Jump to content

Recommended Posts

Posted (edited)

Ok Guys I found This Code And Because I found Errors And A lot Of Peoples Can't Inside This Code I Share For Help The Peoples :

 

CREDITS IS BY L2JFROZEN PROJECT

 

REWORK BY ME  (TEST BY ME)

 

This is Java Code :

Index: head-src/com/l2jfrozen/Config.java
===================================================================
--- head-src/com/l2jfrozen/Config.java (wersja 669)
+++ head-src/com/l2jfrozen/Config.java (kopia robocza)
@@ -2239,6 +2239,7 @@
public static String FARM2_CUSTOM_MESSAGE;
public static String PVP1_CUSTOM_MESSAGE;
public static String PVP2_CUSTOM_MESSAGE;
+ public static boolean SHOW_NPC_CREST;

//============================================================
public static void loadL2JFrozenConfig()
@@ -2357,6 +2358,7 @@
FARM2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("Farm2CustomMeesage", "You have been teleported to Farm Zone 2!");
PVP1_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP1CustomMeesage", "You have been teleported to PvP Zone 1!");
PVP2_CUSTOM_MESSAGE = L2JFrozenSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!");
+ SHOW_NPC_CREST = Boolean.parseBoolean(L2JFrozenSettings.getProperty("ShowNpcCrest", "False"));
}
catch(Exception e)
{
Index: config/functions/l2jfrozen.properties
===================================================================
--- config/functions/l2jfrozen.properties (wersja 669)
+++ config/functions/l2jfrozen.properties (kopia robocza)
@@ -275,4 +275,8 @@
# -----------------------------------------
# Protector System Config  -
# -----------------------------------------
# Protector activate when a player this PK
ProtectorPlayerPK = False
# Protector activate when a player is flaged
ProtectorPlayerPVP = False
# Radius of action
ProtectorRadiusAction = 5000
# Skill ID used for the npc
ProtectorSkillId = 1170
# Skill Level used for npc
ProtectorSkillLevel = 13
ProtectorSkillTime = 600
# Npc Protector Message
ProtectorMessage = Hey You!, Never Kill On This Area, Go Read The Rules!
+
+#-------------------------------------------------
+# Show clan, alliance crests for territory NPC's.
+#-------------------------------------------------
+# Default: False
+ShowNpcCrest = True
\ No newline at end of file
Index: head-src/com/l2jfrozen/gameserver/network/serverpackets/NpcInfo.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/network/serverpackets/NpcInfo.java   (wersja 669)
+++ head-src/com/l2jfrozen/gameserver/network/serverpackets/NpcInfo.java   (kopia robocza)
@@ -19,11 +19,15 @@
 package com.l2jfrozen.gameserver.network.serverpackets;

 import com.l2jfrozen.Config;
+import com.l2jfrozen.gameserver.datatables.sql.ClanTable;
+import com.l2jfrozen.gameserver.managers.TownManager;
 import com.l2jfrozen.gameserver.model.L2Character;
+import com.l2jfrozen.gameserver.model.L2Clan;
 import com.l2jfrozen.gameserver.model.L2Summon;
 import com.l2jfrozen.gameserver.model.actor.instance.L2MonsterInstance;
 import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
 import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
+import com.l2jfrozen.gameserver.model.zone.type.L2TownZone;

 /**
  * This class ...
@@ -46,6 +50,10 @@
    private int _collisionHeight, _collisionRadius;
    private String _name = "";
    private String _title = "";
+   int _clanCrest = 0;
+   int _allyCrest = 0;
+   int _allyId = 0;
+   int _clanId = 0;

    /**
     * @param _characters
@@ -99,6 +107,32 @@
          _title = t;
       }

+      if(Config.SHOW_NPC_CREST)
+      {
+         if(cha instanceof L2NpcInstance && cha.isInsideZone(L2Character.ZONE_PEACE) && cha.getCastle().getOwnerId() != 0)
+         {
+            int _x,_y,_z;
+            _x = cha.getX();
+            _y = cha.getY();
+            _z = cha.getZ();
+            L2TownZone Town;
+            Town = TownManager.getInstance().getTown(_x, _y, _z);
+            if(Town != null)
+            {
+               int townId = Town.getTownId();
+               if(townId != 33 && townId != 22)
+               {
+                  L2Clan clan;
+                  clan = ClanTable.getInstance().getClan(cha.getCastle().getOwnerId());
+                  _clanCrest = clan.getCrestId();
+                  _clanId = clan.getClanId();
+                  _allyCrest = clan.getAllyCrestId();
+                  _allyId = clan.getAllyId();
+               }
+            }
+         }
+      }
+
       _x = _activeChar.getX();
       _y = _activeChar.getY();
       _z = _activeChar.getZ();
@@ -187,12 +221,23 @@
       writeD(0000); // hmm karma ??

