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L2J Gracia Final - Some skills are not being auto-learned.


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Posted

Hello, I have that problem, auto-learn skills is on, I tried to use many skill_trees.sql to replace the first one, but still some skills are not being auto learned.

I would really appreciate some help. Thanks.

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Posted

Not 81/83 skills. Mostly 1st/2nd class skill's high levels. For example someone completes third class and has level 30 Heavy armor mastery and he should have level 50 Heavy armor mastery. If he goes to the class master he can learn them there... It's a really weird problem :/

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Posted

Not 81/83 skills. Mostly 1st/2nd class skill's high levels. For example someone completes third class and has level 30 Heavy armor mastery and he should have level 50 Heavy armor mastery. If he goes to the class master he can learn them there... It's a really weird problem :/

I used l2j gracia final in the past and i didn't face such a problem. Did you check your gameserver console? Maybe there's an error when it's loading Character configs.
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Posted

Not an error at all, actually i found out that the problem is that player gets the levels too fast, i tested creating a new character and giving him 3/4 levels at a time, and he got all skills auto-learned, but on my server i want players to start off at 76, is there any way to fix it?

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Posted

Not an error at all, actually i found out that the problem is that player gets the levels too fast, i tested creating a new character and giving him 3/4 levels at a time, and he got all skills auto-learned, but on my server i want players to start off at 76, is there any way to fix it?

 

you just add the java code its shared here alredy plenty of times and its done

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Posted

i want players to start off at 76

 

CharacterCreate.java

 

newChar.getStat().addExp(newChar.getStat().getExpForLevel(76));

 

Something like :)

 

and in case auto-learn skills won't work, add this also

 

newChar.giveAvailableSkills();
newChar.sendSkillList();

 

Should work :troll:

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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