Dεbian Posted April 7, 2013 Posted April 7, 2013 Hello guys, Yesterday I made an instance for my server. This service can be used only by clan leaders. What it does? You exchange 50.000 clan reputation points for clan level 8. Index: java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java =================================================================== --- java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java (revision 0) +++ java/net/sf/l2j/gameserver/model/actor/instance/L2ClanManagerInstance.java (working copy) @@ -0,0 +1,116 @@ /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.actor.instance; import net.sf.l2j.Config; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MyTargetSelected; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.network.serverpackets.ValidateLocation; import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate; import net.sf.l2j.util.Rnd; /** * @author Debian * */ public class L2ClanManagerInstance extends L2NpcInstance { public L2ClanManagerInstance(int objectId, L2NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(L2PcInstance player, String command) { if (command.startsWith("levelup")) { if(player.getClan() != null) { if (!player.isClanLeader()) { player.sendMessage("Only clan leaders, can use this service."); } if (player.isClanLeader() && player.getClan().getReputationScore() > 50000) { player.getClan().takeReputationScore(50000); player.getClan().changeLevel(8); player.sendMessage("Your clan successfully changed to level 8."); } else { player.sendMessage("Your clan must have 50000 clan reputation points in order to buy level 8."); } } else { player.sendMessage("You don't have a clan."); } } } @Override public void onAction(L2PcInstance player) { if (this != player.getTarget()) { player.setTarget(this); player.sendPacket(new MyTargetSelected(getObjectId(), player.getLevel() - getLevel())); player.sendPacket(new ValidateLocation(this)); } else if (isInsideRadius(player, INTERACTION_DISTANCE, false, false)) { SocialAction sa = new SocialAction(this, Rnd.get(8)); broadcastPacket(sa); player.setCurrentFolkNPC(this); showMessageWindow(player); player.sendPacket(ActionFailed.STATIC_PACKET); } else { player.getAI().setIntention(CtrlIntention.INTERACT, this); player.sendPacket(ActionFailed.STATIC_PACKET); } } private void showMessageWindow(L2PcInstance player) { NpcHtmlMessage debian = new NpcHtmlMessage(5); StringBuilder tb = new StringBuilder(""); tb.append("<html><head><title>Clan Manager</title></head><body>"); tb.append("<center>"); tb.append("<img src=\"L2Font-e.replay_logo-e\" width=256 height=80>"); tb.append("<br>"); tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); tb.append("<br>"); tb.append("<font color=\"FFAA00\">Clan Manager</font>"); tb.append("<br>"); tb.append("</center>"); tb.append("<center>"); tb.append("<a action=\"bypass -h npc_" + getObjectId() + "_levelup\">Get your clan at level 8.</a><br>"); tb.append("<font color=\"FFAA00\">It costs 50.000 clan reputation points.</font>"); tb.append("<br>"); tb.append("</center>"); tb.append("<center>"); tb.append("<img src=\"l2ui_ch3.herotower_deco\" width=256 height=32 align=center>"); tb.append("<br>"); tb.append("<font color=\"FFAA00\">" + Config.SERVER_NAME + "</font>"); tb.append("</center>"); tb.append("</body></html>"); debian.setHtml(tb.toString()); player.sendPacket(debian); } } Tested & Working. Coded on aCis project. Credits: Me. Quote
Dεbian Posted April 7, 2013 Author Posted April 7, 2013 Nice share Debian +1 from me! Thank you! Quote
`NeverMore Posted April 7, 2013 Posted April 7, 2013 Great and easy ... You can make it give clan skills too ;) A good idea ... Quote
Dεbian Posted April 7, 2013 Author Posted April 7, 2013 Great and easy ... You can make it give clan skills too ;) A good idea ... Yeah, for sure. Thank you! Quote
`Heroin Posted April 7, 2013 Posted April 7, 2013 Not bad. Gonna be usefull for some people. Good job. Keep sharing smart ideas. Quote
Gyllene Posted April 7, 2013 Posted April 7, 2013 Great job my friend and good luck with your server. Quote
Fanky Posted May 19, 2013 Posted May 19, 2013 let me guess,after restart the level is gone. learn to save the data when you're making such codes that REQUIRES it. Quote