       writeD(_activeChar.getAbnormalEffect()); // C2
-      writeD(0000); // C2
-      writeD(0000); // C2
-      writeD(0000); // C2
-      writeD(0000); // C2
-      writeC(0000); // C2

+      if(Config.SHOW_NPC_CREST)
+      {
+         writeD(_clanId);
+         writeD(_clanCrest);
+         writeD(_allyId);
+         writeD(_allyCrest);
+      }
+      else
+      {
+         writeD(0000);
+         writeD(0000);
+         writeD(0000);
+         writeD(0000);
+         writeC(0000);
+      }
+
       writeC(0x00); // C3  team circle 1-blue, 2-red
       writeF(_collisionRadius);
       writeF(_collisionHeight);
Index: head-src/com/l2jfrozen/gameserver/model/entity/siege/Castle.java
===================================================================
--- head-src/com/l2jfrozen/gameserver/model/entity/siege/Castle.java   (wersja 669)
+++ head-src/com/l2jfrozen/gameserver/model/entity/siege/Castle.java   (kopia robocza)
@@ -90,6 +90,7 @@
    private int _taxPercent = 0;
    private double _taxRate = 0;
    private int _treasury = 0;
+   private boolean _showNpcCrest = false;
    private L2CastleZone _zone;
    private L2CastleTeleportZone _teleZone;
    private L2Clan _formerOwner = null;
@@ -364,6 +365,7 @@
       }

       updateOwnerInDB(clan); // Update in database
+      setShowNpcCrest(false);

       if(getSiege().getIsInProgress())
       {
@@ -552,6 +554,7 @@

             _taxPercent = rs.getInt("taxPercent");
             _treasury = rs.getInt("treasury");
+            _showNpcCrest = rs.getBoolean("showNpcCrest");
          }

          rs.close();
@@ -854,6 +857,20 @@
       return _treasury;
    }

+   public final boolean getShowNpcCrest()
+   {
+      return _showNpcCrest;
+   }
+
+   public final void setShowNpcCrest(boolean showNpcCrest)
+   {
+      if(_showNpcCrest != showNpcCrest)
+      {
+         _showNpcCrest = showNpcCrest;
+         updateShowNpcCrest();
+      }
+   }
+
    public FastList<SeedProduction> getSeedProduction(int period)
    {
       return period == CastleManorManager.PERIOD_CURRENT ? _production : _productionNext;
@@ -1324,6 +1341,36 @@
       }
    }

+   public void updateShowNpcCrest()
+   {
+      Connection con = null;
+      PreparedStatement statement;
+      try
+      {
+         con = L2DatabaseFactory.getInstance().getConnection();
+
+         statement = con.prepareStatement("UPDATE castle SET showNpcCrest = ? WHERE id = ?");
+         statement.setString(1, String.valueOf(getShowNpcCrest()));
+         statement.setInt(2, getCastleId());
+         statement.execute();
+         statement.close();
+      }
+      catch (Exception e)
+      {
+         _log.info("Error saving showNpcCrest for castle " + getName() + ": " + e.getMessage());
+      }
+      finally
+      {
+         try
+         {
+            con.close();
+         }
+         catch (Exception e)
+         {
+         }
+      }
+   }
+
    public boolean isNextPeriodApproved()
    {
       return _isNextPeriodApproved;

And Execute This File :

ALTER TABLE castle ADD showNpcCrest enum('true','false') DEFAULT 'false' NOT NULL;

(Don't Spam Please I Hope To Help People With This Topic)

Edited by Cronia
  • Like 1
Posted

Not even adapted to latest revision, put right credits.

yea is not for last revision But Anyway Easy to inside...I give Credits...Is not my Code...I found Frozen Project...Because I found errors in my Console I fix for work...:)

  • 1 year later...
  • 9 months later...
  • 7 months later...
Posted (edited)

_log -> LOGGER

 

Also why you add this code? Frozen already have it implemented, I believe.

Edited by SweeTs
Posted

i have rev 1132 and this code is not implemented...also l2jfrozen's website is down and i can't use their codes

Posted

Your imports are probably wrong.

Press Ctrl+Shift+O for imports auto correct.

No.. It's syntax issue. He facked up the code totally. Also, who cares it's so damn old post.

  • 4 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..