Jump to content

Event Engine :: 18 Events :: New Admin Panel :: New Features!


Recommended Posts

Posted

I'm selling a new version of my event engine which includes many amazing new features, a new admin panel and 18 awesome events, free updates once purchased!

 

For now supported on any interlude pack and L2j h5.

 

Event list:

Battlefield - Each team has to capture as many flags as possible using the Capture skill, the team that holds most flags for a longer period wins.

Bomb Fight - Each team need to kill enemy players with 1 skill only: Bomb skill, when dropping a bomb on the ground, it kills all enemy players within a certain radius.

Capture the Flag - Each team need to steal enemy's team flag and bring it back to the flag holder, team with most flags taken wins.

Death Match - The player to get most kills wins.

Domination - The team to get most players near the zone for more time wins.

Double Domination - The team to get most players near both zones for X seconds gets a point, team with most points wins.

Last Man Standing - The last person to survive wins.

Lucky Chests - Each player has to open as many chests as possible, chests has a chance to give a random item when succesfully opened or explode and kill the player, the player with most chests opened wins.

Mutant - 1 Random player becomes a mutant with extended stats, all other players has to kill the mutant, only mutant can score during the event, so the goal is to make as much kills as possible with the mutant, player with most kills wins.

Russian Roulette - X Chests spawns at the start of the event, players has to choose a chest at every round, at the end of every round a random chest dies and all players that choosen it die aswell, all players to survive to the last chest wins.

Simon Says - Players has to say excactly the same text as the NPC says as fast as possible every round, players who didnt say the text, or said it too late, or said it wrong, are out. the last player to survive wins.

Team vs Team - The good and oldschool TvT event where the team with most kills wins.

VIP TvT - Each team has a VIP player they have to protect, the goal is to make the most VIP kills, whenever a VIP dies a new VIP player is choosen, the team with most VIP kills wins.

Zombies vs Humans NEW - All players have bows, All zombies have speed boost, at the start of the event 2 random players become zombies, The last player to survive as human wins.

Hunting Grounds NEW - Team vs Team style, all players get bows and can hit only with normal hits, each hit is a kill, the team to get the most kills wins.

Raid in the Middle NEW - TvT style with a raidboss in the middle, the team to kill the raidboss wins the event, in this event players that are killed by enemy team players are not getting resurrected by the event (but can be resurrected by other players), so its recommanded to kill all your enemies first! :)

Korean TvT NEW - TvT Style, In this event a certain number of random players is chosen from each team and has to fight each other, the a-beep-t of chosen players depends on a-beep-t of registered players :: can be 1vs1, vs2, 3vs3 and so on. When a chosen team dies new random players will be chosen, when a team loses all players they lose the event and enemy wins.

Treasure Hunt NEW - Free for all event, chests spawn at random locations in elven ruins, the players goal is to find them, the first to find a chest is the winner but the even continues, players gets reward every time they find a chest (a player can find more than 1 chest) and the first finder is rewarded again at the end of the event.

 

New Features:

* Transoformations works in interlude cheronicle

* Balance: In DM/LMS/Zombies players cannot chat/invite, players names and crests are hidden and everyone looks like a female dwarf with formal wear

* 3 random events that players can vote for as next event (so people wont vote for same event all the time)

* .register and .unregister voiced commands

* who said summons are useless in events? in the new version summons that die and get resummoned come back with the buffs they had

* AOE attacks works in the new version, and hit only enemy players no matter if teamates are nearby

* Dualbox protection config

* Anti AFK config

* During simon says people cannot talk if they already lost or answered (avoid to confuse other players)

* if the winner in LMS is a women, it'll say Last Woman Standing! :D

* Added chance to win random items in Lucky Chests if succesfully oepned a chest (configureable)

* Players in hunting grounds cannot miss

* The engine will try to put equal a-beep-t of healers in each team when possible

* Added config to enable/disable events

* Event htmls are now dynamic

* Added admin panel for events, about anything can be changed during runtime

 

HTMLS:

15ydhs2.jpg

 

EVENTS:

width=1024 height=537http://oi50.tinypic.com/15x7ng8.jpg[/img]

dxe5mt.jpg

fliplu.jpg

34drfrn.jpg

 

Contact me on:

Skype: sahar_ati

Posted

 

 

If you feel you have reached this page in error, please contact the web site owner:

webmaster@l2rival.com

 

It may be possible to restore access to this site by following these instructions for clearing your dns cache.

 

If you are the web site owner, it is possible you have reached this page because:

 

    The IP address has changed.

    There has been a server misconfiguration.

    The site may have been moved to a different server.

 

If you are the owner of this website and were not expecting to see this page, please contact your hosting provider.

 

Posted
If you feel you have reached this page in error, please contact the web site owner:

webmaster@l2rival.com

 

It may be possible to restore access to this site by following these instructions for clearing your dns cache.

 

If you are the web site owner, it is possible you have reached this page because:

 

    The IP address has changed.

    There has been a server misconfiguration.

    The site may have been moved to a different server.

 

If you are the owner of this website and were not expecting to see this page, please contact your hosting provider.

 

trolling ? ;p

Posted
Sahar.... Selling engines that is not created by him, treats people badly and gives no support. Unfortunate.

Do I even know you?

 

Oh wait...

<head> Nothing Found </head>

explains everything.

  • 3 weeks later...
  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • I suggest logging real player data such as positions, movement, quests, skills used in real time, and general actions and save them in whatever format you like. You need to organize and verify the data. If your data are not enough you can create synthetic data based on your existins real data. later you have 2 options  You can fine tune a smaller model (for example, from hugging face). This requires time, money(compute power), and plenty of trial and error, but the benefit is that you can run it locally without relying on external services. Use existing LLMs and  instead of training you can store your data in a vector database and let the LLM query it( im not sure if RAG is the right term here). This approach is faster to set up but depends on the model  and the output you want to achieve(you will need some research there). Regardless of which approach you take  you should expose only safe actions through a service or API. This can be done with MCP(model context protocol) or a custom api ensuring the model (local or external) can only trigger controlled api calls such as movePlayer, castSkill, etc etc, which are already implemented in most sources, but you will need to implement them for your models output and behavior.    Doable? Yes by commiting  a tone of hours and i dont think java code is the problem here. Is it worth it? If you’re doing it to learn then go for it. But if your goal is to create “real fake player” experience on your server or to sell it later  its not worth it. Spend your time elsewhere   yes they can
    • in process upgrade Wolf and to Rose. price updated 🙂   p464 Elf - $10,000 p507 Wolf - $25,000 p520 Rose - $40,000 (complete in 2 weeks)   Rental agreement - p464 Elf - $5,000 + 50% of all server revenue p507 Wolf - $10,000 + 50% of all server revenue p520 Rose - $15,000 + 65% of all server revenue
    • And what model you wanna train? LLMs can't do that.
    • Discord         :  utchiha_market Telegram        : https://t.me/utchiha_market Auto Buy Store  : https://utchiha-market.mysellauth.com/ Not sure if we’re legit? Check Our server — real reviews, real buyers https://discord.gg/4EPpYhe2HA  | https://campsite.bio/utchihaamkt
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock