Jump to content

Recommended Posts

Posted

My favourite all-time game ! Pro is the god of footbal games 

<object><embed>src="http://www.youtube.com/watch?v=9cMJrVRlcd8&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object>

 

It's as exciting a decree as "sun to rise tomorrow", but hey, these kind of announcements have to made at some point, so we may as well indulge them. Konami have released the first screens and details for Pro Evolution Soccer 2009, promising that this year's edition will feature "a raft of extensive new additions that will further bridge the gap between PES and the real thing". Which it would want to: the last two versions of the game have been lazy updates, allowing the FIFA series to claw back some respectability in a football market once dominated (at least critically) by Pro Evo. If Konami can't convince us this version is a significant improvement over the 2005 edition (and sort out the editing...and sort out their inability to secure the licenses for some of the world's biggest teams), EA will be sending fruit baskets and Thank You cards to Konami HQ all year long.

 

 

23rd June 2007

 

Konami Digital Entertainment GmbH has announced that it will release PES 2009 for PLAYSTATION®3, Xbox 360, PC-DVD, PlayStation®2, and PSP® (PlayStation®Portable) this Autumn in Europe.

 

PES 2009 is the latest installment of the award-winning Pro Evolution Soccer Series, which is known by millions of fans for its superior gameplay and incredible realism. For PES 2009, Konami is already planning a raft of extensive new additions that will further bridge the gap between PES and the real thing. The new game has undergone a stunning graphical update to ensure its players look and move even more like their real-life counterparts. Similarly, all-new options allow users to tailor the game to their own tastes, while new moves, innovative new control elements and key online elements will further the realism of the new game.

 

“The announcement of a new PES game is always a highlight for Konami, but PES 2009 looks set to reaffirm the series’ utter superiority,” commented Jon Murphy, PES Project Leader for Konami Digital Entertainment GmbH. “We are committed to extending the realism of the new game with a wealth of key gameplay additions, and will produce a football title that truly embodies all the skill and pace that is good about the modern game.”

 

PES 2009 will be released for PLAYSTATION®3, Xbox 360, PC-DVD, PlayStation 2, and PSP® (PlayStation®Portable) in Autumn.

 

Hd Graphics rock XD <3 PS3

Posted

Gameplay worths a 10 for me !

Now about the graphics...i think they re actually good i mean i compare to fifa and i dont like the fifa graphics...(the players play like robots)<---- ( thats gameplay i think..) i like the graphics and with HD they re super !

Posted

Well, I think that Pro5 and Pro6 are the best of all!...Pro8 has got bad gameplay and it is really bad..(Graphics are perfect)...Fifa...Hm..It is worse than Pro4... :D :D

  • 2 weeks later...
Posted

football games (PES, FIFA etc.) has never really been my cup of tea.

Movement feels too 'stiff' I think. Seems its either straight forward, back or to the left and right + then a 45 degree angle in each direction...

\ | /

-you-

/ | \

 

If you know what I mean...

 

Graphics are mostly ok though :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..