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Chronicle: Interlude
Opening Date: February 28, 2014 at 19:00 (GMT +1)
Open Beta Testing: February 22, 2014 at 19:00 (GMT +1)

Site: www.L2Destiny.com

Facebook: www.facebook.com/LineageDestiny

Forum: www.L2Destiny.com/forum

 

We've worked hard in the past 6 months to gather all the information for your preferred type of game server - we've put together your ideas, your suggestions, information and researches from different knowledge bases and
we've made a lot of tests to make the project as good as you love it.
Our goal is to create a masterpiece that everyone can enjoy and make it his home.
Our team knows what you want.
You value quality and technical excellence?
You need safety and exceptional security?
You seek true adventures, unique game world, exquisite and eventful game?
Then we are waiting for you in our brand new x45 Interlude Server
Join to the fastest growing Lineage2 gaming community: make friends,
form clans and alliances, battle versus thousands of opponents from countries across the globe,
try strategies on Sieges and share your experience in Forum, YouTube Facebook and beyond.
Enjoy Yourself, but not at Anyone Else's Expense
We took Massively Multi-player On-line Role Play Game(MMORPG) to a whole new level!
The only thing missing is YOU. Don't hesitate. Join with us and share in the adventure.


Rates: xp45x / sp45x / adena45x (all adena is divided by 100/all shops prices too)
Server: Full Official Interlude (C6) server (retail server) with custom modifications
Gameplay: No weight limit, Buffs 1 hour, rebirth, No class change quests, increased movement speed on all classes.

 

Rebirth System

Once a player becomes level 78, he can choose to rebirth at the rebirth manager.
A player who becomes reborn starts at level 1 again.
Although a player becomes level 1 again, he will still keep his items, skills are lost. A reborn player cannot equip high level gears, because he lost his masteries (S,A,B,C,D) As soon as you're lvl 1 you will receive a book of rebirth.With this book you can learn 1 of the rebirth skills at your guild. Each player can get a maximum of 3 rebirths.


Aio npc buffer

There is a support buffer spawned in every important town
The buffs last for 1hour and are free of charge.


Third Job Change

As soon as your character is lvl76 or above, you are able to do the 3rd occupation change. This can be done at the NPC job changer ''Carola''.

 

Noblesse

L2Destiny has it's own noblesse system. Once you have completed 3 rebirths you need to collect various items from the following raid bosses in order to become a Noblesse.
- Death Lord Hallate
- Kernon
- Longhorn Golkonda
- Shilen's Messenger Cabrio
Noblesse raids are located in Elven Fortress Once you've collected all the items and your character is lvl78, you can go to the Noblesse NPC ''Eddy Wally'' who's located on the stairs in Aden Town, and become a Noblesse.
Low lvl Protectors

All the low lvl zones up to lvl60 are protected by our low lvl zone guards. These guards kill red players in order to give new and low lvl players a fair chance to train up to a decent lvl.

 

Boosted Buffers

In order to give buffer classes such as prophets, bladedancers and swordsingers a fair chance to participate in pvp action, they have been given a special boost. All these classes will receive higher level skills which they can buff on themself only. For example: A prophet will get might3, shield3, windwalk3, haste3, etc. To be updated as soon as all these new skills have been fully implemented.

 

Birth

A new character will spawn in the basement of Ivory Tower. Here you can buff yourself up and you're good to go! The new character will start with all the needed items.

 

Craftable S Grade SA's

Special Abilities on S grade weapons can be obtained through craft. The recipes you need are dropped from mobs in Imperial Tomb and Elven Ruins. You will need a Warsmith/Maestro lvl 78 with create lvl 8 in order to use the recipes.
C Grade SA's
C grade weapons with Special Abilities have been added to the mantra manager. In order to put an SA on the desired weapon you need a certain a-beep-t of animal bones.

 

Mantra Drops

Mantras are needed for weapons/armors A grade and above and for . These mantra drops are now categorized by mob levels.
Materials & Recipes by Spoil

Materials, S grade SA recipes, adenas and mantras are now also collectable through spoil.

 

Raid Bosses

A lot of raid bosses have been added! These can be found at their original spawn points. Keep in mind that only the raid bosses of lvl76 and above have been added (Apart from the Ant Queen, Core and Orfen)

 

Unique L2Destiny Weapons

Weapons with a unique SA on it. These weapons can be dropped from the raid bosses on L2Destiny!
GM NPC's:

The gm shops and teleporters are custom modded with an easy layout, S-grade can be obtained at the mantra manager.

Dedicated & Gameserver Protections:

LameGuard - Antibot Protection
Unique Anti-Bot System
Web Server DDoS Protection
GameServer DDoS Protection
Software:
- OS: Debiaaj 6 stable x64
- DB: Percona MySQL Server v5.5 x64; Additionally tuned for best performance.
- Memcached
- Daily database backups on a remote location.
- Frequent updates.
Hardware:
- CPU: Dual Intel® Xeon® E5-2670
- RAM: 128GB DDR3 ECC 1333MHz
- STORAGE: Dual Corsair Force Series 3 120GB SATA 3 6Gb/s SSD (Hardware RAID-1; Battery backed).
Network:
- DDoS Protection.
- Multiple carriers.
- 99.9% Uptime.
Staff:
- Professional admin & developer team, capable of solving ANY problem.
- Friendly & Active Game Masters at your disposal 24/7 - in-game or via Skype.
English, Russian, Lithuanian, Bulgarian, Greek Support!

Edited by L2-Destiny
Posted

I vouch for this server. Looks impressing, L2gold died, but is good that people tries to keep it alive somehow, remember this, they make this just for you, to bring old moments and memories back.

Good luck mate.

Posted

I vouch for this server. Looks impressing, L2gold died, but is good that people tries to keep it alive somehow, remember this, they make this just for you, to bring old moments and memories back.

Good luck mate.

thats exactly what we`re trying to do here

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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