puredemonsss Posted January 7, 2015 Share Posted January 7, 2015 its crazy but i have a q for you ! did you used multyple materials on a single mesh or grouping or just export as parts ? thanx again for help :) Link to comment Share on other sites More sharing options...
deMEV Posted January 7, 2015 Author Share Posted January 7, 2015 its crazy but i have a q for you ! did you used multyple materials on a single mesh or grouping or just export as parts ? thanx again for help :) most objects use original utx packs, so i don't change them, other custom modeled stuff using custom texture packs. Link to comment Share on other sites More sharing options...
WooDyNickGR Posted January 9, 2015 Share Posted January 9, 2015 Fantastic!!!!!! Link to comment Share on other sites More sharing options...
x-cess Posted January 12, 2015 Share Posted January 12, 2015 Awesome village works on GoD clients too ;D Link to comment Share on other sites More sharing options...
deMEV Posted August 19, 2015 Author Share Posted August 19, 2015 (edited) Geodata for village: DOWNLOAD GEODATA Edited August 19, 2015 by deMEV Link to comment Share on other sites More sharing options...
Vagrancy™ Posted August 19, 2015 Share Posted August 19, 2015 nice job Link to comment Share on other sites More sharing options...
Desmi Posted September 1, 2015 Share Posted September 1, 2015 Is it possible to add your own StaticMeshes for L2 maps, or you can use only those that are alredy in Lineage client? Link to comment Share on other sites More sharing options...
DONALD TRUMP 2016 Posted September 1, 2015 Share Posted September 1, 2015 Is it possible to add your own StaticMeshes for L2 maps, or you can use only those that are alredy in Lineage client? yes you should be able to add your own Link to comment Share on other sites More sharing options...
deMEV Posted September 1, 2015 Author Share Posted September 1, 2015 (edited) Is it possible to add your own StaticMeshes for L2 maps, or you can use only those that are alredy in Lineage client? as le memer master said, all is possible, you just need a 3ds max and l2smr + postal 2 editor. As for Example: THIS done in 3ds max from zero (cave body), some cave objects just assets from LOA and other locations (that are collected to kit-sets). The Skull in the end handy made sculpt that done in Zbrush and putted in game after making Low-poly version. And live example ingame: One Two Three Four And if you like the map you can pre-order now https://gumroad.com/l/BUORu p.s. also dont forget to check tutorial about lightmaps baking, cuz only baked light can produce amazing lighting and shadows in old UE2 engine. Edited September 6, 2015 by deMEV Link to comment Share on other sites More sharing options...
LightFusion Posted September 1, 2015 Share Posted September 1, 2015 (edited) Edited January 24, 2016 by deMEV Link to comment Share on other sites More sharing options...
`Sanctus Posted September 1, 2015 Share Posted September 1, 2015 (edited) And if i post some photos ill get "warned" or even banned xD Trash. Edited September 1, 2015 by `Sanctus Link to comment Share on other sites More sharing options...
cryptonakos4444 Posted September 5, 2015 Share Posted September 5, 2015 do you can change this village to clan hall or fortress or siege ? Link to comment Share on other sites More sharing options...
SillverShadow Posted September 5, 2015 Share Posted September 5, 2015 Amazing work like always..... Link to comment Share on other sites More sharing options...
Attila Posted September 7, 2015 Share Posted September 7, 2015 (edited) Geodata for village: DOWNLOAD GEODATA If I use the geodata then I can not get on the stairs i got the L2J_Server latest HI5 Edited September 7, 2015 by Attila Link to comment Share on other sites More sharing options...
deMEV Posted September 7, 2015 Author Share Posted September 7, 2015 If I use the geodata then I can not get on the stairs i got the L2J_Server latest HI5 geodata only for Interlude, and map too. Link to comment Share on other sites More sharing options...
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