/pk victory regenerates CP.
  • within death character receives killer's CP/HP conditions on screen.
  • execute /stats command to x-ray characters (basic stats, item enchant values).
  • flagged character can be traded only if a member of the same party.
  • characters may cast buffs only on party members.
  • conquerable location providing clan reputation points within every successful capture.
  • unique values, dedicated adena system.
  • maximum [99+] available buff slots, duration 3h.
  • two siegeable castles (one siege every week) » giran (+1STR), aden (+1INT).
  • custom siege mercenaries.
  • new acis geo-engine.
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merchants.png

 

 

bosses.jpg

Edited by Caparso
  • 10 months later...
Posted (edited)

we are searching for players wanting to take an active part in server balancing process. in order to create grounds everyone will enjoy and play at. simply enjoy gaming and deliver further informations associated within server configuration, proposals of changes etc. - we need an objective reviews/opinions of other players:

  • checks in current debuffs - chance, reuse or durability optimization.
  • overall improvements in balance between classes.
  • getting rid of possible bugs/exploits.
server patch goin' to be realeased tomorrow, catch it directly on website.

so, are you ready to begin new adventure? :)

Edited by Caparso
Posted

 

  • every pvp/pk victory regenerates CP.

This feature should be removed mate,what if mass pvp then everyone who gets a kill regenerates his cp?I don't think it's a good idea,the others are ok.

Posted

great to see people are interested in.

grand opening? can't say when exactly - we aim to run stable version of our server nearly christmas time, beta tests remain until then.

Posted

great to see people are interested in.

grand opening? can't say when exactly - we aim to run stable version of our server nearly christmas time, beta tests remain until then.

It's a good idea,but also try to advertise everywhere so you can have a good amount of online players.

Posted

This feature should be removed mate,what if mass pvp then everyone who gets a kill regenerates his cp?I don't think it's a good idea,the others are ok.

personally, is pretty cool feature for me. is more useful for player being outnumbered in single clash, than for massive battles. however is going to work - we can make it better or simply opt out of this. so is one of the reasons why we need activity in beta period.

Posted

This feature should be removed mate,what if mass pvp then everyone who gets a kill regenerates his cp?I don't think it's a good idea,the others are ok.

I agree with that , nice as idea but doesn't work for Lineage 2 from my point of view

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