Jump to content

Recommended Posts

Posted (edited)
### Eclipse Workspace Patch 1.0
#P L2JHellasC
Index: java/com/l2jhellas/gameserver/model/actor/instance/L2NpcInstance.java
===================================================================
--- java/com/l2jhellas/gameserver/model/actor/instance/L2NpcInstance.java (revision 496)
+++ java/com/l2jhellas/gameserver/model/actor/instance/L2NpcInstance.java (working copy)
@@ -17,6 +17,7 @@
 import com.l2jhellas.Config;
 import com.l2jhellas.gameserver.datatables.xml.SkillTreeData;
 import com.l2jhellas.gameserver.model.L2EnchantSkillLearn;
+import com.l2jhellas.gameserver.model.L2ItemInstance;
 import com.l2jhellas.gameserver.model.L2Skill;
 import com.l2jhellas.gameserver.model.L2SkillLearn;
 import com.l2jhellas.gameserver.model.actor.L2Npc;
@@ -43,6 +44,18 @@
  @Override
  public void onAction(L2PcInstance player)
  {
+  if (getNpcId() == L2SkillSellerInstance.NPC_ID)
+  {
+   L2ItemInstance i = player.getInventory().getItemByItemId(L2SkillSellerInstance.ITEM_ID);
+
+   if (i == null || i.getCount() < L2SkillSellerInstance.ITEM_COUNT)
+   {
+    player.sendMessage("You need " + L2SkillSellerInstance.ITEM_COUNT + " Gold Bars to use this Npc.");
+    player.sendPacket(new ActionFailed());
+    return;
+   }
+  }
+   
   player.setLastFolkNPC(this);
   super.onAction(player);
  }
Index: java/com/l2jhellas/gameserver/model/actor/instance/L2SkillSellerInstance.java
===================================================================
--- java/com/l2jhellas/gameserver/model/actor/instance/L2SkillSellerInstance.java (revision 0)
+++ java/com/l2jhellas/gameserver/model/actor/instance/L2SkillSellerInstance.java (working copy)
@@ -0,0 +1,57 @@
+package com.l2jhellas.gameserver.model.actor.instance;
+
+import com.l2jhellas.gameserver.model.L2Skill;
+import com.l2jhellas.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jhellas.gameserver.skills.SkillTable;
+import com.l2jhellas.gameserver.templates.L2NpcTemplate;
+
+public class L2SkillSellerInstance extends L2NpcInstance
+{
+
+ public final static int NPC_ID = 24246;
+ public final static int ITEM_ID = 2807;
+ public final static int ITEM_COUNT = 5;
+ private final int[] SKILL_IDS =
+ {
+ 3134, 3132, 3124, 3125, 3133, 3135, 3136, 3137, 3138, 3139, 3140, 3141, 3134
+ };
+
+ public L2SkillSellerInstance(int objectId, L2NpcTemplate template)
+ {
+  super(objectId, template);
+ }
+
+ @Override
+ public void showChatWindow(L2PcInstance j, int val)
+ {
+  if (j == null)
+   return;
+
+  StringBuilder t = new StringBuilder();
+  NpcHtmlMessage n = new NpcHtmlMessage(getObjectId());
+  sendHtml(t, n, j);
+ }
+
+ private void sendHtml(StringBuilder t, NpcHtmlMessage n, L2PcInstance j)
+ {
+  t.append("<html><head><title>");
+  t.append("L2Skill Seller");
+  t.append("</title</head>");
+  t.append("<body><center>");
+  t.append("<br>Hello , do you want some special skills?");
+  t.append("<br>Choose whatever you want but don't forget");
+  t.append("<br>you need 5 Gold Bars for each one");
+  for (int i : SKILL_IDS)
+  {
+   L2Skill s = SkillTable.getInstance().getInfo(i, 10);
+   String name = "";
+   if (s != null)
+    name = s.getName();
+   if (name != "")
+    t.append("<center><button value=\"" + name + " LvL:10\" action=\"bypass -h skill" + i + "\" width=204 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>");
+  }
+  t.append("</center></body></html>");
+  n.setHtml(t.toString());
+  j.sendPacket(n);
+ }
+}
\ No newline at end of file
Index: java/com/l2jhellas/gameserver/network/clientpackets/RequestBypassToServer.java
===================================================================
--- java/com/l2jhellas/gameserver/network/clientpackets/RequestBypassToServer.java (revision 496)
+++ java/com/l2jhellas/gameserver/network/clientpackets/RequestBypassToServer.java (working copy)
@@ -29,7 +29,9 @@
 import com.l2jhellas.gameserver.handler.AdminCommandHandler;
 import com.l2jhellas.gameserver.handler.IAdminCommandHandler;
 import com.l2jhellas.gameserver.model.L2CharPosition;
+import com.l2jhellas.gameserver.model.L2ItemInstance;
 import com.l2jhellas.gameserver.model.L2Object;
+import com.l2jhellas.gameserver.model.L2Skill;
 import com.l2jhellas.gameserver.model.L2World;
 import com.l2jhellas.gameserver.model.actor.L2Npc;
 import com.l2jhellas.gameserver.model.actor.instance.L2AccountManagerInstance;
@@ -36,6 +38,7 @@
 import com.l2jhellas.gameserver.model.actor.instance.L2ClassMasterInstance;
 import com.l2jhellas.gameserver.model.actor.instance.L2OlympiadManagerInstance;
 import com.l2jhellas.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jhellas.gameserver.model.actor.instance.L2SkillSellerInstance;
 import com.l2jhellas.gameserver.model.entity.Hero;
 import com.l2jhellas.gameserver.model.entity.L2Event;
 import com.l2jhellas.gameserver.model.entity.engines.CTF;
@@ -48,6 +51,7 @@
 import com.l2jhellas.gameserver.network.SystemMessageId;
 import com.l2jhellas.gameserver.network.serverpackets.ActionFailed;
 import com.l2jhellas.gameserver.network.serverpackets.NpcHtmlMessage;
+import com.l2jhellas.gameserver.skills.SkillTable;
 import com.l2jhellas.logs.GMAudit;
 import com.l2jhellas.util.database.L2DatabaseFactory;
 
