Jump to content
  • 0

random spawn


Question

Posted

hey, i'm looking for a code with makes randon respawn on die, i mean when you die in farm zone or pvp zone usually small windows come out with button "to village" so i want to get code which makes new button with "random respawn" . so players can choose go to village or random respawn in the zone:) anyone have that code? thanks

Recommended Posts

  • 0
Posted

this is server side so its wrong section lol xd

He needs help about creating a button, client side.

But he changes the conversation who knows why, kinda boring.

  • 0
Posted

He needs help about creating a button, client side.

But he changes the conversation who knows why, kinda boring.

 

nothing is client side, the only ONLY way to do it, is by moding Systring and changing Fixed to Random, and enable the Random writeD(0x01) from Die.java packet

  • 0
Posted

moding Systring

Client sided, enough said :P. Server side only cares how/which sysmessage is / to use/d, and the behavior of the button. There isn't such sysmessageid anyway.

 

But as xdem said, you can simply use "Fixed" button. Even the term "Fixed" is "ok" to understand.

  • 0
Posted

nothing is client side, the only ONLY way to do it, is by moding Systring and changing Fixed to Random, and enable the Random writeD(0x04) from Die.java packet

so i have to edit theses 2 lines ? writeD(_sweepable ? 0x01 : 0x00); // sweepable  (blue glow)

writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED

}

  • 0
Posted

I would suggest you to use ConfirmDlg and DlgAnswer. But since you want the Die packet just:

 

writeD(_access.allowFixedRes() || isInsideZone(...)? 0x01 : 0x00)

 

and then at requestRestartPoint if the player uses the "fixed" if gm fixed res else random spawn

 

 

 

 

  • 0
Posted

so where is my die.java could u tell me what needs to change?

 

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.serverpackets;

import com.l2jfrozen.gameserver.datatables.AccessLevel;
import com.l2jfrozen.gameserver.datatables.sql.AccessLevels;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.model.L2Attackable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;

/**
* sample 0b 952a1048 objectId 00000000 00000000 00000000 00000000 00000000 00000000 format dddddd rev 377 format
* ddddddd rev 417
* 
* @version $Revision: 1.3.3 $ $Date: 2009/04/29 00:46:18 $
*/
public class Die extends L2GameServerPacket
{
private static final String _S__0B_DIE = "[s] 06 Die";
private int _charObjId;
private boolean _fake;
private boolean _sweepable;
private boolean _canTeleport;
private AccessLevel _access = AccessLevels.getInstance()._userAccessLevel;
private com.l2jfrozen.gameserver.model.L2Clan _clan;
L2Character _activeChar;

/**
 * @param cha 
 */
public Die(L2Character cha)
{
	_activeChar = cha;
	if(cha instanceof L2PcInstance)
	{
		L2PcInstance player = (L2PcInstance) cha;
		_access = player.getAccessLevel();
		_clan = player.getClan();
		_canTeleport = !((TvT.is_started() && player._inEventTvT)
						|| (DM.is_started() && player._inEventDM)
						|| (CTF.is_started() && player._inEventCTF)
						|| player.isInFunEvent()
						|| player.isPendingRevive());
	}
	_charObjId = cha.getObjectId();
	_fake = !cha.isDead();
	if(cha instanceof L2Attackable)
	{
		_sweepable = ((L2Attackable) cha).isSweepActive();
	}

}

@Override
protected final void writeImpl()
{
	if(_fake)
		return;

	writeC(0x06);

	writeD(_charObjId);
	// NOTE:
	// 6d 00 00 00 00 - to nearest village	
	// 6d 01 00 00 00 - to hide away
	// 6d 02 00 00 00 - to castle
	// 6d 03 00 00 00 - to siege HQ
	// sweepable
	// 6d 04 00 00 00 - FIXED

