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Guest Elfocrash
Posted

Hello. I am a programmer that looking for job. If you want to hire me, fix a bug or just make a code for you PM me or reply on this thread. Knowledge of Java.  Price negotiable. PM me.

To start with, you are 18. You are not a programmer but a wannabe.

Show us your work.

Posted

Hello. I am a programmer that looking for job. If you want to hire me, fix a bug or just make a code for you PM me or reply on this thread. Knowledge of Java.  Price negotiable. PM me.

 

A simple question, your navicat's items table contains L2Item or L2ItemInstance?

Guest Elfocrash
Posted

A simple question, your navicat's items table contains L2Item or L2ItemInstance?

Elementary-school-students-raising-hands

Posted

Yeah lets play! :D

 

Why to compile Core you don't need to have scripts.jar in library, but you need to have l2jserver.jar to compile scripts?

Posted

Yeah lets play! :D

 

Why to compile Core you don't need to have scripts.jar in library, but you need to have l2jserver.jar to compile scripts?

 

the "programmer" won't answer I guess. If I got it right scripts.jar uses l2jserver imports and not viceversa

Guest Elfocrash
Posted

Yeah lets play! :D

 

Why to compile Core you don't need to have scripts.jar in library, but you need to have l2jserver.jar to compile scripts?

scripts.jar? you dont compile the datapack scripts. datapack when you run ant does not use java. it doesnt really compile, it just gathers all the files and give a user friendly output in order to add it on the gameserver output. The scripts are compiled apon usage when you run the gameserver via the scriptengine. Datapack uses the other project location in order to get the imports etc, while the scripts are extension of the project, which means that they dont need any jar but just the instruction.

 

PEW

Posted

scripts.jar? you dont compile the datapack scripts. datapack when you run ant does not use java. it doesnt really compile, it just gathers all the files and give a user friendly output in order to add it on the gameserver output. The scripts are compiled apon usage when you run the gameserver via the scriptengine. Datapack uses the other project location in order to get the imports etc, while the scripts are extension of the project, which means that they dont need any jar but just the instruction.

 

PEW

Ah, I am compiling it every time so those files are only in scripts.jar.

    <target name="compile" depends="init" description="Compile the source.">
        <javac destdir="${build.classes}" optimize="on" debug="on" source="1.7" target="1.7" nowarn="off" includeantruntime="false" >
            <src path="${src.scripts}" />
            <classpath refid="classpath" />
        </javac>
    </target>

    <target name="jar" depends="compile" description="Create the jar file">
        <jar destfile="${build}/scripts.jar">
            <fileset dir="${build.classes}" >
                <exclude name="**/loginserver/**"/>
                <exclude name="**/commons/**"/>
                <exclude name="**/accountmanager/**"/>
                <exclude name="**/gsregistering/**"/>
            </fileset>
        </jar>
        <copy todir="${build.dist.libs}">
            <fileset dir="${build}">
                <include name="scripts.jar" />
            </fileset>
        </copy>

        <delete dir="${build.classes}" />
    </target>

I forgot that it's working differently in most of the packs :P

Guest Elfocrash
Posted

Ah, I am compiling it every time so those files are only in scripts.jar.

    <target name="compile" depends="init" description="Compile the source.">
        <javac destdir="${build.classes}" optimize="on" debug="on" source="1.7" target="1.7" nowarn="off" includeantruntime="false" >
            <src path="${src.scripts}" />
            <classpath refid="classpath" />
        </javac>
    </target>

    <target name="jar" depends="compile" description="Create the jar file">
        <jar destfile="${build}/scripts.jar">
            <fileset dir="${build.classes}" >
                <exclude name="**/loginserver/**"/>
                <exclude name="**/commons/**"/>
                <exclude name="**/accountmanager/**"/>
                <exclude name="**/gsregistering/**"/>
            </fileset>
        </jar>
        <copy todir="${build.dist.libs}">
            <fileset dir="${build}">
                <include name="scripts.jar" />
            </fileset>
        </copy>

        <delete dir="${build.classes}" />
    </target>

I forgot that it's working differently in most of the packs :P

yeah indeed your project does compile but any other l2j project till now has no need to compile cuz it uses scriptengine. yours dont. 

i don't really find it efficient if you ask me cuz you nagate the meaning for having the scripts at the point you do.

Posted

yeah indeed your project does compile but any other l2j project till now has no need to compile cuz it uses scriptengine. yours dont. 

i don't really find it efficient if you ask me cuz you nagate the meaning for having the scripts at the point you do.

