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Posted

Hello members of MaxCheates.

I want to sell this Project (Baseed On L2jFrozen)

I have buy it From One good Dev here and after that i have work much time with my team in this project!

Its tested with Online server with 250+people! but now server its Closed by DDos Atacks 1 week ago.

But i have open this http://L2Venison.tk for the guys who want to check the server !

Server its Full Balanced And fixed! (we dont have find any bug until today)

I sell with all this and the Backup of my server!

 

Some things from sever:

Custom Armors (DarkKnight) with fixed Stats!

Custom Weapons (Triumph) With Fixed Stats!

Custom Shop (boss jewels-Blessed Scrolls-Ls and more)

GMShop

Custom GateKeeper

Top PvP/Pk Rank NPC!

PvP/Pk Name & tittle Color Every 500!

Boss Manager (Alive-Dead)

And much more that you can see by downloading this patch http://L2Venison.tk

 

Some Fixes Here!

Many fixes on skills. CHARS BALANCE FROM SKILLS.

PVP Dual Box  feed fixed!

Olympiad Dual Box feed fixed!

Overpower skills.

Many bugs exploits.

No enchant near wh.

Battle Force.

Good Balance.

Characters Balance.

Raid Bosses Drop.

Phoenix knight damages.

Olympiad crt error.

Olympiad prefrenzy.

Olympiad Cubic.

Olympiad pet.

Clan skills in olympiad.

Olympiad retail like.

Hopzone/TopZone Vote Reward Working.

Overpower classes Fixed: Dominator/Dulist/Adventurer/Grand Khauatari.

Frenzy Skill. (Now can use frenzy only with 2-handed sword)

And much more! but i cant remember all!

 

Some Feauters

Custom Events

Gm Shop

Town Buffer

Global Gatekeeper & Farm zones

ClanHall Viewer

Life Stone Trader

Class Manager Newbie Shop

Dyes Manager

Weding Manager

Gold Bar Npc Trader

Custom Gatekeepers

Top Players List NPC Info

About Server NPC Info

Custom NPC

Custom Messenger in every 5 pvp kill in row

Custom Legend aura

Custom Starting level

Custom Spawn for new characters

Custom Items:

PvP Coin

Farm Coin

Vote Coin

Noblesse Item

Hero Legend Config

Anti farm system

Pvp/Pk counter title.

Hero Item

Apella Armor Retail-like

Customized Tattoo Status: Mage Tattoo / Fighter Tattoo

Customized Cloak: Mage Cloak / Fighter Cloak | HP/CP +1000 & 10% Fighter/Mage (Atk.spd or C.spd)

Custom Events:

TvT Event

CTF Event

DM Event

TW Event.

Events every 2 hours.

Custom Commands:

.safefarm .farm1 .farm2 .farm3 .lsfarm

.pvp1 .pvp2

.maintown .gooly .giran .aden .godd

.online

.deposit / .withdraw

Newbies Commands:

.bowitems .daggeritems .tankitems .mageitems

Raid Bosses (Valakas, Antharas and etc)

Balanced Classes

Wedding System

Clan Hall System

No Clan Penalty

Castle Siege System

No Weight Penalty

No Grade Penalty

Sub-Class System

Noblesse System

PvP Color System

Hero System

Duel System

Augmentation System

All Noblesse Skills

All Hero Skills

All Augmentation Skills

Retail-Like Enchant Skills System

Every Buff / Dance / Song / Chant Lasts 3 Hours

C4 / C5 / Interlude Skills

Interlude Skills 99% Working

All C4 / C5 / Interlude Monsters

All C4 / C5 / Interlude Locations

Unstuck Command 15 seconds

Protection Spawn 7 seconds

 

I sell This 10euros! + backup From "VenisonServer" +Source +Pack +Patch And a little Gift this WebTemplate: http://L2venison.tk

The reason that im selling this so cheap its couse i dont Have more time to spend on Lineage! So i want to Give That Files With a low price!

Payment will be with paypal! Members can check all files With team Viewer!

Members who want to Check how server works must download this http://L2venison.tk

This server its oppened only for testing the server!

If someone want to make a server with this Backup he dont have much things to do couse server its READY! (only change name - Announcements - Msgs)

Skype Name: L2Venison

 

 

Posted

Interlude Skills 99% Working, LIE

 

secondly, dude u cant add stats at skills.xml and u sell pack? get serious

Posted

I don't wanna be rude but your server is such a big crap.

So what's the point of selling shared  staff?

It's not something more than a second hand pack that is full of bad coded, crappy, useless staff.

Posted

I don't wanna be rude but your server is such a big crap.

So what's the point of selling shared  staff?

It's not something more than a second hand pack that is full of bad coded, crappy, useless staff.

 

dude to be more accurate, the guy needed 20 replies to his topic in order to add a stat to a skill, now imagine him adding code, nvm dont buy this

Posted

I have buy this pack 2 months ago from a Good Dev (Baggos)...and we have work to this..and now i dont have time to spend on lineage..so im seling it..

and im telling again...

First join here and download the patch to check everything!  http://L2venison.tk

Second Add me on skype:L2Venison And check all files from teamViewer ;) (source,pack and more)

If you guys dont have  Checkt the files and server dont say idiot things and stop spam please!

Thanks!

 

 

Posted

So its like you re-sell the re-selled pack ... :D

W/e good luck with your sales 10 euro is really low price but for this files i quess its OK...

Posted

So its like you re-sell the re-selled pack ... :D

W/e good luck with your sales 10 euro is really low price but for this files i quess its OK...

thank you :)

We have buy it and working much on this! no bugs untill today..all skills working good and much more (that you see on top of page)

and im selling with 2 gifts.."Backup from my server" Complete Server for pvp.  and the site of my server!

its low price for all and i hope you like the files and the server!

Posted

and stop spam please!

that's the only words that i understood from your whole reply.

It seems that you're a greek so if you can't write it in english try to use tags [GR] and say it in greek.

Anyway i already joined your server and as i said in my first post it was such a big crap.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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