Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package events.SquashEvent;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.clientpackets.Say2;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.util.Rnd;
/**
* @author Rzeszut
* @version 1.0
* @see Warning! Mostly that event is custom!
*/
public class SquashEvent extends Quest
{
private static final int MANAGER = 13135;
private static final int NECTAR_SKILL = 2005;
private static final int[] CHRONO_LIST = {
4202,5133,5817,7058,8350
};
private static final int[] SQUASH_LIST = {
12774,12775,12776,
12777,12778,12779,
13016,13017
};
private static final String[] _NOCHRONO_TEXT = {
"You cannot kill me without Chrono",
"Hehe...keep trying...",
"Nice try...",
"Tired ?",
"Go go ! haha..."
};
private static final String[] _CHRONO_TEXT = {
"Arghh... Chrono weapon...",
"My end is coming...",
"Please leave me !",
"Heeellpppp...",
"Somebody help me please..."
};
private static final String[] _NECTAR_TEXT = {
"Yummy... Nectar...",
"Plase give me more...",
"Hmmm.. More.. I need more...",
"I will like you more if you give me more...",
"Hmmmmmmm...",
"My favourite..."
};
private static final int[][] DROPLIST =
{
// must be sorted by npcId !
// npcId, itemId, chance
// Young Squash
{ 12774, 1060, 100 }, // Lesser Healing potion
{ 12774, 1062, 50 }, // Haste potion
// High Quality Squash
{ 12775, 1539, 100 }, // Greater Healing potion
{ 12775, 1375, 70 }, // Greater Swift Attack Potion
{ 12775, 1459, 50 }, // Crystal c-grade
// Low Quality Squash
{ 12776, 1061, 100 }, // Healing potion
{ 12776, 1062, 70 }, // Haste potion
{ 12776, 1458, 50 }, // Crystal d-grade
// Large Young Squash
{ 12777, 1061, 100 }, // Healing potion
{ 12777, 1374, 50 }, // Greater Haste potion
// High Quality Large
{ 12778, 1539, 100 }, // Greater Healing potion
{ 12778, 6036, 70 }, // Greater Magic Haste Potion
{ 12778, 1459, 40 }, // Crystal c-grade
// Low Quality Large
{ 12779, 6035, 70 }, // Magic Haste Potion
{ 12779, 1458, 50 }, // Crystal d-grade
// King
{ 13016, 1540, 100 }, // Quick Healing Potion
{ 13016, 1460, 40 }, // Crystal b-grade
{ 13016, 5234, 20 }, // Mystery Potion
// Emperor
{ 13017, 1540, 100 }, // Quick Healing Potion
{ 13017, 20004, 40 }, // Energy Ginseng
{ 13017, 1461, 20 }, // Crystal a-grade
{ 13017, 5234, 10 } // Mystery Potion
};
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isPet)
{
if (contains(SQUASH_LIST,npc.getNpcId()))
{
if(isPet)
{
noChronoText(npc);
npc.setIsInvul(true);
return null;
}
if(attacker.getActiveWeaponItem() != null && contains(CHRONO_LIST,attacker.getActiveWeaponItem().getItemId()))
{
ChronoText(npc);
npc.setIsInvul(false);
npc.getStatus().reduceHp(10, attacker);
return null;
}
else
{
noChronoText(npc);
npc.setIsInvul(true);
return null;
}
}
return super.onAttack(npc, attacker, damage, isPet);
}
public String onSkillSee(L2Npc npc, L2PcInstance caster, L2Skill skill, L2Object[] targets, boolean isPet)
{
if (contains(targets,npc) && contains(SQUASH_LIST,npc.getNpcId()) && (skill.getId() == NECTAR_SKILL))
{
switch(npc.getNpcId())
{
case 12774:
randomSpawn(12775, 12776, npc, true);
break;
case 12777:
randomSpawn(12778, 12779, npc, true);
break;
case 12775:
randomSpawn(13016, npc, true);
break;
case 12778:
randomSpawn(13017, npc, true);
break;
}
}
return super.onSkillSee(npc,caster,skill,targets,isPet);
}
public String onKill (L2Npc npc, L2PcInstance killer, boolean isPet)
{
dropItem(npc, killer);
return super.onKill(npc, killer, isPet);
}
public String onSpawn(L2Npc npc)
{
npc.setIsImmobilized(true);
npc.disableCoreAI(true);
return null;
// return super.onSpawn(npc);
}