	writeD(_canTeleport ? 0x01 : 0);   // 6d 00 00 00 00 - to nearest village

	if(_canTeleport && _clan != null)
	{
		L2SiegeClan siegeClan = null;
		Boolean isInDefense = false;
		Castle castle = CastleManager.getInstance().getCastle(_activeChar);
		Fort fort = FortManager.getInstance().getFort(_activeChar);

		if(castle != null && castle.getSiege().getIsInProgress())
		{
			//siege in progress
			siegeClan = castle.getSiege().getAttackerClan(_clan);
			if(siegeClan == null && castle.getSiege().checkIsDefender(_clan))
			{
				isInDefense = true;
			}
		}
		else if(fort != null && fort.getSiege().getIsInProgress())
		{
			//siege in progress
			siegeClan = fort.getSiege().getAttackerClan(_clan);
			if(siegeClan == null && fort.getSiege().checkIsDefender(_clan))
			{
				isInDefense = true;
			}
		}

		writeD(_clan.getHasHideout() > 0 ? 0x01 : 0x00); // 6d 01 00 00 00 - to hide away
		writeD(_clan.getHasCastle() > 0 || _clan.getHasFort() > 0 || isInDefense ? 0x01 : 0x00); // 6d 02 00 00 00 - to castle
		writeD(siegeClan != null && !isInDefense && siegeClan.getFlag().size() > 0 ? 0x01 : 0x00); // 6d 03 00 00 00 - to siege HQ
	}
	else
	{
		writeD(0x00); // 6d 01 00 00 00 - to hide away
		writeD(0x00); // 6d 02 00 00 00 - to castle
		writeD(0x00); // 6d 03 00 00 00 - to siege HQ
	}

	writeD(_sweepable ? 0x01 : 0x00); // sweepable  (blue glow)
	writeD(_access.allowFixedRes() ? 0x01 : 0x00); // 6d 04 00 00 00 - to FIXED
}

/* (non-Javadoc)
 * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType()
 */
@Override
public String getType()
{
	return _S__0B_DIE;
}
}

and requestrestartpoint.java

 

//*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.network.clientpackets;

import java.util.logging.Logger;

import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.datatables.csv.MapRegionTable;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.ClanHallManager;
import com.l2jfrozen.gameserver.managers.FortManager;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.Location;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.entity.ClanHall;
import com.l2jfrozen.gameserver.model.entity.event.CTF;
import com.l2jfrozen.gameserver.model.entity.event.DM;
import com.l2jfrozen.gameserver.model.entity.event.TvT;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;
import com.l2jfrozen.gameserver.model.entity.siege.Fort;
import com.l2jfrozen.gameserver.network.serverpackets.Revive;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.gameserver.util.IllegalPlayerAction;
import com.l2jfrozen.gameserver.util.Util;

/**
* @author programmos
*/
public final class RequestRestartPoint extends L2GameClientPacket
{
private static Logger _log = Logger.getLogger(RequestRestartPoint.class.getName());

protected int _requestedPointType;
protected boolean _continuation;

@Override
protected void readImpl()
{
	_requestedPointType = readD();
}

class DeathTask implements Runnable
{
	L2PcInstance activeChar;

	DeathTask(L2PcInstance _activeChar)
	{
		activeChar = _activeChar;
	}

	@Override
	public void run()
	{
		if ((activeChar._inEventTvT && TvT.is_started()) || (activeChar._inEventDM && DM.is_started()) || (activeChar._inEventCTF && CTF.is_started()))
		{
			activeChar.sendMessage("You can't restart in Event!");
			return;
		}
		try
		{
			Location loc = null;
			Castle castle = null;
			Fort fort = null;

			if (activeChar.isInJail())
			{
				_requestedPointType = 27;
			}
			else if (activeChar.isFestivalParticipant())
			{
				_requestedPointType = 4;
			}

			if (activeChar.isPhoenixBlessed())
				activeChar.stopPhoenixBlessing(null);

			switch (_requestedPointType)
			{
				case 1: // to clanhall

					if (activeChar.getClan() != null)
					{

						if (activeChar.getClan().getHasHideout() == 0)
						{
							// cheater
							activeChar.sendMessage("You may not use this respawn point!");
							Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
							return;
						}
						loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.ClanHall);

