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Posted (edited)

Hi,

 

Let's say this npc is a little bit bigger than I guess it should be lol.

 

(I just used freya's files and adapted the .dats to GF (running Gf client) - worked for everything (skills, items, animations), except a few npcs). Any ideas what param in the .dat or what file holds the size of npcs?

 

2LXcYSy.jpg

 

 

Thank you.

Edited by ericvini
Posted

Hit shift + click on this "enormus" npc xD and change the height :D

 

 

you mate have no cue

Posted

I'm not familiar but after checking npcgrp.dat i don't think it has anything to do with client.You should check the server files.I searched npcdata on interlude files and found this "collision_height".Now i don't know if it's the same on GF but try changing that cause i'm pretty sure that's your problem.

Posted (edited)

No it's not.. By this way you will "send the npc underground" / you will cut half of the npc. -- example on the screen provided by author.

Edited by SweeTs
Posted

 

No it's not.. By this way you will "send the npc underground" / you will cut half of the npc. -- example on the screen provided by author.

I would guess the mob is halfway on the ground because his size is huuuuge. There are other mobs with the same collision_height parameters and they dont have this problem at all.
Posted

 

Cuz they are smaller. If you increase the colision of actual mob, you would see the whole mob.

 

 

I m gonna try this right now. Thank you.

Posted (edited)

I ve tried increasing/decreasing every collision param.

 

This is what happened:

 

SgqD08Z.jpg

 

His position changes (now hes not underground), but his size remains the same =/. I'm clueless.

Edited by ericvini
Posted

He doesn't stand on teh ground cuz you set too big colision, you must fix it :P

 

About the size, I'm clueless as well. For sure you need some program to edit it.

Posted

 

He doesn't stand on teh ground cuz you set too big colision, you must fix it :P

 

About the size, I'm clueless as well. For sure you need some program to edit it.

 

 

Thanks =p. Yep the collision problem was a try at fixing his size.

 

His size must be client related. Now what file holds that info I have no clue =/

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