private static final void dropItem(L2Npc mob, L2PcInstance player)
{
final int npcId = mob.getNpcId();
final int chance = Rnd.get(100);
for (int i = 0; i < DROPLIST.length; i++)
{
int[] drop = DROPLIST[i];
if (npcId == drop[0])
{
if (chance < drop[2])
{
if(drop[1] > 20000)
((L2MonsterInstance)mob).dropItem(player, drop[1], 2);
else
((L2MonsterInstance)mob).dropItem(player, drop[1], Rnd.get(2, 6));
continue;
}
}
if (npcId < drop[0])
return; // not found
}
}
private void randomSpawn(int lower, int higher, L2Npc npc, boolean delete)
{
int _random = Rnd.get(100);
if (_random < 10)
spawnNext(lower, npc);
else if(_random < 30)
spawnNext(higher, npc);
else
nectarText(npc);
}
private void randomSpawn(int npcId, L2Npc npc, boolean delete)
{
if(Rnd.get(100) < 10)
spawnNext(npcId, npc);
else
nectarText(npc);
}
private void ChronoText(L2Npc npc)
{
if(Rnd.get(100) < 20)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _CHRONO_TEXT[Rnd.get(_CHRONO_TEXT.length)]));
}
private void noChronoText(L2Npc npc)
{
if(Rnd.get(100) < 20)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NOCHRONO_TEXT[Rnd.get(_NOCHRONO_TEXT.length)]));
}
private void nectarText(L2Npc npc)
{
if(Rnd.get(100) < 30)
npc.broadcastPacket(new CreatureSay(npc.getObjectId(), Say2.ALL, npc.getName(), _NECTAR_TEXT[Rnd.get(_NECTAR_TEXT.length)]));
}
private void spawnNext(int npcId, L2Npc npc)
{
addSpawn(npcId, npc.getX(), npc.getY(), npc.getZ(), npc.getHeading(), false, 60000);
npc.deleteMe();
}
public static <T> boolean contains(T[] array, T obj)
{
for (int i = 0; i < array.length; i++)
{
if (array[i] == obj)
{
return true;
}
}
return false;
}
public static boolean contains(int[] array, int obj)
{
for (int i = 0; i < array.length; i++)
{
if (array[i] == obj)
{
return true;
}
}
return false;
}
public SquashEvent(int questId, String name, String descr)
{
super(questId, name, descr);
for (int mob : SQUASH_LIST)
{
addAttackId(mob);
addKillId(mob);
addSpawnId(mob);
addSkillSeeId(mob);
}
addStartNpc(MANAGER);
addFirstTalkId(MANAGER);
addTalkId(MANAGER);
addSpawn(MANAGER, 83235, 148158, -3408, 29412, false, 0);
}
@Override
public String onFirstTalk(L2Npc npc, L2PcInstance player)
{
String htmltext = "";
QuestState st = player.getQuestState(getName());
if (st == null)
{
Quest q = QuestManager.getInstance().getQuest(getName());
st = q.newQuestState(player);
}
htmltext = npc.getNpcId() + ".htm";
return htmltext;
}
public static void main(String[] args)
{
new SquashEvent(-1,"SquashEvent","events");
}
}
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Hola, gente bella como estan? Acabo de terminar de compilar el proyecto L2jFrozen Rev: 1132 (viejisimo)
No tengo problemas con que sea muy viejo, ya que el proyecto es para mi y mis hijos. (Lan/Offline) no es para ponerlo en línea. Quiero aprender y darles a mis hijos más comodidades a la hora de jugar. y por mi parte, también experimentar con el juego.
Mi problema es que no se mucho del tema. Pude hacer algunas configuraciones Basicas a mi gusto y el de mis hijos, pero nunca compila ni nada de eso... Estaria necesitando ayuda por parte de ustedes, la comunidad... Quiero simplemente Quitar todas las restricciones de Subclases, Quitar restriccion de "Overlord, Warsmith y subclase de elfos oscuros con elfos blancos y alrevez" desde ya muchas gracias! saludos comunidad
Question
paparas21
Hi i have this squash event code but i dont have the L2Npc.java and i cant put it in my pack cause then i have to put more files. Is anybody who can help me or who have this java code for c4? i use l2jserver
3 answers to this question
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