						if (ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()) != null && ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP) != null)
						{
							activeChar.restoreExp(ClanHallManager.getInstance().getClanHallByOwner(activeChar.getClan()).getFunction(ClanHall.FUNC_RESTORE_EXP).getLvl());
						}

						break;				
					}

					loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
					break;
				case 2: // to castle
					Boolean isInDefense = false;
					castle = CastleManager.getInstance().getCastle(activeChar);
					fort = FortManager.getInstance().getFort(activeChar);
					MapRegionTable.TeleportWhereType teleportWhere = MapRegionTable.TeleportWhereType.Town;

					if (castle != null && castle.getSiege().getIsInProgress())
					{
						// siege in progress
						if (castle.getSiege().checkIsDefender(activeChar.getClan()))
						{
							isInDefense = true;
						}
					}

					if (fort != null && fort.getSiege().getIsInProgress())
					{
						// siege in progress
						if (fort.getSiege().checkIsDefender(activeChar.getClan()))
						{
							isInDefense = true;
						}
					}

					if (activeChar.getClan().getHasCastle() == 0 && activeChar.getClan().getHasFort() == 0 && !isInDefense)
					{
						// cheater
						activeChar.sendMessage("You may not use this respawn point!");
						Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
						return;
					}

					if (CastleManager.getInstance().getCastleByOwner(activeChar.getClan()) != null)
						teleportWhere = MapRegionTable.TeleportWhereType.Castle;
					else if (FortManager.getInstance().getFortByOwner(activeChar.getClan()) != null)
						teleportWhere = MapRegionTable.TeleportWhereType.Fortress;

					loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, teleportWhere);
					break;

				case 3: // to siege HQ
					L2SiegeClan siegeClan = null;
					castle = CastleManager.getInstance().getCastle(activeChar);
					fort = FortManager.getInstance().getFort(activeChar);

					if (castle != null && castle.getSiege().getIsInProgress())
					{
						siegeClan = castle.getSiege().getAttackerClan(activeChar.getClan());
					}
					else if (fort != null && fort.getSiege().getIsInProgress())
					{
						siegeClan = fort.getSiege().getAttackerClan(activeChar.getClan());
					}

					if (siegeClan == null || siegeClan.getFlag().size() == 0)
					{
						// cheater
						activeChar.sendMessage("You may not use this respawn point!");
						Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
						return;
					}

					loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.SiegeFlag);
					break;

				case 4: // Fixed or Player is a festival participant
					if (!activeChar.isGM() && !activeChar.isFestivalParticipant())
					{
						// cheater
						activeChar.sendMessage("You may not use this respawn point!");
						Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " used respawn cheat.", IllegalPlayerAction.PUNISH_KICK);
						return;
					}

					loc = new Location(activeChar.getX(), activeChar.getY(), activeChar.getZ()); // spawn them where they died
					break;

				case 27: // to jail
					if (!activeChar.isInJail())
						return;
					loc = new Location(-114356, -249645, -2984);
					break;

				default:
					if (activeChar.getKarma() > 0 && Config.ALT_KARMA_TELEPORT_TO_FLORAN)
					{
						loc = new Location(17836, 170178, -3507);// Floran Village
						break;
					}
					loc = MapRegionTable.getInstance().getTeleToLocation(activeChar, MapRegionTable.TeleportWhereType.Town);
					break;				
			}

			// Stand up and teleport, proof dvp video.
			activeChar.setIsIn7sDungeon(false);
			activeChar.setIsPendingRevive(true);
			activeChar.teleToLocation(loc, true);
		}
		catch (Throwable e)
		{
			e.printStackTrace();				
			// _log.log(Level.SEVERE, "", e);
		}
	}
}

