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Posted (edited)

Hello.

In this topic I want to present you the smart way to protect your server from all type of bots!

As the title is saying the protection is based only on server side and it is impossible to be bypassed!

 

What is this protection?

Well firstly it is providing your server a 100% protection against l2walker, l2net and l2divine!

L2Tower also is detected with this system. But it will require some more time to collect the proper information.

The problem for now is that I still don't exactly know how l2tower is working to code a faster protection.

This kind of protection first we have saw in the mighty L2Inc servers also Lineage2Dreams had it.

 

How it is working.

This system is having allot of functions: (Will reveal some of them)

  • Counting the speed of the packets related with fight received from clients. The bots are sending almost two times more packets.
  • Counting the right and wrong target requests also the speed and parameters that client without bot will not send ever!
  • Reading packets on EnterWorld that is providing almost 99% information to discover L2Net and L2Walker bots.
Of course there are more functions that I will keep in secret for some reasons.

 

Most of the bots will not be banned instantly like L2Net, Walker or Divine.

They will be checked by my evil rabbits and the information will be stored into database.

You will be able to read the information that the rabbits are collecting about who they suspect for bot by typing //bt or //bottracker

 

4jruiw.jpg

 

The decision about are they going to eat the ban or they will continue using the bot is for you.

 

The trust issues..

Every one to be satisfied I'm offering the events to be processed like:

  • I will setup a test server so you can login with your bot to test the system.
  • If you are satisfied of the test you will send me firstly the money!
  • Then I will add the code to your source.
You are not happy of my trading event? Well no one is forcing you to buy!

I do not tolerate type of people saying: First send me the code.. Well first come and suck me for one hour then I will send it.

 

The "I'm not happy" and "My server closed so I will share your work!" cases.

Well go ahead.. But you need to have in mind that the system will be licensed to only your PC and I will make sure that no other PC will run it 

 

The engine is coded on L2J-Server H5 and working as the image up is showing. It will be adapted to any pack available out there. Also it will work on Freya and GOD.

Also can be adapted to Interlude but the effectiveness will be reduced.

 

Price and payment:

The system is costing 30 euro!

You are getting support to add it and adapt it for your source. Also if errors/problems/bugs occurs you are getting support to be fixed.

Seems like a fair price for your total bot protection.

 

I will take only PayPal or Bank payments. If you are going to offer PaySafe cards just don't bother your self I will not accept it.

 

For contact send me an email at valeri.lubenov@gmail.com or add me at skype - walkataaa

Edited by HaddWik
Posted

As the title is saying the protection is based only on server side and it is impossible to be bypassed!

 

....As long as your able to detect a bot\packet pattern - that is.

 

Nevermind false positives and no real factual proof someone is botting other than a pattern is extremely similar to a bot.

 

 

 

It's an interesting design choice - but eventually will require absurd amounts of processing power and storage to study\analyze patterns in any meaningful way.

Something i suspect yours doesn't do - because the chance of someone writing an actual data-mining algorhithm and storing them proper in the "l2-scence" is par 0.0000000001%.

 

Most likely you check for certain packet orders and just warn based on them - because you've studied a few ways the basic bots send packets.

(Which can be changed immediately by the end user, mind you).

 

Point being - good luck but alot of talk without any factual\technical information as usual.

Don't use the word impossible as a tagline - when it's not even remotely true.

Posted

  • Recognizing packets send from l2net and l2walker clients. And of course banning the players.

sounds impossible to me to be done only server side, probably you described this feature wrong.

 

Anyway, the best antibots are those who alter server-client code, because since a player enters his bot ingame there will be always a way to bypass it...

 

I remember some old days when I was manually banning/jailing bots with //jail people came a few minutes later and insisted like crazy that they weren't botting with variety of excuses, so such systems will bring even more trouble. Without trying to interfere your sells, Im just saying my opinion about the case... gl with your sells

 

Posted (edited)

....As long as your able to detect a bot\packet pattern - that is.

 

Nevermind false positives and no real factual proof someone is botting other than a pattern is extremely similar to a bot.

 

 

 

It's an interesting design choice - but eventually will require absurd amounts of processing power and storage to study\analyze patterns in any meaningful way.

Something i suspect yours doesn't do - because the chance of someone writing an actual data-mining algorhithm and storing them proper in the "l2-scence" is par 0.0000000001%.

 

Most likely you check for certain packet orders and just warn based on them - because you've studied a few ways the basic bots send packets.

(Which can be changed immediately by the end user, mind you).

 

Point being - good luck but alot of talk without any factual\technical information as usual.

Don't use the word impossible as a tagline - when it's not even remotely true.

 

Yes you are right here my code is not that data-mining algorhithm if some one manage to code this he will not sell it for 30 euro for sure :)

My code is reading simple packets send from most known bots like l2net and walker and making the connection based on warnings count for each fake send packet by the bot. Thats why it is reliable to catch bots. Well yes the impossible word is one marketing bug :P but yet it is really hard to be bypassed.

 

 

probably you described this feature wrong.

 

Yes I did .. sry for this one because I needed 20 minutes to create the topic... (much afk time) and I have not completed my thoughts.

  • Reading packets on EnterWorld that is providing almost 99% information to discover L2Net and L2Walker bots.

This is what I ment to write. because YES exactly those two bots are sending exactly fixed values at enter world that I have discovered and they are detecting by the script.

Edited by HaddWik
Posted

Sigh... you shouldn't be selling this amigo. Main reason being it is freely available on the internet, which is how you got your hands on it. Not to mention this is very old, and the shared version has its flaws (false positives)... I've coded this crap long, long, long ago. :)

 

Ghost @ L2Dreams

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