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Code Level Up Reward For Hi5 Beta


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So I decided to share this code. I am not using it personally but it has been tested and its fully working.

 

Some of the lines have been tweaked for better in game response.

 

The code is fully editable through html/xml as all of it is situated in the datapack.

 

If you have any problems let me know.

	

    ### Eclipse Workspace Patch 1.0
    #P L2J_DataPack
    Index: dist/game/data/scripts/custom/LevelUpReward/rewards.xsd
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/rewards.xsd (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/rewards.xsd     (working copy)
    @@ -0,0 +1,32 @@
    +<?xml version="1.0" encoding="UTF-8"?>
    +<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
    +       <xs:element name="list">
    +               <xs:complexType>
    +                       <xs:sequence minOccurs="1" maxOccurs="1">
    +                               <xs:element name="rewards" minOccurs="1" maxOccurs="unbounded">
    +                                       <xs:complexType>
    +                                               <xs:sequence minOccurs="1" maxOccurs="unbounded">
    +                                                       <xs:element name="item">
    +                                                               <xs:complexType>
    +                                                                       <xs:attribute name="id" type="xs:integer"></xs:attribute>
    +                                                                       <xs:attribute name="count" type="xs:long"></xs:attribute>
    +                                                               </xs:complexType>
    +                                                       </xs:element>
    +                                               </xs:sequence>
    +                                               <xs:attribute name="level" use="required">
    +                                                       <xs:simpleType>
    +                                                               <xs:restriction base="xs:integer">
    +                                                                       <xs:minInclusive value="0" />
    +                                                                       <xs:maxInclusive value="85" />
    +                                                               </xs:restriction>
    +                                                       </xs:simpleType>
    +                                               </xs:attribute>
    +                                               <xs:attribute name="message" use="optional"></xs:attribute>
    +                                               <xs:attribute name="htmlFile" use="optional"></xs:attribute>
    +                    </xs:complexType>
    +                               </xs:element>
    +                       </xs:sequence>
    +                       <xs:attribute name="rewardAll" use="required" type="xs:boolean"></xs:attribute>
    +               </xs:complexType>
    +       </xs:element>
    +</xs:schema>
    \ No newline at end of file
    Index: dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java      (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/LevelUpReward.java      (working copy)
    @@ -0,0 +1,186 @@
    +/*
    + * Copyright (C) 2004-2014 L2J DataPack
    + *
    + * This file is part of L2J DataPack.
    + *
    + * L2J DataPack is free software: you can redistribute it and/or modify
    + * it under the terms of the GNU General Public License as published by
    + * the Free Software Foundation, either version 3 of the License, or
    + * (at your option) any later version.
    + *
    + * L2J DataPack is distributed in the hope that it will be useful,
    + * but WITHOUT ANY WARRANTY; without even the implied warranty of
    + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    + * General Public License for more details.
    + *
    + * You should have received a copy of the GNU General Public License
    + * along with this program. If not, see <http://www.gnu.org/licenses/>.
    + */
    +package custom.LevelUpReward;
    +
    +import java.util.ArrayList;
    +import java.util.HashMap;
    +import java.util.List;
    +import java.util.Map;
    +
    +import org.w3c.dom.Node;
    +
    +import com.l2jserver.gameserver.engines.DocumentParser;
    +import com.l2jserver.gameserver.model.PlayerVariables;
    +import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
    +import com.l2jserver.gameserver.model.holders.ItemHolder;
    +import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
    +import com.l2jserver.gameserver.scripting.scriptengine.events.PlayerLevelChangeEvent;
    +import com.l2jserver.gameserver.scripting.scriptengine.impl.L2Script;
    +
    +/**
    + * This is a simple custom mod which allows you to give players some items when they level up.<br>
    + * Note: rewardAll attribute if set to true means if player is level 50 and has not yet recieved reward for level 45 he will recieve it.<br
    + * If rewardAll is set to false and new reward was added for level 45 and he is level 50 he will not recieve it.
    + * @author xban1x
    + */
    +public final class LevelUpReward extends L2Script
    +{
    +       // Misc
    +       private static final String HTML_PATH = "data/scripts/custom/LevelUpReward/";
    +       protected static boolean rewardAll = false;
    +       protected static final Map<Integer, LevelData> REWARDS = new HashMap<>();
    +      
    +       private LevelUpReward(String name, String descr)
    +       {
    +               super(name, descr);
    +               addPlayerLevelNotify(null);
    +               new LevelUpRewardData();
    +       }
    +      
    +       @Override
    +       public void onPlayerLevelChange(PlayerLevelChangeEvent event)
    +       {
    +               final L2PcInstance player = event.getPlayer();
    +               if (player == null)
    +               {
    +                       return;
    +               }
    +               final int newLevel = event.getNewLevel();
    +               for (int oldLevel = (rewardAll) ? 1 : (event.getOldLevel() + 1); oldLevel <= newLevel; oldLevel++)
    +               {
    +                       if (!REWARDS.containsKey(oldLevel))
    +                       {
    +                               continue;
    +                       }
    +                       final PlayerVariables vars = player.getVariables();
    +                       if (vars.getBool("LEVEL_UP_REWARD_" + oldLevel, false))
    +                       {
    +                               continue;
    +                       }
    +                       final LevelData rewards = REWARDS.get(oldLevel);
    +                       for (ItemHolder item : rewards.getItems())
    +                       {
    +                               player.addItem("Quest", item, player, true);
    +                       }
    +                       vars.set("LEVEL_UP_REWARD_" + oldLevel, true);
    +                       if (rewards.getMessage() != "")
    +                       {
    +                               player.sendMessage(rewards.getMessage());
    +                       }
    +                       if (rewards.getHtmlFile() != "")
    +                       {
    +                               final NpcHtmlMessage html = new NpcHtmlMessage(player.getObjectId());
    +                               html.setFile(player.getHtmlPrefix(), HTML_PATH + rewards.getHtmlFile());
    +                               player.sendPacket(html);
    +                       }
    +               }
    +       }
    +      
    +       protected final class LevelUpRewardData extends DocumentParser
    +       {
    +               public LevelUpRewardData()
    +               {
    +                       load();
    +               }
    +              
    +               @Override
    +               public void load()
    +               {
    +                       parseDatapackFile(HTML_PATH + "rewards.xml");
    +               }
    +              
    +               @Override
    +               protected void parseDocument()
    +               {
    +                       for (Node n = getCurrentDocument().getFirstChild(); n != null; n = n.getNextSibling())
    +                       {
    +                               if ("list".equals(n.getNodeName()))
    +                               {
    +                                       for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
    +                                       {
    +                                               if ("rewards".equals(d.getNodeName()))
    +                                               {
    +                                                       LevelData data = new LevelData();
    +                                                       for (Node e = d.getFirstChild(); e != null; e = e.getNextSibling())
    +                                                       {
    +                                                               if ("item".equals(e.getNodeName()))
    +                                                               {
    +                                                                       data.addItem(parseInteger(e.getAttributes(), "id"), parseLong(e.getAttributes(), "count"));
    +                                                               }
    +                                                       }
    +                                                       data.setMessage(parseString(d.getAttributes(), "message"));
    +                                                       data.setHtmlFile(parseString(d.getAttributes(), "htmlFile"));
    +                                                       REWARDS.put(parseInteger(d.getAttributes(), "level"), data);
    +                                               }
    +                                       }
    +                                       rewardAll = parseBoolean(n.getAttributes(), "rewardAll");
    +                               }
    +                       }
    +               }
    +       }
    +      
    +       protected final class LevelData
    +       {
    +               private String html;
    +               private final List<ItemHolder> items;
    +               private String message;
    +              
    +               public LevelData()
    +               {
    +                       html = "";
    +                       items = new ArrayList<>();
    +                       message = "";
    +               }
    +              
    +               public void addItem(int itemId, long itemCount)
    +               {
    +                       items.add(new ItemHolder(itemId, itemCount));
    +               }
    +              
    +               public void setHtmlFile(String htmlFile)
    +               {
    +                       html = htmlFile;
    +               }
    +              
    +               public void setMessage(String message)
    +               {
    +                       this.message = message;
    +               }
    +              
    +               public String getHtmlFile()
    +               {
    +                       return html;
    +               }
    +              
    +               public List<ItemHolder> getItems()
    +               {
    +                       return items;
    +               }
    +              
    +               public String getMessage()
    +               {
    +                       return message;
    +               }
    +       }
    +      
    +       public static void main(String[] args)
    +       {
    +               new LevelUpReward(LevelUpReward.class.getSimpleName(), "custom");
    +       }
    +}
    Index: dist/game/data/scripts.cfg
    ===================================================================
    --- dist/game/data/scripts.cfg  (revision 9774)
    +++ dist/game/data/scripts.cfg  (working copy)
    @@ -755,6 +755,7 @@
     quests/Q10505_JewelOfValakas/Q10505_JewelOfValakas.java
     