@Override
protected void runImpl()
{
	L2PcInstance activeChar = getClient().getActiveChar();

	if (activeChar == null)
		return;

	if (activeChar.isFakeDeath())
	{
		activeChar.stopFakeDeath(null);
		activeChar.broadcastPacket(new Revive(activeChar));
		return;
	}
	else if (!activeChar.isAlikeDead())
	{
		_log.warning("Living player [" + activeChar.getName() + "] called RestartPointPacket! Ban this player!");
		return;
	}

	Castle castle = CastleManager.getInstance().getCastle(activeChar.getX(), activeChar.getY(), activeChar.getZ());
	if (castle != null && castle.getSiege().getIsInProgress())
	{
		if (activeChar.getClan() != null && castle.getSiege().checkIsAttacker(activeChar.getClan()))
		{
			// Schedule respawn delay for attacker
			ThreadPoolManager.getInstance().scheduleGeneral(new DeathTask(activeChar), castle.getSiege().getAttackerRespawnDelay());
			activeChar.sendMessage("You will be re-spawned in " + castle.getSiege().getAttackerRespawnDelay() / 1000 + " seconds");
			return;
		}
	}
	// run immediately (no need to schedule)
	new DeathTask(activeChar).run();
}

@Override
public String getType()
{
	return "[C] 6d RequestRestartPoint";
}
}

 

if u could help me with that, it will be my last stupid question...thanks

  • 0
Posted

xdem's answer is enough to understand what you have to edit, and finally you c/ped the wrong packet. RequestRestart is for restart request (log off), not for teleport.

 

ctrl+F is your friend.

  • 0
Posted

helppp mee ... thats all i need ...

 

Help you ? Thats what I already did, none will ever help you more than I did, trust me. However if you lack the java skills and you want the code ready, well thats a different story, gl finding a guy coding this for you

  • 0
Posted

i get error on writeD(_access.allowFixedRes() || isInsideZone(...)? 0x01 : 0x00) ...

 

but whaterver... forrget it.... delete topic no help here

  • 0
Posted

i get error on writeD(_access.allowFixedRes() || isInsideZone(...)? 0x01 : 0x00) ...

 

but whaterver... forrget it.... delete topic no help here

Locked then.

But keep in mind, this is a help section, not a section where u can have people coding for you by the face.

Tryskell and xdem gave u more than clues to do it.

Guest
This topic is now closed to further replies.


