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Posted

Γιατί όταν τον σέβεσαι, συνεχίζει να σου λέει τις μαλακίες του που θεωρεί και σωστές, με αποτέλεσμα να ρισκάρεις την υγεία της νοημοσύνης σου. 

an den mporis na sebastis ton sinomiliti soy simeni oti den einai aksios na sizitisis mazi toy ... opote apla den prepei na asxolise apo to na rixnis to epipedo ...

 

ANTE GAMISOU MORH MALAKIA ME HERO AURA, O SEVASMOS KERDIZETE DEN TON XROSTAW SE KANENAN ZWO.

 

Uparxei logos pou 5 atoma sas koroideuei olo to forum.

ilikrina meta apo toses ites poy exeis faei apo emena sinexizis na to paizis anetos ? omg dld

tin mia eixes dokimasi ta grand boss sto acis kai eixan ola bug me to return to home 

meta h knownlist toy acis itan mia xara 2 mines argotera kanane to update

to pio prosfato me to project soy oti einai mia xara sto l2j kai oti den xriazete kapio guild gia install ktl alla meta apo 1-2 meres ekatses kai to ekanes ( eno tosoys mines koimosoyn ) 

Posted

Λευτεριά και στον xdem λοιπόν . Εγώ δεν πειράζω κανέναν εκτος αν χρειαστεί . Θελω να τα εχω καλα και με τους μεν και με τους δε .

Posted

Λευτεριά και στον xdem λοιπόν . Εγώ δεν πειράζω κανέναν εκτος αν χρειαστεί . Θελω να τα εχω καλα και με τους μεν και με τους δε .

pioi einai oi men kai pioi einai oi den ?

o xdem efage ban epeidi eipe poutsoforum

kala toy kanane ama den to sebete .... ti to theli to acc sto forum ?

Posted

Λευτεριά και στον xdem λοιπόν . Εγώ δεν πειράζω κανέναν εκτος αν χρειαστεί . Θελω να τα εχω καλα και με τους μεν και με τους δε .

Δηλαδή δε μου βγάζεις το ban;

Posted

an den mporis na sebastis ton sinomiliti soy simeni oti den einai aksios na sizitisis mazi toy ... opote apla den prepei na asxolise apo to na rixnis to epipedo ...

 

Δε ζήτησα να γράψεις παράδειγμα ηλίθιου post, στο οποίο δεν απαντάς σοβαρά. 

Posted

Skase vlaka mila me kodikes. 

Ksanagrafw to l2 apo to tipota, ela na milhsoume. Den exeis ftiaksei apolutos tipota.

Oxi oti exei simasia alla kseroume ti skoupidaki eisai.

Den exeis kamia apolutos idea. Exoume dei ti grafeis. Den koroideueis kanenan.

 

Mila me kodikes, voulwse me. Deikse mou douleia sou.

Logia tou aera mporei na leei o kathenas.

Kai den exei pei apolutos tipota. GIauto loipon eisai skoupidi.

sou milisei me kodikes gia na tous valeis ston server sou?

Posted

Skase vlaka mila me kodikes. 

Ksanagrafw to l2 apo to tipota, ela na milhsoume. Den exeis ftiaksei apolutos tipota.

Oxi oti exei simasia alla kseroume ti skoupidaki eisai.

Den exeis kamia apolutos idea. Exoume dei ti grafeis. Den koroideueis kanenan.

 

Mila me kodikes, voulwse me. Deikse mou douleia sou.

Logia tou aera mporei na leei o kathenas.

Kai den exei pei apolutos tipota. GIauto loipon eisai skoupidi.

egw exw kani 3-4 share ola ki ola kai kanena den exei bug se tpt 

 

mporis na moy diksis 1 diko soy share poy na doyleyh ?

 

episis les oti kanis kati apo to 0 ( ok to sebome ) alla ayti tin stigmi egw exw enan poli gamato server 

kai esy eisai sto 0 ( kalo einai gia na moy tin pis na ksana milisis otan tha ton exeis etimo kai oxi twra poy eisai sto 0 ) filika :P

Posted

pirama an hmoun gmod tha se eixa kanei perma ban kai tha anevene to quality tou forum se ena deuterolepto.

exeis kapio logo na tou kaneis ban?

Posted

Nai exw anagh ton pirama. Malaka ti kapnizete.

An den eixan kanei share tosa atoma tosa xronia kai egw mazi, na dw ti tha kanate oloi eseis kai apo pou tha mathainate.

Ola pleon einai opensource. Dexteite to zwa. Edw to dextike h microsoft kai anoikse ola ta framework kait is glwsses alla o pirama tha sou dwsei mono compiled code mhn tuxon kai deis ti pipes grafei kai klapseis.

marlboro 6 euro to paketo gamiseta...

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  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
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