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  • 8 months later...
Posted

Use like this

	<item id="1" type="Weapon" name="Short Sword">
		<set name="icon" val="icon.weapon_small_sword_i00" />
		<set name="default_action" val="equip" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="random_damage" val="10" />
		<set name="attack_range" val="40" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1600" />
		<set name="price" val="768" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<for>
			<set order="0x08" stat="pAtk" val="8" />
			<set order="0x08" stat="mAtk" val="6" />
			<set order="0x08" stat="rCrit" val="8" />
			<set order="0x08" stat="pAtkSpd" val="379" />
		</for>
	</item>
Posted

 

Use like this

	<item id="1" type="Weapon" name="Short Sword">
		<set name="icon" val="icon.weapon_small_sword_i00" />
		<set name="default_action" val="equip" />
		<set name="weapon_type" val="SWORD" />
		<set name="bodypart" val="rhand" />
		<set name="random_damage" val="10" />
		<set name="attack_range" val="40" />
		<set name="damage_range" val="0;0;40;120" />
		<set name="material" val="STEEL" />
		<set name="weight" val="1600" />
		<set name="price" val="768" />
		<set name="soulshots" val="1" />
		<set name="spiritshots" val="1" />
		<for>
			<set order="0x08" stat="pAtk" val="8" />
			<set order="0x08" stat="mAtk" val="6" />
			<set order="0x08" stat="rCrit" val="8" />
			<set order="0x08" stat="pAtkSpd" val="379" />
		</for>
	</item>

 

don't be stupid, that cannot be done without the proper tool on 10.000 items

 

the proper usage on IL was that I coded some time ago

<icon id="1" val="icon.weapon_small_sword_i00" />

Posted (edited)

don't be stupid, that cannot be done without the proper tool on 10.000 items

 

the proper usage on IL was that I coded some time ago

<icon id="1" val="icon.weapon_small_sword_i00" />

 

If you do not have the knowledge to do it for 10,000 items, it does not mean that all the other idiots.

 

Only idiots use the database and individual xml files for static data. Therefore Tryskell ignores your idiotic ideas.

 

Have a nice day!

Edited by Rootware
Posted (edited)

If you do not have the knowledge to do it for 10,000 items, it does not mean that all the other idiots.

 

Only idiots use the database and individual xml files for static data. Therefore Tryskell ignores your idiotic ideas.

 

Have a nice day!

 

hahahah u suck badly man, the static XML im talking about loads 10k icons in 10 miliseconds, in a hashmap providing great speeds. Possibly faster than Item.getItem().getIcon() 

 

But your russian, the arrow shoots you, nothing to discuss with such a garbage, uneducated russian beast like you.

 

 

Additionally, individual XML file gives you the opportunity not to load the icons by option if you don't need them. But Im pretty sure your slow russian head didn't had enough power to process this two simple things

Edited by xdem
Posted (edited)

this piece of ..... will slow your server, do not use it.

 

How it will slow your server? It uses just a connection and then it loads them in a map and I think loading these strings is fast.

Edited by `PonyRider
Posted

How it will slow your server? It uses just a connection and then it loads them in a map and I think loading these strings is fast.

 

Don't pay attention to what randoms say. That database connection is not bad or slow, but not efficient since you can load it in XMLs.

 

the guy who coded that code, used my IconsTable as base, my IconsTable was working only for aCis meaning that it wouldn't work for Frozen without the correct libs. So instead of creating the XML parser like aCis has, he just went through the fast way, aka db connection

Posted (edited)

hahahah u suck badly man, the static XML im talking about loads 10k icons in 10 miliseconds, in a hashmap providing great speeds. Possibly faster than Item.getItem().getIcon() 

 

But your russian, the arrow shoots you, nothing to discuss with such a garbage, uneducated russian beast like you.

 

 

Additionally, individual XML file gives you the opportunity not to load the icons by option if you don't need them. But Im pretty sure your slow russian head didn't had enough power to process this two simple things

 

Really? The last sources of L2J uses the icons in the items descriptions. They also idiots that use it?
 
Maybe only the author of this topic is idiot who tries to reinvent the wheel?
Edited by Rootware
Posted (edited)

 

Really? The last sources of L2J uses the icons in the items descriptions. They also idiots that use it?
 
Maybe only the author of this topic is idiot who tries to reinvent the wheel?

 

 

Whats the difference between icons.xml and icons embedded into items.xml. None, so you make no sense at all. 

Edited by xdem
Posted

Whats the difference between icons.xml and icons embedded into items.xml. None, so you make no sense at all.

 

Not necessarily specify the icon for each item.

        _icon = set.getString("icon", "icon.noimage");

If you have not added to the description of an item icon name, the default value is used "icon.noimage".

 

As a result, use of icons in the properties of scripts much easier.

 

<img src=" + ItemTable.getInstance().getTemplate(itemId).getIcon() + " height=32 width=32>

Therefore, any other choices are an invention of the bicycle.

 

Have a nice day!

Posted (edited)

 

Not necessarily specify the icon for each item.

        _icon = set.getString("icon", "icon.noimage");

If you have not added to the description of an item icon name, the default value is used "icon.noimage".

 

As a result, use of icons in the properties of scripts much easier.

 

<img src=" + ItemTable.getInstance().getTemplate(itemId).getIcon() + " height=32 width=32>

Therefore, any other choices are an invention of the bicycle.

 

Have a nice day!

 

Mr.Retard, all Interlude datapacks MISS the method getIcon();

 

items.xml DON'T have _icon = set.getString("icon", "icon.noimage"); NEITHER <set name="icon" val="icon.1234" />

 

so you HAVE to create an icons.xml that will load <ItemId, IconString> in the table, whjere's the reinvention here when you are missing the whole static data?

 

 

Have a bad day!

Edited by xdem
Posted

Mr.Retard, all Interlude datapacks MISS the method getIcon();

 

items.xml DON'T have _icon = set.getString("icon", "icon.noimage"); NEITHER <set name="icon" val="icon.1234" />

 

so you HAVE to create an icons.xml that will load <ItemId, IconString> in the table, whjere's the reinvention here when you are missing the whole static data?

 

 

Have a bad day!

 

 

What's stopping you create it? Knowledge?

 

In any case, it is much easier to do than to create a separate instance for some icons. Learn Java and structure of the server order to not to write nonsense in the future.

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} public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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