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Posted (edited)

hello,

i was thinking something for the olympiad to avoid the feed.. so with some help i created an annonymous system that "covers" the names inside it.

so i want to share the basic version of it.

 

gameserver/network/serverpackets/CharInfo.java

 

169				if(_activeChar.getAppearance().getInvisible())
170				//if(gmSeeInvis)
171				{
172					writeS("Invisible");
173				}
174	+			else if(_activeChar.isInOlympiadMode())
175	+				{
176	+					writeS("Olympiad");
177	+				}

211                 writeD(_activeChar.getObjectId());
212     -           writeS(_activeChar.getName());
212			if (_activeChar.isInOlympiadMode())
213	+		{
214	+			writeS("Challenger");
215	+		}
216	+		else
217	+		{            
218	+			writeS(_activeChar.getName());
219	+		}

288			if(_activeChar.getAppearance().getInvisible())
289			//if(gmSeeInvis)
290			{
291				writeS("Invisible");
292			}
293	+		else if(_activeChar.isInOlympiadMode())
294	+			{
295	+				writeS("Olympiad");
296	+			}
298	-		writeD(_activeChar.getClanId());
299	-		writeD(_activeChar.getClanCrestId());
300	-		writeD(_activeChar.getAllyId());
301	-		writeD(_activeChar.getAllyCrestId());

298	+		if (_activeChar.isInOlympiadMode())
299	+			{
300	+				writeD(0);
301	+				writeD(0);
302	+				writeD(0);
303	+				writeD(0);
304	+						}
305	+		else
306	+		        {
307	+				writeD(_activeChar.getClanId());
308	+				writeD(_activeChar.getClanCrestId());
309	+				writeD(_activeChar.getAllyId());
310	+				writeD(_activeChar.getAllyCrestId());
311	+						}

gameserver/network/serverpackets/ExOlympiadUserInfo.java

58     -          writeS(_activeChar.getName());
58     +          writeS("Challenger");

gameserver/model/entity/olympiad/OlympiadGame.java

62	protected String _playerOneName;
63	protected String _playerTwoName;
64  +	protected String _try1;
65  +	protected String _try2;

100			_players = list;
101			_playerOne = list.get(0);
102			_playerTwo = list.get(1);
103			
104			try
105			{
106	+			_try1 = _playerOne.getClassId().name();
107	+			_try2 = _playerTwo.getClassId().name();

921	protected String getTitle()
922	{
923		String msg = "";
924	-	msg += _playerOneName + " / " + _playerTwoName;
924     +       msg += _try1 + " vs " + _try2;
925		return msg;
926	}

thats'it i think. So check the image below for the results

http://prntscr.com/49mam5 [ it shows the classes that are playing not the names of the players ]

http://prntscr.com/49mazo [ the invisible mode part misses from here. The title will say's "Olympiad" ]

http://prntscr.com/49mbox [ in the end of the match will shout the names of the players ]

 

anyway thats just the basics. To work normally without bugs you have to add restrictions and new damage message system in olympiad to cover the names completely.

Edited by te0x
Posted

great idea, however unless you would do "internal dress me system" its kinda pointless, because...

 

someone puts on a hat, or an accessory that stands out, or if they are hero for example, that will give you away their nick witohut even looking at the chat logs :)

Posted

great idea, however unless you would do "internal dress me system" its kinda pointless, because...

 

someone puts on a hat, or an accessory that stands out, or if they are hero for example, that will give you away their nick witohut even looking at the chat logs :)

ye well thats just the first idea.. as i said u have to add restrictions in chat, on title change, refusal mode etc.. also you can add invisible mode till the game starts to avoid the change on items.. :)

Posted

you are using the env.int from aepvp...right?

what is env needed for here?XD nop its not from aepvp anyway.

Posted

Check chat at last photo..

ye in the end it shows the players name, but is after the game ends.. so to learn with who u played in the end.

Posted (edited)

great idea, however unless you would do "internal dress me system" its kinda pointless, because...

 

Voila :P

-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
+       if (_activeChar.isInOlympiadMode())
+        {
+            writeD(0);
+            writeD(0);
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+            writeD(0);
+            writeD(6408);
+            writeD(0);
+            writeD(0);
+            writeD(0);
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(0);
+            writeD(0);
+        }
+        else
+        {
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
+        }

You can also set one class for everyone and such, like phoenix engine has ;)

Edited by SweeTs
Posted

ye but it will lost the point if u add these ;p at least you should see what items your opposer have and what race it is since it is Olympiad

anyway xD

Posted (edited)

Good but you should "play" with setName() and not with serverpacket infos actually, why? Because in damage screen , the real name will be appeared. (Example: PonyRider hits you for 400 dmg , there it will be the real name)  That's the "bad thing" , except if it's what you want. So if you want to really hide their name , you have to work on setName(). And I think that in this case , you want to really hide it :P. CharInfo serverpacket is the best to edit when players are not attackable ( for example lucky chests events,etc and of course you want hidden names).

Edited by `PonyRider
Posted

ponyrider you're a god, and you're right, even you hide it you will see it in the chat log :P. However maybe put a restriction on the chat log ? a special condition where you wouldn't see damage output in olympiad ?

 

Just a thought, dunno it might be a stupid idea.

Posted (edited)

ponyrider you're a god, and you're right, even you hide it you will see it in the chat log :P. However maybe put a restriction on the chat log ? a special condition where you wouldn't see damage output in olympiad ?

 

Just a thought, dunno it might be a stupid idea.

 

 

Interesting. I think yes it could be done something like this:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(working copy)
@@ -151,7 +151,18 @@
 				SystemMessage smsg;
 				// Send a System Message to the L2PcInstance
 				smsg = SystemMessage.getSystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
-				smsg.addCharName(attacker);
+				if(attacker instanceof L2PcInstance)
+				{
+					L2PcInstance atcker = (L2PcInstance) attacker;
+					if(atcker.isInOlympiadMode())
+						smsg.addString("Chalenger");
+					else
+						smsg.addPcName(atcker);
+				}
+				else
+				{
+					smsg.addCharName(attacker);
+				}
 				smsg.addNumber(fullValue);
 				getActiveChar().sendPacket(smsg);
 				

But I think it's not all , these systemmessages are available in more than this class. That's only the way. So to be "pro" , this part needs to be added of course :P

Edited by `PonyRider
Posted

Or Even Disable the chat log, period. so when he spawns into the stadium the chat dissapears.

yes but that's bad :P. Anyone likes to see enemy's damage :P

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