I have recently started a private Gracia final and I found out that when I was going to some areas in the game (or teleport there) the game was craching and I was getting the following error:
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial33 to Combiner failed
After that, every time I was trying to login with that specific character I was getting the same crash and error.
I need help asap since there are other people playing on my server and the only solution for this problem is to restore my backup file and lose everything I ve done before the crash.
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My opinion all this topic seems like a big balls drama , i see a man that maybe has been vanished for more than 13+ years from this forum, bring a big and strong challenge, more than the current official files itself..... , any ways good luck with 13+ years old rubbish new generation l2community.
People really like my server. But whenever someone mentions L2Mid, the haters show up and start throwing shits 🙂 I can't really say much about the 50–100 online players. I’m thinking of giving L2Mid a try later this yearif anyone’s interested, let’s keep it positive.
LF a skilled (& affordable 😆 ) developer to help me create some stuff for a project.
Message me your discord or type it as a response here and I'll be adding you if you're providing services.
Im writing for someone that share my vision a good L2 gold style server that won't just randomly shut like L2 Gold.in and will help me maybe build the server for the comunity
Question
Kostas912
I have recently started a private Gracia final and I found out that when I was going to some areas in the game (or teleport there) the game was craching and I was getting the following error:
Cast of ProxyBitmapMaterial Transient.ProxyBitmapMaterial33 to Combiner failed
History: AnalizeMaterial <- FD3DRenderInterface::SetL2ShaderMaterial <- FinalBlend Transient.FinalBlend25 <- FD3DRenderInterface::SetMaterial <- FBspDrawList::RenderWaterReflect <- RenderLevel::WaterLevel <- FWaterSheetSceneNode::Render <- RenderWaterSheet <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- ViewportLock1 <- Precaching <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
After that, every time I was trying to login with that specific character I was getting the same crash and error.
I need help asap since there are other people playing on my server and the only solution for this problem is to restore my backup file and lose everything I ve done before the crash.
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