  • Posts

    • The beta server wipes Friday. Fresh start for everyone.   We're launching the Founders Sprint - a 6-day race before the official launch on April 17th.   Reach Rebirth #1 → 1 month Supporter (starts at launch) Reach Rebirth #3 → 1 month Champion (starts at launch) Reach Rebirth #7 → 1 month Legend (starts at launch)   First player to reach Rebirth #7 wins €50!   Event runs April 10th – 16th, 15:00 UTC. Launch is April 17th, 15:00 UTC. Your rewards activate on launch day. See you on Friday!
    • Introducing: Containers to Roll   Players now have the ability to win containers/cases via the Roll System. Additionally I also added a global leaderboard displaying the users with the most roll games. This can be disabled/enabled via Admin Management Panel. Also improved the winning display with a volumetric Godrays effect.  
    • I search job: posting your advertisement(sale,service) on various forums. Contacts for communication. You can find link for download messenger using Google search.   Telegram https://t.me/negotiato_r @negotiato_r   Element(based in United Kingdom) You can find me using this name. @negotiato-r:matrix.org   Session(based in Switzerland) You can find me using this name. 05770c2eda571fc8d10ec0e79e258ec0d9189def2a3e1f2ace1cd29a2174d40723   Delta Chat(based in Germany) You can find me using the link below. https://i.delta.chat/#1ABEBFFCBC1AEE629111387073FFDA1835BB423E&i=6WtJxcgJGcFD3vIpglQfhe5J&s=f2EkRsqxAeFYep9g9s1y1aIf&a=xuozjaudg%40nine.testrun.org&n=negotiator   I ask administrator or moderator not to consider this link an advertisement for messenger.  This is only link that people can use to contact me.  There is also QR code option,but you have to use mobile phone to access QR code.  This means you have to install VPN app on your mobile phone,then sync your account from your mobile phone to your laptop or computer.  This is a very cumbersome process.  It's much easier to use pre-made link for laptop or computer. Hello. I intermediary. I search job: posting your advertisement(sale,service) on various forums.  My service is free: posting your advertisement(sale,service) on various forums. I know these forum addresses,i can post your ad(for sale,service) on various forums. Dear sellers and those who provide any services. I offer you cooperation. My commission is not taken from your amount,my commission is added to your amount. From money received from guarantor,you pay me my commission.  Payment is made on Tether USDT TRC20 or on Tron TRX. Commission for sending from your wallet to my wallet paid by buyer. When communicating via messenger,please tell me what your commission is for sending on Tether USDT TRC20 or on Tron TRX.  Amount(fees) you'll pay as shipping fee to my wallet will be added to total amount. Payment will be made by guarantor to your payment details. Buyer deposits total amount with my percentage. Send me in messenger your ad copy with price(s). Independently from that through which messenger will be communication,buyer suggests using forum guarantor,gives forum address(http address) and send link(http address) to me,link i will pass on to you(seller) for consideration. If you as seller are not satisfied garant service on proposed forum,i say buyer goodbye and he goes to look for his product(service) from someone else,as result i will wait new buyer.   If sale amount is less than $1000,i receive 20 percent above your total amount. If sale amount is more than $1000,i receive 10 percent above your total amount. I do not deal with either buyers or sellers from Ukraine(i do not cooperate with this country). I will not accept any advertising related to Ukraine,as i do not cooperate with this country. For buyers from other countries guarantor's services are entirely at buyer's expense. You can offer me any other area cooperation that does not violate law.  I do not give 100% guarantee that i will accept your offer,which is not initially related to my advertising area.  It is 50/50 that i will either refuse you or accept your offer.  Everything will depend on whether this offer does not violate law.  I will read information about your product(service) in Google search engine that you offer me for advertising and make decision,which i will inform you in messenger for communication.  I will need some time to familiarize myself with information from Google search engine. I'm currently interested in 4 areas: 1)promotional offers with discounts only(coupons or promo codes):food,shoes,clothing,furniture,cosmetics,household appliances,consumer electronics,taxis,bus tickets,train tickets,plane tickets,hotel tickets,gas coupons or promo codes for car owners I do not advertise Ukraine,do not cooperate with it and have no dealings with it. I will not advertise anything related to carding.  Buyer deposits amount for product(service) plus my commission(20 percent based on amount for product or service) into guarantor and then receives their product(service) in forum transaction.  I would be grateful if it were possible for buyer to receive their goods somehow after depositing money with guarantor,without return address or contact information for future purchases. It's not in my best interests for buyer to communicate directly with you after first purchase. If this isn't possible,then you will simply agree with buyer to receive money with my percentage higher than your initial payment each time. If same customer purchases from you second time,customer pay you together with my percentage and i receive this percentage from you,this will provide additional incentive to advertise,i will promoting you on other forums.     2)selling real estate(houses or apartments) I'm not interested renting. I'm willing to advertise all countries except Russia and Ukraine.  