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Code Annonymus Olympiad Games V1.0


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hello,

i was thinking something for the olympiad to avoid the feed.. so with some help i created an annonymous system that "covers" the names inside it.

so i want to share the basic version of it.

 

gameserver/network/serverpackets/CharInfo.java

 

169				if(_activeChar.getAppearance().getInvisible())
170				//if(gmSeeInvis)
171				{
172					writeS("Invisible");
173				}
174	+			else if(_activeChar.isInOlympiadMode())
175	+				{
176	+					writeS("Olympiad");
177	+				}

211                 writeD(_activeChar.getObjectId());
212     -           writeS(_activeChar.getName());
212			if (_activeChar.isInOlympiadMode())
213	+		{
214	+			writeS("Challenger");
215	+		}
216	+		else
217	+		{            
218	+			writeS(_activeChar.getName());
219	+		}

288			if(_activeChar.getAppearance().getInvisible())
289			//if(gmSeeInvis)
290			{
291				writeS("Invisible");
292			}
293	+		else if(_activeChar.isInOlympiadMode())
294	+			{
295	+				writeS("Olympiad");
296	+			}
298	-		writeD(_activeChar.getClanId());
299	-		writeD(_activeChar.getClanCrestId());
300	-		writeD(_activeChar.getAllyId());
301	-		writeD(_activeChar.getAllyCrestId());

298	+		if (_activeChar.isInOlympiadMode())
299	+			{
300	+				writeD(0);
301	+				writeD(0);
302	+				writeD(0);
303	+				writeD(0);
304	+						}
305	+		else
306	+		        {
307	+				writeD(_activeChar.getClanId());
308	+				writeD(_activeChar.getClanCrestId());
309	+				writeD(_activeChar.getAllyId());
310	+				writeD(_activeChar.getAllyCrestId());
311	+						}

gameserver/network/serverpackets/ExOlympiadUserInfo.java

58     -          writeS(_activeChar.getName());
58     +          writeS("Challenger");

gameserver/model/entity/olympiad/OlympiadGame.java

62	protected String _playerOneName;
63	protected String _playerTwoName;
64  +	protected String _try1;
65  +	protected String _try2;

100			_players = list;
101			_playerOne = list.get(0);
102			_playerTwo = list.get(1);
103			
104			try
105			{
106	+			_try1 = _playerOne.getClassId().name();
107	+			_try2 = _playerTwo.getClassId().name();

921	protected String getTitle()
922	{
923		String msg = "";
924	-	msg += _playerOneName + " / " + _playerTwoName;
924     +       msg += _try1 + " vs " + _try2;
925		return msg;
926	}

thats'it i think. So check the image below for the results

http://prntscr.com/49mam5 [ it shows the classes that are playing not the names of the players ]

http://prntscr.com/49mazo [ the invisible mode part misses from here. The title will say's "Olympiad" ]

http://prntscr.com/49mbox [ in the end of the match will shout the names of the players ]

 

anyway thats just the basics. To work normally without bugs you have to add restrictions and new damage message system in olympiad to cover the names completely.

Edited by te0x

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great idea, however unless you would do "internal dress me system" its kinda pointless, because...

 

someone puts on a hat, or an accessory that stands out, or if they are hero for example, that will give you away their nick witohut even looking at the chat logs :)

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great idea, however unless you would do "internal dress me system" its kinda pointless, because...

 

someone puts on a hat, or an accessory that stands out, or if they are hero for example, that will give you away their nick witohut even looking at the chat logs :)

ye well thats just the first idea.. as i said u have to add restrictions in chat, on title change, refusal mode etc.. also you can add invisible mode till the game starts to avoid the change on items.. :)

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great idea, however unless you would do "internal dress me system" its kinda pointless, because...

 

Voila :P

-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
-        writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
+       if (_activeChar.isInOlympiadMode())
+        {
+            writeD(0);
+            writeD(0);
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+            writeD(0);
+            writeD(6408);
+            writeD(0);
+            writeD(0);
+            writeD(0);
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(0);
+            writeD(0);
+        }
+        else
+        {
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIRALL));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HEAD));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_GLOVES));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_CHEST));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_LEGS));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FEET));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_BACK));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_RHAND));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_HAIR));
+            writeD(_inv.getPaperdollItemId(Inventory.PAPERDOLL_FACE));
+        }

You can also set one class for everyone and such, like phoenix engine has ;)

Edited by SweeTs

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Good but you should "play" with setName() and not with serverpacket infos actually, why? Because in damage screen , the real name will be appeared. (Example: PonyRider hits you for 400 dmg , there it will be the real name)  That's the "bad thing" , except if it's what you want. So if you want to really hide their name , you have to work on setName(). And I think that in this case , you want to really hide it :P. CharInfo serverpacket is the best to edit when players are not attackable ( for example lucky chests events,etc and of course you want hidden names).

Edited by `PonyRider

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ponyrider you're a god, and you're right, even you hide it you will see it in the chat log :P. However maybe put a restriction on the chat log ? a special condition where you wouldn't see damage output in olympiad ?

 

Just a thought, dunno it might be a stupid idea.

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ponyrider you're a god, and you're right, even you hide it you will see it in the chat log :P. However maybe put a restriction on the chat log ? a special condition where you wouldn't see damage output in olympiad ?

 

Just a thought, dunno it might be a stupid idea.

 

 

Interesting. I think yes it could be done something like this:

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(revision 1)
+++ java/net/sf/l2j/gameserver/model/actor/status/PcStatus.java	(working copy)
@@ -151,7 +151,18 @@
 				SystemMessage smsg;
 				// Send a System Message to the L2PcInstance
 				smsg = SystemMessage.getSystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
-				smsg.addCharName(attacker);
+				if(attacker instanceof L2PcInstance)
+				{
+					L2PcInstance atcker = (L2PcInstance) attacker;
+					if(atcker.isInOlympiadMode())
+						smsg.addString("Chalenger");
+					else
+						smsg.addPcName(atcker);
+				}
+				else
+				{
+					smsg.addCharName(attacker);
+				}
 				smsg.addNumber(fullValue);
 				getActiveChar().sendPacket(smsg);
 				

But I think it's not all , these systemmessages are available in more than this class. That's only the way. So to be "pro" , this part needs to be added of course :P

Edited by `PonyRider

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