xeL Posted January 15, 2014 Author Posted January 15, 2014 Hmm at work I runn it under 2k8 x64 and had no issue. The user on win that is running now has administrator rights? Quote
xeL Posted January 15, 2014 Author Posted January 15, 2014 (edited) same error runing as admin I will try run some test and see. Others please tell me if have same issue. Edited January 15, 2014 by xeL Quote
xeL Posted January 16, 2014 Author Posted January 16, 2014 xel you tried on 2k8 enterprise r2? On enterprise no. Tested on 2k8 x64 standard. Quote
JonasDotGG Posted January 16, 2014 Posted January 16, 2014 Works perfect on win 2k8 r2 enterprise Quote
xeL Posted January 16, 2014 Author Posted January 16, 2014 Works perfect on win 2k8 r2 enterprise @maxicroma : you sure all ok installed? Quote
rfsbqq Posted January 18, 2014 Posted January 18, 2014 What about a option to clear the pk count of a character ? Quote
xeL Posted January 18, 2014 Author Posted January 18, 2014 What about a option to clear the pk count of a character ? Hello, Ok , I will add . But will be need server restart because is no CacheD option for it till now. Thank you! Quote
Nightw0lf Posted January 23, 2014 Posted January 23, 2014 small bug on ai editor when you copy something and try to paste it in class search it gets pasted inside the class another one when you create new class the window does not disapear after it get created when you press create new class it have 2 options... you cant click them but you can click the general option create new class Quote
xeL Posted January 24, 2014 Author Posted January 24, 2014 small bug on ai editor when you copy something and try to paste it in class search it gets pasted inside the class another one when you create new class the window does not disapear after it get created when you press create new class it have 2 options... you cant click them but you can click the general option create new class Thank you for report. Quote
xeL Posted January 26, 2014 Author Posted January 26, 2014 Hello all, New release is out - version 4.1 with following changes: Change log: Option v4.1- Renamed button "CharNameEdit" to "Character Manager" and added the following options1. View character PK/PVP points by name (requires server reboot)2. Edit character PK/PVP points by name (requires server reboot)- Added to button "Server Controler" the following options1. Two more custom application console with killer by application name(for any kind of application).2. Added to settings.ini the new applications line-Fixed in Ai editor:1. File>New Class - now works correct2. Insert New Class - now closes after insert First post updated. Best Regards, xeL Quote
xeL Posted January 27, 2014 Author Posted January 27, 2014 (edited) Hello all, Well 1 or 2 monts ago I told that I sell source code of this applicaiton because no time for it. Well now is more bad as you can see and I can't stay to work on the application anymore so I sell the source. Price is 50 euro not more/less. You can contact me on skype: xel121 or mail: l2xguard@live.com Best Regards, xeL Edited June 3, 2014 by xeL Quote
xeL Posted June 24, 2014 Author Posted June 24, 2014 Hello, Well after some period of no updates is time to post one tonight. Was a friend request on a option and fixed/ added some things. Stay tuned :) Thank you! Quote
xeL Posted June 24, 2014 Author Posted June 24, 2014 Hello all, New release is out - version 4.2 with following changes: Change log: Option v4.2- Fixed at server controller the l2npc killer button. (When accessed returned on "Start" status the l2auth and not l2npc.)- Added L2 File Edit by Be3geBJIa3 with chronicle support from c4 to H5 (Was request by a friend.)- Added to 'Server Creator' Option to updated a current server by id.- Fixed some minor gliches on some forms.- Disabled 'C1 Smeli section' till future tests on cached options. First post updated. Best Regards, xeL Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.