I won't advertise these two countries. I don't advertise Ukraine,don't cooperate with it and have no dealings with it. I'm not interested house or apartment listings that appear on Google search pages,as buyer can find information there themselves without my help and buy house or apartment in desired country. I'm interested house or apartment that aren't listed on Google search. How i see this ad:buyer sees my listing for desired country and if they're interested,they deposit 10 percent listed price for house or apartment in Garant Service. Buyer sets  deadline in forum transaction,during which i either receive my money or don't.  Then buyer receive an address,day and time to meet with seller. Buyer takes lawyer and notary with them and flies(or is driving car) to  given address. If purchase transaction falls through,buyer collects their percentage from guarantor. I don't think buyer willing to buy  house or apartment worth more than 12545$ is willing to cheat me out  that 10 percent by making up  fake story about  failed deal.       3)selling telegram premium status Buyer has two options: 1) transaction through guarantor 2) transaction without guarantor   If transaction is through guarantor. I(intermediary) conduct transaction with guarantor. Buyer specifies following terms in terms transaction: 1) i authorize the disclosure of the transaction name to third parties(that is to you) 2) i authorize the disclosure of the seller's payment details(your payment details) to third parties(that is to you) 3) i authorize the disclosure of the total transaction amount to third parties(that is to you) 4) i do not authorize the disclosure of my profile link on this forum to third parties 5) i do not authorize the disclosure of my contact information(if i have any in my profile on this forum) to third parties   If activating premium status requires logging into buyer's account,i will do this.  You will provide me with instructions on how to activate premium status for buyer's account. If you want to contact me about selling premium status on telegram, but my telegram account is unavailable(account is frozen or telegram system has deleted it),you can contact me using my other contact information. To activate premium status by logging into buyer's account,i will download portable version telegram from official website and launch it on my laptop.  I will enter mobile phone number buyer provides me in messenger they originally contacted me through and send login code to this number.  Buyer will then send me login code. Once transaction is finalized and buyer has deposited funds into guarantor's account I'll notify you via messenger. You register on  forum suggested by buyer.  Message guarantor privately on forum,asking them to share all points I've outlined above.  Buyer will provide  link to guarantor's forum profile in advance or you can find guarantor's forum profile on forum yourself,it's up to you to decide. After verifying that your payment details are included and that transaction amount matches amount agreed upon in messenger, you upgrade buyer to premium status. Your payment details are specified in application,in formquestionnaire for forum transaction,but you won't receive money from guarantor until buyer will not receive service(product),as soon as buyer receives service from you,guarantor will pay you. If buyer has received premium status,you receive funds from guarantor and then pay me my commission using my payment details. The fee for sending from your wallet to my wallet is covered by buyer,not you. When communicating via messenger please tell me your fee for sending to Tether USDT TRC20 or Tron TRX. Buyer deposits funds into guarantor with total amount already including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX. If transaction is without guarantor. Buyer pays money to your payment details received from me via messenger and waits for service to be rendered. I will inform buyer total amount when communicating via messenger. You upgrade buyer to premium status through me and then you pay me my percentage to my payment details.  If activating premium status requires logging into buyer's account. I will do so.  You will provide me with instructions on how to activate premium status for buyer's account. Fee for sending from your wallet to my wallet is covered by buyer,not you.  When communicating via messenger please tell me your fee for sending to Tether(USDT TRC20) or Tron(TRX). Buyer pays you total amount,including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX.       4)i offer cooperation to specialists who provide services for collecting and submitting documents to consulate for citizenship,residence permits,visas and schengen visas I will advertise service collecting and sending documents to consulate only for following countries:Commonwealth of Independent States,Europe,Mexico,United states america,Canada,United Kingdom,Asia,Africa. Russia and Ukraine:these two countries i will not advertise. Buyer pays guarantor(amount from seller) for service for collecting and sending documents to consulate plus my commission(10 or 20 percent based on service fee). Buyer sets deadline in forum transaction within which they must receive service. Then in forum transaction buyer wait provision service. If after specified period(which will be specified in transaction),consulate refuses client's service,you as specialist have right to charge exact amount for your work through guarantor,since you spent your time on it(this clause will be specified in transaction). What will be amount you will decide,send solution through me.I'll let the buyer know. Client does not pay my percentage if consulate refuses client's service(this clause will be specified in transaction).  In case refusal to buyer from consulate you will need to confirm this refusal through website. Whenever you collect and submit documents on country's website,request is created through their website.  You will provide access to this request to guarantor.  This is necessary to ensure that buyer doesn't pay for nothing,meaning amount you will be required to receive through  guarantor for service provided if  consulate's request is unsuccessful.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..