Intrepid Posted May 19, 2013 Posted May 19, 2013 Exactly, the the code doesnt save the clan lvl so you just waste 50k repu(dont even mention the fact that you need less repu for lvl8 when you do it the original way). Also the html should be in dp side, and the npc is lacking of possibilities it would be better if it can increase clan lvl constantly, able to teach clan skills and some other maybe command based functions(like clan/ally crest). :) Quote
Devlin Posted May 19, 2013 Posted May 19, 2013 You are wrong guys, check changeLevel void. public void changeLevel(int level) { try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level = ? WHERE clan_id = ?"); statement.setInt(1, level); statement.setInt(2, _clanId); statement.execute(); statement.close(); } catch (Exception e) { _log.log(Level.WARNING, "Could not increase clan level:" + e.getMessage(), e); } setLevel(level); if (_leader.isOnline()) { L2PcInstance leader = _leader.getPlayerInstance(); if (3 < level) SiegeManager.addSiegeSkills(leader); else if (4 > level) SiegeManager.removeSiegeSkills(leader); if (4 < level) leader.sendPacket(SystemMessageId.CLAN_CAN_ACCUMULATE_CLAN_REPUTATION_POINTS); } // notify all the members about it broadcastToOnlineMembers(SystemMessage.getSystemMessage(SystemMessageId.CLAN_LEVEL_INCREASED)); broadcastToOnlineMembers(new PledgeShowInfoUpdate(this)); } We are talking about aCis. Also, I agree the HTML part. By the way, HTML can be like this: @Override public void showChatWindow(L2PcInstance player, int val) { player.sendPacket(ActionFailed.STATIC_PACKET); String filename = "data/html/npc/clan-no.htm"; filename = "data/html/npc/clan.htm"; NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%playerName%", player.getName()); player.sendPacket(html); } <html><body> <center> Hello %playerName%, I am Issle,<br> the Clan Manager of this server.<br> <a action="bypass -h npc_%objectId%_levelUp">Upgrade your clan to level 8.</a> <br> Information:<br> You must be clan's leader and the clan<br> must have 50000 clan reputation points,<br> in order to upgrade the clan to level 8. </center> </body></html> I had rework the code, huh. Quote
Fanky Posted May 21, 2013 Posted May 21, 2013 You are wrong guys, check changeLevel void. public void changeLevel(int level) { try (Connection con = L2DatabaseFactory.getInstance().getConnection()) { PreparedStatement statement = con.prepareStatement("UPDATE clan_data SET clan_level = ? WHERE clan_id = ?"); statement.setInt(1, level); statement.setInt(2, _clanId); statement.execute(); statement.close(); } catch (Exception e) { _log.log(Level.WARNING, "Could not increase clan level:" + e.getMessage(), e); } setLevel(level); if (_leader.isOnline()) { L2PcInstance leader = _leader.getPlayerInstance(); if (3 < level) SiegeManager.addSiegeSkills(leader); else if (4 > level) SiegeManager.removeSiegeSkills(leader); if (4 < level) leader.sendPacket(SystemMessageId.CLAN_CAN_ACCUMULATE_CLAN_REPUTATION_POINTS); } // notify all the members about it broadcastToOnlineMembers(SystemMessage.getSystemMessage(SystemMessageId.CLAN_LEVEL_INCREASED)); broadcastToOnlineMembers(new PledgeShowInfoUpdate(this)); } We are talking about aCis. Also, I agree the HTML part. By the way, HTML can be like this: @Override public void showChatWindow(L2PcInstance player, int val) { player.sendPacket(ActionFailed.STATIC_PACKET); String filename = "data/html/npc/clan-no.htm"; filename = "data/html/npc/clan.htm"; NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%playerName%", player.getName()); player.sendPacket(html); } <html><body> <center> Hello %playerName%, I am Issle,<br> the Clan Manager of this server.<br> <a action="bypass -h npc_%objectId%_levelUp">Upgrade your clan to level 8.</a> <br> Information:<br> You must be clan's leader and the clan<br> must have 50000 clan reputation points,<br> in order to upgrade the clan to level 8. </center> </body></html> I had rework the code, huh. my bad then,never touched acis before >.> Quote
Starfire868686 Posted April 12, 2024 Posted April 12, 2024 Is there a way to make it work on L2j Sunrise? Is it possible to use other items to increse clan level like only donation coin as an alternate to the existing one. Like this Clan lvl 1: 100coin, lvl2 200, lvl3 300 .... lvl 10 10000coin. My base idea was, the clan members can buy a clan support coin from donation coin and auto deposited to the caln wh, and the leader leader can use this coint to level up the clan. Should i just forget it, maybe its possible? Im not great in programing, so I looking for help and, I hope some one like this idea. Quote
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