@@ -513,6 +517,36 @@
     
     Balancer.sendBalanceWindow(classId, activeChar);
    }
+   // L2SkillSeller
+   else if (_command.startsWith("skill"))
+   {
+    String b = _command.substring(5);
+    int id = 0;
+    try
+    {
+     id = Integer.parseInt(b);
+    }
+    catch (Exception e)
+    {
+     e.printStackTrace();
+    }
+
+    if (id == 0)
+     return;
+
+    L2Skill s = SkillTable.getInstance().getInfo(id, 10);
+    L2ItemInstance i = activeChar.getInventory().getItemByItemId(L2SkillSellerInstance.ITEM_ID);
+
+    if (i == null || i.getCount() < L2SkillSellerInstance.ITEM_COUNT)
+    {
+     activeChar.sendMessage("You don't have enought gold bars");
+     return;
+    }
+
+    activeChar.getInventory().destroyItemByItemId("", L2SkillSellerInstance.ITEM_ID, L2SkillSellerInstance.ITEM_COUNT, activeChar, null);
+    activeChar.sendMessage("You rewarded successfully with " + s.getName() + " Lvl:10, 5 Gold Bar dissapeared");
+    activeChar.addSkill(s, false);
+   }
    // Rank PvP System by Masterio --------------------------------------------
    else if(_command.startsWith("RPS."))
    {

credits rizlaaa

Edited by ExCaLiBuR®
Posted

Generally,

the next post, that it will be insulting without providing proofs/arguments etc., will be deleted and the member will be chat banned.

  • 11 months later...
Posted

apparently im not that good of a programmer or w/e :D 
i managed the code to be compiled on acis tho i couldnt use it until i get goldbars, when i got them i couldnt target them without shift :D 
gonna try the one changed on greek forum, its made for augments and its for acis

Posted (edited)

Bcs there is a lol check on l2npc which should, must be, handled directly through instance, the same with bypasstoserver, just a shitcode.

Edited by SweeTs
Posted

Bcs there is a lol check on l2npc which should, must be, handled directly through instance, the same with bypasstoserver, just a shitcode.

could u explain it to me on skype? i reinvited you yesterday, u still didnt respond :D titas_lt154

  • 2 years later...
Posted

the skill was deleted from the player when make a restart

 

and i have disable the check skills on enter

 

but the code work in l2jfrozen any one know how to make it stay

Posted
12 hours ago, WaZaRRo said:

the skill was deleted from the player when make a restart

 

and i have disable the check skills on enter

 

but the code work in l2jfrozen any one know how to make it stay

activeChar.addSkill(s, false);

"False" means the skill isn't stored, it is used to reward temporary skills - such as noblesse, hero, and mount skills. Set it to true to register it. Beware, you have to handle that aspect.

  • 3 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • Convert package formats from Old to New in one click Create new packages of any format Lineage2Ver121 encryption (included in the package) Safe editing: work in a copy, full undo history (Ctrl+Z / Ctrl+Shift+Z), single "Save" button System integration Open .utx / .ugx files with a single click in Explorer (associations are registered during installation) One example: open a file and add its tab to an existing window Multilingual interface (EN, RU, UK, ES, PT, EL, KO, VI, ZH) — the language is picked up from the system Supported formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) Requirements Windows. Java is not required—it's included in the build. Installation Run La2Tools-3.0.2.exe—the installer will create shortcuts and register related files. Alternatively, use the portable version. https://la2.tools/files/La2Tools_3.0.3_setup.exe   https://la2.tools/files/La2Tools_3.0.3_portable.zip  - Portable version  
    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
    • The price reflects the value of the project, not just the source files. This is a complete, production-ready server that has already proven itself over the course of a full year, with a loyal player base and no major issues requiring ongoing development. To put it into perspective, the asking price is approximately what the server generated in one year. You're not buying an unfinished pack that still needs months of work, you're buying a polished, fully tested, revenue-proven project that's ready to go online. Considering that, I believe €35000 is a fair price.
    • How we can explain the amount? Is something special there in?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..