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Posted

lol, why someone flame me, if his ingame nick nobody know?

 

ofc i leave every 2 week, bcs l2 is so fuck boring game,   first day gun 300, second day 120 set and after? all day just pvp ... 

Then stop botting like mad dog.....

Posted (edited)

They said its l2off files and they added custom from java. Ok. But jesus, your off files soooooo bugged. I was in beta last 3 days, didnt see any changes still all buggs that reported in forum exist. Most of the mobs have wrong stats, spoil, some of them even drop. DV messed. Scorpions in all locations. Even classes are bugged. Interesting how you gonna fix in 1 day everything, if there is no progress in last 3 days. Sorry Bella but for now, your server looks like other java sh1ts. You opened beta for tests, but how ppls can test something if its still bugged and no progress? You just talking a lot, how great server gonna be, but sad, it wount... 100% i'm shure that most of the buggs will stay tomorow at start. Too much work you have to do with server. You should better wait 1 week to fix everything and then open

Edited by ladyofl2
Posted

They said its l2off files and they added custom from java. Ok. But jesus, your off files soooooo bugged. I was in beta last 3 days, didnt see any changes still all buggs that reported in forum exist. Most of the mobs have wrong stats, spoil, some of them even drop. DV messed. Scorpions in all locations. Even classes are bugged. Interesting how you gonna fix in 1 day everything, if there is no progress in last 3 days. Sorry Bella but for now, your server looks like other java sh1ts. You opened beta for tests, but how ppls can test something if its still bugged and no progress? You just talking a lot, how great server gonna be, but sad, it wount... 100% i'm shure that most of the buggs will stay tomorow at start. Too much work you have to do with server. You should better wait 1 week to fix everything and then open

+1,

 

also exp rate bugged! (Vitality bug xd)

 

:-beep- yeah:  :not bad:  :not bad:  :not bad:

Posted

+1,

 

also exp rate bugged! (Vitality bug xd)

 

:-beep- yeah:  :not bad:  :not bad:  :not bad:

like i mention before

 

one day till opening and still there are 3 not acceptable bugs:

1. Vitality is not working so the exp is freakin low(u gonna see massive cry)

2. Spoil at mos/dv/loa is not fixed yet(massive cry at 2nd day)(ps. 30min spoil in mos for 10random keys)

3. Dv mobs stats/location is fucked up. U cant even kill drakos warrior or leeches with s/a and they hit u for like 4k dmg each(massive cry at 1st day coz ppl won't have place to farm/exp). Locations of mobs messed up too, posted on forum like 2weeks ago and nothing.

 

This should be fixed till tomorrow :P

 

most importants bugs, and no fix :P

Posted

like i mention before

 

 

most importants bugs, and no fix :P

I need quote something from forum

 

Karlitos "Trust me guys in l2 OFF BR work like this"

 

:happyforever:  :happyforever:  :happyforever:  :happyforever:

Posted

Droped 1 vorpal ring, 2 vorpal parts, 3 vesper weapons, 2 baium rings, 1 vesper part, 1 s84 wep, now stop wasting time and Antharas is normal too, stop drama and Baium will stay boosted with lvl 85.  not bad ::)

Posted (edited)

http://l2world.org/forums/index.php?threads/beta-test-checklist.102/

For live we need to fix few more things they are in bold text, the rest can be fixed on the way:)

I call this successful beta because our players FOUND and REPORTED more then 100 things that are fixed and they know what can they expect in the future and that we are capable :) 

For the leaders of other servers posting in our thread: Dont u have something else to do like.. fixing ur JAVA Server insted of being jelous to the progress we made in 1 month - you can't do this in 1 year  :rage:

Edited by bella
Posted

http://l2world.org/forums/index.php?threads/beta-test-checklist.102/

For live we need to fix few more things they are in bold text, the rest can be fixed on the way:)

I call this successful beta because our players FOUND and REPORTED more then 100 things that are fixed and they know what can they expect in the future and that we are capable :)

For the leaders of other servers posting in our thread: Dont u have something else to do like.. fixing ur JAVA Server insted of being jelous to the progress we made in 1 month - you can't do this in 1 year  :rage:

Few more things? with every single day more and more countless endless bugs are poping up, your java platform is one of the worst i've ever seen...

By the way editing values is not even close to FIXING, you did a great job, very successful :D with soulhounds and daggers :D

Posted

Few more things? with every single day more and more countless endless bugs are poping up, your java platform is one of the worst i've ever seen...

