Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.SquashEvent;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.util.Rnd;
/**
* @author Rzeszut
* @version 1.0
* @see Warning! Mostly that event is custom!
*/
public class SquashEvent extends Quest
{
private static final int MANAGER = 13135;
private static final int NECTAR_SKILL = 2005;
private static final int[] CHRONO_LIST = {
4202,5133,5817,7058,8350
};
private static final int[] SQUASH_LIST = {
12774,12775,12776,
12777,12778,12779,
13016,13017
};
private static final String[] _NOCHRONO_TEXT = {
"You cannot kill me without Chrono",
"Hehe...keep trying...",
"Nice try...",
"Tired ?",
"Go go ! haha..."
};
private static final String[] _CHRONO_TEXT = {
"Arghh... Chrono weapon...",
"My end is coming...",
"Please leave me !",
"Heeellpppp...",
"Somebody help me please..."
};
private static final String[] _NECTAR_TEXT = {
"Yummy... Nectar...",
"Plase give me more...",
"Hmmm.. More.. I need more...",
"I will like you more if you give me more...",
"Hmmmmmmm...",
"My favourite..."
};
private static final int[][] DROPLIST =
{
// must be sorted by npcId !
// npcId, itemId, chance
// Young Squash
{ 12774, 1060, 100 }, // Lesser Healing potion
{ 12774, 1062, 50 }, // Haste potion
// High Quality Squash
{ 12775, 1539, 100 }, // Greater Healing potion
{ 12775, 1375, 70 }, // Greater Swift Attack Potion
{ 12775, 1459, 50 }, // Crystal c-grade
// Low Quality Squash
{ 12776, 1061, 100 }, // Healing potion
{ 12776, 1062, 70 }, // Haste potion
{ 12776, 1458, 50 }, // Crystal d-grade
// Large Young Squash
{ 12777, 1061, 100 }, // Healing potion
{ 12777, 1374, 50 }, // Greater Haste potion
// High Quality Large
{ 12778, 1539, 100 }, // Greater Healing potion
{ 12778, 6036, 70 }, // Greater Magic Haste Potion
{ 12778, 1459, 40 }, // Crystal c-grade
// Low Quality Large
{ 12779, 6035, 70 }, // Magic Haste Potion
{ 12779, 1458, 50 }, // Crystal d-grade
// King
{ 13016, 1540, 100 }, // Quick Healing Potion
{ 13016, 1460, 40 }, // Crystal b-grade
{ 13016, 5234, 20 }, // Mystery Potion
// Emperor
{ 13017, 1540, 100 }, // Quick Healing Potion
{ 13017, 20004, 40 }, // Energy Ginseng
{ 13017, 1461, 20 }, // Crystal a-grade
{ 13017, 5234, 10 } // Mystery Potion
};
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
if (contains(SQUASH_LIST,npc.getNpcId()))
{
if(isPet)
{
noChronoText(npc);
npc.setIsInvul(true);
return null;
}
if(attacker.getActiveWeaponItem() != null && contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId()))
{
ChronoText(npc);
npc.setIsInvul(false);
npc.getStatus().reduceHp(10, attacker);
return null;
}
else
{
noChronoText(npc);
npc.setIsInvul(true);
return null;
}
}
return super.onAttack(npc, attacker, damage, isPet);
}
public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
{
if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL))
{
switch(npc.getNpcId())
{
case 12774:
randomSpawn(12775, 12776, npc, true);
break;
case 12777:
randomSpawn(12778, 12779, npc, true);
break;
case 12775:
randomSpawn(13016, npc, true);
break;
case 12778:
randomSpawn(13017, npc, true);
break;
}
}
return super.onSkillSee(npc,caster,skill,targets,isPet);
}
public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet)
{
dropItem(npc, killer);
return super.onKill(npc, killer, isPet);
}
public String onSpawn(L2Npc npc)
{
npc.setIsImmobilized(true);
npc.disableCoreAI(true);
return null;
// return super.onSpawn(npc);
}
private static final void dropItem(L2Npc mob, L2PcInstance player)
{
final int npcId = mob.getNpcId();
final int chance = Rnd.get(100);
for (int i = 0; i < DROPLIST.length; i++)
{
int[] drop = DROPLIST[i];
if (npcId == drop[0])
{
if (chance < drop[2])
{
if(drop[1] > 20000)
((L2MonsterInstance)mob).dropItem(player, drop[1], 2);
else
((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));
continue;
}
}
if (npcId < drop[0])
return; // not found
}
}
private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete)
{
int _random = Rnd.get(100);
if (_random < 10)
spawnNext(lower, npc);
else if(_random < 30)
spawnNext(higher, npc);
else
nectarText(npc);
}
private void randomSpawn(int npcId, L2Npc npc, boolean delete)
{
if(Rnd.get(100) < 10)
spawnNext(npcId, npc);
else
nectarText(npc);
}
private void ChronoText(L2Npc npc)
{
if(Rnd.get(100) < 20)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)]));
}
private void noChronoText(L2Npc npc)
{
if(Rnd.get(100) < 20)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)]));
}
private void nectarText(L2Npc npc)
{
if(Rnd.get(100) < 30)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)]));
}
private void spawnNext(int npcId, L2Npc npc)
{
addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000);
npc.deleteMe();
}
public static <T> boolean contains(T[] array, T obj)
{
for (int i = 0; i < array.length; i++)
{
if (array[i] == obj)
{
return true;
}
}
return false;
}
public static boolean contains(int[] array, int obj)
{
for (int i = 0; i < array.length; i++)
{
if (array[i] == obj)
{
return true;
}
}
return false;
}
public SquashEvent(int questId, String name, String descr)
{
super(questId, name, descr);
for (int mob : SQUASH_LIST)
{
addAttackId(mob);
addKillId(mob);
addSpawnId(mob);
addSkillSeeId(mob);
}
addStartNpc(MANAGER);
addFirstTalkId(MANAGER);
addTalkId(MANAGER);
addSpawn(MANAGER, 83235, 148158, -3408, 29412, false, 0);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = "";
QuestState st = player.getQuestState(getName());
if (st == null)
{
Quest q = QuestManager.getInstance().getQuest(getName());
st = q.newQuestState(player);
}
htmltext = npc.getNpcId() + ".htm";
return htmltext;
}
public static void main(String[] args)
{
new SquashEvent(-1,"SquashEvent","events");
}
}
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchihamkt.mysellix.io/
Join our server for more products :
https://discord.gg/hood-services
https://campsite.bio/utchihaamkt
Question
paparas21
Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.