1. When i am making changes in scripts, i don't need to put the files on server machine one by one everytime

2. I can protect jar before giving it to somebody.

Posted

i don't really find it efficient if you ask me cuz you nagate the meaning for having the scripts at the point you do.

 

Compiled, it improves response.

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string_params={[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_blessed];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.pannel_pupple];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2];[icon.panel_2]} sub_node_end sub_node_begin paramType=109 unk=0 nodeName=[LevelDesc] array_params={{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 7%]};{[M. Def. + 2%];[M. Def. + 4%];[M. Def. + 7%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 9%]};{[All Attribute Defense + 15];[All Attribute Defense + 25];[All Attribute Defense + 40]};{[When equipping Heavy Armor <br>P./M. Def. + 3%];[When equipping Heavy Armor <br>P./M. Def. + 6%]};{[When equipping Light Armor <br>P./M. Def. + 3%];[When equipping Light Armor <br>P./M. Def. + 6%]};{[When equipping Robe <br>P./M. Def. + 3%];[When equipping Robe <br>P./M. Def. + 6%]};{[Debuff Resistance + 5%];[Debuff Resistance + 10%]};{[Max HP + 3%];[Max HP + 6%];[Max HP + 10%];[Max HP + 15%]};{[Shield Defense + 100%]};{[P. Def. + 2%];[P. Def. + 4%];[P. Def. + 8%];[P. Def. + 12%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Received P. Critical Damage - 10%];[Received P. Critical Damage - 20%]};{[Chance of receiving P. Critical Damage - 15%];[Chance of receiving P. Critical Damage - 30%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Received damage when immobilized - 7%];[Received damage when immobilized - 15%]};{[All Attribute Defense + 50]};{[Skill Critical Rate + 10%]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Received Damage - 10%]};{[Atk. Spd. + 1%];[Atk. Spd. + 3%]};{[P. Atk. + 1%];[P. Atk. + 2%];[P. Atk. + 3%];[P. Atk. + 4%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 30];[Attack Attribute + 40]};{[P. Skill Critical Rate + 3%];[P. Skill Critical Rate + 6%];[P. Skill Critical Rate + 10%]};{[Rear Damage + 2%];[Rear Damage + 5%]};{[P. Critical Rate + 10];[P. Critical Rate + 20];[P. Critical Rate + 40]};{[Skill MP Consumption - 5%]};{[P. Skill Critical Damage + 2%];[P. Skill Critical Damage + 4%];[P. Skill Critical Damage + 7%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Critical Damage + 2%];[P. Critical Damage + 4%];[P. Critical Damage + 7%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[P. Atk. + 3%];[P. Atk. + 6%]};{[P. Skill Power + 2%];[P. Skill Power + 5%]};{[Skill Cooldown - 3%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to immobilized<br>targets + 5%];[Damage to immobilized<br>targets + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]};{[Casting Spd. + 2%];[Casting Spd. + 4%]};{[M. Atk. + 2%];[M. Atk. + 5%];[M. Atk. + 8%]};{[Attack Attribute + 10];[Attack Attribute + 20];[Attack Attribute + 40]};{[M. Critical Rate + 10];[M. Critical Rate + 20];[M. Critical Rate + 40]};{[Max HP, MP + 3%];[Max HP, MP + 6%];[Max HP, MP + 9%]};{[Skill MP Consumption - 5%]};{[M. Critical Damage + 3%];[M. Critical Damage + 6%];[M. Critical Damage + 10%]};{[Skill Mastery Rate + 30%];[Skill Mastery Rate + 60%]};{[P. Accuracy, M. Accuracy,<br>servitor's P. Accuracy + 12.<br>Enchants Revelation skill]};{[Mental, Stun, Aerial Yoke<br>Success Rate + 5%];[Mental, Stun, Aerial Yoke<br>Success Rate + 10%]};{[M. Skill Power + 2%];[M. Skill Power + 5%]};{[Skill Cooldown - 3%];[Skill Cooldown - 5%]};{[EXP, SP + 5%];[EXP, SP + 10%]};{[Damage to Immobile<br>Opponents + 5%];[Damage to Immobile<br>Opponents + 10%]};{[Attack Attribute + 25];[Attack Attribute + 50]};{[Recovery Potion, Elixir Effect + 500];[Recovery Potion, Elixir Effect + 1000]};{[Damage + 10%]}} sub_node_end node_end @babyjason in regards to your post ><
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