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Posted

Well the smudging needs to be reworked......

Seems a bit overblurred or it's only me?

 

Btw qqrolf change avatar.

Posted

Well the smudging needs to be reworked......

Seems a bit overblurred or it's only me?

 

Btw qqrolf change avatar.

 

Yeah I take a nice result I think from the left corner but not from the right.

I will re-work it sec.

 

EDIT: v2 added check it now FG.

Posted

This is new..

How is it?

 

 

 

v2: 2u6js78.png

 

 

Εμένα μου αρέσει. Δεν ξέρω, Final σε όλα τα outcomes έχεις να προσθέσεις 2 - 3 παρατηρήσεις που χρειάζονται "fix" η γνώμη μου για την τέχνη είναι ότι σε κάποιους αρέσει σε άλλους όχι. Εμένα για παράδειγμα ποτέ δεν μου άρεσαν sigs σου διότι πάντα τα θεωρούσα too much.. Φιλικά πάντα έτσι, να το ξέρεις ούτε να προσβάλλω θέλω, ούτε να γίνω εριστικός.

Posted

Well the smudging needs to be reworked......

Seems a bit overblurred or it's only me?

 

Btw qqrolf change avatar.

 

It's all about imagination and this is the result of. Take it easy on him. ;DD

Posted

Εμένα μου αρέσει. Δεν ξέρω, Final σε όλα τα outcomes έχεις να προσθέσεις 2 - 3 παρατηρήσεις που χρειάζονται "fix" η γνώμη μου για την τέχνη είναι ότι σε κάποιους αρέσει σε άλλους όχι. Εμένα για παράδειγμα ποτέ δεν μου άρεσαν sigs σου διότι πάντα τα θεωρούσα too much.. Φιλικά πάντα έτσι, να το ξέρεις ούτε να προσβάλλω θέλω, ούτε να γίνω εριστικός.

 

[GR] Δεν το έχει δει ακόμα το v2. Όσο για το fix οκ καλό είναι καμιά φορά να λέγεται διότι έτσι διορθώνεσαι. Αυτό λέγεται γνώση.

[ΕΝ] Hey trance..

Posted

[GR] Δεν το έχει δει ακόμα το v2. Όσο για το fix οκ καλό είναι καμιά φορά να λέγεται διότι έτσι διορθώνεσαι. Αυτό λέγεται γνώση.

Δεν βλέπω διαφορές στο v1 και v2. Και η τέχνη είναι τέχνη. Ο Πικάσο έχει πίνακες αλλόκοτα ζωγραφισμένους δεν σημαίνει ότι χρειάζονται fix ή ότι δεν αποτελούν τέχνη. Αν καταλαβαίνεις με ποια λογική ομιλώ.

Posted

Δεν βλέπω διαφορές στο v1 και v2. Και η τέχνη είναι τέχνη. Ο Πικάσο έχει πίνακες αλλόκοτα ζωγραφισμένους δεν σημαίνει ότι χρειάζονται fix ή ότι δεν αποτελούν τέχνη. Αν καταλαβαίνεις με ποια λογική ομιλώ.

 

[GR] Ωχ ρε συ εντάξει μη το συζητήσουμε διεξοδικά χααχ

 

Nice ideea, like they drag him in two sides...

Blue and the Red.

Overall good work...

 

Τhx dude.

 

Actually, there is a re-work on the right side of the signature.

Posted

It's all about imagination and this is the result of. Take it easy on him. ;DD

Yeap that's somehow the opinion I expressed in greek.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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