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Posted

Hello everyone,

 

My name is Bigu, I am the main coordinator of projects in TeamHG. 
I'm writing this post because we would like to complete the project to the game server using the client L2 High Five. 
Our idea is to change the server and client in order to increase the dynamics of the game and above all playability. 
 
That is why I turn to you as players for help. 
Please accept in responses, scrawled the best things that ye would enter into L2 :)
 
Ideas change can be inspired by both the L2 from all clients, as well as with other games, it comes to us above all to increase the dynamics of the game, improving pvp action, as well as increased interest in the game L2, which is a classic :)
 
All ideas are welcome :)
 
On top of all, thank you for helping to create a better server :)
Posted

add custom zones or different zones from dv and al.i am sick and tired of them in every server i play i visit only these zones when i reach 78+

Posted (edited)

 

Hello everyone,

 

My name is Bigu, I am the main coordinator of projects in TeamHG. 
I'm writing this post because we would like to complete the project to the game server using the client L2 High Five. 
Our idea is to change the server and client in order to increase the dynamics of the game and above all playability. 
 
That is why I turn to you as players for help. 
Please accept in responses, scrawled the best things that ye would enter into L2 :)
 
Ideas change can be inspired by both the L2 from all clients, as well as with other games, it comes to us above all to increase the dynamics of the game, improving pvp action, as well as increased interest in the game L2, which is a classic :)
 
All ideas are welcome :)
 
On top of all, thank you for helping to create a better server :)

 

  :happyforever:

LOL

Edited by Extreamer
Posted

if you can make something custom i got plenty of ideas :)

 

We thought about the custom, but we do not want too convert l2 client that has not lost in its climate. :)

Posted

Make some houses like ClanHalls that when you enter with a female it start playing a movie with content you having sex and romantic moments, after 2 hours you both with 5% HP - CP (exhausted)

and you are on bed (hug). 

Done!

Missing a love story!! SweetS for you <3 !!!!!!!

Posted (edited)

Make MMOCore work based on Olympiad Games. It is official like.

Edited by lord_rex
Posted (edited)

castles = uniques castle cloaks with stats and bonuses like GOD , also can add custom castle passive skills ... <> reason castles are useless in hi5 , then u motivate the ppl to leave 5 ppl clans and join a big one to get pvp bonus and stats or recruit and pvp to own a castle :)

custom 85 raids with clan reputation/ items for clan skills , soo boring to make lvl 40 chars   :)))

custom farm zones and many not for 20 ppl like 90% of servers (if u want to stick to old zones make new ones custom ) <> optional !

clan halls only for high lvl clans (for ex 8+ and 20 members)

custom cloaks , hats, accesorys

extra stats added to armor sets and wepons ( for ex +1 str , 1 Int or 5% Pve/Pvp bonus ) optional !

and maybe i got more ideeas :D

if u want to have a clean client hi5 ... just leave it as it is ... buffs time to 1 h from players not npc ... no mana pots

Clan vs Clan events

Edited by Myura
  • 2 weeks later...
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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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