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Posted

Can you make it work on MySQL ?

for l2j

thanx.....

 

To make it for l2j means rewrite all code and I think is useless to make for l2j when servers already includes  an in game admin panel.

Posted

Good work xeL.

 

If I had the ability, I would give you reputation just because you sticked with your project and you're sharing it for free.

 

Keep it up.

Posted

Good work xeL.

 

If I had the ability, I would give you reputation just because you sticked with your project and you're sharing it for free.

 

Keep it up.

Thank you :)

Posted

Here is a new fresh morning update :)

 

New version released - v2.6. Updated first post with download link (4shred) too

 

Option v2.6

-Removed Char Ban from "Ban Manager" section (is added to cached option)
-Renamed "Ban Manager" to "Ban Account"
-Added to "CacheD Options" the following options:
.Character Ban with following optons:
1. View all baned chars
2. View all eternal ban chars
3. Window option to view Account Name/ID and Chard ID by char name
4. Char Ban by hours (add 0 Hours for unban)
.Add Item to Character ( added to window option to view Account Name/ID and Chard ID by char name)
.Move Character to other Account ( added to window option to view Account Name/ID and Chard ID by char name)

Posted

Hello,

 

New Update Released - V2.7 with:

 

Change Log:

 

Option v2.7

- Added new section " Npc/Skill/Item ID search" with option to search npc/skill/item id by name(updated from H5 retail)
- Added to "CacheD Options" follwoning proprieties:
1.Change Clan Level ( added to window option to view Clan Info by Clan name)
2. Move item to other Character( added to window option to view Account Name/ID and Chard ID by char name)
3. Character Punishment ( added to window option to view Account Name/ID and Chard ID by char name and all punised chars by name/type punish)
 

 

Updated first post.

Posted

Hello,

 

New Update Released - V2.7 with:

 

Change Log:

 

Option v2.7

 

- Added new section " Npc/Skill/Item ID search" with option to search npc/skill/item id by name(updated from H5 retail)

- Added to "CacheD Options" follwoning proprieties:

1.Change Clan Level ( added to window option to view Clan Info by Clan name)

2. Move item to other Character( added to window option to view Account Name/ID and Chard ID by char name)

3. Character Punishment ( added to window option to view Account Name/ID and Chard ID by char name and all punised chars by name/type punish)

 

 

Updated first post.

 

Well seems I was a little tired last night when coded this app and forgot to add SA in Item database :). Here is the fix. Just replace the old item.xel with the new one in folder "base".

Sorry for this issue.

Thank you!

item_fix.zip

Posted

Hello,

 

New Update Released - V2.8 with:

 

Change Log:

 

Option v2.8

-fixed SA on item search from last release
-added SuperPoint.bin Editor(idea and code(a little bit reedited by me) by Sighed)

 

First post updated.

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  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
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