Jump to content

Recommended Posts

Posted

I'm trying to make a script based on the one adlrebr made for mana pots... which it's something like this (I modified the timing)

 

------------------------------

Label(INICIO)

CharStatus(MP,<,50)

{

Label(MANA)

USEITEM(Mana Potion[iD=728])

DELAY(1000)

CharStatus(MP,<,70)

{

Call(MANA)

}

}

DELAY(1000)

Call(INICIO)

------------------------------

 

So, basicaly whenever your mp it's between 50 and 70% your char will use a mana pot. And this works perfectly for me.

But since you can only run one script at a time I was wondering if I could add the same code but changing the item ID and name to use the Greater CP Potion (the one you made as a noble) so it will check both mp and cp at the same time, using each item whenever one or the other (or both) get lower.

But I really don't know how this work, maybe if I add a conditional like charstatus CP < 50 after the mp conditional the script will wait for both conditions to take effect to use a pot... so can anyone give me a hand here?

(no, I don't have the Id for the cp pot either :P)

Posted

Walker scripts do not support checking CP, and this was said over a billion times

That is right. ^^

 

And i just don't understand why did you make something so hard?

there is an easy way:

 

Label(INICIO)

CharStatus(MP,<=,50)

{

USEITEM(Mana Potion[iD=728])

DELAY(1000)

}

Call(INICIO)

 

The red number is the percent of Mana that the potion will be used. you can change it for how much do you want.

I also added a new symbol (the blue one). That means the potion will be used if the Mana is Less then or Equal the % you choose.

Posted

Actually the script it's not mine, that's why I said it belonged to adlerbr in th first post.

 

I didn't know scripting couldn't check CP, thanks everyone!

 

(thread closed if a mod wants to)

Posted

use this script for Enhanced mana potion

if you play in other server trie to find what ID is for Enhanced mana potion and stick it in red label

 

 

 

 

//

// ENHANCED MANA SCRIPT (WORKS AT DRAGON-NETWORK SERVERS)

//

Label(INICIO)

CharStatus(MP,<,70) //>>> VERIFY IF MANA IS LOW THAN 60% THAN USE E-MANA   <<<//

{

Label(MANA)

USEITEM(Enhanced Mana Potion[ID=9264])

DELAY(20000) //>>> E-MANA POT DELAY (20000 = 20 SECONDS)    <<<//

CharStatus(MP,<,90) //>>> IF CHAR MP LOW THAN 90% USE E-MANA AGAIN  <<<//

{

Call(MANA)

}

}

DELAY(5000)

Call(INICIO)

 

Posted

Sorry noddle, that's to slow for my orc, the one i'm using with 1 sec of delay works great.

 

Now... I was thinking how to make my char drik cp pots when attacked by another player.

I found that Greater CP Potion id is 5592, so... could this conditions be scripted?

If player name's violet (I don't know how that's technically called) and HP <=99% then use the item.

The server I'm playing it's kinda fast, so when I'm training and someone attacks me; I get 2 or 3 hits and there goes all my CP and a little of my HP, so, in that time, I find him, attack him, get violet, and the CP pots start to get used.

Could the violet char status condition be scripted?

Posted

@pnikkosis violet means "flagged" ,and no it cant be made as a variable..but what i use is..use the syntax hp,=<,99

but only use it when your going to start pvp..cause else..it will spam the pots whenever your hp is less than 99%..or you can set the % for lower if you wish...

Posted

how come walker development team didn't make a variable for flagged or CP check in scripting?? it's that on purpose or they just don't know how? is there any other boting program that does it? maybe the OOG walker?

Posted

because walker is made for farming, not for pvp.

I'm sure it can be done but there is no sense in doing it. If you are botting (afk) then you will die anyway if attacked by another player. Simply not possible to out-pot to damage you receive.

Guest
This topic is now closed to further replies.



  • Posts

    • Hi! I downloaded the Topic's files but i have the same issue as others with black gras. but i do not have Illumination at Server Info in F6. Someone could help me with it? im using L2C4 client and L2Julvius. Thank you all!
    • WTB GEODATA FOR GRACIA FINAL PROJECT.
    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..