By the way editing values is not even close to FIXING, you did a great job, very successful :D with soulhounds and daggers :D

Agree and sad about this server :mellow:  Server "fixes" too far from real l2. Like switch/trick "fixed" to retail 30-40% chance. Its 74skill... When you check forum, madness  :-\  Seems failed didn't even started

Posted

Because i dont have skype from over 5 months? Hahah whats up,hungry for money?Or you are sitting on the shifter on his new car?  :happyforever:  :happyforever:

hahahahahahha you acutally funny dude,they should make you global mod on this fourm.

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  • Posts

    • Added the protection module to the demo.   DDoS Guard Pro v2.0 is a system protection module for PlayMMO CMS designed to reduce the load on the website during HTTP floods, bot activity, suspicious frequent requests, and attacks on individual pages or API methods. Unlike simple global limiters, DDoS Guard Pro v2.0 supports flexible rules based on routes and HTTP methods. This allows you to block the entire site in a targeted manner, rather than blocking the entire site equally. You can set up protection for specific areas of the site, such as login, registration, APIs, administration, forms, and other sensitive areas. What is the purpose of the module? DDoS Guard Pro v2.0 helps protect your site from basic L7 attacks at the HTTP request level. 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This approach reduces the risk of accidentally blocking regular users and makes the protection more accurate. Flexible rule system The module supports setting rules in the following format: METHODS|PATTERN|LIMIT|WINDOW|BURST_LIMIT|BURST_WINDOW|BLOCK_SECONDS|IDENTITY|NAME Example of rules: POST|*login*|10|60|5|10|600|ip|login_post POST|*register*|8|60|4|10|600|ip|register_post GET|*api*|300|60|80|10|120|ip|api_get PUT,PATCH,DELETE|*api*|80|60|20|10|300|ip|api_write This allows you to specify exactly: which HTTP methods to protect; which URLs or URL patterns to consider; how many requests are allowed; over what time period; what burst limit to use;  how many seconds to block the offender;  by which ID to count the limit;  what the rule is called. Burst protection against sharp spikes  In addition to the regular request limit, the module monitors sharp spikes of activity.  This is useful when a bot makes many requests in a few seconds. In this case, the protection can be activated faster, without waiting for the overall limit per minute.  Burst protection is especially useful for: authorization pages; registration; API; search; data submission forms; administrative sections. Support for different types of requests DDoS Guard Pro v2.0 works not only with POST requests. The module can control: GET — regular pages, API requests, search; POST — forms, login, registration, data submission; PUT — updating data via API; PATCH — partial data update; DELETE — data deletion; ALL — all methods at once. This makes the module suitable not only for regular sites, but also for CMS with API, personal accounts, game panels and administrative actions. Limit storage: Redis, APCu and file fallback In the new version, the module supports several options for storing temporary data. Available modes: Redis; APCu; file fallback. The auto mode tries to use the most suitable option: Redis; APCu; file storage as a fallback. Redis or APCu are suitable for more efficient operation, while the file storage is left as a fallback option for simple hosting environments that do not have additional extensions. JSONL logging The module records protection events in JSON Lines format. Logs are saved in the following file: storage/logs/ddos_guard.jsonl This format is more convenient than a regular text log, because each event is stored as a separate JSON record. The logs can record the following information: event time; IP address; HTTP method; URL; name of the triggered rule; reason for blocking; number of requests; action status; user-agent; protection mode. The JSONL format is convenient for analysis by external tools, log agents, and monitoring systems. Prometheus metrics DDoS Guard Pro v2.0 adds an endpoint for receiving metrics in Prometheus format. Endpoint: /?ddos_guard_metrics=TOKEN The token is set in the module settings. Metrics allow you to track: the number of processed requests; the number of rule activations; the number of blocks; activity by limits; protection events; module status. This allows you to connect monitoring and configure alerts so that the administrator can see when suspicious activity starts on the site. LOG ONLY mode The module has a LOG ONLY mode. In this mode, DDoS Guard Pro does not block users, but only records events and potential triggers in the log. This mode is recommended to be used after installation, in order to first see which rules are triggered, and only then to enable the real blocking.  This helps to avoid too strict limits and random blocking of regular users.  Support for Cloudflare and proxy  The module supports working behind Cloudflare or another reverse proxy.  With proper configuration, it is possible to take into account the real IP of the user, and not the IP of the proxy server.  This is important for sites that use:  Cloudflare; nginx reverse proxy; load balancers; CDN; hosting proxy protection. Nginx-recommendations DDoS Guard Pro v2.0 contains an example nginx-config: modules/ddos_guard/nginx-ddos-guard-example.conf This allows you to use the module as an additional application layer of protection, and to move the main coarse limits to the nginx level. Recommended protection scheme: Cloudflare / nginx / firewall → DDoS Guard Pro → PlayMMO CMS This approach is more correct than trying to solve all problems only at the PHP level.
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