     # Custom
    +custom/LevelUpReward/LevelUpReward.java
     custom/Nottingale/Nottingale.java
     custom/EchoCrystals/EchoCrystals.java
     custom/ShadowWeapons/ShadowWeapons.java
    Index: dist/game/data/scripts/custom/LevelUpReward/rewards.xml
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/rewards.xml     (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/rewards.xml     (working copy)
    @@ -0,0 +1,12 @@
    +<?xml version="1.0" encoding="UTF-8"?>
    +<list rewardAll="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="rewards.xsd" >
    +       <rewards level="5" htmlFile="Reward_5.html">
    +               <item id="1060" count="1" />
    +       </rewards>
    +       <rewards level="10" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +       <rewards level="15" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +       <rewards level="20" message="Congratulations for level up">
    +               <item id="57" count="10000" />
    +       </rewards>
    +</list>
    \ No newline at end of file
    Index: dist/game/data/scripts/custom/LevelUpReward/Reward_5.html
    ===================================================================
    --- dist/game/data/scripts/custom/LevelUpReward/Reward_5.html   (revision 0)
    +++ dist/game/data/scripts/custom/LevelUpReward/Reward_5.html   (working copy)
    @@ -0,0 +1,4 @@
    +<html><body>
    +Congratulations, you have gained another level!
    +Check your inventory you will see some interesting rewards!
    +</body></html>
    \ No newline at end of file


Credits - xban1x main author

Edited by Extreamer

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If we don't share, people say the forum is dead blah blah, If we do share then people are like, why are you sharing so much.

 

I don't get it.

He means that the community is growning because everyone is sharing.

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If we don't share, people say the forum is dead blah blah, If we do share then people are like, why are you sharing so much.

 

I don't get it.

share but share wisely sharing useless craps is like not sharing something at all

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share but share wisely sharing useless craps is like not sharing something at all

 

Well I thought that the code is decent enough to be shared.

 

In that case sorry I misunderstood your point viral, all because of the smiley haha.

 

The code itself is not hard to add , and its really easy to manipulate it. Of course I am not going to share 2 liners, 1 liners and what not.

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