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Posted

Hello guys so.

I have a problem with rebirth skills. I have create my own active skills for fighter && mage

but when i click on the npc for rebirth it gives me the skill but the skill not appears in my skills.

My Skill xml:

<skill id="9091" levels="3" name="Mage Force" >
  <table name="#mpConsume">100 210 500</table>
  <table name="#mAtkSpd">1.04 1.08 1.12</table>
  <table name="#mAtk">1.04 1.08 1.12</table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="6000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <for>
    <effect name="Buff" time="1200" count="1" val="0">
      <mul order="0x30" stat="mAtk" val="#mAtk"/>
      <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
    </effect>
  </for>
</skill>
<skill id="9092" levels="3" name="Fighter Force" >
  <table name="#mpConsume">100 210 500</table>
  <table name="#pAtkSpd">1.04 1.08 1.12</table>
  <table name="#pAtk">1.04 1.08 1.12</table>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="6000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <for>
    <effect name="Buff" time="1200" count="1" val="0">
      <mul order="0x30" stat="pAtk" val="#pAtk"/>
      <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd"/>
    </effect>
  </for>
</skill>

 

config:
REBIRTH_MAGE_SKILL = 9091,1;9091,2;9091,3;

REBIRTH_FIGHTER_SKILL = 9092,1;9092,2;9092,3;

 

skillname dat:
9091	1	Mage Force	Increases M.Attack & Casting Speed. Effect 1.	none	none
9091	2	Mage Force	Increases M.Attack & Casting Speed. Effect 2.	none	none
9091	3	Mage Force	Increases M.Attack & Casting Speed. Effect 3.	none	none
9092	1	Fighter Force	Increases P.Attack & Attack Speed. Effect 1.	none	none
9092	2	Fighter Force	Increases P.Attack & Attack Speed. Effect 2.	none	none
9092	3	Fighter Force	Increases P.Attack & Attack Speed. Effect 3.	none	none

 

skillgrp dat:
9091	1	1	100	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9091	2	1	210	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9091	3	1	500	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9092	1	1	100	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9092	2	1	210	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9092	3	1	500	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10

 

So i have no errors.

Why the skills not appear? What is the problem?

10 answers to this question

Recommended Posts

  • 0
Posted

Did you sendSkillList() to refresh it ? You have to do it after addSkill or removeSkill. You probably already got the effect activated, it's just a visual glitch.

 

If sendSkillList() is already there, then your skill isn't correctly given/implemented.

  • 0
Posted

You should add the skills with your GM, to see if the problem is from the client side or from your rebirth system.

  • 0
Posted

Did you sendSkillList() to refresh it ? You have to do it after addSkill or removeSkill. You probably already got the effect activated, it's just a visual glitch.

 

If sendSkillList() is already there, then your skill isn't correctly given/implemented.

 

sendSkillList() exists.

 

Is there aproblemwith client then?

 

  • 0
Posted

I think you have not added the skill in your system.. (skillgrp, skillname-e)

skillname dat:
9091	1	Mage Force	Increases M.Attack & Casting Speed. Effect 1.	none	none
9091	2	Mage Force	Increases M.Attack & Casting Speed. Effect 2.	none	none
9091	3	Mage Force	Increases M.Attack & Casting Speed. Effect 3.	none	none
9092	1	Fighter Force	Increases P.Attack & Attack Speed. Effect 1.	none	none
9092	2	Fighter Force	Increases P.Attack & Attack Speed. Effect 2.	none	none
9092	3	Fighter Force	Increases P.Attack & Attack Speed. Effect 3.	none	none

 

skillgrp dat:
9091	1	1	100	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9091	2	1	210	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9091	3	1	500	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9092	1	1	100	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9092	2	1	210	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10
9092	3	1	500	400	1	4.000000	1	D	skill.su.1242	icon.skill1303	0	0	0	0	8	10

 

 

You should add the skills with your GM, to see if the problem is from the client side or from your rebirth system.

 

Already try that.

  • 0
Posted

So, is it from the client side or they work manually?

 

First i though it was because of active skills. But when i try to add them manually the problem remains.

I have post the client part of the skill, but maybe there is a mistake.

Can someone check the client part and tell me if something is wrong?

  • 0
Posted

First i though it was because of active skills. But when i try to add them manually the problem remains.

I have post the client part of the skill, but maybe there is a mistake.

Can someone check the client part and tell me if something is wrong?

 

It's better to make them passives.

 

Skillgrp:

 

9091	1	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9091	2	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9091	3	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9092	1	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9092	2	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9092	3	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1

  • 0
Posted

It's better to make them passives.

 

Skillgrp:

 

9091	1	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9091	2	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9091	3	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9092	1	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9092	2	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1
9092	3	2	0	-1	0	0.000000	0			icon.skill1303	0	0	0	0	-1	-1

I want it as active but..

Wtf, do you get any errors in gs console?

 

No errors. The skill is normally given to the player, i also can remove it from skill GM panel.

The only problem is that is not visible.

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