Jump to content
  • 0

Remove Olympiad Window


Question

Posted (edited)

how can remove window with name from olympiad like this

or how can remove only the names

6XfwsD6.png

Edited by xryskom

Recommended Posts

  • 0
Posted

During watching olympiad?

 

 

Simplest route i see - is just nulling information in the specific packet.

 

 

Think removing by clientside would be too much trouble - or just removing spectating as an option.

  • 0
Posted

//GF

FE7A=OlympiadUserInfoSpectator:h(subID)c(Side)d(ObjectID)s(Name)d(ClassID:Get.ClassID)d(CurrentHP)d(MaxHP)d(CurrentCP)d(MaxCP)
FE7B=ExOlympiadSpelledInfo:h(subID)d(ObjectID)d(ListSize:Loop.01.0003)d(skillID)h(Data)d(Duration)

 

//Interlude

FE29=ExOlympiadUserInfo:h(subID)c(Side)d(charObjID)s(Name)d(ClassId)d(cur_HP)d(max_HP)d(cur_CP)d(max_CP)
FE2A=ExOlympiadSpelledInfo:h(subID)d(charObjID)d(Count:for.0003)d(skillID)h(dat)d(duration)

 

Intercept on send, stop them completely or replace name string with "Opponent 1" etc.

 

Can imagine client might actually REQUIRE\WANT these packets - so probably best just to null information and replace name with something random

 

PS Outlaw:

 

Waiting for the formula for i_m_attack harvested from c4 l2server.exe.

Really need your awesome expertise to get it!

  • 0
Posted

PS Outlaw:

 

Waiting for the formula for i_m_attack harvested from c4 l2server.exe.

Really need your awesome expertise to get it!

If you would have known it or been aware of it, you would not ask for it, do some research about it and then get back on me ;)

  • 0
Posted

If you would have known it or been aware of it, you would not ask for it, do some research about it and then get back on me ;)

 

Do you really make that much by scamming people and deceiving them full of lies - that it's worth it to keep up the charade of your supposed knowledge?

Why not learn?

 

I don't get it unless it's somehow a magic goldmine.

 

You said your super skilled - so analyze and get me the formula.

Prove everyone wrong.

  • 0
Posted

Do you really make that much by scamming people and deceiving them full of lies - that it's worth it to keep up the charade of your supposed knowledge?

Why not learn?

 

I don't get it unless it's somehow a magic goldmine.

 

You said your super skilled - so analyze and get me the formula.

Prove everyone wrong.

I am super skilled :) thats why i have a salary that you will never have :))) and a job where you will never even work as a toilette cleaner.

If you would know the formula you would not ask me for it ))

Im so much laughing at you for being my doggy at every post ))

(oh wait...i avoided your question ? ...shit please...mention that)

  • 0
Posted

If you would have known it or been aware of it, you would not ask for it, do some research about it and then get back on me ;)

 

You'll get banned when I catch Maxtor on.

  • 0
Posted

//Interlude

FE29=ExOlympiadUserInfo:h(subID)c(Side)d(charObjID)s(Name)d(ClassId)d(cur_HP)d(max_HP)d(cur_CP)d(max_CP)
FE2A=ExOlympiadSpelledInfo:h(subID)d(charObjID)d(Count:for.0003)d(skillID)h(dat)d(duration)

where i can edit this?

  • 0
Posted

//Interlude

FE29=ExOlympiadUserInfo:h(subID)c(Side)d(charObjID)s(Name)d(ClassId)d(cur_HP)d(max_HP)d(cur_CP)d(max_CP)

FE2A=ExOlympiadSpelledInfo:h(subID)d(charObjID)d(Count:for.0003)d(skillID)h(dat)d(duration)

where i can edit this?

 

In L2server - you need to code\inject to change this on CSocket::Send - either directly where it sends or by a vtable hook globally.

 

There is no configuration.

  • 0
Posted

In L2server - you need to code\inject to change this on CSocket::Send - either directly where it sends or by a vtable hook globally.

 

There is no configuration.

any guide about how we inject such things?

  • 0
Posted (edited)

any guide about how we inject such things?

 

Sameway you hook anything - by code.

Research the offset(s) in L2Server where it sends the specific packet - determine best way to hook it and change the argument variables with least ammount of code - and then program it.

Edited by mcbigmac
  • 0
Posted (edited)
NEWNAME							db		"OlympiadOpponent",0
ret							QWORD 7024F3h
ret2                            QWORD 702581h

ChangeNameProc1 proc

lea [rsp+30h], NEWNAME
jmp  ret

ChangeNameProc1 endp

ChangeNameProc2 proc

lea [rsp+30h], NEWNAME
jmp ret2

ChangeNameProc2 endp

Im outlaw da supah coder.

 

Figure out the rest yourself since ur skilled.

Edited by mcbigmac

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • I wouldn't expect something less, since you work with Psadek (or I maybe mistake you with NightW0lf from itopz, in that case soz) Let's throw rocks at Java Golds and elevate "original L2OFF Golds", no?
    • We are delighted to announce our partnership with the leading resource, Active Anticheat, specializing in protection against bot programs, clickers, and additional modules for the game client that enhance the experience for both you and the players!   When you purchase Active Anticheat for our product, you will also receive a $50 discount.   Here's a brief overview of the features of Active Anticheat: Best protection against bots, including private and premium versions. Window limitation. HWID spoofing protection. Virtual machine protection. File hash protection for client files, preventing players from modifying them (e.g., interface files). Encryption of any game files. Integration with Discord to attract new players! Additional plugins: - Window with saved player logins/passwords. Players no longer need to enter them every time! - HWID sending to the game server. - Game window optimizer for quick switching. - Background FPS adjustment. - Window name customization in the format "%character_name% - %server_name%". - Ctrl+C/V permission. - Login and password saving (for Interlude -> High Five). - Launching the browser via server packets. - Launching interface events via server packets. - Interlude: fixing a known game bug (History: UpdateAnimation <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop). - Interlude: debuff feature. 9) All of this is available without modifying the game server code (some plugins may require minor changes). Take note of newest plugin, which is highly useful: Guides section
    • The Lucera2 Multiprotocol is an advanced server branch for Lineage 2 that enables seamless support for multiple client versions on a single server instance. This allows players to connect and play using either the legacy (old) client or the newer Classic client simultaneously, without any compatibility issues or loss of functionality. Key Benefits Dual Client Support: Both the old Interlude client and Classic: Secret of Empire 2.6 client can run concurrently on the same server. All features from the Classic client (e.g., enhanced UI, new mechanics) remain fully available, while the old client retains its alternative features (e.g., simplified interfaces for lower-end hardware). Expanded Player Base: Ideal for regions with limited access to modern gaming setups, as it accommodates a wider range of devices and preferences, merging Legacy and Classic communities into one forum section for unified discussions. No Functionality Gaps: Extensive testing ensures zero disruptions—players on either client experience complete game integrity, including quests, PvP, raids, and custom Lucera2 subsystems. You can fully test and explore all aspects of Multiprotocol on the dedicated Test Server. Supported Protocols C6 (Old Client): Protocol versions 740–770. Classic Client (Secret of Empire 2.6): Protocol versions 166–192.
    • Connect to the server you need to >>>download<<< game client launch from /system_en/. Login server setup on auto registration, admin rights in game by default . Or you can use a patch specifying the l2.ini Connect to address classic.lucera2.com if you already have a game client Download updated patch All major/minor subsystems operate in a proper view. Absolutely ready to combat the server.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock