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Do you want L2J/l2OFF Developer rank back or Coder for general?


Do you want L2J/l2OFF Developer rank back or Coder for general?  

70 members have voted

  1. 1. Do you want L2J/l2OFF Developer rank back or Coder for general?

    • L2OFF/L2J Developers Rank
      39
    • Coder Rank
      31


Recommended Posts

Posted

Coder Rank ...

Dat ,cause ppl here are used to seeling codes...

There are a small amount of ppl that help on coding something

Posted

I voted for first cause coding zone is useless and semi dead too.

 

Actually useless and no quality topics.

 

(if not all,most if them)

Posted

There are a small amount of ppl that help on coding something

 

So what? 2/3 coders are useless they dont contribute the forum at all, they just have the position, excluding trance who tries a bit

Posted

So what? 2/3 coders are useless they dont contribute the forum at all, they just have the position, excluding trance who tries a bit

They actually preparing their project as you might saw.

Posted

They actually preparing their project as you might saw.

 

thats far than a contribute dont be fool, this project excisted even before it's connection with mxc, now they just promote it by connecting it to mxc and demoting aCis and Frozen, I see no contribution here

Posted

So what? 2/3 coders are useless they dont contribute the forum at all, they just have the position, excluding trance who tries a bit

You know nothing.

 

They are working daily for the forum.You cant see them @@@ staffer section.

Posted

I say what I see, and I see DEAD sections:

 

http://maxcheaters.com/forum/index.php?board=184.0

http://maxcheaters.com/forum/index.php?board=37.0

http://maxcheaters.com/forum/index.php?board=64.0

http://maxcheaters.com/forum/index.php?board=62.0

 

these section where vital for mxc, they died and only the spam section is left for mxc, and its THEIR fault... I see 0 contribution there

Posted

So: I stick to L2J Developer, where the staffers contribute their work for free, and help at the L2J help section for all the users of mxc, No more unskilled Moderators on those section for god's sake, to bring back all those ppl we lost, atm your coder/developer is locking posts on spam section, yea very usefull

 

And your moderator's assist on those sections? "Please explain your problem better" etc etc while they have 0 knowledge about the object, yes im reffering to Universe

 

Dont take it personally, its my opinion

Posted

Wanna get suggest for l2j mod?

 

And who is unskilled?Setekh?

 

He is working daily for the.site and believe me 90% of these upcoming updates will be due to him.

Posted

And who is unskilled?Setekh?

 

I didnt said that, I wasn't reffering to him I said Moderator not coder, go to the L2J Help section and look Universe's posts, he is not helping just threating

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  • Posts

    • New account, few posts, came out of nowhere with "big" developer knowledge and selling "something special" use your main account, is clearly you are on this forum since 2012 minimum, we are not stupid, we are already old enough, everybody in this forum is 32+ y old...
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    • Hey there, welcome to the community – no worries about being new, we all started exactly where you are. Let me break this down based on what you’re trying to achieve with your Interlude‑Classic idea.   What you’re describing is actually a pretty popular concept: basically Interlude gameplay and balance, but with Classic‑style UI and a cleaner overall user experience. A “hybrid client”, not a full chronicle change.   Projects that have done something similar or are worth studying:   Lucera 2 – You’re right about this one. They use a custom client that blends Interlude gameplay with a more modern/Classic‑like interface. Their UI work (inventory, skill bar, lobby, etc.) is a good reference point.   L2J Mobius – Not exactly your target, but it’s very flexible and has a lot of examples of customizations and adaptations between chronicles.   Smaller custom projects – There are (or were) a few hybrid attempts using Interlude server files with heavily modified clients, but most are private or closed‑source, so you mainly get ideas, not ready‑to-use files.   Where the real challenge is (the client side):   What you want is possible, but the heavy lifting is on the client, not the server. The main pain points usually are:   Making sure interface files are compatible between chronicles (UI textures, layouts, systemmsg, etc.).   L2Font and localization edits: titles, chat, system messages – a small mistake here can break visuals or cause weird text issues.   Character selection / lobby screens: if you take them from another chronicle, you have to adapt them carefully so they don’t conflict with Interlude data.   Inventory, status bars and shortcuts: they must still work with Interlude’s item/skill structure and packet format, or you’ll get visual desyncs and client errors.   About multi‑protocol:   You’re correct that multi‑protocol is often used by projects that want to support different client versions or custom blends. In your case, it can help “talk” properly with a customized client while keeping an Interlude base server. It doesn’t magically fix everything, but it gives you more flexibility on how client and server exchange data.   Quick chronicle breakdown (relevant for your idea):   2.0–2.6: Early, simpler mechanics, good base for old‑school vibes.   2.7: More skills and better balance, often used as a base for custom projects.   2.9.5: A “bridge” between old and new, very common choice for hybrid or heavily modded setups.   3.0+: Adds Kamael and systems you said you don’t want, so you’d mainly use it as a reference, not as a direct base.   My honest recommendation:   Start from a solid Interlude base (files you understand and can actually maintain). Interlude still has the most support, tools and community knowledge.   Focus first on UI/interface modifications instead of trying to change core mechanics. Use Lucera‑style clients and similar projects as visual/technical reference.   Consider a multi‑protocol setup only after you’re comfortable with a normal Interlude client; otherwise you’ll just stack complexity.   Join active L2J / client‑mod Discords and forums. There are specific channels for interface, system edits and client reverse‑engineering where people share tips and tools.   What I would avoid at the beginning:   No intentar mezclar tres o cuatro chronicles a la vez; con uno bien entendido + UI custom ya tienes más que suficiente trabajo.   No subestimar la parte de cliente; muchas veces es más complicada y más frágil que el lado del servidor.   No saltarte el testeo en entorno local; los híbridos rompen cosas pequeñas (tooltips raros, skills que crashean el cliente, UI bugueada) si no pruebas bien.   Resources worth checking:   L2J forums and old MaxCheaters threads about faction/hybrid servers and client mods.   GitHub repos with client tools and interface mods (even si no son exactamente tu chronicle, te sirven como ejemplo).   Discord communities focused on L2 client development; ahí es donde se mueve hoy la parte “seria” del modding.   The good news: what you want is achievable, just not “plug & play”. It will require patience, testing and a bit of learning on both server and client sides. If you share exactly which files/pack you’re planning to use and what you want your UI to look like, people here (me included) can give you more concrete, step‑by‑step advice.
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