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Posted

Hey all.

 

This is the super duper flash i made. Those that play LoL will know what i'm talking about, but i have to say it works somehow different that LoL flash(since L2 has camera rotation, 3d stuff, it has to be slower or players would ragequit).

 

Video:

 

Sorry if it's laggy.

 

Here:

Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/TestFlash.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/TestFlash.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/TestFlash.java	(revision 0)
@@ -0,0 +1,104 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.gameserver.ThreadPoolManager;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation;
+import net.sf.l2j.gameserver.skills.AbnormalEffect;
+
+/**
+ * @author Anarchy
+ *
+ */
+public class TestFlash implements IVoicedCommandHandler
+{
+	private static final String[] VOICED_COMMANDS = { "flash" };
+	
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar)
+	{
+		if (command.equals("flash"))
+		{
+			if (activeChar.flashing)
+			{
+				activeChar.sendMessage("You have already requested for a flash on next click.");
+				return false;
+			}
+			activeChar.flashing = true;
+			activeChar.sendMessage("Your next click will flash you to your location.");
+		}
+		
+		return true;
+	}
+
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		return VOICED_COMMANDS;
+	}
+	
+	public static void flash(L2PcInstance p, int x, int y, int z)
+	{
+		if (p.isInsideRadius(x, y, 350, false))
+		{
+			p.stopMove(null);
+			p.startAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
+			p.flashing = false;
+			p.sendPacket(ActionFailed.STATIC_PACKET);
+			ThreadPoolManager.getInstance().scheduleGeneral(new DoIt(p, x, y, z), 3500);
+		}
+		else
+		{
+			p.sendMessage("Too far.");
+			p.sendPacket(ActionFailed.STATIC_PACKET);
+		}
+	}
+	
+	private static class DoIt implements Runnable
+	{
+		private L2PcInstance p = null;
+		private int x = 0, y = 0, z = 0;
+		
+		public DoIt(L2PcInstance p, int x, int y, int z)
+		{
+			this.p = p;
+			this.x = x;
+			this.y = y;
+			this.z = z;
+		}
+		
+		@Override
+		public void run()
+		{
+			p.abortAttack();
+			p.abortCast();
+			p.setIsTeleporting(true);
+			p.setTarget(null);
+			p.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
+			p.decayMe();
+			p.getPosition().setXYZ(x, y, z);
+			p.onTeleported();
+			p.broadcastUserInfo();
+			p.sendPacket(new ValidateLocation(p));
+			p.sendPacket(ActionFailed.STATIC_PACKET);
+			p.revalidateZone(true);
+			p.stopAbnormalEffect(AbnormalEffect.MAGIC_CIRCLE);
+		}
+	}
+}
Index: java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java	(revision 3)
+++ java/net/sf/l2j/gameserver/network/clientpackets/MoveBackwardToLocation.java	(working copy)
@@ -18,6 +18,7 @@

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.TestFlash;
import net.sf.l2j.gameserver.model.L2CharPosition;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
@@ -95,6 +96,12 @@
			return;
		}

+		if (activeChar.flashing)
+		{
+			TestFlash.flash(activeChar, _targetX, _targetY, _targetZ);
+			return;
+		}
+		
		if (_moveMovement == 0 && Config.GEODATA < 1) // cursor movement without geodata is disabled
			activeChar.sendPacket(ActionFailed.STATIC_PACKET);
		else
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 20)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -234,6 +234,8 @@
  */
public final class L2PcInstance extends L2Playable
{
+	public boolean flashing = false;
+	
	private boolean _isTopKiller = false;

	public boolean isTopKiller()
Index: java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(revision 14)
+++ java/net/sf/l2j/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -22,6 +22,7 @@
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Kills;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.KinoChoose;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Leave;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.TestFlash;

public class VoicedCommandHandler
{
@@ -43,6 +44,7 @@
		{
			registerVoicedCommandHandler(new KinoChoose());
		}
+		registerVoicedCommandHandler(new TestFlash());
	}

	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)

 

If it's not easy to see in video, let me give an explanation:

 

Players can press .flash(yeah, i was just testing the effect didn't make it work with a skill but it's easy) and next click will flash them after 3,5 seconds to that location(no teleportation black screen, instant flash). There is also an effect before flash. There is a 350 radius around the char restriction where you can flash.

 

Coded on aCis.

Posted

When I was playing around on aCis pack with speed values, I did on gm speed level 3 around... 52,921 speed, did you know how it moved? Just like that but without the lags! :)

 

So when I clicked with ultimate zoomout from my point A to point B it was going instantly there but the cool part is the character wasn't even breathing or had dynamic movement it was just like paralyzed, but when I lowered down to around 20k, it looked like it drinked 2 packs of Redull and smoked 100g of meth, lol.

 

Funny facts, though.

Posted

When I was playing around on aCis pack with speed values, I did on gm speed level 3 around... 52,921 speed, did you know how it moved? Just like that but without the lags! :)

 

So when I clicked with ultimate zoomout from my point A to point B it was going instantly there but the cool part is the character wasn't even breathing or had dynamic movement it was just like paralyzed, but when I lowered down to around 20k, it looked like it drinked 2 packs of Redull and smoked 100g of meth, lol.

 

Funny facts, though.

Well, that way works but why risk getting 100 meters jump if character collides with a rock or smth ;p

 

Also there are 0 lags, it's just the video lagging.

Posted

Well, that way works but why risk getting 100 meters jump if character collides with a rock or smth ;p

 

Also there are 0 lags, it's just the video lagging.

I did some tests in colliding with objects and cliffs and most important, walking in swamp and water and colliding with other objects in these hostile environments... well what can I say, the output is kinda predictable, if you know what I mean  :good sir:

Posted

Seems something like warp.

 

better, the warp has forward or backward warp, this warps you on your cursor just like lol threw the moveToLocation packet ;)

Posted

make a skill handler for it, and dedicate a skill id :)

 

Also don't use static modifiers on a class you set private, and for stuff like this try using anonymous(since u dont need residues for a simple thing) classes like:

threadpool..blabla.scheduleGeneral(new Runnable() {
      @Override
      public void run() {
            // do shit
      }
}, 3500);

in java 8 its gonna be with lambda <3
threadpool..blabla.scheduleGeneral(() -> {
            // do shit
}, 3500);

 

Always wanted to do a mod like blink :P

Guest Elfocrash
Posted

Too many lines of code to do something way simpler.

Also you'd better check the warp spell effect from higher chronicles.

Posted

make a skill handler for it, and dedicate a skill id :)

 

Also don't use static modifiers on a class you set private, and for stuff like this try using anonymous(since u dont need residues for a simple thing) classes like:

threadpool..blabla.scheduleGeneral(new Runnable() {
      @Override
      public void run() {
            // do shit
      }
}, 3500);

in java 8 its gonna be with lambda <3
threadpool..blabla.scheduleGeneral(() -> {
            // do shit
}, 3500);

 

Always wanted to do a mod like blink :P

Yeah easy to make it work with a skill, it was just for tests ;p

Java 8 is gonna be awesome from what i've heard so far ;p

 

Too many lines of code to do something way simpler.

Also you'd better check the warp spell effect from higher chronicles.

I just c/p teleToLocation() method, removed the packet TeleportToLocation to avoid the black screen, while sending a ValidateLocation packet to actually show the new location to the player.

Just experiments :D

Guest Elfocrash
Posted

I just c/p teleToLocation() method, removed the packet TeleportToLocation to avoid the black screen, while sending a ValidateLocation packet to actually show the new location to the player.

Just experiments :D

 

 

As you can see here teh swaping could easily be just a "get distance in front" and move there. The code you see on vid is like 3 lines of code.

Obviously for front flash you need geolocation check and sin/cos usage

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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